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  • posted a message on YMTC 18: Salvation Card - Take Root
    It doesn't make it a land and then changes it to a Forest, cause that would actually work. This changes something (for example, a creature) into a Forest directly. Rule 305.7 is about things that are already lands changing into different lands.
    Posted in: Card of the Month
  • posted a message on YMTC 18: Salvation Card - Take Root
    Nope, you are just plain wrong.

    305.7. If an effect sets a land's subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text and its old land types, and it gains the appropriate mana ability for each new basic land type. Note that this doesn't remove any abilities that were granted to the land by other effects. Setting a land's subtype doesn't add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.

    Does this change a land's subtype into a basic land type? NO.
    Therefor, 305.7 is not what you are looking for.
    Posted in: Card of the Month
  • posted a message on YMTC 18: Salvation Card - Take Root
    Quote from MOON-E
    Actually it works just fine. We did our reseach, and adding a basic land type removes all other abilities unless otherwise stated. That's why blood moon works the way it does.

    EDIT: more specifically, comp. rule 305.7 will help you here.


    Wrong. 305.7 deals with lands changing types, not with permanents becoming land.

    What you are actually looking for is Soul Sculptor, which is very simular to this and shows you must explicitly remove all abilities.
    Posted in: Card of the Month
  • posted a message on Need some advice: B/R Zombies
    Miracling a Bonfire is so good, I would play 4.

    Good vs Geist of st Traft, Lingering Souls, Invisible Stalker, planeswalkers, and lots of misc crap.
    Posted in: Standard Archives
  • posted a message on [[FTV]] From the Vault: Realms Partial Spoiler
    that it's probably Windbrisk Heights rather than Wasteland at #15.


    Agreed. It was popular during it's time and wouldn't cause a riot when reprinted. It also fits with WotC philosophy that creature combat is the only thing that should be playable in Magic.
    Posted in: The Rumor Mill
  • posted a message on RG midrange Werewolf Deck... competitive?
    Quote from Diz
    Keep brewing and testing though. It's always more fun to play your own creation than running some stock list.


    That's just opinion, and I tend to disagree. Playing stocklists is the best way to learn what real power is, gives you insight in the mind of a great deckbuilder, and wins you games. Those all help in improving your decks in the future.

    The best way to learn how weak a card is, is to crunch them underfoot.
    Posted in: Standard Archives
  • posted a message on Just came back to standard after 3 month break, not liking it so far :(
    What are you casting to cash on the number of spells played this turn, then?
    Posted in: Standard Archives
  • posted a message on aggro decks inherently weaker than control?
    Quote from Evenoire
    Oh whoever said you cannot win off resource denial alone has never played against a stasis deck :p


    The card was last printed in Fifth edition (1997), I think? Age of the 3 mana Land destruction and all...
    Posted in: Standard Archives
  • posted a message on for those who have drafted m13
    M13 is weird. My first impression of 'not-enough-green-fat' was confirmed, making all those 3/3's even more relevant than I expected. White is still OP though, with exalted flyers and O-Rings.
    Posted in: Limited Archives
  • posted a message on [M13] Your initial thoughts
    Splashing red for the pumpdragons is madness. How often can they be pumped to a relevant size on so few mountains?
    Posted in: Limited Archives
  • posted a message on [M13] Your initial thoughts
    Not enough fat in green IMHO
    Posted in: Limited Archives
  • posted a message on aggro decks inherently weaker than control?
    I miss combo. The only way I want to tap creatures is infinite amount of times, and the spells I'd like to cast should be countering counters, putting up the storm count or draining for lethal.
    Posted in: Standard Archives
  • posted a message on power cost efficient fatty?
    I'd fling that!
    Posted in: Standard Archives
  • posted a message on Squandered Resources: Super Budget Super Series 1
    Quote from JiffyWartbustle
    SClone, Ratchet Bomb and Powder Keg are both budget SB options that can take care of the mana producers commonly found in other decks and they happen to be fine collateral hate for tokens/Delver. Powder Keg also destroys artifact lands, despite how uncommon those have become, making it an excellent way to have an Affinity player dislike you.


    I basicly came to the same conclusion for my sideboard as well. But I'm mainboarding a Jitte currently (-1 Tragic Slip), and am actually considering swapping that for Sword of Body and Mind (faster clock, no Delver blocks, tokens to carry it).
    Posted in: Articles
  • posted a message on Squandered Resources: Super Budget Super Series 1
    Playtesting the black deck has shown that it has no proper clock, and a lot of decks have non-land mana sources. I suggest using a sword or jitte to speed things up a little, so you can kill before they draw one of those....
    Posted in: Articles
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