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  • posted a message on MaRo's AFR Teaser
    Quote from Ryperior74 »
    • a new enchantment subtype
    Slant maro do you ever remember to read everything already shown before these? You did remember Dungeons was shown right?


    1. Maro's not going to acknowledge an unintended leak, either directly or indirectly, nor do I expect him to particularly care if one of the teasers is already known. He's not gonna be like "Oh damn, the dungeon mechanic was already leaked on the internet, guess I'd better choose another teaser instead"

    2. Not every Magic player knows about the leak in the first place, it's only known by people who go beyond official sources to look for Magic-related news and info.

    3. Quit complaining about one (1) of the teasers already being known when there are nearly 30 others to speculate about. He could just go back to giving us zero teasers, would you like that better?
    Quote from Melriken »
    So we get...
    • a new enchantment subtype (currently there are Auras, Cartouches, Curses, Runes, Shards ([[Niko Aris]]), Sagas, and Shrines) so this would have been a much bigger announcement a few years ago before... Runes, Cartouches, and Shards... also Dungeons was already known...
    • a card that gives -11/-11... tragic slip makes this meh
    • a creature with a death trigger that makes an equipment token... Harvest Hand
    • a legendary creature that makes a legendary hamster creature token... so Hamster is a new creature type... but there are 13 cards that create legendary tokens, (two of which are legendary lands, one a legendary enchantment, one a legendary artifat, two legendary planeswalkers, and the other 7 are legendary creatures) so this is really nothing new (Kari Zev, Skyship Raider) (yes this is Minsc and boo... cool... not teaser worthy stuff...
    • something only seen previously in Un-Sets... the cheese stands alone and barren Glory... this happens all the time.
    • an artifact that's a musical instrument that creates harmony counters... I mean there were two whole cycles of verse counter enchantments in Urza's Saga... not exactly new territory ((https://scryfall.com/search?q=set:usg t:enchantment o:verse&unique=cards&as=grid&order=name))
    • a card that can keep your opponent from winning the game... just like Platinum Angel
    • an ability that cares about attacking with a certain amount of power of creatures... so a cross between Mosswort Bidge and Windbrisk Heights... I guess that might count as new... but not noteworthy
    • cards that let you decide where the story goes... like Outpost Siege
    • a card that creates a legendary creature token named Vecna... see legendary creature token comment above... also note that Cackling Counterpart and a host of other cards can make a legendary creature token named ((insert the name of a legendary creature from Magic))
    • “Exchange your hand and library” Harness Infinity
    • “Skeletons, Vampires and Zombies” undead slayer Death Baron
    • “Spend this mana only to cast Dragon spells or activate abilities of Dragons.” Crucible of the spirit dragon
    • “for each different mana value among nonland cards in your graveyard.” Agadeem's Awakening Seasons past
    • “Then if you have fewer than three cards in hand, draw cards equal to the difference.” Damia, sage of stone skull raid
    • “Whenever you cast a creature spell that doesn’t share a creature type with a creature you control or a creature card in your graveyard,” Guardian Project
    • “You may cast [THIS CREATURE’S NAME] from your graveyard if a creature not named [THIS CREATURE’S NAME] died this turn.” Nether Traitor
    • “When its power become 20 this way,” Figure of Destiny Primordial Hydra

    Am I the only one extremely Meh about this?
    Judging from everyone else talking about the type lines only... I guess not.


    What is the point of this post?

    The teasers are meant to bring attention to certain things that will be in the set. They're meant to make the players speculate on exactly what the set will include that utilize these snippets of info, and how they'll do so. The way you're phrasing this, it sounds like you believe that the purpose of these teasers is to highlight things in this set that the game of Magic has never done before, and failing because we've already seen some tangential variant of the teased effects before.
    "Exchange your hand and library? Yawn, we already saw a similar effect on Harness Infinity. What is even the point of telling us this?"
    The point is to generate excitement and discussion.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Den of the Bugbear (leak from Pinfinity)
    That frame gives me some kind of cognitive dissonance. I don't dislike it, though.

    Quote from leslak »
    It is a different type of Raging Ravine. In a nutshell its worse cause ravine has trample


    Raging Ravine has trample?
    Posted in: The Rumor Mill
  • posted a message on Secret Lair Artist Series: Mark Poole
    The use of Library is apropos since Poole was its artist. He's wasting his own art. That's the tie-in for its inclusion. The only one I question is Brainstorm, but I'm guessing it's the closest thing to Ancestral Recall which he did.


    Yeah, I figured that Poole being the original artist for Library was one of the main reasons why they had him depict it in this Wasteland art in the first place. Definitely a really awesome choice.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair Artist Series: Mark Poole
    But anyhoo, NOBODY commenting on how Wasteland depicts a destroyed Library of Alexandria??? (I first thought City of Brass but then I read the flavor text.)


    That was the first thing I noticed, I recognized those spires immediately! I was like "Is that a wasted Library of Alexandria?? I love it"
    Posted in: The Rumor Mill
  • posted a message on Secret Lair: Saturday Morning D&D and Special Guests: Jen Bartel and Fiona Staples
    Okay that Archaeomancer is kinda cute ngl
    Posted in: The Rumor Mill
  • posted a message on all 5 Phyrexian praetor in phyrexian language secret lair price
    I was actually quite surprised by the price on this one. It's much more affordable than I thought it'd be.
    Posted in: The Rumor Mill
  • posted a message on [MH2] [AFR] Full-Art fetches, reprint slot, and the first look at the Adventures in the Forgotten Realms— Weekly MTG previews
    Quote from HighHolder »
    You are just trolling at this point to try and make yourself seem superior or something. I already said above the card is super confusing and counterintuitive to any other saga in existence. I also don't follow what players say when the official rulings of cards haven't even been released yet.


    That's not true, I'm not trolling at all. I'm trying to encourage you to reevaluate your line of thinking. By your own admission, you didn't fully understand how the card worked, and yet you decisively called it trash while also refusing to take the input of others into consideration? In that case, why bother engaging in discussion about it at all? If you don't fully understand how a card works, then maybe reserve your judgment until after you know what it does before you call it trash.
    And if you don't follow what players say before official card rulings come out, then why did you ask players to confirm that it sacs itself after the third chapter?

    I really don't mean for this to come off as trolling or condescending. I'm just trying to speak matter-of-factly.
    Posted in: The Rumor Mill
  • posted a message on [MH2] [AFR] Full-Art fetches, reprint slot, and the first look at the Adventures in the Forgotten Realms— Weekly MTG previews
    Quote from HighHolder »
    I never said the land couldn't tap for mana when it enters play, no idea where you are getting that.


    I didn't say you said that either. You're misreading or misunderstanding me. I said you said that it couldn't tap for mana the turn AFTER it comes into play, which you did.

    You said, and I quote:

    Quote from HighHolder »
    All of the lands you mentioned tap for mana forever, this does not. Playtest it and see how it screws you on the second turn it's in play.


    To which lookingupanddown replied:

    I'm not sure I follow. Chapter I grants the card "T: Add C" until the land goes away.


    And after this point, you still didn't know that it retained its abilities between turns?
    Posted in: The Rumor Mill
  • posted a message on [MH2] [AFR] Full-Art fetches, reprint slot, and the first look at the Adventures in the Forgotten Realms— Weekly MTG previews
    Quote from HighHolder »
    Yes, it's completely not obvious that the land keeps all abilities once it gets them. This is very different from any other saga where the effect usually only lasts one turn.


    I mean, that part just takes a bit of critical thinking. "Huh, the chapter abilities don't say 'until end of turn.' So these one-shot effects grant the land an indefinite ability? Neat!"
    Plus, when several people in the thread talk about using the land's abilities on multiple turns, I figured you would think "Oh, I wonder why they're all saying that this card can tap for mana or make Constructs on subsequent turns, and correcting me when I say that it can't tap for mana the turn after it comes into play. Maybe there's something I'm not getting?"
    Posted in: The Rumor Mill
  • posted a message on [MH2] [AFR] Full-Art fetches, reprint slot, and the first look at the Adventures in the Forgotten Realms— Weekly MTG previews
    Quote from HighHolder »
    So I finally played the set tonight. Urza's saga is a huge bomb and I was totally off on it. The thing I missed, and that's because this style of card has never been done before, is that you get to make 2! Huge artifact guys and not just one, since the land allows you to make a second one on its last turn. Fetching some 1 cost bauble is just gravy after that. The real power is 2 giant creatures in early for dirt cheap.


    I mean, I straight-up quoted you a couple weeks ago while telling you that one of the strongest features of the card was the ability to make two Constructs, so...

    Either way, I'm glad you've finally seen the light!
    Posted in: The Rumor Mill
  • posted a message on [MH2] Mothership 6/3 -- The Tokens
    The crab token isn't cute like I was hoping Frown


    That's subjective. I think he's adorable!
    Posted in: The Rumor Mill
  • posted a message on [MH2] Sword of Sinew and Steel— Stephen Croke preview
    Clearly that means you just need to draft collector boosters. Wink
    Posted in: The Rumor Mill
  • posted a message on [MH2] Dauthi Voidwalker— Masters of Modern preview
    This card is also good in multiples, since cards exiled with your first Voidwalker can still be played for free by saccing future Voidwalkers.
    Posted in: The Rumor Mill
  • posted a message on [MH2] Thought Monitor— MtG APAC Facebook preview
    Quote from user-11102155 »
    while i think it is a nice card, i dont get the design logic with the 7 cmc

    so they give a common card an upside with (either a body or they change evoke for affinity) but than increase the cmc by 2 to work against that upgrade... what justifies it being a rare now ?
    could have easy been and UC, if wou wanna make it rare, why not keep it at 5 mana ?


    Because rarity doesn't justify making a card stupidly busted! Teach
    Posted in: The Rumor Mill
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