RISE OF THE ELDRAZI
Well, i just got bacl from thew eldrazi prerelease. I Love Minions. (Spawns.) Aren't they cute? I decided to make a spawn deckbecause they are so diverse, fun, and they do whatever i need them to do.
here was my standard faeries. It won me several high ranked standard tournies
4x Secluded Glen -Obvious
20x other lands(Forgot the distribution of the rest of the lands)
4x Bitterblossom -Obvious
4x Broken Ambitions (i use counterspell now) Only good lorawyn counter
4x Agony Warp -great removal, can kill and make an attacker do nothing.
4x Cryptic Command - awesome in any situation
2x Thoughtsieze - amazing discard card.
spells 18
Hi, me and my brother are making our own set. It's going to be based around vanishing, and also a theme of "when this is put into a GY from play put a token into play..."
Card i can't figure out how good it is. Ancient SpiritU1 Rare
When CN comes into play put 2 vanishing counters on 2 different permanents you control.
4/4
Is this too overpowered? is it too few counters? too many? etc.
But more importantly i wanted to come up with a new mechanic to go in the set.
ok.. the lands are basic due to budget, but i do have several decent lands, I don't see why gaias anthem would be better since the deck is based around mycoloth/ muranda petroglyphs, and thats the point of souls might, double my tokens per upkeep
CONTRAPTIONS FTW!!!!
Spam infraction.
We have confirmation contraptions aren't in.
Also, this is a dead thread you revived for no good reason.
PS accidently posted the deck in the wrong place sorry
Well, i just got bacl from thew eldrazi prerelease. I Love Minions. (Spawns.) Aren't they cute? I decided to make a spawn deckbecause they are so diverse, fun, and they do whatever i need them to do.
Im trying (for now) to keep it ROE only. Also I know that there are obvious cards i should have 4 of ex Awakening Zone, im looking for cards i shouldn't use or im missing. So far this is with what i got/traded for.
Spawns of Death:
1x Joraga Treespeaker -1 mana ramp
2x Nest Invader -My starter
2x Lavafume Invoker -a great finisher, all my tokens get +3/+0
4x Kozilek's Predator -Awesome ramp
4x Broodwarden -Makes my tokens bigger, YAY
4x Emrakul's hatcher -Awesome ramp
1x Rapacious One -More ramp
4x Ulamog's Crusher -Eldrazi Finisher thats cheap
4x Hand of Emrakul -Easy to get out by using 4 spawns
1x Pathrazer of Ulamog -great
1x Gigantomancer -makes my tokens HUGE
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2x Brood Birthing -2 mana for 3 tokens? hmmm...
3x Spawning Breath -Burn that gets mana mmmmmhhhhmmmm
4x Growth Spasm -double mana ramp
1x Awakening Zone -YAY
3x Staggershock -best burn in Rise
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Lands
SPAWWWWWNS
My deck is meant to be fast agro-control
Your deck is Control-Agro
Consider which one u want. Its preference really.
4x Secluded Glen -Obvious
20x other lands(Forgot the distribution of the rest of the lands)
4x Bitterblossom -Obvious
4x Broken Ambitions (i use counterspell now) Only good lorawyn counter
4x Agony Warp -great removal, can kill and make an attacker do nothing.
4x Cryptic Command - awesome in any situation
2x Thoughtsieze - amazing discard card.
spells 18
2x Sower of Temptation -good for board control/ extra attacker
2x Shreikmaw removal thats also a 3/2 fear? cool.
4x Mistbind Clique a 4/4 that taps/allows for crazy stuff with vendilion/spellstutter
4x Spellstutter Sprite a creature that counters spells
4x Scion of Oona awesome beater/anti removal
2x Vendilion Clique psuedo thoughtsieze
Creatures 18
hope this helps
BTW this is the mechanic i chose
Recall X (Pay X mana, return this card from your graveyard to your hand)
Card i can't figure out how good it is.
Ancient Spirit U1 Rare
When CN comes into play put 2 vanishing counters on 2 different permanents you control.
4/4
Is this too overpowered? is it too few counters? too many? etc.
But more importantly i wanted to come up with a new mechanic to go in the set.
Any help is appriciated