Hey Ive been tweaking this deck a bit for some time and would love some feedback. My meta game is really just 4-player MTGO, so keep in mind when considering Brooding Saurian and Suppresion Field.
There is a lot of high synergy in this deck, whether it be amongst the lands, creatures, graves or all three.
I've been in debate whether this is more of a control deck or an aggro deck. Your activity really begins on turns 2 or 3, But it ramps really well, Plays some bombs, like Divinity of Pride, Teneb, the Harvester, and Primeval Titan in the early game frequently. The end game is quite fantastic. Its really easy to get cabal coffers+ Urborg, Tomb of Yawgmoth on line with Deserted Temple to double. Ive done multiple Living death cycles or just had an all out turn with Genesis Wave.
There is a game ending combo too. However the cards for the combo are great tools by themselves. Karmic Guide + Carrion Feeder + Reveillark + Any 2 Power Creature. Eternal Witness returns your grave to your hand, Acidic slime blows the Board up, and Solemn Simulacrum draws your deck while putting ALL basic lands from your deck into play.
Quick way to start the combo is to have Survival of the Fittest, Dump at the end of an oppenents turn Carrion Feeder, Karmic Guide, and 2 Power Creature in the yard, leaving Reveillark in your hand. On your main phase Evoke reveillark and go infinite.
I have had this deck for some time now and it performs amazingly. Currently this version of it I play on MTGO and thus have access to different cards. For example you can see I use Imperial Seal instead of Vampiric Tutor. This is not all by choice, I just didnt want to buy an overly priced Vamp Tutor. Thanks for the input!
One me quick throw in. You already have the Urborg, Tomb of Yawgmoth, Cabal Coffers and Multiple Bounce land like Golgari Rot Farm, why not add Scapeshift. Here's a pretty common situation for you: You already have 6 land in play and Scapeshift in hand. Instead of playing a lnd for turn play Scapeshift, sac 3 lands put into play Coffers, Urborg and Bounce land. Return to your hand Coffers, play coffers for turn and activate with your remaining 2 mana. this combo of Scapeshift and Bounce lands is super useful, even with Maze of Ith
I think for the most part this deck looks real good. It has a lot of balance and synergy. As we all do I would like to add some suggestions.
For one you already have Karmic Guide and Reveillark, why not add Triskellion and an on board sac outlet, like Carrion Feeder this is combo and accessible straight from Survival of the Fittest. Discard all the creatures leaving Lark in your hand, evoke the sun of a gun and boom batta boom you win.
You also NEED and I must emphasize this, NEED more draw card. Look into Ancient Craving and Promise of Power and if you find th Life loss is too unbearable try adding Pelakka Wurm. He even cantrips when you sacrifice him.
You may also consider adding Return to Dust and Krosan Grip for those artifacts that are reeeeally hard to get rid of. Personally Ive tutored up Grip to stop O-Stone and Tormod's Crypt, They neer see it coming. and the Diversity of being able to EXILE TWO with RTD is unmatchable
My 1v1 games are round 10 minutes. I play B/G so you can imagine grave shinanigans with Terastodon gets instant concession. Silly Combos can make games super short too.
In my play group 3-5 players can take about 2 hours an then someone wins. Combo (I believe) is ineveitable. or an Amazing combat general takes over (Karrthus, Zur, Uril, Rafiq, etc.)
So far I've been pretty unimpressed. Either I wish Ardent Plea was an aura, can't find any Enchantresses/Dancers, or just run out of gas too fast. I'm going to try cutting down to a G/ version and try that as the only reasons i'm running blue are Plea and Seas.
I think Ardent Plea could be amazing. especially if you cascae into something and put it on your Noble Heirarch, the double exalted would be nuts, especially if you cascade on turn 2 and attack on turn 3
I dont think you have enough enchantments to support the echantresses or Sigil of the Empty Throne. for those to be really effective the deck should have a ridiculous amount of enchantments. otherwise the cards are really only mediocre.
Fix you land... that looks really inconsistant. also Jace and Elspeth seem good in this deck style, so do cards like tidings and mind spring. also crystal shard- venser combo is awesome
I think Helspont has a good chime. This deck looks like two conflicting ideas, an attempt at an Uril deck meshed with an attempt at WRG good stuff. You honestly should just pick one and go with that flow. But keep in mind aggro doesnt really exist in EDH at all, so the strategy you want with these little creatures isnt going to win you much, at least I believe so. What will win is choosing between an Uril deck or WRG good stuff. Both are viable deck options, one being the same continuous win with the same guy and the other just ramping, blowing land, and dropping bombs. WRG good stuff is amazing at land eat, red and green have to be the most significant colors in destroying land.
just food for thought, but honestly u should pick one or the other because your list right now prolly just wont cut it, your draws will be very inconsistant with plans and you dont run enough tutors or draw card to keep up with a late game strategy anyways.
Rofellos is going to be a hard match up for a lot of decks. Oblation and Hallowed Burial are awesome answers to any deck revolved around their general. Although cards that do damage to target creature, ex: Lightning Bolt, Punishing Fire, Lightning Helix, and Flame Jab, aren't very good in EDH, the creatures usually are bombs and these spells often won't kill them, also you're never going to burn your oppenent to death. The easiest way to win is through general damage. ALthough if Rofellos is a deck in your play group I would keep Flame Jab, the others just aren't what they are in other formats.
Also keep in mind Uril is defintely capable of being 1 of about 10 creatures in your entire deck. He's good enough to win games all on his own and often times the extra creatures in the deck are useless because they take away from the mana you could use to buff him through the roof. Personally I only run creatures that support Uril or have come into play or leave play abilities. With that being said, I also use a lot of sacrifice outlets, like Greater Good and High Market. Academy Rector is really good with these cards, and with Survival you can find her really easily.
Also, just noticed this, if you're planning on using the Anger-Survival combo, look into getting your hands on Genesis. He's pretty sweet, and its always better to have your boy go back to your hand and pay 2WRG then 2WRG + general zone costs.
I think you have some good ideas, but the deck isnt in the right proportions. You might have a bit too many Auras. Try and only use ones that give him trample, flying, haste, or unblockable. Also you dont really have other creatures in your deck, sometimes you need to be able to play creatures other than Uril. some good suggestions would be Yosei, the Morning Star, Woodfall Primus, Acidic Slime, Academy Rector, Spirit en-Dal, and Gaddock Teeg
Did some play testing this week with some friends and a couple of new guys at a tournament. Gaddock Teeg is an amazing drop right after you buff the crap out of Uril. Also Nimbus Wings did me a lot of help. Im definitely not sure about Coronet, it doesnt give him evasion, and Spirit Loop is a better card for the life gain. Serra's Embrace gives him vigilance and first strike doesnt matter bc he's a monster by the time your attacking anyways, no mere creature can trump him
Competitive and Casual play is going to be determines mostly by your play group. If everyone in your group wants to keep building and making their decks better, faster, and more efficient then you probably will too. If everyone is happy with the build of their decks and only get together to spit bs and play magic then its probably gunna be more casual.
Personally I think of all the Magic related formats EDH allows for the most unique and competitive decks. You have more room to work with and a ton of ideas, combos, and strategies to use. Its also very personal, meaning your favorite deck is probably the way you like to play and win the most. I play Uril, the Miststalker for some time now and I'm still redoing the deck every now and then because my play group is highly competitive and punishes people who dont invest time good cards into their EDH.
I dont want to see EDH become a legal format, that would ruin a lot of the fun a creativeness of the format, but its nice to see and hear that R&D is taking into consideration cards that would be good in EDH.
1x Teneb, the Harvester
Planeswalker
1x Liliana Vess
Creatures
1x Carrion Feeder
1x Nezumi Graverobber
1x Riftsweeper
1x Eternal Witness
1x Brooding Saurian
1x Commander Eesha
1x Graveborn Muse
1x Solemn Simulacrum
1x Xiahou Dun, the One-Eyed
1x Acidic Slime
1x Corpse Connoisseur
1x Divinity of Pride
1x Genesis
1x Karmic Guide
1x Puppeteer Clique
1x Reveillark
1x Shriekmaw
1x Primeval Titan
1x Yosei, the Morning Star
1x Krosan Tusker
1x Pelakka Wurm
1x Terrastodon
1x Woodfall Primus
Enchantments
1x Animate Dead
1x Survival of the Fittest
1x Suppression Field
1x Necromancy
Artifacts
1x Sol Ring
1x Phyrexian Alter
1x Oblivion Stone
1x Crop Rotation
1x Noxious Revival
1x Swords to Plowshares
1x Vampiric Tutor
1x Eladamri's Call
1x Grim Harvest
1x Beast Within
1x Krosan Grip
1x Oblation
1x Return to Dust
Sorcery
1x Demonic Tutor
1x Demonic Intent
1x Life From the Loam
1x Nostalgic Dreams
1x Buried Alive
1x Grim Tutor
1x Kodama's Reach
1x Ambition's Cost
1x Damnation
1x Harmonize
1x Hunting Wilds
1x Syphon Mind
1x Hallowed Burial
1x Living Death
1x Promise of Power
1x Akroma's Vengeance
1x Austere Command
1x Planar Cleansing
1x Genesis Wave
Land
1x City of Brass
1x Diamond Valley
1x Krosan Verge
1x Reflecting Pool
1x Riftstone Portal
1x Horizon Canopy
1x Savannah
1x Selesnya Sanctuary
1x Sunpetal Grove
1x Temple Garden
1x Windswept Heath
1x Wooded Bastion
1x Fetid Heath
1x Godless Shrine
1x Marsh Flats
1x Scrubland
1x Bayou
1x Golgari Rot Farm
1x Overgrown Tomb
1x Tainted Wood
1x Verdant Catacombs
1x Reliquary Tower
1x Phyrexian Tower
1x Maze of Ith
1x Deserted Temple
1x Cabal Coffers
4x Forest
1x Urborg, Tomb of Yawgmoth
3x Swamp
1x Bojuka Bog
2x Plains
1x Flagstone of Trokair
1x Strip Mine
There is a lot of high synergy in this deck, whether it be amongst the lands, creatures, graves or all three.
I've been in debate whether this is more of a control deck or an aggro deck. Your activity really begins on turns 2 or 3, But it ramps really well, Plays some bombs, like Divinity of Pride, Teneb, the Harvester, and Primeval Titan in the early game frequently. The end game is quite fantastic. Its really easy to get cabal coffers+ Urborg, Tomb of Yawgmoth on line with Deserted Temple to double. Ive done multiple Living death cycles or just had an all out turn with Genesis Wave.
There is a game ending combo too. However the cards for the combo are great tools by themselves. Karmic Guide + Carrion Feeder + Reveillark + Any 2 Power Creature. Eternal Witness returns your grave to your hand, Acidic slime blows the Board up, and Solemn Simulacrum draws your deck while putting ALL basic lands from your deck into play.
Quick way to start the combo is to have Survival of the Fittest, Dump at the end of an oppenents turn Carrion Feeder, Karmic Guide, and 2 Power Creature in the yard, leaving Reveillark in your hand. On your main phase Evoke reveillark and go infinite.
Any comments are always great
1 Teneb, the Harvester
Artifacts
1 Sol Ring
1 Oblivion Stone
1 Phyrexian Alter
1 Dreamstone Hedron
1 Lightning Greaves
Creatures
1 Solemn Simulacrum
1 Carrion Feeder
1 Riftsweeper
1 Fleshbag Marauder
1 Eternal Witness
1 Graveborn Muse
1 Corpse Connoisseur
1 Genesis
1 Reveillark
1 Puppeteer Clique
1 Sadistic Hypnotist
1 Acidic Slime
1 Karmic Guide
1 Divinity of Pride
1 Primeval Titan
1 Pelakka Wurm
1 Terastodon
1 Xiahou Dun, the One-Eyed
1 Iona, Shield of Emeria
1 Shriekmaw
1 Yosei, the Morning Star
1 Skithiryx, the Blight Dragon
Enchantments
1 Survival of the Fittest
1 Necromancy
1 Abundance
1 Animate Dead
1 Crop Rotation
1 Krosan Grip
1 Oblation
1 Insideous Dreams
1 Return to Dust
Planeswalker
1 Liliana Vess
Sorceries
1 Imperial Seal
1 Demonic Tutor
1 Life from the Loam
1 Genesis Wave
1 Nostalgic Dreams
1 Buried Alive
1 Victimize
1 Cultivate
1 Grim Tutor
1 Ambition's Cost
1 Syphon Mind
1 Damnation
1 Harmonize
1 Natural Order
1 Living Death
1 Hallowed Burial
1 Promise of Power
1 Planar Cleansing
1 Mind Twist
1 Kodama's Reach
Land
1 Ancient Tomb
1 Bojuka Bog
1 Selesnya Sanctuary
1 Cabal Coffers
1 City of Brass
1 Diamond Valley
1 Flooded Strand
1 Golgari Rot Farm
1 Horizon Canopy
1 Krosan Verge
1 Llanowar Wastes
1 Marsh Flats
1 Maze of Ith
1 Reflecting Pool
1 Riftstone Portal
1 Sunpetal Grove
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Bastion
1 Murmuring Bosk
1 Savannah
1 Temple Garden
1 Godless Shrine
1 Scrubland
1 Bayou
1 Overgrown Tomb
1 Flagstones of Trokair
1 Phyrexian Tower
1 Urborg, Tomb of Yawgmoth
4 Forest
3 Plains
3 Swamp
Food for Thought
For one you already have Karmic Guide and Reveillark, why not add Triskellion and an on board sac outlet, like Carrion Feeder this is combo and accessible straight from Survival of the Fittest. Discard all the creatures leaving Lark in your hand, evoke the sun of a gun and boom batta boom you win.
Also your removal is really heavy. There really isnt a need for so much. Wrath cards like Austere Command and Planar Cleansing should do. and for singular removal maybe Flashbag Marauder and Oblation
You also NEED and I must emphasize this, NEED more draw card. Look into Ancient Craving and Promise of Power and if you find th Life loss is too unbearable try adding Pelakka Wurm. He even cantrips when you sacrifice him.
Speaking of sacrifice another great removal card would be Savra, Queen of the Golgari
You may also consider adding Return to Dust and Krosan Grip for those artifacts that are reeeeally hard to get rid of. Personally Ive tutored up Grip to stop O-Stone and Tormod's Crypt, They neer see it coming. and the Diversity of being able to EXILE TWO with RTD is unmatchable
Well good luck
In my play group 3-5 players can take about 2 hours an then someone wins. Combo (I believe) is ineveitable. or an Amazing combat general takes over (Karrthus, Zur, Uril, Rafiq, etc.)
I think Ardent Plea could be amazing. especially if you cascae into something and put it on your Noble Heirarch, the double exalted would be nuts, especially if you cascade on turn 2 and attack on turn 3
Amazing cards for this deck are: Mark of Fury, Anger, Replenish, Retether, Survival of the Fittest + Squee, Goblin Nabob, Greater Good, and Yosei, the Morning Star
1 Grand Arbiter Augustin IV
Creatures (2):
1 Meddling Mage
1 Memnarch
Creature Lockdown (3):
1 Propaganda
1 Ghostly Prison
1 Peacekeeper
Opponent's Stuff Costs More (4):
1 Rhystic Study
1 Sphere of Resistance
1 Aura of Silence
Counterspells (22):
1 Cryptic Command
1 Counterspell
1 Mana Leak
1 Rune Snag
1 Mana Tithe
1 Force Spike
1 Spell Burst
1 Force Of Will
1 Misdirection
1 Delay
1 Dismiss
1 Faerie Trickery
1 Absorb
1 Broken Ambitions
1 Remand
1 Condescend
1 Arcane Denial
1 Forbid
1 Daze
1 Stifle
1 Trickbind
1 Overrule
1 Mystical Tutor
1 Enlightened Tutor
1 Fact Or Fiction
1 Stroke Of Genius
1 Time Spiral
Tempo Cards (13):
1 Winter Orb
1 Hokori. Dust Drinker
1 Tangle Wire
1 Smokestack
1 Boomerang
1 Eye Of Knowhere
1 Wipe Away
1 Capsize
1 Venser, Shaper Savant
1 Paralax Wave
1 Time Warp
1 Temporal Manipulation
1 Capture of Jingzhou
Other (4):
1 Crucible Of Worlds
1 Umezawa's Jitte
1 Scroll Rack
1 Sensei's Divining Top
Mana Accel (9):
1 Sapphire Medallion
1 Sol Ring
1 Mana Crypt
1 Azorius Signet
1 Talisman of Progress
1 Mox Diamond
1 Chrome Mox
1 Grim Monolith
1 Mana Vault
1 Strip mine
1 Wasteland
1 Dust Bowl
1 Tundra
1 Glacial Fortress
1 Hallowed Fountain
7 Fetchlands
1 Flood Plain
1 Maze Of Ith
20 Island
5 Plains
just so people wont complain.
Fix you land... that looks really inconsistant. also Jace and Elspeth seem good in this deck style, so do cards like tidings and mind spring. also crystal shard- venser combo is awesome
Warning, Double Posts Merged. — DC
just food for thought, but honestly u should pick one or the other because your list right now prolly just wont cut it, your draws will be very inconsistant with plans and you dont run enough tutors or draw card to keep up with a late game strategy anyways.
Also keep in mind Uril is defintely capable of being 1 of about 10 creatures in your entire deck. He's good enough to win games all on his own and often times the extra creatures in the deck are useless because they take away from the mana you could use to buff him through the roof. Personally I only run creatures that support Uril or have come into play or leave play abilities. With that being said, I also use a lot of sacrifice outlets, like Greater Good and High Market. Academy Rector is really good with these cards, and with Survival you can find her really easily.
You definitely need more enchantments though. Really good ones to add could be: Mark of Fury, Instill Energy, Flickerform, Nimbus Wings, Tiger Claws, and Serra's Embrace
Also, just noticed this, if you're planning on using the Anger-Survival combo, look into getting your hands on Genesis. He's pretty sweet, and its always better to have your boy go back to your hand and pay 2WRG then 2WRG + general zone costs.
Double Posts Merged — DC
Also you should have Survival of the Fittest, Squee, Goblin Nabob, Greater Good, Genesis, and Anger. These will really help with Uril not costing so much, and giving you greater access to Eternal Witness abuse.
Look into Rancor and Mark of Fury, like Spirit Loop they recur to your hand easily. And a really good board wipe card is Winds of Rath
good luck
Personally I think of all the Magic related formats EDH allows for the most unique and competitive decks. You have more room to work with and a ton of ideas, combos, and strategies to use. Its also very personal, meaning your favorite deck is probably the way you like to play and win the most. I play Uril, the Miststalker for some time now and I'm still redoing the deck every now and then because my play group is highly competitive and punishes people who dont invest time good cards into their EDH.
I dont want to see EDH become a legal format, that would ruin a lot of the fun a creativeness of the format, but its nice to see and hear that R&D is taking into consideration cards that would be good in EDH.