2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on 10 Guild Lands coming in DGM? (art by Richard Wright)
    These were "specifically commissioned" for Art Fight on facebook.

    http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1119
    Posted in: Speculation
  • posted a message on Karador, Ghost Chieftain
    Oh my, Sepulchral Primordial looks like a nice slice of fun.
    Agreed, though I think Luminate Primordial is better for this deck.

    Edit: For reference
    Posted in: Multiplayer Commander Decklists
  • posted a message on Brainstorming: Flip Commanders
    My favorite is Iname and Iname.

    I guess they already appear as One, but the smaller ones both make much better generals.
    Posted in: Commander (EDH)
  • posted a message on Karador, Ghost Chieftain
    To the questions about Conjuror's Closet, I love it in my Karador deck. Early game it blinks a Wall of Omens, Farhaven Elf, or Solemn Simulacrum for some basic card advantage, and then once Karmic Guide, Reveillark, or Rune-Scarred Demon come out, it's blatantly amazing.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Competitive]] Aurelia the Warleader
    I think with the way Aurelia is worded, Cloudshift and Flicker have amazing synergy with her. Play Aurelia (or have her out), attack once, then before your next combat phase, blink her. She has haste, so she can attack again, but she is a new creature as far as the game is concerned, so it is again "the first time she has attacked this turn", so I believe you get ANOTHER additional combat phase.

    Plus, the blinks pretty good utility...great responses to Chaos Warp or Oblation, and work really well with Godo, Duplicant, and the titans.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Thanks for the response. I'm probably going to shoot for somewhere in the 400 range in terms of size. I have a few thoughts about my upcoming cube project:

    What is the best way to support control archetypes in Peasant? I might be biased because I tend to lean towards aggro decks in limited, but I'm a little unsure as to how to support the archetype. I think even seeing a few control type decks that people have drafted in Peasant might help.

    By limiting myself to just modern, am I hurting Blue? Looking over cube lists that aren't modern only, I notice that blue seems to have the most cards outside of Modern. Is blue weaker in modern cubes, and if so, is there any good way to offset that?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I've been planning on making a cube for quite a while now and I've been reading over lists and I think I want to make a Peasant cube to keep this project affordable. I started playing seriously around Mirrodin so almost all of my cards are modern, so I think I'm going to limit it to that, but I have almost every common/uncommon from that point on. I get home (from school) in a few days when I'm going to go through all my cards and start making the cube...any tips before I get started? When sifting through my collection, anything in particular I should keep an eye out for?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Changing Decks Between Sealed Rounds
    What is the rule on changing your deck between the rounds of a sealed tournament? Is it legal as long as there was no deck registration?
    Posted in: Magic Rulings Archives
  • posted a message on [[BaseSpec]] M14 mechanic
    I really think Reinforce has some Core Set potential
    Posted in: Baseless Speculation
  • posted a message on Q&A Time Again
    I asked these last time, but they didn't get answered, so I'll try again:

    1) This might be something you have discussed before, so I apologize if I am making you repeat, but what is the RC's opinion on Sol Ring? As I look around these forums, I struggle to find a deck that doesn't, or shouldn't include Sol Ring, and seeing that this is a format that promotes diverse and unique deckbuilding, why should the one card that is in (practically) every deck be allowed? Do you think the format be more diverse without it?

    2) Does WotC have any say in your bans or veto power over them? Do you have to get a thumbs up from them before announcing changes?

    3) Clearly, more and more support has been coming from Wizards for Commander, through splashy cards, powerful legends, and Commander specific product. Do you think there is such a thing as too much support? Might there be a point when Wizards prints too many cards specifically for commander that it loses it's identity as a format where diverse and unique decks can shine?
    Posted in: Commander (EDH)
  • posted a message on Karador, Ghost Chieftain
    Quote from IceBear »
    Hey guys. This is going to be less of a "lemme address everyone" post, and more a "I'm gonna cover the overall issues" post. At the end, I'm gonna be asking y'all some tough questions, so study up kids.

    Justice1337, there are currently 37 lands in the list. I've always found that to be the magic number, but lately I've been hitting hands with fewer lands than I need, which is rough. The only reason I haven't bumped the number is because I haven't found a card I want to cut in order to add it. >.< Not a real good reason to make the deck less consistent, but it's the only one I've got, so I'm sticking to it.

    Now, how do we fix this issue? The most prevalent answer has been better, cheaper draw/card fixing spells, and I agree with the solution. Let's take a look at the suggestions thus far.

    I think Graveborn Muse defeats the purpose, since it is at the lofty cost of four already. The same can be said for Moonlight Bargain and Harvester of Souls. These are really cool cards, but they cost too much to solve the issue at hand.

    We need cheap options! I'll be honest, I don't love Sign in Blood or Night's Whisper, nor do I really think Life From the Loam still has a place in this deck. However, I think Grisly Salvage is the first card that I will be adding, because it digs for either a creature later on, or a land early, and dumps whatever else we want to use into our "second hand." That, and the fact that it digs through FIVE cards. If Fact or Fiction has taught us anything, it's that that's HUGE.

    Okay, this is the hard part: cuts. First off, on an unrelated, I think Iona, Shield of Emeria should be cut to fit Kokusho, the Evening Star. I like Iona, but in primarily multiplayer games in a diverse meta, Kokopuffs will end the game, while the angel will just delay it a little longer, and make people mad besides. That was the easy one, so saddle up folks.

    I think the two weakest cards in the list are Rout and Mirari's Wake. As much as I love the ability to sweep at instant speed, it's kind of a clunky card, and very costly. The latter is the tougher cut, but I would like to make the deck more constant in the early game, and this card is really sweet when you already have a ton of mana. Things like this and Mana Reflection are great in decks built around having tons of ramp already.

    I'd like to test out Grisly Salvage, and see what other people think if they test it out as well. Can anyone else think of a similar card (besides Mulch, which loses points for not being an instant like the multicolored option) that would work as well?

    Well, I'm off to update the OP, so uh... yeah. Lemme know what you guys think. Cheers!


    Re Card Draw:

    Underworld Connections seems like a good card to test if you're looking for early card draw. I would gladly pay 1 extra mana a turn in order to use a Phyrexian Arena, which is pretty unbeatable in terms of consistent card draw.

    Elvish Visionary, Wall of Blossoms, and Wall of Omens are three cards I really like in this deck. I don't know if you count them as card draw, but you play them earlier, they usually die and make Karador cheaper, and then you can recast them for some card draw (usually this only have if I have only 2 mana remaining, but still it's card draw)

    Also, if you need more early ramp, you could add Yavimaya Granger, another little guy I like a lot in the deck. He gets you mana and then dies by himself so that Karador becomes cheaper, and then you can always recast him every turn for more land. I honestly like the Granger more than Farhaven Elf, but I run both.

    Also, Liliana of the Dark Realms might be a good source of early card advantage for you, especially if you put in some of these smaller critters to protect her.
    Posted in: Multiplayer Commander Decklists
  • posted a message on MVP of the Prerelease
    Vraska was phenomenal. People were too afraid to attack her, especially since I usually had enough defense that they'd have to alpha strike her to get though and then lose their whole board. Repeatable Vindicate is amazing.

    A less obvious choice, but I think the 3/4 Hexproof for 5 is amazing in this format. He stops Rakdos decks in their tracks. Scavenge some counters on him and nothing will touch you.
    Posted in: New Card Discussion
  • posted a message on Pre-Release Survey
    1. Which card was alot better then you expected it to be?
    2. What Guild gave you the most problems when playing against?
    3. For drafts were there any rares you took even though you had no intention of playing them?
    4. Which card didn't live up to the hype?
    5. After first impression what is going to be a sleeper chase card?
    6. What was the worst stinker you got stuck with?
    7. How was the mana curve? Seems like alot of expensive cards in the set...were they easily castable with available ramp?
    8. Did you play strictly a single Guild or did you splash?
    9. Best new Guild Mechanic?
    10. Guild by Guild how did each mechanic stack up against the original Ravnica Guild mechanic?
    11. Were the Guild leaders really as good as they looked on paper and would you consider them staple to any true constructed Guild deck?
    12. Did any of the card art really catch your eye?
    13. Did any cards get your attention just because they were fun to play?
    1. That Rootborn Defenses...wow. Also Grove of the Guardian is a blowout with a single populate spell, so is the one drop Centaur creater. Oh, also Izzet Staticaster and Stab Wound are fantastic. Treacherous Instinct wins games out of nowhere.

    2.Selesnya I think (even though I also played them). Those 3/3s are hard to race against, and their late game is fantastic too.

    3. I took a Jarad's Orders for EDH, though I was drafting Golgari at the time. Sadly, I saw very few money rares in my two drafts.

    4. Didn't follow the hype enough to answer this.

    5. Idk, maybe Call of the Conclave

    6. In both sealed polls I got pretty good rares...I opened nothing in my two drafts. I don't even remember my rares, Growing Ranks was the only pick one rare I took.

    7. I was really crowded at 3 day 2, I had 3 Vassal Soul, 2 Centaur Healer, Lyelv Skynight, among others. I also had to high of a curve day two (5 spells over 6 CMC, including a bunch of bombs). I dropped Archon, and was much happier with the deck.

    8. Day one Selesnya with Golgari splash for removal and Vraksa the Unseen. Day two Azorious with green for Centaurs and Collective Blessing. Green makes splashing easier with Axebane Guardian. Keyrunes too.

    9. Populate, but I'm biased. The spells just seem like blowouts, they have an effect AND you get a centaur/bird. Great card advantage.

    10. Forecast and Hellbent were easy to beat. Overload and Replicate are about even, but I didn't like how they did Overload. Populate and Convoke are totally different. I liked scavenge, but dredge is too good.

    11. Never saw a guild leader in two days of Pre-Release. My roommate had Rakdos, who was a blowout if the opponent had no answer.

    12. Basic lands are BEAUTIFUL.

    3. I populated a 1/1 assassin token from Vraska the Unseen. It was wonderful. I was really sad to never get a Guildmage in my colors, those seemed really fun.
    Posted in: New Card Discussion
  • posted a message on Best Black Eddict for Multiplayer?
    What do people here think of Slum Reaper? It's probably not as good as Fleshbag given the cost (and the lack of Skullclamp and Sun Titan synergy), but is anyone thinking of adding the Reaper along side their Marauder?
    Posted in: Commander (EDH)
  • posted a message on Borborygmos, the Simple
    I have a decent number of powerful EDH decks, but I have recently taken on a challenge to make a completely flavorful EDH deck. I've seen a lot of flavorful decks on this forum and it seems to be a part of the format I am totally missing out on.

    I have always loved cards with only one card in their name. The are so elegant and simple, so I decided to make a deck with only one word cards in the deck. There were a couple choices for generals, Progenitus, Atogatog, etc, but I chose Borborygmos because, given his flavor text, I feel like he'd appreciate this simple to scream pile of spells.



    There's actually some decent synergy in there, especially with +1/+1 counters. I might add in card descriptions later, but I'd love to hear some feedback on the decklist as is.
    Posted in: Multiplayer Commander Decklists
  • To post a comment, please or register a new account.