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  • posted a message on B/W Hand Destruction
    Yeah, after I looked at Master of the Feast, I realized that there was no actual combo with Spirit of the Labyrinth.

    So, by the sound of things, I should:

    -4 Master of the Feast
    -1-4 Lifebane Zombie

    +5-8 Win Conditions of some sort.

    Which I was sort of aware of, the deck lacks offensive punch. I was hoping to keep the mana curve at 3, but Desecration Demon is arguably the best beater we have in these colors. Also, late game, my opponent can just hold onto land cards and trump any kind of Shrieking Affliction strategy, as I have no real continuous discard engine.

    So I think I'm gonna take a mulligan on this concept. If anyone else has some insights on this still or wants to present their version of this, they're welcome to. It's possible I've stumbled across something, and just lack the strategic acumen to make it work.
    Posted in: Standard Archives
  • posted a message on B/W Hand Destruction


    So I don't normally play decks with black in them, or controlish decks for that matter. But I came up with this on the premise that Brain Maggot is actually an excellent hand disruption card, and would do well with other cards of the same ilk.

    I'm hoping that some of you who play things like mono black can give me some advice about this, ways to make it more resilient to problematic deck types, ways I can tighten the concept, that sort of thing. If you don't, I'll assume this is just a bad deck and move on.
    Posted in: Standard Archives
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Let me just do a bit of maths:

    T1: 1 Spawn
    T2: 2 Spawn
    T3: 4 Spawn
    T4: 8 Spawn, and you've lost 7 life.

    I mean, that relies on you getting land drops every turn, but even not, that's pretty damn powerful both as a body generator and a devotion engine. B/R with mass buffs would love this card. I feel it rides the line between very good, and just outright broken as all hell.

    Giddy Insight 2R
    Sorcery (U)

    Each player draws three cards and discards two cards. Any opponent may sacrifice a land. If they do, they may copy this spell.
    Posted in: Custom Card Contests and Games
  • posted a message on [[BNG]] Kiora is up!
    I literally shouted 'WOOOOOOOOO!' when I saw she had been spoiled. I think she'll make bant control a thing.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I assume this would be a 0/0 with the counters giving it power and toughness? It makes my think of the upgrade system in Civ 5, only randomized. I imagine that having multiples would be pretty good, provided you could get different abilities.

    Maeleus Charger :symbw::symgr:

    Creature - Elemental Spirit (U)

    Lifelink, haste

    2/2

    My attempt at a 4-color creature. Thoughts?
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Right, so basically you use this to either cycle non-creature, non-targeting spells to the bottom of their deck, and the regenerate lets you fizzle stuff they do get to play. My only real concern is that there are decks that both have no actual creatures, and no spells that target. Not sure if this constitutes an infinite loop or if it basically just inverts and reveals their deck. I like the concept, but it needs copious amounts of polish.



    Rueldol Barrens
    Land (R)

    Rueldol Barrens enters the battlefield tapped.
    T: Add 1 to your mana pool.
    T: Add W,U,B, or R to your mana pool. Rueldol Barrens deals 1 damage to you.
    Posted in: Custom Card Contests and Games
  • posted a message on Make the Tribal Card
    Myr Hive 3
    Tribal Artifact - Myr
    At the beginning of your upkeep, put a charge counter on Myr Hive.

    As long as there are five or more charge counters on ~, Myrs you control have T: Put a 1/1 myr creature token into play.

    Next: Viashino
    Posted in: Custom Card Contests and Games
  • posted a message on Make the Tribal Card
    Train of Thought UU
    Tribal Instant - Cephalid

    Replicate U

    Target player draws a card and discards a card.

    Next: Ooze
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Shadows at Noon :sym2b::symb::sympb:

    Sorcery

    If you spent only two mana to cast this spell, destroy target non-black, non-white creature.
    If you spent three mana to cast this spell, target player loses 4 life.
    If you spent four mana to cast this spell, destroy all creatures.

    Next:

    :symgu::symrb::xmana::ymana:
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Looks like it can either be Pit Fight, a minor Giant Growth, make a guy, or be a green Lightning Bolt. Fair, adaptive, very playable. I like it.

    Semanticize 1U
    Instant (U)
    Counter target spell unless its controller taps two permanents they control.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I wish this could be considered fair. I would ADORE playing this card. But this is basically Gather the Townsfolk for 1, where one of the tokens has haste if you play it turn one. Or it's 4 1/1's for 2. The rate at which it becomes broken is absurd. A bit too good for its own good.

    Memory Idol 1
    Artifact (R)
    ~ enters the battlefield with three charge counters on it.
    T: Remove a charge counter from ~. Each player draws a card.
    ,T: Put a charge counter on ~.
    Posted in: Custom Card Contests and Games
  • posted a message on Least favorite deck to play against?
    UW/x control. My sideboard is geared completely towards destroying it. (Gainsay, Pithing Needle, Skylasher, Mistcutter Hydra)

    Failing that, Junk midrange has been giving me some grief.
    Posted in: Standard Archives
  • posted a message on The Mana Cost Game
    Pride // Prejudice UW // BRG

    You gain 1 life for each card in your hand.

    //

    Deal 3 damage to each creature. Put a +1/+1 counter on each creature with power 4 or greater.

    Next: :mana::SymPW::SymPU::SymPB::SymPR::SymPG:
    Posted in: Custom Card Contests and Games
  • posted a message on Make the Tribal Card
    Let Me Explain UUU
    Tribal Enchantment - Advisor Aura

    Enchant Creature
    Enchanted creature has U,T: Target player reveals his or her hand and plays with the top card of his library revealed until end of turn.

    Next:

    Eldrazi
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    My only fault is that I think it should be :SymUW:, flavorwise it fits blue as well quite nicely.

    Sandman 2BB
    Legendary Creature - Human Artificer (Mythic)
    Protection from Illusions
    Sandman comes into play with two -1/-1 counters on it.
    BB, Pay 2 life: Remove a -1/-1 counter from Sandman. Put a -1/-1 counter on each other creature.
    T: Put a -1/-1 counter on Sandman.
    (1/4)

    (20,000th post, woo!)
    Posted in: Custom Card Contests and Games
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