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  • posted a message on Mafia: Dominaria Style - The Power Nine (GAME OVER - THE TOWN WIN!)
    Cantripmancer has been pinged for inactivity.

    Vote count:


    Crossbell - 2 (Grapefruit21, D_V)
    Axelrod - 2 (DOTArchon, Crossbell)
    Cantripmancer - 1 (Axelrod)
    LastWhisper - 1 (Prophylaxis)
    Posted in: Mafia
  • posted a message on Mafia: Dominaria Style - The Power Nine (GAME OVER - THE TOWN WIN!)
    And so began the days of the conflict of the Power Nine, which would ravage not merely the multiverse, but the very fabric of reality, all threads of space and time rent and torn asunder, leaving nothing - not even void - in their place.

    I remember the first day. I remember cowering in fear as magic itself seemed to tremble, waiting helplessly for annihilation to, inexorably, find its way to me.

    The memories still haunt me. And that was merely the first day…

    - Nicol Bolas



    The Power Nine manifested on a.volcanic demiplane to discuss what they had foreseen. For you see, the Power Nine could see through time the way a hawk sees through air, the way a bat echolocates, the way a shark perceives blood in water…

    Each of the Power Nine had received the same vision moments before.

    “Two among us will betray us and seek to kill the others.”

    “Each of us has received this vision.”

    “Yet their identities are unknown to us. How will we stop these conspirators?”

    “That is why we have assembled here. The Power Nine’s mastery of blue and artifact magic is limitless. Therefore, the best way to assure an even playing field is for this battle to take place on a ground saturated with magic that is antagonistic to both.”

    “… Mountainous…”

    “Precisely.”

    “Then let us begin…”



    The Power Nine have caused the sun to rise on DAY 1.

    With 9 remaining, it is 5 to lynch.


    GAME ON!

    Day is currently set to end at 11:00 PM EST (23:00 EST) on Friday, July 2.
    Posted in: Mafia
  • posted a message on Mafia: Dominaria Style - The Power Nine (GAME OVER - THE TOWN WIN!)
    Alright, everyone is confirmed. Game will begin shortly.

    A reminder to please read all of the rules.

    Also, since apparently I have to say this:

    - Do not post unless you're involved in the game or a staff member of the forum.

    - Do not troll.

    - Do not be yet another person who thinks it's ok to co-opt the plight of minorities in order to aggrandize one's own ego by making bad faith posts of performative outrage, purely in an attempt to troll the mods, or indeed anyone else. We can go to tumblr for that.

    Cool? Awesome! Game starts in just a few!
    Posted in: Mafia
  • posted a message on Mafia: Dominaria Style - The Power Nine Signups (Mountainous) [9/9] CURRENTLY ACCEPTING REPLACEMENTS
    Everyone is confirmed! Game will begin shortly.
    Posted in: Old Sign-ups
  • posted a message on Mafia: Dominaria Style - The Power Nine Signups (Mountainous) [9/9] CURRENTLY ACCEPTING REPLACEMENTS
    Waiting on two people to confirm. Reminder that role PMs are out.
    Posted in: Old Sign-ups
  • posted a message on Mafia: Dominaria Style - The Power Nine (GAME OVER - THE TOWN WIN!)
    Quote from FlossedBeaver »
    In order to foster a mature and congenial atmosphere for all forum-goers, even (or especially) observers, I'm going to politely ask that everyone refrain from using the word 'lynch' to the best of their ability. Thanks in advance for being respectful and inclusive - have a good game!
    Trolling will not be permitted on this thread. Nor will posting by people who are neither players nor mods.

    Instead, you can spend your time working on being a better person.
    Posted in: Mafia
  • posted a message on Mafia: Dominaria Style - The Power Nine (GAME OVER - THE TOWN WIN!)
    “What else can be expected when gods do battle?”
    - Apocalypse, J. Robert King

    Except these aren’t gods, it’s the POWER NINE, *****es! This thread is the reason Yawgmoth is *****ting himself right now!

    Here’s the story!

    Some of the POWER NINE get mad at the other members of the POWER NINE and decide that murder and organized crime are great ways to resolve differences. In response, all of the POWER NINE get together and decide they need an organized forum so they can yell over each other and enact mob justice.

    Who will win? Probably not Dominia, that's for damn sure. All sorts of planes of existence are going to get wrecked.

    Here are the players!

    Still alive: (4)

    Black Lotus - Grapefruit21

    Mox Jet - KJ

    Mox Pearl - Prophylaxis

    Dead: (5)

    Ancestral Recall - Crossbell Gentleman_Johnny - TOWN - Poisoned, stabbed, shot, hung, stretched, disembowled, drawn-and-quartered, and decapitated Day 1.

    Mox Sapphire - D_V - TOWN - Disenchanted 58 times, then targeted by Uktabi Orangutans Night 1.

    Timetwister - DOTArchon - TOWN - Placed into the One Ring, then thrown into a volcano Day 2.

    Mox Emerald - Axelrod - TOWN - Destroyed when the mafia destroyed every plane except Dominaria Night 2.


    Time Walk - Cantripmancer Ecophagy - MAFIA - Succumbed to wounds after destroying every planeswalker that ever existed

    Mox Ruby - LastWhisper - TOWN - Destroyed by laser fire from 2,097,152 simultaneous Death Star blasts.


    Here are the rules!

    1. This game is for people who can handle extreme power without being total jerks. Any rude or toxic behavior of any kind will not be tolerated. If you can’t handle playing a children’s game without starting a flame war, don’t bother signing up. On the other hand, if you can handle limitless power while still being courteous and respectful to others, you may be worthy enough to count yourself among the POWER NINE!

    The Power Nine abound in power, and there is no greater power than the power of sportsmanlike conduct.

    2. There are 7 towns and 2 mafia. This is known to everyone at onset. The Town wins by killing all the mafia. The Mafia wins by killing all the towns.

    A wise man knows his enemy, and there is no one wiser than a member of the Power Nine.

    3. Technically, every member of the Power Nine has every ability that has ever existed at any time ever, including those that would break the mind of Yawgmoth himself were he to attempt to conceive of them.

    However, every Power Nine also has abilities that protect against and nullify everyone else’s abilities. So in the end, it’s a wash.

    The net result is that the only abilities that exist in this game are the mafia abilities to nightkill and communicate.

    There is nothing “vanilla” about a Power Nine.

    4. The mafia have the ability to communicate at all times, both night and day.

    The movements of the sun have no power over the Power Nine.

    5. The Power Nine already know who everyone’s roles are at the start. They also know that the roles have no bearing on who is mafia or town, as the mafia are decided by random number generator after the roles have been assigned.

    Upon signing up for this game, you may request a particular role, or just express that you have no preference. Those who do not express a preference will be randomly assigned after we get 9 players in the game.

    And, just for fun, if you decide you want to be a replacement, go ahead and request a particular card that isn’t one of the Power Nine. I left a few suggestions in the signup.

    The only being capable of contending with a member of the Power Nine is another member of the Power Nine.

    6. The game is broken down into cycles of day and night. During the night, there is no posting. During Day, players will vote on who to remove from the game. The lengths of both phases are set initially at 6 days for day phase and 2 days for night phase. Players have the option to adjust Day length. (For example: REQUEST: Extend today by 24 hours. or REQUEST: shorten day length to 5 days.

    The mafia may also request flexibility with regards to their night length.

    Time is relative. The Power Nine are absolute.

    7. All votes must be in bold. (Example: Vote: Whoever.) When a player receives a majority of the vote, that player will be removed from the game.

    In the event that deadline for day is reached and no player has a majority of the vote, the player with the most votes will be removed from the game. If two or more players are tied for plurality, no one is voting, or if No Lynch receives the majority/plurality vote, game will proceed to night with no removals. In the event that there is a tie between one player and No Lynch, that player will be removed from the game.

    If we were all angels, we would not need a government. The Power Nine are beyond any other being, and therefore have no need for democracy..

    8. Players are mandated to make one post every 48 hours or face replacement. Any issues with this should be PMed to me. I understand life can get in the way, especially with it being the summer and people having holiday plans, but given the small size of the game, lurking will really hurt the atmosphere, so please be ready to commit to active participation if you sign up.

    The Power Nine do not lurk. Unborn babies can feel their presence.

    8. As per usual, no discussing the game with people outside the game, no PMing a non-mod about the game unless you’re mafia, no quoting PMs, etc.

    The secrets of the Power Nine are not meant for mortals to know.

    9. Be excellent to one another. This may well be the last game on MTGSalvation, let’s make it one to remember.

    Many strive for excellence. The Power Nine embody it.


    Here are the vote counts:

    Day 1:
    Vote Count 1
    Vote Count 2
    Vote Count 3
    Vote Count 4
    Vote Count 5
    Vote Count 6
    Vote Count 7
    Vote Count 8
    Vote Count 9
    Vote Count 10
    Vote Count 11
    End of Day

    Day 2:
    Day Start
    Vote Count 1
    Vote Count 2
    Vote Count 3
    Vote Count 4
    Vote Count 5
    Vote Count 6
    End of Day

    Day 3:
    Day Start
    Vote Count 1
    End of Day

    Day 4:
    Day Start
    Vote Count 1

    Here's the sample town role PM!

    Subject: You're Town

    You're Town.

    - Highroller


    Not kidding, that was it.

    Here are the win conditions!

    Town: Kill all the mafia.

    Mafia: Kill all the towns.

    I'm repeating this for emphasis. One side must completely kill the other side to win.


    GAME IS CURRENTLY WAITING ON PEOPLE TO CONFIRM HAVING RECEIVED ROLE PMS. THEN WE CAN START!
    Posted in: Mafia
  • posted a message on Mafia: Dominaria Style - The Power Nine Signups (Mountainous) [9/9] CURRENTLY ACCEPTING REPLACEMENTS
    Oh, sorry D_V, I must have posted that right when you did.

    Alright, everyone's locked in! Role PMs coming out as soon as I figure out who's mafia.

    Also I RNGed. Cantrip got Time Walk.

    Feel free to plug this thread to people to get replacements.


    Also, please take this time if you haven't to thoroughly read the rules, ESPECIALLY THIS ONE

    1. This game is for people who can handle extreme power without being total jerks. Any rude or toxic behavior of any kind will not be tolerated. If you can’t handle playing a children’s game without starting a flame war, don’t bother signing up. On the other hand, if you can handle limitless power while still being courteous and respectful to others, you may be worthy enough to count yourself among the POWER NINE!

    The Power Nine abound in power, and there is no greater power than the power of sportsmanlike conduct.


    This could very well be MTGSalvation's last game. Let's make it classy.

    There is nothing classier than a Power Nine.


    EDIT: ROLE PMS ARE OUT. EITHER REPLY IN THE PM OR IN THIS THREAD TO CONFIRM THAT YOU'VE RECEIVED IT.

    Off to make the game thread! Thank you very much to you 9 for signing up! This was really quick!
    Posted in: Old Sign-ups
  • posted a message on Mafia: Dominaria Style - The Power Nine Signups (Mountainous) [9/9] CURRENTLY ACCEPTING REPLACEMENTS
    KJ, Cantripmancer: whichever you guys want, or I can just random number generator it.

    This makes me so happy! One more to go!
    Posted in: Old Sign-ups
  • posted a message on Mafia: Dominaria Style - The Power Nine Signups (Mountainous) [9/9] CURRENTLY ACCEPTING REPLACEMENTS
    Awesome! Happy to see the thread filling up!
    Posted in: Old Sign-ups
  • posted a message on Mafia: Dominaria Style - The Power Nine Signups (Mountainous) [9/9] CURRENTLY ACCEPTING REPLACEMENTS
    Quote from Grapefruit21 »
    /in Lotus or twister please. The degenerate storm player in me yearns for that power.
    Grape, how are you hedging in the SIGN-UP thread?

    Tongue Any preference as to which one?

    Quote from Axelrod »
    /allright

    You can gimme a Mox Emerald
    Yaaaaay! Axelrod's here!
    Posted in: Old Sign-ups
  • posted a message on Mafia: Dominaria Style - The Power Nine Signups (Mountainous) [9/9] CURRENTLY ACCEPTING REPLACEMENTS
    When elephants fight, it is the grass that suffers. When the Power Nine fight, no plane of existence will go unscathed.

    You are one of the POWER NINE.

    You want story? Fine. Some of the POWER NINE get mad at the other members of the POWER NINE and decide that murder and organized crime are great ways to resolve differences. In response, all of the POWER NINE get together and decide they need an organized forum so they can yell over each other and enact mob justice. Mafia ensues! But not just any mafia. POWER NINE mafia! Other mafia games can just sit in the corner and wish they were this powerful!


    There are NINE RULES. You should read them!

    1. This game is for people who can handle extreme power without being total jerks. Any rude or toxic behavior of any kind will not be tolerated. If you can’t handle playing a children’s game without starting a flame war, don’t bother signing up. On the other hand, if you can handle limitless power while still being courteous and respectful to others, you may be worthy enough to count yourself among the POWER NINE!

    The Power Nine abound in power, and there is no greater power than the power of sportsmanlike conduct.

    2. There are 7 towns and 2 mafia. This is known to everyone at onset. The Town wins by killing all the mafia. The Mafia wins by killing all the towns.


    A wise man knows his enemy, and there is no one wiser than a member of the Power Nine.

    3. Technically, every member of the Power Nine has every ability that has ever existed at any time ever, including those that would break the mind of Yawgmoth himself were he to attempt to conceive of them.

    However, every Power Nine also has abilities that protect against and nullify everyone else’s abilities. So in the end, it’s a wash.

    The net result is that the only abilities that exist in this game are the mafia abilities to nightkill and communicate.

    There is nothing “vanilla” about a Power Nine.

    4. The mafia have the ability to communicate at all times, both night and day.

    The movements of the sun have no power over the Power Nine.

    5. The Power Nine already know who everyone’s roles are at the start. They also know that the roles have no bearing on who is mafia or town, as the mafia are decided by random number generator after the roles have been assigned.

    Upon signing up for this game, you may request a particular role, or just express that you have no preference. Those who do not express a preference will be randomly assigned after we get 9 players in the game.

    And, just for fun, if you decide you want to be a replacement, go ahead and request a particular card that isn’t one of the Power Nine. I left a few suggestions in the signup.

    The only being capable of contending with a member of the Power Nine is another member of the Power Nine.

    6. The game is broken down into cycles of day and night. During the night, there is no posting. During Day, players will vote on who to remove from the game. The lengths of both phases are set initially at 6 days for day phase and 2 days for night phase. Players have the option to adjust Day length. (For example: REQUEST: Extend today by 24 hours. or REQUEST: shorten day length to 5 days.

    The mafia may also request flexibility with regards to their night length.

    Time is relative. The Power Nine are absolute.

    7. All votes must be in bold. (Example: Vote: Whoever.) When a player receives a majority of the vote, that player will be removed from the game.

    In the event that deadline for day is reached and no player has a majority of the vote, the player with the most votes will be removed from the game. If two or more players are tied for plurality, no one is voting, or if No Lynch receives the majority/plurality vote, game will proceed to night with no removals. In the event that there is a tie between one player and No Lynch, that player will be removed from the game.

    If we were all angels, we would not need a government. The Power Nine are beyond any other being, and therefore have no need for democracy..

    8. Players are mandated to make one post every 48 hours or face replacement. Any issues with this should be PMed to me. I understand life can get in the way, especially with it being the summer and people having holiday plans, but given the small size of the game, lurking will really hurt the atmosphere, so please be ready to commit to active participation if you sign up.

    The Power Nine were prepared before the game of mafia was even invented, and probably before the human race ever existed.

    8. As per usual, no discussing the game with people outside the game, no PMing a non-mod about the game unless you’re mafia, no quoting PMs, etc.

    The secrets of the Power Nine are not meant for mortals to know.

    9. Be excellent to one another. This may well be the last game on MTGSalvation, let’s make it one to remember.

    Many strive for excellence. The Power Nine embody it.



    Let’s go!

    Players:

    Ancestral Recall - Crossbell

    Black Lotus - Grapefruit21

    Mox Emerald - Axelrod

    Mox Jet - KJ

    Mox Pearl - Prophylaxis

    Mox Ruby - LastWhisper

    Mox Sapphire - D_V

    Timetwister - DOTArchon

    Time Walk - Cantripmancer



    Replacements:

    Library of Alexandria -

    Mishra’s Workshop -

    Sol Ring -

    Time Vault -

    Tinker -

    Yawgmoth’s Will -
    Posted in: Old Sign-ups
  • posted a message on Mafia Hosting Sign-Ups & Hosting Rules
    Hi, I had an idea for a mini, 9-player, mountainous mafia game.

    Given the small number of players, I believe this would work given the site's limited activity, and I think it fitting to have one last mafia game to round out the forum.
    Posted in: Mafia
  • posted a message on Feelgood 80's Movie Mafia - Game Over: The Power of the Dark Side
    Oh woops, I didn't post song.

    Currently listening to: "Der Komissar" by After The Fire.
    Posted in: Mafia
  • posted a message on Feelgood 80's Movie Mafia - Game Over: The Power of the Dark Side
    Quote from TerRaine »
    Yes. If you are mafia who thinks goo is a cop and will be targeting igno then igno is the better kill.

    If you kill vaimes...then you have one dead town with a power role that is wasted. Vaimes is dead and isn't around to clear Igno and Igno continues on and would have to up his play given his null/uncertain status in D1.

    If you kill igno...then you have one dead town with a power role that is wasted AND one live Town with a power role which is wasted. Killing igno not only get's rid of a town but it makes the other useless role wise. Vaimes would get a green check on a flipped green player AND a decent mafia player can just turn it around and cast doubt on vaime's claim as convenient for hiding mafia

    This is the single most ridiculous argument you've made all game and it's a game in which you've made nothing but bad arguments.

    If the mafia has an uncounterable nightkill, their target would logically be the claimed cop, the primary threat to them and the guy who is likely to be the target of protection roles.

    It would make absolutely no sense to target Igno, who was both a lurker and a target of town suspicion and would be a potential cop/vig/misyeet target and best left alive for that reason.
    Posted in: Mafia
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