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  • posted a message on Sarkhan the Mad & Damage Prevention
    Quote from newlyearthbound
    my thing is why not just play howling mine? or jace1.0? or hell jace 2.0? all get card draw without screwing itself. AND at cheaper costs.


    :thumbsup::thumbsup::thumbsup: This. All of this.
    Posted in: New Card Discussion
  • posted a message on Sarkhan the Mad & Damage Prevention
    Quote from sqeetschy
    Eight-and-a-half-tails also does the job.

    He only works if the card you've drawn is a white card, and then you're forced to play white at that.



    Razor Barrier is also too much of a one and done deal to devote any room for it.
    The Luminesce idea is slightly better, slightly.
    Posted in: New Card Discussion
  • posted a message on [ROE] Dailymtg 3-29-10: Sarkhan the Mad and Ulamog, the Infinite Gyre (& Bear Umbra)
    Love love love the flavor Sarkhan brings! He has no way to add any loyalty counters on his lonesome while simultaneously, he'll eventually lose all of them. So, he really is off his rocker!
    Posted in: Rumor Mill Archive
  • posted a message on Sarkhan having protection
    Cool idea, if it ever becomes practical. Otherwise, you're so so much more better off manipulating the top of your library so you're drawing into a land, your win condition or that utility spell you need right now.
    Posted in: Rumored Card Rulings
  • posted a message on Which legendary Eldrazi
    Even with the Eye, Temples, and Eldrazi tokens, 10 colorless mana is asking a bit much. They need to include a panoply of ways to quickly generate Eldrazi tokens, or even include one more legendary land that ramps Eldrazi quickness. My gut feeling is there's one more legendary land that helps satisfy this.
    Posted in: New Card Discussion
  • posted a message on Circle of Protection: Colorless or CoP: Eldrazi?
    It would actually kind of counter-intuitive to think about utilizing a COP: Colorless effect against the Eldrazi. The moment you're opponent declares they're attacking you with the Eldrazi they have, you're be forced to sacrifice a handful of permanents way before damage would be assigned.

    At this point, you could be sacking lands or the COP: Colorless.
    Posted in: Speculation
  • posted a message on [ROE] All is Dust
    Quote from Pfisiar
    How many decks are going to run a 7 mana sweeper? Not many. Seriously, people are overestimating how good this is.

    But I think you are overlooking the ways in which we already know how the Eldrazi can pay for things, that and the Eldrazi lands we currently know about.

    Given that, we probably going to see more Eldrazi reduction cost lands, in addition to more utility spells, so I wouldn't be this quick to reject this card.
    Posted in: The Rumor Mill
  • posted a message on [ROE] All is Dust
    ^
    I was thinking along the lines of 4 colorless for a hard counter. That'll ensure the Eldrazi sees play in Standard that WoTC appears to want people to do.

    Edit: Maybe its better off at 5, after thinking about it somemore! LOL!
    Posted in: The Rumor Mill
  • posted a message on [ROE] All is Dust
    Quote from PokeAbear29

    There are certain spells that just should not be colorless. I am waiting for wizards to print a 4 cost colorless counterspell at this point because that is the direction they are headed.


    Oh, I completely expect a couple more Eldrazi spells on this level to make people seriously consider playing an Eldrazi tribal deck. And I think one of those will be a colorless counterspell.
    Posted in: The Rumor Mill
  • posted a message on [ROE] All is Dust
    This sweet baby would seamlessly fit into a few casual decks (I'm already thinking of one of my sliver decks), to go along with the play it'll almost assuredly see in Standard and Extended!
    Posted in: The Rumor Mill
  • posted a message on Tarmogoyf in RoE?
    Either the intent of this thread is mired with idiocy, or it almost borders on comic genius. I'll let you decide which one it is.
    Posted in: Speculation
  • posted a message on Which new and old keywords would you like to see in M11?
    There are countless variants of fire breathing out there - different activation costs and different values for them to change the power, sometimes extra clauses like a restriction of the number of uses per turn.


    Put the activation cost right after the name (i.e. Firebreathing: 1R or Firebreathing: R), it would be as simple as that. You can also point out that several older cards have abilities similar to lifelink but are instead triggered abilities.
    Posted in: Speculation
  • posted a message on Which new and old keywords would you like to see in M11?
    Quote from TheD
    Everyone needs to get over what Fear may or may not mean, and accept that it means that the creature causes Fear in other creatures. Intimidate is fine for red, but stupid for black. Fear was the most flavorful ability ever keyworded.


    Quote from DanoLefourbe
    You can be intimidated for many reasons you know. The creature with intimidate could be charismatic (white), cruel (black), viscious (blue), massive (green), aggressive (red). And color-changing cantrips could become really interesting effects to play on your intimidate guys now. Another reason why I'm all for intimidate.


    Fear or Intimidate, Intimidate or Fear. I think I like the sound of fear more than I like how intimidate rolls off the tongue. Like TheD said, it just sounds more flavorful.
    You're making me wish they kept Fear but errata the lexicon so as to define Fear as "can't be blocked except by artifact creatures/or creatures that share a color with it."

    I'm surprised people haven't mentioned Exalted for a potential evergreen status. Marvelous design where you can have just 3-4 total creatures with it in the set, where it would still be effective AND would easily lend itself to creature flavorful design.

    Another thought: why not evergreen and name fire-breathing or the super trample abilities?
    Posted in: Speculation
  • posted a message on Which new and old keywords would you like to see in M11?
    Which creature keyword ability(ies), that hasn't been introduced yet in any of the previous core sets, would you like to see in M11?

    Which creature keyword ability(ies), that have been incorporated into the core set from Tenth Edition all the way back to Revised, would you like to see once again in M11?
    Posted in: Speculation
  • posted a message on [DD: PvTC] Full Decklist
    Can't say I was ever a fan of the Coalition/Phyrexian story-line/sets, outside of the Tempest/Urza Saga's/Apocalypse expansions.

    I can happily skip this product! Smile
    Posted in: The Rumor Mill
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