Which I was sort of aware of, the deck lacks offensive punch. I was hoping to keep the mana curve at 3, but Desecration Demon is arguably the best beater we have in these colors. Also, late game, my opponent can just hold onto land cards and trump any kind of Shrieking Affliction strategy, as I have no real continuous discard engine.
So I think I'm gonna take a mulligan on this concept. If anyone else has some insights on this still or wants to present their version of this, they're welcome to. It's possible I've stumbled across something, and just lack the strategic acumen to make it work.
So I don't normally play decks with black in them, or controlish decks for that matter. But I came up with this on the premise that Brain Maggot is actually an excellent hand disruption card, and would do well with other cards of the same ilk.
I'm hoping that some of you who play things like mono black can give me some advice about this, ways to make it more resilient to problematic deck types, ways I can tighten the concept, that sort of thing. If you don't, I'll assume this is just a bad deck and move on.
T1: 1 Spawn
T2: 2 Spawn
T3: 4 Spawn
T4: 8 Spawn, and you've lost 7 life.
I mean, that relies on you getting land drops every turn, but even not, that's pretty damn powerful both as a body generator and a devotion engine. B/R with mass buffs would love this card. I feel it rides the line between very good, and just outright broken as all hell.
Giddy Insight2R
Sorcery (U)
Each player draws three cards and discards two cards. Any opponent may sacrifice a land. If they do, they may copy this spell.
I assume this would be a 0/0 with the counters giving it power and toughness? It makes my think of the upgrade system in Civ 5, only randomized. I imagine that having multiples would be pretty good, provided you could get different abilities.
Right, so basically you use this to either cycle non-creature, non-targeting spells to the bottom of their deck, and the regenerate lets you fizzle stuff they do get to play. My only real concern is that there are decks that both have no actual creatures, and no spells that target. Not sure if this constitutes an infinite loop or if it basically just inverts and reveals their deck. I like the concept, but it needs copious amounts of polish.
Rueldol Barrens
Land (R)
Rueldol Barrens enters the battlefield tapped. T: Add 1 to your mana pool. T: Add W,U,B, or R to your mana pool. Rueldol Barrens deals 1 damage to you.
If you spent only two mana to cast this spell, destroy target non-black, non-white creature.
If you spent three mana to cast this spell, target player loses 4 life.
If you spent four mana to cast this spell, destroy all creatures.
I wish this could be considered fair. I would ADORE playing this card. But this is basically Gather the Townsfolk for 1, where one of the tokens has haste if you play it turn one. Or it's 4 1/1's for 2. The rate at which it becomes broken is absurd. A bit too good for its own good.
Memory Idol 1
Artifact (R)
~ enters the battlefield with three charge counters on it. T: Remove a charge counter from ~. Each player draws a card. ,T: Put a charge counter on ~.
Let Me ExplainUUU Tribal Enchantment - Advisor Aura
Enchant Creature
Enchanted creature has U,T: Target player reveals his or her hand and plays with the top card of his library revealed until end of turn.
My only fault is that I think it should be :SymUW:, flavorwise it fits blue as well quite nicely.
Sandman2BB
Legendary Creature - Human Artificer (Mythic)
Protection from Illusions
Sandman comes into play with two -1/-1 counters on it. BB, Pay 2 life: Remove a -1/-1 counter from Sandman. Put a -1/-1 counter on each other creature. T: Put a -1/-1 counter on Sandman.
(1/4)
So, by the sound of things, I should:
-4 Master of the Feast
-1-4 Lifebane Zombie
+5-8 Win Conditions of some sort.
Which I was sort of aware of, the deck lacks offensive punch. I was hoping to keep the mana curve at 3, but Desecration Demon is arguably the best beater we have in these colors. Also, late game, my opponent can just hold onto land cards and trump any kind of Shrieking Affliction strategy, as I have no real continuous discard engine.
So I think I'm gonna take a mulligan on this concept. If anyone else has some insights on this still or wants to present their version of this, they're welcome to. It's possible I've stumbled across something, and just lack the strategic acumen to make it work.
4 Brain Maggot
4 Sin Collector
4 Athreos, God of Passage
4 Spirit of the Labyrinth
4 Pack Rat
4 Lifebane Zombie
4 Master of the Feast
4 Bile Blight
4 Godless Shrine
4 Mutavault
7 Swamp
5 Plains
So I don't normally play decks with black in them, or controlish decks for that matter. But I came up with this on the premise that Brain Maggot is actually an excellent hand disruption card, and would do well with other cards of the same ilk.
I'm hoping that some of you who play things like mono black can give me some advice about this, ways to make it more resilient to problematic deck types, ways I can tighten the concept, that sort of thing. If you don't, I'll assume this is just a bad deck and move on.
T1: 1 Spawn
T2: 2 Spawn
T3: 4 Spawn
T4: 8 Spawn, and you've lost 7 life.
I mean, that relies on you getting land drops every turn, but even not, that's pretty damn powerful both as a body generator and a devotion engine. B/R with mass buffs would love this card. I feel it rides the line between very good, and just outright broken as all hell.
Giddy Insight 2R
Sorcery (U)
Each player draws three cards and discards two cards. Any opponent may sacrifice a land. If they do, they may copy this spell.
Maeleus Charger :symbw::symgr:
Creature - Elemental Spirit (U)
Lifelink, haste
2/2
My attempt at a 4-color creature. Thoughts?
Rueldol Barrens
Land (R)
Rueldol Barrens enters the battlefield tapped.
T: Add 1 to your mana pool.
T: Add W,U,B, or R to your mana pool. Rueldol Barrens deals 1 damage to you.
Tribal Artifact - Myr
At the beginning of your upkeep, put a charge counter on Myr Hive.
As long as there are five or more charge counters on ~, Myrs you control have T: Put a 1/1 myr creature token into play.
Next: Viashino
Tribal Instant - Cephalid
Replicate U
Target player draws a card and discards a card.
Next: Ooze
Sorcery
If you spent only two mana to cast this spell, destroy target non-black, non-white creature.
If you spent three mana to cast this spell, target player loses 4 life.
If you spent four mana to cast this spell, destroy all creatures.
Next:
:symgu::symrb::xmana::ymana:
Semanticize 1U
Instant (U)
Counter target spell unless its controller taps two permanents they control.
Memory Idol 1
Artifact (R)
~ enters the battlefield with three charge counters on it.
T: Remove a charge counter from ~. Each player draws a card.
,T: Put a charge counter on ~.
Failing that, Junk midrange has been giving me some grief.
You gain 1 life for each card in your hand.
//
Deal 3 damage to each creature. Put a +1/+1 counter on each creature with power 4 or greater.
Next: :mana::SymPW::SymPU::SymPB::SymPR::SymPG:
Tribal Enchantment - Advisor Aura
Enchant Creature
Enchanted creature has U,T: Target player reveals his or her hand and plays with the top card of his library revealed until end of turn.
Next:
Eldrazi
Sandman 2BB
Legendary Creature - Human Artificer (Mythic)
Protection from Illusions
Sandman comes into play with two -1/-1 counters on it.
BB, Pay 2 life: Remove a -1/-1 counter from Sandman. Put a -1/-1 counter on each other creature.
T: Put a -1/-1 counter on Sandman.
(1/4)
(20,000th post, woo!)