"someone (Jeremy) had the audacity to criticize someone (Christine)and Criticism is Not Harassment no matter how some people wish to construe it as such."
Jeremy went far beyond objective criticism and publicly persecuted Christine for nearly a year. He may not have personally hounded her with hateful private messages, but his actions directly resulted in months of direct online harassment from his fan base. You can't seriously look at all the crap Jeremy said and not call it harassment. When you hold that much influence over such a large congregation of people, you have a basic responsibility to not give them the idea that these sorts of heinous actions are socially acceptable. He could have easily criticized Christine without his plethora of disparaging personal remarks against her, and without encouraging thousands of his followers to constantly flame her. The fact that he did do these things, and unapologetically so, is what makes it harassment.
"The protests, mobs, riots all a sign that someone is incapable of accepting the opinion of others."
You mean accepting the opinion that bullying, harassing, and dehumanizing innocent human beings is okay? Yeah no, that sort of mentality has no place in our society, and entertaining that line of thinking will only hold us back as a species.
"someone who disagreed with the Nazi party during there rain ended up at best in a concentration camp at worst with a bullet in there head."
If you think the experience of a Nazi concentration camp is the best case scenario compared to a quick and painless death, then I can't even fathom how detached you are from reality. I encourage you to quantum-leap into the body of an emaciated Jewish concentration camp prisoner circa 1944 and ask yourself, "Is this better than not suffering at all?"
"but the moment you stop respecting the opinion of others and start attacking, harassing them, posting there personal info and calling for a public lynching joust because thy sad something you don't agree with, that is the point I stop respecting you, that is the point you have become a Nazi"
Is that not exactly what Jeremy did?
"people can not differentiate between Nazi and centre right"
Actually, as the years have progressed, our Overton Window has been shifting steadily to the right. Democratic socialism (a mild leftist ideology) has become regarded as far-left, and centrism has become regarded as center-left. On the other side, traditional conservatism has shifted to the center of America's political spectrum, with semi-fascist ideologies occupying the moderate- to far-right.
In other words, the more that neo-Nazi ideologies become normalized and accepted as a valid political platform, the closer the center right drifts toward Nazism.
I don't call right-thinkers Nazis. I call Nazis Nazis. I know a lot of Trump voters with opinions that I strongly disagree with, and I don't call them Nazis because they're not Nazis. They don't believe in things like a one-party government or ethnic cleansing or the removal of basic human rights (except maybe health care, but that's an entirely different can of worms), so I can't in good conscience call them Nazis.
Do I think Jeremy is a Nazi? Not at the moment, because he hasn't shown me any reason to think he's a Nazi. But I do think he's a scumbag with a startling lack of empathy for other humans, and that his career as a psychologically abusive and hate-mongering content creator should be completely and utterly destroyed.
What kind of Shape Anew deck runs more than one Darksteel Relic?
Oh god, this is another peeve of mine. I've played with a couple shin-kickers in my day.
Most of the time, they aren't broken outside of Affinity. But being broken inside Affinity alone is what justifies their banning.
Artifact lands are the difference between dropping your hand on turn 2 (or even 1) and dropping it on turn 4. They add to your affinity count and your metalcraft count (for Mox Opal), they add to your Cranial Plating boosts, they make Master of Etherium bigger just by being there, and they can be sacrificed to Ravager for those last points of damage (and/or life loss, if you have Disciple out as well).
The cheapest playset of Force of Will I saw on eBay was almost 300 dollars, and the cheapest playset of Wasteland was 200-220.
But yes, buying entire decks can end up being cheaper than buying the cards separately. Also, it is worth mentioning that buying a Caw-Blade deck on eBay costs around 500-550 dollars, which is still cheaper than Fish.
Um... What?
A playset of Force of Will is around 320 dollars, and a playset of Wasteland is over 240 dollars. The barest shell of your deck costs over 560 dollars, and you still need 67 more cards, quite a few of which are in the double digits. (Mutavault, Umezawa's Jitte, Æther Vial, et cetera.)
And even after all that, you have a single deck. What if you want to go into Zoo? Now all you have are Wastelands. High Tide? You need 120 for Time Spirals and 1000 for Candelabras.
A: "Okay, I'll pass the turn."
B: *draws a card and immediately turns all of his creatures sideways* "I'll attack with everything. GG."
A: "Whoa whoa, wait a sec... I'm going to tap down your team with Cryptic Command and draw a card."
B: "It's too late, you have to do it before I declare attackers. GG."
A: "...ಠ_ಠ"
Your opponent casts a Counterspell.
You respond by copying it with Echo Mage.
Assuming no players have further responses, Echo Mage's ability resolves, placing a copy of Counterspell on the stack above the original Counterspell, targeting said Counterspell.
Again, assuming no players have further responses, the copy resolves first and counters the Counterspell.
People who complain about control decks.
It was their first experience with such a deck, and they wouldn't stop whining about it. Yes, I countered your spell. Yes, I'm making you sacrifice a creature. No, I won't let you keep that beefy 8/8. That's how the deck works. One guy who was watching said, "Whenever I play a control deck, I feel like I'm cheating."
I tried explaining it to them by using an analogy.
"Let's compare a game of Magic to a game of football. The opposing team isn't going to just let you run across the field and score over and over again. They're going to try doing everything they can to stop you. What I'm doing is no different. A game of Magic isn't just a race to see who can get out the most devastating stuff first without interacting with the opponent, just like a game of football isn't just a race to see which team can run across the field more in the allotted time. If you want to play a game where all of your spells will resolve and where you'll be left to build up an army of creatures at your leisure, then you might not want to play Magic anymore, because you're playing Solitaire at that point. And that's not what Magic is. Magic is a competition. You versus your opponent. It's not just building up resources for the whole game until one person crashes into the other."
"But Magic is also a game, and the point is to have fun."
"Not at the cost of sacrificing interaction, disruption, and basic strategy.
Look, you have several options. The first and most logical is to learn how to deal with control decks. You can learn to play around certain cards, you can bait removal spells, you can run hate against control...
Another option is refusing to play against control decks, but I really wouldn't advise that. If you don't play against them, you won't learn how to deal with them, and you'll find yourself playing fewer games of Magic in general.
Yet another option would be to play a different deck. You play a very primitive green stompy deck that spends the first five or six turns ramping, then drops a fattie or two every turn. A control deck like mine just utterly tears apart decks like yours without any trouble.
And, of course, your last option is to just stop playing Magic. If you baw whenever an opponent plays more than two removal spells in a single game, then you shouldn't be playing this game."
Forbid and Consecrated Sphinx is a nigh-unbeatable combo.
I did see the list, and I never said you didn't have them in there. I'm just saying that you should include as many as you possibly can, in order to improve overall consistency.
My friend used Carnival of Souls and Soul Warden with it. Once he drew Teysa, Orzhov Scion, he would just win.
I wasn't mad at him for being proactive in taking out my creatures. I can't fault him for correct threat assessment and playing the game accordingly. I looked around at everyone else and said, "Let this be a lesson. If you don't want someone to win, oftentimes you'll have to actually try stopping them, instead of just hoping to build up faster. Disrupting your opponent is a key factor in winning a game of Magic."
On the other hand, mindlessly going after someone because they're using a certain mechanic or because they interrupted your huge play in the last game sorta gets on my nerves. When someone goes after me relentlessly and declares "Infect is cheap!" because I have an Ichorclaw Myr on the table while ignoring the green stompy player with a fully-charged Garruk and enough power on the board to kill several people at once, I have to resist the urge to openly question the person's mental capacity.
(I'm using a lot of non-EDH examples, but they all apply within our EDH games as well.)