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  • posted a message on Guilds of Ravnica commons for Pauper
    Quote from pektusman »
    Quote from Don D »
    Quote from Xyx »
    Brewing for Standard Pauper, I came across the following:

    I can see Hunted Witness in an Aristocrats shell, but Healer's Hawk looks pretty miserable to me. In which deck do you see potential for the card?


    Caw Blade perhaps? How Suspicious...

    On a totally unrelated note... I have seen some Tron and Izzet Pieces builds using Devious Cover-Up


    Healer‘s Hawk does not generate card advantage like Squadron Hawk. And as a SB card against burn/fast aggro it seems too fragile and not impactful enough.

    Nice that Devious Cover—up is having an impact on the format.
    Posted in: MTGO Pauper
  • posted a message on Guilds of Ravnica commons for Pauper
    Quote from Xyx »
    Brewing for Standard Pauper, I came across the following:


    I can see Hunted Witness in an Aristocrats shell, but Healer's Hawk looks pretty miserable to me. In which deck do you see potential for the card?
    Posted in: MTGO Pauper
  • posted a message on Guilds of Ravnica commons for Pauper
    OP updated with all the potentially playable cards from Guilds of Ravnica. There was definitely one sleeper we all missed: Devious Cover-Up
    Posted in: MTGO Pauper
  • posted a message on [CUBE] Ritual of Soot
    This vs Bontu‘s last Reckoning?
    Posted in: Cube New Card Discussion
  • posted a message on [Primer] Grixis Control
    Just started to work on a grixis control list. Still running the testing phase. When I‘m done with the testing, I‘ll post my list for discussion. A fewcearly observations from initial testing:

    -Forbidden Alchemy is the real deal in this deck.
    -The deck is rather slow, but has incredible late game power.
    -

    EDIT: I‘m testing different versions of the deck. Until now, none of them did fully deliver. Burn is basically unwinnable game1. And the lategame is still dominated by tron. I will try a version with Devious Cover-up.

    EDIT2: I'm done with the deck. Three coloured mana bases are too slow in pauper, so a tron version will almost always be better. If someone is interested in my last I can post it, otherwise that's it.
    Posted in: Developing
  • posted a message on Guilds of Ravnica commons for Pauper
    And here‘s the pauper set review from Alex Ullman:
    https://www.channelfireball.com/articles/guilds-of-ravnica-pauper-set-review/
    Posted in: MTGO Pauper
  • posted a message on Guilds of Ravnica commons for Pauper
    Quote from pektusman »
    Quote from Don D »
    Mephitic Vapors VS Nausea/

    Is surveil 2 worth the extra mana?


    In the right deck (such as Rakdos/Dimir Reanimator), yes it is. I run 2 Nausea SB in my UB Reanimator, so might as well Replace them with Mephitic Vapors for more Gurmag fodder.


    I'm playing 3 Nausea in my Dimir Delver deck that also runs Gurmag Angler. But I'm not fully convinced that the surveil 2 is worth the extra mana. There are match ups (especially on the draw) where the extra mana and thus the later turn(s) it is played make the card much worse. Probably needs some testing to be sure.
    Posted in: MTGO Pauper
  • posted a message on Guilds of Ravnica commons for Pauper
    Notion Rain looks interesting but probably folds to Forbidden Alchemy
    Posted in: MTGO Pauper
  • posted a message on Guilds of Ravnica commons for Pauper
    Here's a link to an article from Kendra Smith (famous Elves player) on potential cards for Pauper:

    https://www.coolstuffinc.com/a/kendrasmith-09282018-guilds-of-ravnicas-impact-on-pauper/
    Posted in: MTGO Pauper
  • posted a message on Guilds of Ravnica commons for Pauper
    Mephitic Vapours VS Nausea/

    Is surveil 2 worth the extra mana?
    Posted in: MTGO Pauper
  • posted a message on Guilds of Ravnica commons for Pauper
    ANP‘s view on Ravnica in Pauper:

    https://youtu.be/fCvPbDS2kZI
    Posted in: MTGO Pauper
  • posted a message on [Primer] Angler Delver
    To comment on IronicG3ntleman's list:

    The only thing I'm missing is good ol' Counterspell. I know that the UU cost is rather demanding for this deck (especially during the opponents turn after a Gush in our turn), but the ability to keep ANYTHING unwanted to happen is too good IMO.

    I tested some Divest and was actually positively surprised (needs still more testing though). Better than Counterspell? I don't know, probably not.

    5 self-mill spells and 10 cantrips is also interesting, especially only the 5 self-mill spells with 6 delve spells competing for fodder in the graveyard. So I'm not fully convinced by those numbers.

    It would be really interesting to get some feedback from IroniG3ntleman on those points, but I think he is only active on Reddit :-(

    EDIT1: Also Ash Barrens over Evolving Wilds seems questionable.
    Posted in: Developing
  • posted a message on [Primer] Angler Delver
    For reference, this is the list from IronicG3ntleman (thank you for putting so much work into our favourite deck:thumbsup:) and his strategy and sideboarding guide:



    If You Want to Play Our Pile:
    Be fast. This cannot be understated. While there are some rare matchups and games in which you will need to take a slower approach, you are most often the beatdown. This is one of the purest tempo decks in Pauper. You will struggle to go long against most anything, particularly Boros, Elves, Tron, and UR Delver.
    Daze should stay in on the play against everything, but it comes out on the draw in most matchups. The tempo cost, while we manage to minimize it greatly through sheer efficiency, is still a cost. However, it serves as a powerful disruptive tool against combo and go-tall decks, allowing it to stay in on the draw against Tribe, Bogles, Heroic, and some builds of Izzet Blitz.
    Feel free to Daze just about anything relevant to the game state on the draw, even without a threat in play. While the cost hurts, we are very able to rebuild and only really need UUB on turn 4 to function optimally.
    Mental Note almost always comes out after sideboard and some Thought Scours can frequently come out. If you're not sure how to sideboard, shaving 1-2 of these is usually a safe bet, followed by 1-2 threats before you remove another one.
    Basic Matchup Information and Sideboard Guide
    Disclaimer: no sideboard guide should be followed to the letter, no matter how much you may trust the player or the deck. Use your own discretion. After all, you play this game; you're clearly an intelligent, capable individual.

    Very favourable:

    Tribe: This is an exceptionally simple matchup. You combine a fast clock with a swath of 0-1 mana disruption, all of which is relevant here. Divest can also rip a Tribe right out of the hand, crippling them even further. You may need to watch out for Gigadrowse on a low land count, but everything else is very manageable.
    Sideboarding: -1 Mental Note, -2 Thought Scour, -2 Sultai Scavenger // +2 Diabolic Edict, +2 Dispel, +1 Spell Pierce
    Izzet Blitz: Similar to the Tribe matchup, but they're less efficient and faster. The same statements about disruption stand. The biggest differences are that Daze is much worse on the combo turn but better early, and that you don't have to worry about Gigadrowse. This is your best matchup.
    Sideboarding on the play: -1 Mental Note, -2 Thought Scour, -2 Sultai Scavenger, -1 Spell Pierce // +2 Diabolic Edict, +4 Hydroblast
    Sideboarding on the draw: -1 Mental Note, -2 Thought Scour, -2 Sultai Scavenger, -4 Daze // +2 Diabolic Edict, +4 Hydroblast, +2 Dispel, +1 Spell Pierce
    Bogles: This matchup can be very swingy in game 1, depending largely on the die roll and your Daze/Spell Pierce/Divest draw. It's nigh unloseable after sideboard.
    Sideboarding: -2 Ghastly Demise, -2 Disfigure, -1 Snuff Out // +2 Diabolic Edict, +1 Nausea, +1 Shrivel, +1 Spell Pierce
    Heroic: Very similar to Bogles, but game 1 is much better because targeted removal actually targets things. The one Shrivel effect comes in to answer the 1/1 edict fodder.
    Sideboarding: -1 Mental Note, -2 Thought Scour, -1 Sultai Scavenger // +2 Diabolic Edict, +1 Nausea, +1 Spell Pierce
    Murasa Tron: This is your best Tron matchup because Lightning Bolt and Flame Slash don't kill Gurmag Angler. Of course, that's largely why this deck is playable in the first place.
    Sideboarding on the play: -2 Disfigure, -1 Mental Note, -1 Thought Scour // +2 Dispel, +1 Spell Pierce, +1 Stormbound Geist
    Sideboarding on the draw: -4 Daze // +2 Dispel, +1 Spell Pierce, +1 Stormbound Geist

    Favourable:

    Affinity: Affinity struggles to beat 5/5s. Galvanic Blast is of minimal use, and the 4/4s can't get through. Thus, your primary concern should be Atog, particularly in combination with Fling. Divest is hilarious here, allowing you to sometimes choke them on 0-1 land.
    Sideboarding on the play: - 2 Gitaxian Probe, -2 Disfigure // +4 Hydroblast
    Sideboarding on the draw: -4 Daze, -2 Gitaxian Probe, -2 Disfigure // +4 Hydroblast, +2 Dispel, +1 Spell Pierce, +1 Diabolic Edict
    Mono-Blue Delver: Mono-Blue thrives on efficiency, but we're more efficient. It also struggles to permanently answer your threats through cheap countermagic, though Snap is certainly more relevant than against much of the format. Mutagenic Growth builds are more difficult to deal with, but manageable. The only real danger is a fast, protected Ninja -- but everybody loses to that.
    Sideboarding on the play: -1 Gurmag Angler // +1 Stormbound Geist
    Sideboarding on the draw: -2 Divest, -3 Daze // +1 Stormbound Geist, +2 Dispel, +1 Spell Pierce, +1 Nausea
    Stompy: Stompy is another deck that is going to try to beat you at your own efficiency game, but it's even worse against 5/5 blockers. The life-loss effects in your deck can be quite painful here, but feel free to use the alternate casting costs on Probe and Snuff Out as necessary; mana efficiency is usually more important, and they can't burn you out.
    Sideboarding on the play: -2 Gitaxian Probe, -1 Mental Note, -1 Thought Scour // +3 Augur of Bolas, +1 Nausea
    Sideboarding on the draw: -2 Gitaxian Probe, -2 Daze // +3 Augur of Bolas, +1 Nausea
    Tron (all other variants): Games in this matchup can get dangerously close, and you're going to struggle with fast tron -- as with every other deck in the format. However, any mediocre to average draw is likely to get punished very hard. Daze and Spell Pierce mana fixing and land tutors very aggressively, because the game will get much more difficult when they are able to cast spells. Rhystic Tron is your worst matchup among the many variants, because early Lone Missionaries and Aven Riftwatchers buy a lot of time.
    Sideboarding on the play: -2 Disfigure or Ghastly Demise, -1 Mental Note // +2 Dispel, +1 Spell Pierce
    Sideboarding on the draw: -4 Daze // +2 Dispel, +1 Spell Pierce, +1 Stormbound Geist
    UB Control: While your removal is very bad here, their mana is slow enough that you should be able to get a fast clock down early and ride those threats long enough that your opponent ends up in range of 1-2 topdecked threats.
    Sideboarding on the play: -2 Ghastly Demise, -2 Snuff Out // +1 Stormbound Geist, +2 Dispel, +1 Spell Pierce
    Sideboarding on the draw: -2 Ghastly Demise, -2 Snuff Out. -4 Daze // +1 Stormbound Geist, +2 Dispel, +1 Spell Pierce, +3 Augur of Bolas, +1 Diabolic Edict

    Close:

    Burn: This matchup is pretty difficult in game one, but easy after sideboard. You are very good at burning yourself out for them and are light on countermagic, but the sideboard goes a very long way.
    Sideboarding: -4 Gitaxian Probe, -2 Snuff Out, -1 Disfigure // +4 Hydroblast, +2 Dispel, +1 Spell Pierce
    UR Delver: You crush them in the early and midgame, but struggle late. Once Skred comes online, it can be difficult to protect Anglers in game 1. As with Mono Blue, the most worrisome lines involve an early, protected Ninja. Augur comes in on the draw over Daze due to its ability to block Ninja indefinitely and because games are often grindier than vs Mono Blue.
    Sideboarding on the play: -1 Mental Note, -2 Thought Scour // +2 Dispel, +1 Stormbound Geist
    Sideboarding on the draw: -4 Daze, -1 Mental Note, -2 Thought Scour // +2 Dispel, +1 Spell Pierce, +1 Stormbound Geist, +3 Augur of Bolas

    Unfavourable:

    Boros Monarch: Their red removal can't beat Gurmag Angler, but Battle Screech is a real pain. Journey to Nowhere usually eats a counter. Divest is very good here. As with Tron, Dazing and Piercing Prisms and Vials is usually correct.
    Sideboarding on the play: -1 Mental Note, -1 Thought Scour, -2 Disfigure // +1 Spell Pierce, +2 Hydroblast, +1 Stormbound Geist
    Sideboarding on the draw: -4 Daze // +1 Spell Pierce, +2 Hydroblast, +1 Stormbound Geist
    Elves: This matchup is largely RNG, but they should win an even game 1. Game 1 is very difficult without a fast, racing draw -- two early flipped Delvers and/or multiple Scavengers. Games 2 and 3 come down to your ability to draw a clock and a Shrivel effect and their ability to draw Distant Melody and Lead the Stampede. Remember that, oddly, you are the beatdown. The Shrivels and targeted removal are just there to make sure they don't kill you first.
    Sideboarding on the play: -1 Mental Note, -2 Thought Scour, -1 Gurmag Angler, -1 Spell Pierce // +1 Nausea, +1 Shrivel, +3 Augur of Bolas
    Sideboarding on the draw: -4 Daze, -1 Spell Pierce // +1 Nausea, +1 Shrivel, +3 Augur of Bolas
    Mono-Black Control: Your removal is useless, and theirs is great. That about sums it up. Your gameplan should, and not infrequently does, beat theirs due to raw speed and efficiency. Unfortunately, that's not usually enough. Very similar to UB matchups, but your removal is even worse and theirs is, while not better, more prevalent.
    Sideboarding on the play: -2 Ghastly Demise, -2 Snuff Out // +1 Stormbound Geist, +2 Dispel, +1 Spell Pierce
    Sideboarding on the draw: -2 Ghastly Demise, -2 Snuff Out. -4 Daze // +1 Stormbound Geist, +2 Dispel, +1 Spell Pierce, +3 Augur of Bolas, +1 Diabolic Edict
    Red Deck Wins: This is your worst matchup in the entire game. They combine the worst aspects of your Stompy matchup -- the fast creature swarm draws and resilience to removal -- with the worst aspects of your Burn matchup -- the life-loss and ability to burn you out after you've taken control.
    Sideboarding: -4 Gitaxian Probe, -2 Snuff Out, -1 Spell Pierce // +4 Hydroblast, +3 Augur of Bolas
    Posted in: Developing
  • posted a message on [Primer] Elves
    Quote from Don D »
    @mods: could you please move this thread to the „established“ section? Elves is a long known pauper deck with tons of top8 results. It deserves its spot (although this primer could be pimped a little before being moved).


    This request is more than 6 month old... is there no mod taking care of this subforum?!?
    Posted in: MTGO Pauper
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