Quote from BeanWarriorWell the best card vs this deck is mutavault and I needed a card that could take care of it but needed to able to deal with obzedat as well and turn and burn is the nuts. it can kill master of wave tokens if need be as well, and kill gods.
as far as the card draw i never like sphinx revalation at all. you had to play it way aggresivly mostly for 2 or 3 and that means that i didnt really either fog or activate mazes end and then replay it for the turn.
Divination is something i'm looking at i never really thought about azorius charm tho its not a bad idea thanks. I'll more about it all this week sometime once I finish the article.
If anyone has anymore questions about card choices thoughts on the gp and stuff please post here cause this helps me to remember to address the issues in it since i'm quite scatterbrained at times.
Quote from emperorhaploMaybe you're just getting lucky, but that's not what my playtesting or the other 20 people I've talked to revealed or the results for the past 2 weeks on mtgtop8 or the numerous articles around say (watch this video for example http://www.starcitygames.com/article/27304_Brad-vs-Todd-BR-Aggro-vs-Mono-Black-Devotion.html).
Mono black has a LOT of bad matchups in the meta right now, and it is growing worse since even decks which it is usually really good against are sideboarding mainly against it. Either a new incarnation has to emerge, or it needs to sleep for 1-2 more weeks until all the black hate dies and midrange sweeps away the aggro storm.
Quote from quizzlemanizzleWent 1-3 at FNM
Winning first game 2-0 against a bad deck than lost the next 3 rounds 1-2 each against RDW, GW Aggro and Jund.
But the thing is I lost every game because I had to mulligan at least 1-2 times and then still couldn't find my 4th land drop.
It was frustrating beyond belief, I was sure I had the best deck at the FNM, I just couldn't get a good draw to save my life. I lasted 10 rounds against RDW in both my losses but never could get to the 4th land drop.
Despite 25 lands I often ended up with just 1 land in hand or 2 Mutavaults.
It's so frustrating how random Magic can be at times.
Quote from Kamahl, the FallenI played a red splash variant on MTGO last night with Mono Blue and wrecked it. I think Mono Black is probably where you want to be, the splashes take away from what makes the deck function so well. I beat the splash variants almost every time, where I lose to the straight black variants a little more often.
I also feel like the Mono Black Aggro variant is where you probably want to be at this juncture, just because it offers the same game premise with a faster clock, which means your matches against Mono Black are a lot easier and it is not a complete grind or session of trading hay-makers back and forth.