07 either 6-0 or 0-6 depending on how Mindbreak Trap works. If I cast Black Lotusx3, do you have to cast the Mindbreak Trap on the 3rd one? Or can you choose to wait?
this is a solid question. i suspect that i do:
Whenever a player has priority, if that player could play one or more cards from their hand by tapping and/or sacrificing any number of permanents for mana, they must play one of those cards. ("playing a card" includes casting spells, playing lands and activating abilities of cards in a player's hand)
listing as me losing unless anybody knows different.
i win 6-0 apparently. bully for me
i think that you are. thespian's stage copies dark depths and you sac it with zero counters.
i swing on turn 4 for 20 indestructible. should be 6-0 me.
scores as reported, with mine and mmq's added in.
1 | X 2 6 4 1 3 2 | 17 | 283
2 | 2 X 6 3 0 3 0 | 12 | 200
3 | 0 0 X 6 4 0 0 | 10 | 167
4 | 1 3 0 X 6 0 0 | 09 | 150
5 | 4 6 1 0 X 0 0 | 11 | 183
6 | 3 3 6 6 6 X 0 | 22 | 367
7 | 2 6 6 6 6 6 X | 32 | 533
disagreements:
2v4, listed 6-3 not sure on this one.
assistance required.
is 3-3. updating scoring.
disagreements/matchups only made by one side:
6v7. agree with 7.
4v7 agree with 4.
1v3 solitary confinement wins easily
3v4 4 can counter one confinement
all other scores for 1 and 3 i agree with the person that did score.
any corrections?
01 Madmanquail :: "Earthworms" Zuran Orb / Worm Harvest / Shrapnel Blast
im confused by this. you can only cast worm harvest once, right?
either way, i syncopate it and beat you to death with valakut.
6-0
08 WhammeWhamme :: "Flame on!" Pyretic Ritual / Pyroblast / Beacon of Destruction
listed 0-6, disagreed
you have to leave pyroblast up to counter my syncopate, so you cant win til turn 8.
i win turn 8 too (t1 forest, valakut. t2 island, mountain. t4 mountain #5. t5/6/7/8 6 damage each.)
should be 3-3
2 | 6 X 6 6 6 6 6 0 |
that cant be right. thats too many points...
So, I actually win before opponent's turn 2 unopposed:
LED, Sheldock, crack LED in response to trigger, cast Wurm for madness cost, shuffle LED, Eruption, Emrakul back, find Emrakul with Sheldock, put the others back in any order I choose (LED on top of eruption) : 702.72a Hideaway represents a static ability and a triggered ability. "Hideaway" means "This permanent enters the battlefield tapped" and "When this permanent enters the battlefield, look at the top four cards of your library. Exile one of them face down and put the rest on the bottom of your library in any order. The exiled card gains 'Any player who has controlled the permanent that exiled this card may look at this card in the exile zone.'"
My turn two, cast led, crack to activate shelldock, cast emrakul, swing with Wurm (4 damage). My turn 2 (again), swing with emrakul and wurm (23 damage)
I realized this a little late, and should have changed my deck, but didn't. So I get this round's 000 points.
does the madness/LED combo work? it looks like discarding the cards is part of the cost of the ability, so you dont have the mana at the time of the
discard. i am unsure on this though. rules people?
Can't we just replace Wurm with a basic land (or Basking Rootwalla)? Or was there a policy decision against that kind of thing?
im not moderating this round, but my opinion on the matter is that if you can switch a card with a blank to make it legal, thats awesome.
the debate, iirc, was over functional replacements (like rootwalla in this case)
You need a way to give proji haste to do anything. Wurm is ridiculous though
no you dont. its says beginning of the next end step. so if you rapidly prototype a creature on your opponents end step, you can get an attack in on your turn.
2: Choose a permanent card in your hand that shares a color with the mana spent on this activation cost. Put that card onto the battlefield. Sacrifice that permanent at the beginning of the next end step (Colorless permanents don’t have a color).
just to clarify, does that mean you cant use this ability on colorless cards?
i'm struggling to think of a reason not to just use one of the reallypowerful creatures that shuffles itself
results for: 04 tomsloger :: "Pure Power" Foil / Island / Elixir of Immortality / Beast Within
edit: added bonus results for the other two belixir decks because it was pretty easy along with figuring out mine. differences in bold
01 Madmanquail :: "1 Step ahead" Mental Misstep / Exploration / Elixir of Immortality / Beast Within
this is really complicated.
im gonna list as 2-2 but would not be shocked if you could find a line of play that lets you win. 1v9 is not as complicated. misstep stops elixir and 9 has no recourse.
02 nerdyjoe :: "U mad?" Thrun, the Last Troll / Esper Charm / Hickory Woodlot / Leyline of Sanctity
6-0 gaining 5 life per turn keeps me even with thrun plus damage from lands. wait til ive got a bunch of land and bw leyline and deal 20
1 and 9 are essentially the same except they keep misstep/island and leyline/leyline in hand to discard to esper charm instead of foiling it to keep the discard from stripping elixir.
03 snurfy8 :: "Shields up" Leyline of Singularity / Karakas / Negate / Leyline of Sanctity
6-0 lifegain plus bw for sanctity. and ive got the foil for the negate.
against 1, negate gets elixir but exploration lets mmq outrace.
against 9, negate still gets elixir but snurfy cant deal with sockfresh's leyline of sanctity
05 WhammeWhamme :: ""Two explores"" Exploration / Exploration / Reverent Silence / Thwart
6-0 my lifegain even outpaces 3 lands per turn. thwart can force me to foil and miss 3 turns of lifegain from shuffling them back but its not enough
against 1, misstep stops one exploration so you have one each. thwart does counter elixir, but it comes after mmq is already ahead on life. against 9, thwarting elixir (and destroying leyline of sanctity) is enough i think
06 Chess_76 :: "Goblin Prison" Solitary Confinement / Squee, Goblin Nabob / Nature's Claim / Mana Drain
6-0 foil for mana drain, never play elixir without mana up to activate to fizzle NC. bw for SC.
against 1, mmq gets one lifegain in to be enough ahead on life because he can cast it turn 1 because misstep counters nature's claim.
against 9, sockfresh also casts elixir turn 1. chess can natures claim, but that lifegain makes all the difference
07 notgreat :: "Army of Island Explorers Foiled!" Exploration / Foil / Island / Army of the Damned
6-0
foil exploration. if you foil my foil, i get it back in time to foil flashbacked army of the damned and i win with lifegain.
so you dont do that.
if you let me foil it, you have to wait til turn 11 to cast army with foil backup (would be 12, but you play the island). by that time, i have killed you with my turn 5 token from beast within and lands.
so you dont cast exploration at all.
you can cast army turn 8 with foil backup using the alternate cost.
i do this:
t1 elixir
t2 activate, gain 5.
t3 elixir, activate. gain 5.
t4 elixir, activate. gain 5.
t5 elixir, your EOT bw my own land.
t6 upkeep activate elixir. redraw land. keep it in hand to discard to foil. swing 3. 40-17
t7 redraw bw. now play an extra land from hand since i can always hardcast foil now. (7 lands). swing 3. 40-14.
n8 you get to play army now. i foil, but you foil back and it resolves. end of your turn, bw my land.
t8 redraw elixir. play extra land from hand. swing 6 (zombie tokens etb tapped). sac 9 lands to finish you off.
against 1, i have no idea.
against 9, t1 exploration allows turn 4 army. which wins the race i believe.
08 psymunn42 :: "Tranquility" Rest in Peace / Energy Field / Swan Song / Nature's Claim
6-0 make myself a large life cushion. eventually bw energy field (with foil for the swan song) and kill you with lands same turn.
vs 1 its the same except misstep for swan song. vs 9, RiP and energy field in play with swan song to counter and exile BW stops sockfresh from damaging psymunn. but life gain can still do its work to force the draw.
09 Sockfresh :: "The Rock" Elixir of Immortality / Beast Within / Leyline of the Void / Leyline of Sanctity
2-2 i think. i foil your elixir. but leyline of the void then takes away my bw so i can never get rid of leyline of sanctity. i gain life forever to draw it.
there could theoretically be a line of play where i can win, but it will require more work than im willing to put in right now.
10 Danxor :: ""Wait, what turn is this?"" Exploration / Exploration / Exploration / Nicol Bolas, Planeswalker
6-0 foil for bolas. and my lifegain even outpaces 3 explorations.
against 1, bolas is met with bw against 9, turn 2 bolas is pretty good. keeps sockfresh off bw mana to deal with said bolas
11 Chrono007 :: "Touching the Void" Gibbering Descent / Glacial Chasm / Sol Ring / Sol Ring
6-0 foil for descent makes chasm not a winning proposition. especially when i can bw it.
against 1 and 9, bw is just as effective for dealing with descent.
wow! i did well enough this week that i feel like i must be missing something.
1 | X 6 6 2 6 6 ? 6 6 6 6 | 50+
4 | 2 6 6 X 6 6 6 6 2 6 6 | 52 | 520
9 | 0 6 6 2 0 6 0 2 X 0 6 | 28 | 280
02 Feyd_Ruin :: "Harsh Wasteland" Elvish Mystic / Harsh Sustenance / Secure the Wastes
3-3 when im on the draw you get 2 tokens before counter lock.
attacking for 3 each turn puts me on too much of a clock to overcome.
on the play counterspells work
12 nerdyjoe :: "Cantrip Prowess" Monastery Mentor / Swan Song / Defiant Strike
3-3 when youre on the play, turn 4 mentor with swan song backup works.
when i am, it doesnt.
For a while (iirc) the "extended land rule" was the default format, because it played better than either of the other two (lands doubling as acceleration AND utility opened up some new builds and made lands occasionally worth including, as opposed to virtually always a terrible idea).
normally for infinite rounds, we have extended land rule and ban any land cards from being your infinite card. this is a tweak for simplicity more than anything.
as for power level concerns, as a moderator its much easier to come up with restrictive rounds. if youre adding power, you have to think about the ways to break it. and when you do, you dont get to play it :/
coming up with formats was always my least favorite part of moderating.
You don't get to draw if you're playing first, but I'm not sure if you start with a copy of the card already in hand.
However, as far as mana sources go, the format is 'basic land rule,' so you get a basic land of your choice anytime you could play one.
this is all correct.
and no, you do not start out with a copy in your hand.
1Chrono007 : weaker dragon island / rainbow vale / molten slagheap / jace, the living guildpact / archwing dragon
0-6 rainbow vale can only be used once, and it speeds me up a turn as well. so you just hold it to pay for my daze.
need 3 stored mana for each archwing. 15 total. so dragons on t17-21.
i win turn 23. 22 with the rainbow vale
Calculating points is so confusing, it really doesn't make sense that you put a 3 in and its worth less. It feels like if you split it should just be written 2-2 not 3-3
Splits and draws are different and should be listed differently. but being worth the same number of points makes it hard. in the past we have sometimes used 2 but 3 seems to be better liked.
Tomsloger___ 286 533 514 | 1333
WhammeWhamme 429 367 429 | 1225
Danxor______ 243 167 343 | 753
Chess_76____ 400 200 114 | 714
Plopfill____ XXX XXX 514 | 514
nerdyjoe____ 086 150 257 | 493
turkeytron__ 200 183 057 | 440
Madmanquail_ XXX 283 114 | 397
psymunn_____ 329 XXX XXX | 329
snurfy______ 229 XXX XXX | 229
this is a solid question.
i suspect that i do:
listing as me losing unless anybody knows different.
i win 6-0 apparently. bully for me
i think that you are. thespian's stage copies dark depths and you sac it with zero counters.
i swing on turn 4 for 20 indestructible. should be 6-0 me.
scores as reported, with mine and mmq's added in.
1 | X 2 6 4 1 3 2 | 17 | 283
2 | 2 X 6 3 0 3 0 | 12 | 200
3 | 0 0 X 6 4 0 0 | 10 | 167
4 | 1 3 0 X 6 0 0 | 09 | 150
5 | 4 6 1 0 X 0 0 | 11 | 183
6 | 3 3 6 6 6 X 0 | 22 | 367
7 | 2 6 6 6 6 6 X | 32 | 533
disagreements:
2v4, listed 6-3
not sure on this one.assistance required.
is 3-3. updating scoring.
seems legit. youre the one that said turn 8
should be helix pinnacle. edited OP. unfortunately, that changed was actually worth -4 points.
grid
1 | X 0 0 0 0 2 6 0 | 08 | 114
2 | 6 X 6 6 6 6 6 0 | 36 | 514
3 | 6 0 X 0 0 2 0 0 | 08 | 114
4 | 6 0 6 X 0 6 6 0 | 24 | 343
5 | 6 0 6 6 X 6 6 6 | 36 | 514
6 | 2 0 2 0 0 X 0 0 | 04 | 057
7 | 0 0 6 0 0 6 X 6 | 18 | 257
8 | 6 6 6 6 0 6 0 X | 30 | 429
disagreements/matchups only made by one side:
6v7. agree with 7.
4v7 agree with 4.
1v3 solitary confinement wins easily
3v4 4 can counter one confinement
all other scores for 1 and 3 i agree with the person that did score.
any corrections?
02 tomsloger :: "Ex-Plor-A-Tion"
Exploration / Syncopate / Valakut, the Molten Pinnacle
Zuran Orb / Worm Harvest / Shrapnel Blast
im confused by this. you can only cast worm harvest once, right?
either way, i syncopate it and beat you to death with valakut.
6-0
03 Chess_76 :: "Shields Up!"
Solitary Confinement / Squee, Goblin Nabob / Solitary Confinement
as is, we draw. i can only counter one confinement.but with helix pinnacle i beat you 6-0.
04 Danxor :: "The Swarm"
Spell Pierce / Sprout Swarm / Counterspell
listed 6-0, agreed
05 plopfill :: "Counter-Pala"
Mindbreak Trap / Mana Drain / Pentarch Paladin
listed 6-0, agreed
06 turkeytron :: "#NoEmmyPlz"
Mental Misstep / Bile Blight / Preacher
listed 6-0, agreed
07 nerdyjoe :: "Burn, Baby Burn"
Simian Spirit Guide / Lava Dart / Boros Charm
listed 6-0, agreed
08 WhammeWhamme :: "Flame on!"
Pyretic Ritual / Pyroblast / Beacon of Destruction
listed 0-6
, disagreedyou have to leave pyroblast up to counter my syncopate, so you cant win til turn 8.
i win turn 8 too (t1 forest, valakut. t2 island, mountain. t4 mountain #5. t5/6/7/8 6 damage each.)
should be 3-3
2 | 6 X 6 6 6 6 6 0 |
that cant be right. thats too many points...
does the madness/LED combo work? it looks like discarding the cards is part of the cost of the ability, so you dont have the mana at the time of the
discard. i am unsure on this though. rules people?
if im wrong:
im not moderating this round, but my opinion on the matter is that if you can switch a card with a blank to make it legal, thats awesome.
the debate, iirc, was over functional replacements (like rootwalla in this case)
no you dont. its says beginning of the next end step. so if you rapidly prototype a creature on your opponents end step, you can get an attack in on your turn.
just to clarify, does that mean you cant use this ability on colorless cards?
i'm struggling to think of a reason not to just use one of the really powerful creatures that shuffles itself
04 tomsloger :: "Pure Power"
Foil / Island / Elixir of Immortality / Beast Within
edit: added bonus results for the other two belixir decks because it was pretty easy along with figuring out mine. differences in bold
Mental Misstep / Exploration / Elixir of Immortality / Beast Within
this is really complicated.
im gonna list as 2-2 but would not be shocked if you could find a line of play that lets you win.
1v9 is not as complicated. misstep stops elixir and 9 has no recourse.
02 nerdyjoe :: "U mad?"
Thrun, the Last Troll / Esper Charm / Hickory Woodlot / Leyline of Sanctity
6-0 gaining 5 life per turn keeps me even with thrun plus damage from lands. wait til ive got a bunch of land and bw leyline and deal 20
1 and 9 are essentially the same except they keep misstep/island and leyline/leyline in hand to discard to esper charm instead of foiling it to keep the discard from stripping elixir.
03 snurfy8 :: "Shields up"
Leyline of Singularity / Karakas / Negate / Leyline of Sanctity
6-0 lifegain plus bw for sanctity. and ive got the foil for the negate.
against 1, negate gets elixir but exploration lets mmq outrace.
against 9, negate still gets elixir but snurfy cant deal with sockfresh's leyline of sanctity
05 WhammeWhamme :: ""Two explores""
Exploration / Exploration / Reverent Silence / Thwart
6-0 my lifegain even outpaces 3 lands per turn. thwart can force me to foil and miss 3 turns of lifegain from shuffling them back but its not enough
against 1, misstep stops one exploration so you have one each. thwart does counter elixir, but it comes after mmq is already ahead on life.
against 9, thwarting elixir (and destroying leyline of sanctity) is enough i think
06 Chess_76 :: "Goblin Prison"
Solitary Confinement / Squee, Goblin Nabob / Nature's Claim / Mana Drain
6-0 foil for mana drain, never play elixir without mana up to activate to fizzle NC. bw for SC.
against 1, mmq gets one lifegain in to be enough ahead on life because he can cast it turn 1 because misstep counters nature's claim.
against 9, sockfresh also casts elixir turn 1. chess can natures claim, but that lifegain makes all the difference
07 notgreat :: "Army of Island Explorers Foiled!"
Exploration / Foil / Island / Army of the Damned
6-0
foil exploration. if you foil my foil, i get it back in time to foil flashbacked army of the damned and i win with lifegain.
so you dont do that.
if you let me foil it, you have to wait til turn 11 to cast army with foil backup (would be 12, but you play the island). by that time, i have killed you with my turn 5 token from beast within and lands.
so you dont cast exploration at all.
you can cast army turn 8 with foil backup using the alternate cost.
i do this:
t1 elixir
t2 activate, gain 5.
t3 elixir, activate. gain 5.
t4 elixir, activate. gain 5.
t5 elixir, your EOT bw my own land.
t6 upkeep activate elixir. redraw land. keep it in hand to discard to foil. swing 3. 40-17
t7 redraw bw. now play an extra land from hand since i can always hardcast foil now. (7 lands). swing 3. 40-14.
n8 you get to play army now. i foil, but you foil back and it resolves. end of your turn, bw my land.
t8 redraw elixir. play extra land from hand. swing 6 (zombie tokens etb tapped). sac 9 lands to finish you off.
against 9, t1 exploration allows turn 4 army. which wins the race i believe.
08 psymunn42 :: "Tranquility"
Rest in Peace / Energy Field / Swan Song / Nature's Claim
6-0 make myself a large life cushion. eventually bw energy field (with foil for the swan song) and kill you with lands same turn.
vs 1 its the same except misstep for swan song.
vs 9, RiP and energy field in play with swan song to counter and exile BW stops sockfresh from damaging psymunn. but life gain can still do its work to force the draw.
09 Sockfresh :: "The Rock"
Elixir of Immortality / Beast Within / Leyline of the Void / Leyline of Sanctity
2-2 i think. i foil your elixir. but leyline of the void then takes away my bw so i can never get rid of leyline of sanctity. i gain life forever to draw it.
there could theoretically be a line of play where i can win, but it will require more work than im willing to put in right now.
10 Danxor :: ""Wait, what turn is this?""
Exploration / Exploration / Exploration / Nicol Bolas, Planeswalker
6-0 foil for bolas. and my lifegain even outpaces 3 explorations.
against 1, bolas is met with bw
against 9, turn 2 bolas is pretty good. keeps sockfresh off bw mana to deal with said bolas
11 Chrono007 :: "Touching the Void"
Gibbering Descent / Glacial Chasm / Sol Ring / Sol Ring
6-0 foil for descent makes chasm not a winning proposition. especially when i can bw it.
against 1 and 9, bw is just as effective for dealing with descent.
wow! i did well enough this week that i feel like i must be missing something.
1 | X 6 6 2 6 6 ? 6 6 6 6 | 50+
4 | 2 6 6 X 6 6 6 6 2 6 6 | 52 | 520
9 | 0 6 6 2 0 6 0 2 X 0 6 | 28 | 280
1 |
2 | 6 X 6 6 0 0 6 6 6 6 6 3 | 44 | 400
3 |
4 | 0 3 ? X 6 6 6 3 6 2 6 3 |
5 | 6 6 6 0 X 6 0 6 6 2 ? 6 | |
6 | 0 6 4 0 0 X 0 6 0 0 0 6 | 22 | 200
7 | 6 0 0 0 6 6 X 0 6 2 6 0 |
8 | 0 0 0 3 0 0 . X 3 3 0 0 |
9 |
0 | 0 6 3 2 6 6 6 3 6 X 6 3 |
1 |
2 | 0 6 6 3 3 0 ? 6 6 3 3 X | 32 | 291
or just, you know, leyline of sanctity
my format suggestion:
walker battle:
3 cards, land rule
only planeswalkers or creatures with plainswalk may be submitted.
i fixed it. you had an extra tag to end the spoiler and it confused the whole thing.
results for:
04 tomsloger :: "Here be dragons"
Dragonlord Ojutai / Empty the Pits / Silumgar's Scorn
Warden of the First Tree / Kheru Spellsnatcher / Crackling Doom
0-6 lifelink does the trick
02 Feyd_Ruin :: "Harsh Wasteland"
Elvish Mystic / Harsh Sustenance / Secure the Wastes
3-3 when im on the draw you get 2 tokens before counter lock.
attacking for 3 each turn puts me on too much of a clock to overcome.
on the play counterspells work
03 Chrono007 :: "Tremors!"
Impact Tremors / Impact Tremors / Herald of Anafenza
this is a race with some extra figuring with counterspells. ill come back to it.
X
05 notgreat :: "Rhinos...lots of Rhinos"
Bile Blight / Crater's Claws / Siege Rhino
6-0 counterspells work
06 Heinsun :: "A thousand winds"
Crater's Claws / Negate / Winds of Qal Sima
6-0 counterspells work
07 yarn :: "Exploited"
Qarsi Sadist / Sidisi's Faithful / Ojutai's Command
6-0 i love this deck, but counterspells work
08 Danxor :: "Angle of Dissipation"
Necromancer's Stockpile / Dissipate / Gurmag Angler
3-3 i either counter stockpile or lose to it
09 snurfy8 :: "J3SKAI A$ENDANSEE C00MB0"
Jeskai Ascendancy / Hordeling Outburst / Arrow Storm
6-0 counterspells work
10 Whammewhamme :: "... Prophet!"
Prophet of Kruphix / Icefall Regent / Silumgar's Scorn
2-2 whoever tries to do something loses.
11 psymunn42 :: "RSI"
Ruthless Ripper / Sidisi's Faithful / Kolaghan's Command
6-0 counterspells work
12 nerdyjoe :: "Cantrip Prowess"
Monastery Mentor / Swan Song / Defiant Strike
3-3 when youre on the play, turn 4 mentor with swan song backup works.
when i am, it doesnt.
4 | 0 3 ? X 6 6 6 3 6 2 6 3 |
normally for infinite rounds, we have extended land rule and ban any land cards from being your infinite card. this is a tweak for simplicity more than anything.
as for power level concerns, as a moderator its much easier to come up with restrictive rounds. if youre adding power, you have to think about the ways to break it. and when you do, you dont get to play it :/
coming up with formats was always my least favorite part of moderating.
this is all correct.
and no, you do not start out with a copy in your hand.
11tomsloger : in the details
dwarven hold / devil's play / tundra / daze / oblivion ring
island / rainbow vale / molten slagheap / jace, the living guildpact / archwing dragon
0-6 rainbow vale can only be used once, and it speeds me up a turn as well. so you just hold it to pay for my daze.
need 3 stored mana for each archwing. 15 total. so dragons on t17-21.
i win turn 23. 22 with the rainbow vale
2Danxor : gemstone inferiority
Gemstone Mine / Island / Molten Slagheap / Jace, the Living Guildpact / Lightning Shrieker
0-6 essentially the same as the test hand.
3Heinsun : incremental advantage
taiga / crack the earth / nature's claim / lotus bloom / thalakos dreamsower
6-0. cte gets my white, but i still have red. devils play gets dreamsower, eventually flases back to win.
4Madmanquail : bridging the gap
Ajani Vengeant / Dwarven Hold / Shimmering Grotto / Devil’s Play / Ensnaring Bridge
3-3 dwarven hold and devil's play are the relevant cards.
5nerdyjoe : til the levee breaks
river delta / river delta / molten slagheap / jace, the living guildpact / lightning shrieker
0-6 deltas take turns charging slagheap. put 17 counters on it.
cast dragons on 19-22. beat me.
6notgreat : swiss charred
volcanic island / saprazzan cove / char / jace, the living guildpact / lightning shrieker
3-3 we both have to put 20 storage counters because you have to hold volcanic for daze.
7psymunn42 : glittershrieker
volcanic island / black lotus / glitterfang / vapor snag / council's judgment
6-0 you need black lotus to pay for daze. but i can oblivion ring it.
8Rush_Clasic : Snickers.dec
Desert / Black Lotus / Eureka / Emrakul, the Aeons Torn / Yavimaya's Embrace
6-0 oblivion ring
9snurfy8 : discovery of dragons
Black Lotus / Island / Eureka / Form of the Dragon / Daze
6-0 oblivion ring
10Subtle_Relevance : ruins of the strawman
Island / Treva's Ruins / Molten Slagheap / Jace, the Living Guildpact / Lightning Shrieker
0-6, but illegal.
X
12WhammeWhamme : dazed and annhilated
black lotus / island / eureka / emrakul, the aeons torn / daze
6-0 oblivion ring
11| 0 0 6 3 0 3 6 6 6 _ X 6 | 34
Splits and draws are different and should be listed differently. but being worth the same number of points makes it hard. in the past we have sometimes used 2 but 3 seems to be better liked.