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  • posted a message on February CCL Round 6: Exodus

    FEBRUARY CCL ROUND 6: EXODUS

    Custom Card League Rules Compendium

    * Overview
    * Schedule
    * Challenge Rounds
    * Critique Rounds
    * Valid Entry Constitution
    * Scoring
    * Penalties
    * Resources
    * Credits
    ------------------------------------------------------------------------
    * Overview
    The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.


    * Schedule
    o The CCL will run six rounds, each lasting five days.
    + Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds, the host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
    o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
    o The schedule will usually operate according to US Eastern Time Zone (GMT -5). We will stick to this schedule as closely as possible, adjusting as necessary.


    * Challenge Rounds
    o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
    o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.


    * Critique Rounds
    o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
    o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
    o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
    o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
    Example:
    The following card is submitted by Fitzgerald:
    A few decent critics:

    from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.

    from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.

    from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.

    * Valid Entry Constitution
    o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
    o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).

    * Scoring
    (This has been depricated, and pending approval from the powers that be will be deleted. See the next spoiler section for how Scoring works.)
    o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
    o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
    o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.

    * Penalties
    o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
    o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
    o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.

    * Resources
    o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
    o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
    o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
    o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
    o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
    + Question, consult with, challenge and encourage each other at every opportunity.
    o Credits


    Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
    The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top 3.
    Total points of player A in round N = 100 * X/Y
    Where:
    X = Total number of points given by judges + (Bonus points for critiques & Top 3)
    Y = Total number of points possible (3*Number of judges + Bonus Points)
    This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
    Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.

    ROUND 6 CHALLENGES: YOU WILL BE MAKING FOUR CARDS THIS ROUND.
    Card 1: A Creature that is your civilization's ambassador to the other
    Card 2: An Artifact that is a way to preserve part of your homeland
    Card 3: An Instant, Enchantment, or Sorcery that is your civilization's way of executing the mass Exodus of people
    Card 4: A Legendary Land that represents your civilization's new stronghold on this brave, new world


    The Wars and the Emergence of the Urnum were more than most civilizations could take. Your own civilizations are on the verge of crumbling. The world is almost completely flooded with Urnum. Your two civilizations have agreed to work together and colonize the nearby moon, which was discovered to be habitable.

    EXAMPLES:
    Card 1:
    Anansi Mountaintreader (R/G)(R/G)(R/G)
    Creature - Spider Shaman (U)
    Forestwalk, Mountainwalk
    {2/4}

    Card 2:
    Spiral Seed 1
    Artifact (R)
    Whenever you put a land onto the battlefield from your hand, put a charge counter on Spiral Seed.
    ,T, Sacrifice Spiral Seed: For each charge counter on Spiral Seed, search your library for a Swamp, Forest, or Spider card and put it onto the battlefield. Then shuffle your library.

    Card 3:
    Exodus XGGG
    Sorcery (M)
    Choose X target lands you control and exile them. Search your library for X land cards and put them onto the battlefield. Then shuffle the cards exiled by Exodus into your library.

    Card 4:
    Mausoleum of Eiki
    Legendary Land - Swamp Forest (M)
    (T: Add B or G to your mana pool.)
    When Mausoleum of Eiki enters the battlefield, tap three Spiders you control. If you don't, put Mausoleum of Eiki on top of your library.
    Eiki abandoned us to the Manorum. Here we remember his teachings and his betrayal.

    CONGRATULATIONS:
    There are no critiques this round. Everything will be decided by poll.
    DRAGOON vs. NIGHTARCHER

    DEADLINES:
    SUBMISSIONS are due by 3/2 at 11:00 pm EST (GMT -5).
    VOTING will be open until 3/10 at 11:00 pm EST (GMT -5).

    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 5: The Aftermath

    Asrama - 2 + 0 + 1 + 1 + 2 = 6/14 * 100 = 42.8
    Dragoon - 0 + 3 + 2 + 3 + 1 = 9/14 * 100 = 64.2
    Koopa - 1 + 1 + 0 + 2 + 2 = 6/14 * 100 = 42.8
    NightArcher - 3 + 2 + 3 + 0 + 2 = 10/14 * 100 = 71.4

    NIGHTARCHER AND DRAGOON ADVANCE!!
    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 5: The Aftermath
    Since I have to go to work in about ... now, so I'll grade this in the morning. Hopefully everything will be done by then.
    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 5: The Aftermath
    And with that, it is time for CRITIQUES. Everyone, good luck!
    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 5: The Aftermath

    FEBRUARY CCL ROUND 5

    Custom Card League Rules Compendium

    * Overview
    * Schedule
    * Challenge Rounds
    * Critique Rounds
    * Valid Entry Constitution
    * Scoring
    * Penalties
    * Resources
    * Credits
    ------------------------------------------------------------------------
    * Overview
    The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.


    * Schedule
    o The CCL will run six rounds, each lasting five days.
    + Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds, the host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
    o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
    o The schedule will usually operate according to US Eastern Time Zone (GMT -5). We will stick to this schedule as closely as possible, adjusting as necessary.


    * Challenge Rounds
    o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
    o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.


    * Critique Rounds
    o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
    o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
    o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
    o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
    Example:
    The following card is submitted by Fitzgerald:
    A few decent critics:

    from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.

    from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.

    from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.

    * Valid Entry Constitution
    o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
    o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).

    * Scoring
    (This has been depricated, and pending approval from the powers that be will be deleted. See the next spoiler section for how Scoring works.)
    o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
    o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
    o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.

    * Penalties
    o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
    o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
    o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.

    * Resources
    o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
    o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
    o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
    o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
    o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
    + Question, consult with, challenge and encourage each other at every opportunity.
    o Credits


    Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
    The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top 3.
    Total points of player A in round N = 100 * X/Y
    Where:
    X = Total number of points given by judges + (Bonus points for critiques & Top 3)
    Y = Total number of points possible (3*Number of judges + Bonus Points)
    This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
    Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.


    ROUND 5 CHALLENGES: YOU WILL BE MAKING THREE CARDS THIS ROUND.
    Card 1: Create a Planeswalker that is a person from your civilization after he, she or it had fallen into a vat of Urnum.
    Card 2: Create an Artifact, Enchantment, Instant, or Sorcery that represents your civilization's method of cleaning up the Urnum.
    Card 3: Create a card that fits your civilization that uses the keyword Unstable on it. The reminder text is up to you to make and card type is yours to choose.


    The Wars of Aerum were long and brutal. However, when the victors were declared and the conquered quelled, the plane itself began its campaign against its people. The Cracking Earth was to begin.

    Tremors began to shake the great cities of your civilizations, causing the earth itself to fall inwards and great torrents of the mysterious blue ooze and gas burst forth. The Urnum of Aerum was freeing itself.

    The Urnum was a strange substance that turned stone to paper, man to beast, beast to plant, and once your peoples believed they had it figured out, its behavior changed. The only thing that was certain was that it was seeping out of the ground and heading straight for the nearest center of population.

    EXAMPLES:
    Card 1:
    Mburi of Long Nights BBGG
    Planeswalker - Mburi (M)
    +1: Creatures get -1/-1 until the beginning of your next upkeep.
    -3: Target player gets two poison counters.
    -9: Double the number of all counters on all other permanents and all players.
    {4}

    Card 2:
    Containment Web 1B
    Enchantment - Aura (U)
    Flash
    Enchant permanent
    Enchanted permanent doesn't untap during its controller's upkeep. If it’s a creature, it can't attack or block. Otherwise, its activated abilities can't be activated. (Unless they are mana abilities)
    At the beginning of your upkeep you may pay 1 life. If you don't, sacrifice Containment Web.

    Card 3:
    Regressed Anansi GGG
    Creature - Spider Mutant (R)
    Flash, Unstable (Your reminder text goes here.)
    {2/3}

    CRITIQUING THIS ROUND:
    You Will Provide a Top 3 and a critique for each other participant.

    Participants
    Dragoon
    NightArcher
    Koopa
    Asrama

    DEADLINES:
    SUBMISSIONS are due by 2/25 at 11:00 pm EST (GMT -5).
    CRITIQUES are due by 2/27 at 11:00 pm EST (GMT -5).

    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 4: WAR!
    PROCEEDING TO SEMI-FINALS

    *Dragoon
    *NightArcher
    *Koopa
    *Asrama
    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 4: WAR!
    Alright, Just a reminder that the round closes tonight at 11:00 PM, WHETHER I SAY ROUND CLOSE OR NOT. I will post the next round some after that. (My new job is third shift, so I won't be there to close the round.)
    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 4: WAR!
    OK, waiting 15 minutes or so to post this was a good idea. Critiques are a go.
    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 4: WAR!
    Facepalm Marr, you're not in this round!
    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 4: WAR!
    For the three people who still need to post, I'll move this up towards the top of the forums so you can find it more easily.
    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 4: WAR!
    FEBRUARY CCL ROUND 4: WAR!

    Custom Card League Rules Compendium

    * Overview
    * Schedule
    * Challenge Rounds
    * Critique Rounds
    * Valid Entry Constitution
    * Scoring
    * Penalties
    * Resources
    * Credits
    ------------------------------------------------------------------------
    * Overview
    The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.


    * Schedule
    o The CCL will run six rounds, each lasting five days.
    + Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds, the host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
    o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
    o The schedule will usually operate according to US Eastern Time Zone (GMT -5). We will stick to this schedule as closely as possible, adjusting as necessary.


    * Challenge Rounds
    o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
    o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.


    * Critique Rounds
    o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
    o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
    o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
    o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
    Example:
    The following card is submitted by Fitzgerald:
    A few decent critics:

    from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.

    from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.

    from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.

    * Valid Entry Constitution
    o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
    o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).

    * Scoring
    (This has been depricated, and pending approval from the powers that be will be deleted. See the next spoiler section for how Scoring works.)
    o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
    o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
    o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.

    * Penalties
    o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
    o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
    o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.

    * Resources
    o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
    o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
    o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
    o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
    o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
    + Question, consult with, challenge and encourage each other at every opportunity.
    o Credits


    Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
    The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top 3.
    Total points of player A in round N = 100 * X/Y
    Where:
    X = Total number of points given by judges + (Bonus points for critiques & Top 3)
    Y = Total number of points possible (3*Number of judges + Bonus Points)
    This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
    Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.


    Sanguine
    CrazyMatt - 126.1
    Dragoon - 242.3
    Gerrard's Mom - 180.2
    Zzapper - 132.4

    Choleric
    NightArcher - 179.9
    PsiJet - 90.3
    Rimeshade - 99.3
    Rocket Powered Turbo Slug - 199.1
    Ryder052 - 168.3

    Melancholic
    Brasil Dude 101 - 170.9
    Koopa - 218.2
    Maokun - 194.5
    Marr965 - 139.1

    Phlegmatic
    Asrama - 235.0
    Jimmy Groove - 190.0
    Rudyard - 121.4
    Shaddock86 - 115.7
    TyranidBill - 135.7


    ROUND 4 CHALLENGES: YOU WILL BE MAKING TWO CARDS THIS ROUND.
    Card 1: A Non-Legendary creature that represents your foot-soldier in this war
    Card 2: A Legendary Creature that is your civilization's top general, strategist, or war hero.


    And so our story begins: Ages have passed on Aerum and civilizations have risen and fallen, leaving only eight civilizations that have maintained greatness. In any other circumstance, these eight nation-states would be pleased with their lot in life. But something is stirring beneath the surface of Aerum and is nettling the nations to war, to take what the other has and leave nothing of them in the wake.

    So, the drums of war begin to beat. Swords are forged and spies are dispatched, hoping to find a weakness in your enemy. All over the world, small cracks in the earth open, venting blue ooze and blue smoke upwards. The smoke drive human, elf, and vedalken alike into states of panic and anger, and the ooze tears apart structures and animates statues. And it happens so quickly, that the civilizations believe that their enemies have done this to them.

    So now, you strike back.

    EXAMPLES:
    Card 1:
    Anansi Venomfang BB
    Creature - Spider Warrior (C)
    When Anansi Venomfang is put into a graveyard from the battlefield, put a poison counter on target opponent. (A player who has ten or more poison counter loses the game.)
    {1/2}

    Card 2:
    Kwambi, Anansi Hero 4BG
    Legendary Creature - Spider Warrior (R)
    Spider creatures you control get +1/+2 and have Reach and Deathtouch.
    Tap five untapped Spiders you control: Put a 3/3 black and green Spider Elemental creature token with onto the battlefield.
    "I speak and our ancestors listen. I act and my soldiers follow. What have you?" --Kwambi, Anansi Hero
    {1/2}

    CRITIQUE PAIRS:
    You will critique each other pair and choose one person in it to advance.
    DRAGOON vs. GERRARD’S MOM
    ROCKET POWERED TUBRO SLUG vs. NIGHTARCHER
    KOOPA vs. MAOKUN
    ASRAMA vs. JIMMY GROOVE

    DEADLINES:
    SUBMISSIONS are due by 2/20 at 11:00 pm EST (GMT -5).
    CRITIQUES are due by 2/22 at 11:00 pm EST (GMT -5).

    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 3: Living Creation
    Prior post edited. Since I don't know my schedule for tomorrow:

    THE NEXT ROUND IS BEING POSTED IMMEDIATELY
    Posted in: Custom Card Contests and Games
  • posted a message on February CCL Round 3: Living Creation
    Well, while we wait for Zzapper to post his critique or not, I'll post the final standings as I've computed them.

    Final Scores:
    Sanguine
    CrazyMatt - 126.1
    Dragoon - 242.3
    Gerrard's Mom - 180.2
    Zzapper - 132.4
    PROCEEDING: DRAGOON & GERRARD'S MOM

    Choleric
    NightArcher - 179.9
    PsiJet - 90.3
    Rimeshade - 99.3
    Rocket Powered Turbo Slug - 199.1
    Ryder052 - 168.3
    PROCEEDING: ROCKET POWERED TURBO SLUG & NIGHTARCHER

    Melancholic
    Brasil Dude 101 - 170.9
    Koopa - 218.2
    Maokun - 194.5
    Marr965 - 139.1
    PROCEEDING: KOOPA & MAOKUN

    Phlegmatic
    Asrama - 235.0
    Jimmy Groove - 190.0
    Rudyard - 121.4
    Shaddock86 - 115.7
    TyranidBill - 135.7
    PROCEEDING: ASRAMA & JIMMY GROOVE
    Posted in: Custom Card Contests and Games
  • posted a message on Keywords for a Custom Set
    Corrupt - Just NO. A good majority of the time, you won't be able to activate those abilities as you can't generate the mana to activate, and free tap your dude is just broken. No.

    Infiltrate - This at very least needs a nonland clause. You should probably also switch it to "pay X, where X is that card's chosen mana cost." I don't want to see people summoning things like Ulamog, the Infinite Gyre or whatever bombs your set would have for a measly 1 or 2 life.

    Rally: Every single Rally creature will have to have vigilance then, because you can't tap after you've attacked. Also, the Rebels from Mercadian Masques sort of broke their format. This is better because you can't get any card, but this might have similiar issues.

    Advanced: "Whenever a spell that targets this creature would affect its power and/or toughness, you may copy that spell and have that copy target this creature." Advanced is probably not a good name for it, but it works as a mechanic.

    Loot: "When this creature deals damage to a player, you may pay <cost>. If you do, you may return target artifact card in your graveyard with converted mana cost <number> or less to your hand." This one is weird. It sort of fits in the Zendikar Adventure theme, but its too specific to feel right.

    Bondsman: Ah, the Precursor Golem ability. This is good for when you have a buff spell and bad when your opponent has a kill spell. Wouldn't put this on anything lower than uncommon. Also feels very Kithkin-ish.

    Impervious: Just use Tatterkite's ability. Much cleaner.

    Inner Peace: Very bad protection. Just use Protection.

    So In conclusion:

    BAD: Corrupt

    MEH: Rally, Loot, Inner Peace, Infiltrate

    GOOD: Advanced, Bondsman, Impervious
    Posted in: Custom Card Rulings
  • posted a message on February CCL Round 3: Living Creation
    Alright, its been 24 hours. I'll calculate final bonus points tomorrow. I have to go clean my house now.
    Posted in: Custom Card Contests and Games
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