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  • posted a message on [M12] Flameblast Dragon (reprint)
    This thing went all the way for me in Shards sealed. I don't think I'll ever NOT love it, unless someone blows me out of the water with it at the M12 Prerelease.
    Posted in: The Rumor Mill
  • posted a message on Most unnecessary card ever?
    I've never been a big fan of Flare.

    Quote from bert
    Yes, let's Shape Anew into Darksteel Relic. That's a great plan.


    What kind of Shape Anew deck runs more than one Darksteel Relic?
    Posted in: Opinions & Polls
  • posted a message on EDH Pet Peeves
    Quote from Galspanic
    As a person who plays a self-described "Big Green Durrrrr" deck and loves it, I am curious what you would suggest. I have tried putting in combo hate and people scorned that. I tried smaller faster creatures with Infect and I got my shins kicked under the table. If you are running Mono-green are there strategies other that ramp-RAWR and the oddball Hurricane or Beacon combo? I don't mean to come across as combative, but I would LOVE to switch it up but every time I do it makes it even more irritating for people.


    Oh god, this is another peeve of mine. I've played with a couple shin-kickers in my day.
    Posted in: Commander (EDH)
  • posted a message on New format? Modern Magic
    Quote from iPot
    I still do not get how Artifact Lands are broken outside of Disciple of the Vault interactions. Granted Affinity breaks them too, but affinity was an admittedly overpowered ability to begin with. You can only play one a turn, they are easier to kill than normal lands, and are non-basic so can't be searched under normal means outside of generally-expensive spells and Primeval Titan. Hell other than the red one they are hosed by Blood Moon. Maybe its just that no one in my area ever broke them to hell or that we still use them casually with no problems, but they never came across as broken to me.

    Still, I like the idea of this format. I think it will be fun to try at the very least.


    Most of the time, they aren't broken outside of Affinity. But being broken inside Affinity alone is what justifies their banning.

    Artifact lands are the difference between dropping your hand on turn 2 (or even 1) and dropping it on turn 4. They add to your affinity count and your metalcraft count (for Mox Opal), they add to your Cranial Plating boosts, they make Master of Etherium bigger just by being there, and they can be sacrificed to Ravager for those last points of damage (and/or life loss, if you have Disciple out as well).

    Quote from PnBoots
    first, playsets of FoW run about $200-245, and wasteland anywhere from 175-200. For example you could have bought in this whole deck for 610. http://cgi.ebay.com/MTG-Legacy-Fish-Force-Wasteland-/260786023655?pt=LH_DefaultDomain_0&hash=item3cb80eece7#ht_602wt_1139


    The cheapest playset of Force of Will I saw on eBay was almost 300 dollars, and the cheapest playset of Wasteland was 200-220.

    But yes, buying entire decks can end up being cheaper than buying the cards separately. Also, it is worth mentioning that buying a Caw-Blade deck on eBay costs around 500-550 dollars, which is still cheaper than Fish.
    Posted in: Rumor Mill Archive
  • posted a message on New format? Modern Magic
    Quote from Belgareth
    Standard is far far more expensive than legacy , seriously no idea why people think legacy is so expensive.
    Once you get FoW and wasteland you can build a tier 1 competitive merfolk deck for practically nothing and both of those cards cost less than jace2 respectively ><


    Um... What?

    A playset of Force of Will is around 320 dollars, and a playset of Wasteland is over 240 dollars. The barest shell of your deck costs over 560 dollars, and you still need 67 more cards, quite a few of which are in the double digits. (Mutavault, Umezawa's Jitte, Æther Vial, et cetera.)

    And even after all that, you have a single deck. What if you want to go into Zoo? Now all you have are Wastelands. High Tide? You need 120 for Time Spirals and 1000 for Candelabras.
    Posted in: Rumor Mill Archive
  • posted a message on EDH Pet Peeves
    I haven't scoured the thread to see if this had been posted before, but I'm sure everyone hates the following scenario:

    A: "Okay, I'll pass the turn."
    B: *draws a card and immediately turns all of his creatures sideways* "I'll attack with everything. GG."
    A: "Whoa whoa, wait a sec... I'm going to tap down your team with Cryptic Command and draw a card."
    B: "It's too late, you have to do it before I declare attackers. GG."
    A: "...ಠ_ಠ"
    Posted in: Commander (EDH)
  • posted a message on Copy Counter
    I don't really see what's so outrageous about it.

    Your opponent casts a Counterspell.
    You respond by copying it with Echo Mage.
    Assuming no players have further responses, Echo Mage's ability resolves, placing a copy of Counterspell on the stack above the original Counterspell, targeting said Counterspell.
    Again, assuming no players have further responses, the copy resolves first and counters the Counterspell.
    Posted in: Magic Rulings Archives
  • posted a message on New format? Modern Magic
    I'm going to join the overwhelming majority of people here in saying that I would absolutely love to see this format reach paper Magic. I'm seriously considering buying playsets of Ravnica shocklands, just in case.
    Posted in: Rumor Mill Archive
  • posted a message on Best EDH kill spells
    I love Slaughter. A kill spell that I can use over and over is okay in my book.
    Posted in: Commander (EDH)
  • posted a message on games with the best and worst communities
    Street Fighter has a pretty crappy community. Plenty of whining, ragequits, and SRK regulars who dismiss any other fighting game as complete garbage.
    Posted in: Entertainment Archive
  • posted a message on EDH Pet Peeves
    So I brought a control deck to school a couple days ago, and I can honestly say I have a new pet peeve now.

    People who complain about control decks.

    It was their first experience with such a deck, and they wouldn't stop whining about it. Yes, I countered your spell. Yes, I'm making you sacrifice a creature. No, I won't let you keep that beefy 8/8. That's how the deck works. One guy who was watching said, "Whenever I play a control deck, I feel like I'm cheating."

    I tried explaining it to them by using an analogy.
    "Let's compare a game of Magic to a game of football. The opposing team isn't going to just let you run across the field and score over and over again. They're going to try doing everything they can to stop you. What I'm doing is no different. A game of Magic isn't just a race to see who can get out the most devastating stuff first without interacting with the opponent, just like a game of football isn't just a race to see which team can run across the field more in the allotted time. If you want to play a game where all of your spells will resolve and where you'll be left to build up an army of creatures at your leisure, then you might not want to play Magic anymore, because you're playing Solitaire at that point. And that's not what Magic is. Magic is a competition. You versus your opponent. It's not just building up resources for the whole game until one person crashes into the other."

    "But Magic is also a game, and the point is to have fun."

    "Not at the cost of sacrificing interaction, disruption, and basic strategy.
    Look, you have several options. The first and most logical is to learn how to deal with control decks. You can learn to play around certain cards, you can bait removal spells, you can run hate against control...
    Another option is refusing to play against control decks, but I really wouldn't advise that. If you don't play against them, you won't learn how to deal with them, and you'll find yourself playing fewer games of Magic in general.
    Yet another option would be to play a different deck. You play a very primitive green stompy deck that spends the first five or six turns ramping, then drops a fattie or two every turn. A control deck like mine just utterly tears apart decks like yours without any trouble.
    And, of course, your last option is to just stop playing Magic. If you baw whenever an opponent plays more than two removal spells in a single game, then you shouldn't be playing this game."
    Posted in: Commander (EDH)
  • posted a message on Counterspells in EDH
    Forbid, Force of Will, and Hinder are the most notable. In that order.

    Forbid and Consecrated Sphinx is a nigh-unbeatable combo.
    Posted in: Commander (EDH)
  • posted a message on Mono-Red Goblin Storm
    Quote from Neros64
    If you saw the list you'll notice I have most of those in the list. When New Phyrexia is about to come out on MTGO then I'll start considering possible options like Gitaxian Probe. Thats a good point. I had forgotten about the possible color splice at my disposal.


    I did see the list, and I never said you didn't have them in there. I'm just saying that you should include as many as you possibly can, in order to improve overall consistency.
    Posted in: MTGO Pauper
  • posted a message on Ridiculously cool "older" Black cards!!!!
    I love me some Bob.

    I really have to make this card work somehow. The Johnny in my just came a few times when I saw that card. Thanks for that. Grin


    My friend used Carnival of Souls and Soul Warden with it. Once he drew Teysa, Orzhov Scion, he would just win.
    Posted in: Magic General
  • posted a message on EDH Pet Peeves
    I normally don't get upset when someone targets me in a game, as long as their actions are justified and the player is actually using his head. The most recent example I can think of was this morning (in a non-EDH game), where I was playing Extended Warriors and one person was using his resources to kill my creatures almost immediately after I played them. (Llanowar Elves was Riot Spiked, Bramblewood Paragon was met with Seal of Fire, and Wren's Run Vanquisher ate a Lightning Bolt.) Everyone was very familiar with the deck, as it would often end games within the first five turns if left unabated. However, most people wouldn't try to interfere early on in the game, stating that "they don't want to be dicks." As a result, the deck frequently wins.

    I wasn't mad at him for being proactive in taking out my creatures. I can't fault him for correct threat assessment and playing the game accordingly. I looked around at everyone else and said, "Let this be a lesson. If you don't want someone to win, oftentimes you'll have to actually try stopping them, instead of just hoping to build up faster. Disrupting your opponent is a key factor in winning a game of Magic."

    On the other hand, mindlessly going after someone because they're using a certain mechanic or because they interrupted your huge play in the last game sorta gets on my nerves. When someone goes after me relentlessly and declares "Infect is cheap!" because I have an Ichorclaw Myr on the table while ignoring the green stompy player with a fully-charged Garruk and enough power on the board to kill several people at once, I have to resist the urge to openly question the person's mental capacity.

    (I'm using a lot of non-EDH examples, but they all apply within our EDH games as well.)
    Posted in: Commander (EDH)
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