Thanks sbfinley, this is a whole new breed of animal here, Prow Blade, It's Alive!
Yeah, Mantle of Tides is pretty interesting. Mono blue Delver has already started using it.
* it's like tempo equipment! Is it better than Bonesplitter?, that's debateable... depends on the deck.
Seems effective on Delvers and Faeries, and... Squadron Hawks.
Thanks for sharing your deck truth_bomb lots of good stuff in there. I like the full playset
of Guardians and the Snaps! Patrician's Scorn is good stuff!
Thanks for your insight and wisdom sbfinley! I too have ran Caw Blade for a few years
now, and I still love that deck! It was my first and most played pauper deck when I started
out in the format.
*I'm sure you've seen Zephyr Scarlets Caw Blade Primer, it's the definitive guide to that deck,
lot's of great info in there.
I play paper pauper and my deck is a little different from those old Caw Blade builds
because there's some pretty intense aggro in my area and I was just getting ran over
until I made some adjustments, which then became the Azorius Guardians deck.
Radiant Fountains and Kabira Crossroads out in favor of more Plains and a pair of Haunted Fengraf's. The deck has more than enough lifegain to warrant their inclusion
anylonger, and the Crossroads caused to much tempo loss in some games.
Introduction:
Welcome, I present to you another Rogue deck of mine, give it a shot. It does not dissapoint.
Any contributions/ideas that add to this decks performance are valued and appreciated.
Now without any further ado, I present to you 12 angry bald guys and their pet hawks, Delver Prow Blade.
The Basics:
For all intensive purposes Delver Prow Blade is a quick UW aggro/tempo deck, with
an emphasis on Prowess and Equipment based beatdown. The ultimate goal of
this deck is to outrace opponents and rapidly end the game via creature damage.
A firm understanding of how each of these three decks fuction will benefit you greatly
when piloting the Delver Prow Blade deck.
There is a bit of a learning curve involved due to an unusually high amount of both
powerful and subtle synergies, as this is very much a "thinking man's" aggro deck.
The main threats of this deck and the creatures with which you will be dealing
damage to your opponents are: Delver of Secrets Evasive high efficiency beater. Seeker of the Way Prowess (power and toughness) and Lifelink Elusive Spellfist Prowess (power) and Unblockable Squadron Hawk Evasion (able to swarm)
* Equipment enhances the damage output performance of all these creatures.
* Snap&Snag potential blockers to trigger Prowess and get damage through.
Prowess:
The deck runs 25 non creature spells with which to trigger Prowess.
23 of them are cmc1 and the remaining two (Snap)s are cmc2.
Chaining spells when possible is an effective way to push damage.
Chains can be created when "digging" with Brainstorm, Ponder, and Preordain. ex.Ponder into Snap (2 Prowess triggers) ex.Brainstorm into Emerge Unscathed (2 Prowess triggers) ex.Preordain into Brainstorm into Vapor Snag (3 Prowess triggers)
With multiple Seekers and Spellfists in play, damage adds up quickly.
Advice on Mindset: "Don't worry to much about what your opponent is trying to do
to you, it is they who should be worried about what you are trying to do to them". TEMUJIN
Delver of Secrets:
Easily one of the best blue creatures ever printed, not much more to say about it.
22 instants/sorceries in the deck with 9 of them being cantrips ensure he will be
flipped consistently. By itself, a turn 1 Delver is one of the most broken openings
you can possibly play in pauper, and in this deck an Insectile Aberration can
be swinging with a Bonesplitter on turn 2, (if Richard Garfield smiles upon you).
Seeker of the Way:
An outstanding beater that fits right in with this decks strategy. Aside from being
excellent targets for equipment, Seeker's let you stabilize and push back against
opposing aggro and burn decks. With 25 ways to trigger Prowess and subsequent
Lifelink, Seekers definately pull their weight here and are fully capable of ending
games rapidly.
Elusive Spellfist:
The blue counterpart of Seeker of the Way, Spellfists are one hell of creature.
Pump and unblockable with every non creature spell is quite powerful. When
wielding equipment they become absolutely murderous, and are fully capable
of ending games rapidly.
Squadron Hawk:
Squawks allow you to overload an opponents spot removal and Edict options and
they wield equipment quite effectively. In addition, their self tutoring effect has
great synergy with Brainstorm being able to put themselves back on top of your
library from your hand for later re-tutoring. The Hawks are masters of thinning
and shuffling as well as swarming the sky to apply pressure on an opponent.
Emerge Unscathed: Very important card for this deck! Rebound pushes it over the top.
When it's used on a Seeker or Spellfist this card acts a pseudoVines of Vastwood.
Force Spike: Fantastic tempo card in this deck! Always unexpected. Testing
has proved these were needed. Prowess allows you to use this card in an
unorthodox manner to get triggers off, so it's never a dead card.
Vapor Snag:
Tempo,tempo,tempo... among other uses.
These cantrips are the gold standard. They keep deck flowing along nice and smoothly. with the added bonus of triggering Prowess as well.
Brainstorm:
High efficiency instant speed card draw. It has good synergy with all of the shuffling
effects this deck has access to (9), 13 if you count Ponders, and is exceptionaly good
when used with Squadron Hawks becoming a pseudo Ancestral Recall.
Ponder:
High efficiency draw/filter that gets you a card while setting up your next two draws.
In some situations you may want to shuffle away uneeded cards and draw blind.
Preordain:
High efficiency draw/filter that gets the deck moving. Very good when the decks
shuffle effects are not at hand.
Bonesplitter:
Being ultra efficient in terms of both cost and effect, these are the absolute best
pieces of equipment in pauper as they speed up the damage clock considerably.
These are Prow Blades Mutagenic Growth equivalents. They lack the surprise
element but they stay in play for reuse by whatever creature picks them up over
the course of the game.
*Mantle of Tides is an interesting and viable option for this deck as well, it keeps
Aberrations, Seekers, and Spellfists out of Lightning Bolt range.
Prow Blade runs 9 cantrips so the free equip would be fairly consistent.
If there was such a thing as Tempo Equipment, Mantle is it. But in this deck Bonesplitter is the superior choice.
Queen of Ice Truly outstanding tempo/control orientedAdventure/Wizard. Synergizes very well with the
bounce effects ran in this deck for reuse of her Rage of WinterAdventure.
I feel like Thrill of Possibility and Merchant of the Vale may be worthwhile in some decks as well. An instant speed Tormenting Voice seems decent. Merchant reminds me a bit of Insolent Neonate. I always wanted to try to make a deck built around Alesha work and both of these seem like good fits in a deck like that.
Agreed, Thrill of Possibility and Merchant of the Vale are both viable and excellent card filtering additions
to mono red, and any multicolor decks that run red. Thanks again for your input Zombie.
***I've also been looking at Queen of Ice. For a common this is an excellent tempo oriented wizard and a good
addition to any Azorius aggro/control decks. She's a one creature Frost Breath on the Sorcery-Adventure side,
and she provides a Wall of Frost effect on the creature side. Easily splashable, excellent synergy with bounce
for reuse of her Rage of WinterAdventure, has a solid power/tougness, and is a really good aggro rattlesnake.
I will definately be adding her to my Ascended Lawmage deck.
Perhaps less interesting, but true love’s kiss (better than forsake the worldly I think), silverflame ritual (anthem is quite powerfull with all those 1/1 tokens white got)
Foulmire knight - I feel 1/1 deathtouch for 1 is fairly good in multiplayer snd the option for cantripping it pulls it over for me. It is fairly clearly more powerfull than rager (1/1 deathtouch>>2/2 and the difference is worth 1 mana ecspecially when you can pay over 2 turns)
(outside flickering, but I would pick tome raider for that)
Yeah I was looking at Silverflame Ritual, a very cool pseudo anthem. A freind of mine has a very effective Sigil Captain
deck and this will probably be showing up in it. Travel Preparations for all your creatures and a high likeability of
Vigilance for a turn on top of that when cast with Adamant. I may use this in my Warden of the Eye deck.
Thanks for the input Reaper 9889, even without seeing these cards in action yet, they will get spots on the list.
Mythic Sanctuary looks promising.
Land - Island
This enters the battlefield tapped unless you control three or more other islands.
When this enters the battlefield untapped you may put target instant or sorcery card from your graveyard to the top of your library.
Excellent land, more instant/sorcery recursion for blue.
Even without seeing this card in action yet, this land will definately see play and will
be a "staple" in mono blue and multicolored decks that run heavy in blue.
Thanks for the input Zombie Shakespeare, Mystic Sanctuary is in.
With the entire set now spoiled, there are two commons that stand out for Pauper EDH.
Arcane Signet: A truly outstanding mana rock for multicolored decks.
With an estimated pricetag of around 20$, this is the most efficient
mana rock in the entire format.
Witch's Cottage: A nice variation and co-partner of Mortuary Mire.
This will definately see play in mono black decks. These lands are
the closest thing to a Volrath's Stronghold effect in Pauper EDH. ***Counting as a Swamp this card is searchable via Liliana's Shade
and Twisted Abomination, as well as anything with swampcycling
for that matter.
Seeker of the Way is good in here, fits right in without diluting the cleric/monk theme to much.
I've ran Student of Ojutai's in here for the longest time, it's comforting having some unboltable
creatures in here, and they've served me well, but i'll try out the Seekers in their place.
Slotted in a pair of Prismatic Strands in place of the 2 COP Greens (green does have outs),
i'll give them a shot.
I'll tell you the COP reds and blacks are nasty versus MBC and Burn, they have no outs against
them, i've had people just throw their hands up in the air against these crusty old cards.
The only reason this deck has any game, is it just refuses to die, it gains so much life it
eventually pulls ahead, it frustrates the hell out of many of my friends/opponents.
Introduction:
I'd like to share one of my personal homebrews.
About the Deck:
Monkfish is an enchantment based aggro deck that has obnoxiously good
board presence, an emphasis on lifegaining, and solid recursion ability,
altogether making the deck surpisingly resilient, grindy, and fairly potent.
Simple in its execution the deck generates lots of value and has some solid
time tested synergies.
I've been running this deck for over 2 years now, and it's still a blast to run!
Why play this deck:
If you like off the wall "rogue" decks that are surprisingly effective give this
one a shot. It does not dissapoint.
Yeah, Mantle of Tides is pretty interesting. Mono blue Delver has already started using it.
* it's like tempo equipment! Is it better than Bonesplitter?, that's debateable... depends on the deck.
Seems effective on Delvers and Faeries, and... Squadron Hawks.
of Guardians and the Snaps! Patrician's Scorn is good stuff!
* and you're absolutely right about the Aven Riftwatchers!
now, and I still love that deck! It was my first and most played pauper deck when I started
out in the format.
*I'm sure you've seen Zephyr Scarlets Caw Blade Primer, it's the definitive guide to that deck,
lot's of great info in there.
I play paper pauper and my deck is a little different from those old Caw Blade builds
because there's some pretty intense aggro in my area and I was just getting ran over
until I made some adjustments, which then became the Azorius Guardians deck.
Thanks again.
Dust to Dusts out in favor of a full playset of the more synergistic Seal of Cleansing.
Radiant Fountains and Kabira Crossroads out in favor of more Plains and a pair of
Haunted Fengraf's. The deck has more than enough lifegain to warrant their inclusion
anylonger, and the Crossroads caused to much tempo loss in some games.
Circle of Protection: Black out in favor of a 3rd Prismatic Strands. I would like to
maindeck a pair of these.
Introduction:
Welcome, I present to you another Rogue deck of mine, give it a shot. It does not dissapoint.
Any contributions/ideas that add to this decks performance are valued and appreciated.
Now without any further ado, I present to you 12 angry bald guys and their pet hawks,
Delver Prow Blade.
The Basics:
For all intensive purposes Delver Prow Blade is a quick UW aggro/tempo deck, with
an emphasis on Prowess and Equipment based beatdown. The ultimate goal of
this deck is to outrace opponents and rapidly end the game via creature damage.
Delver Prow Blade is a hybrid mix of 3 decks which have been effectively merged together.
1. Mono U Delver: (Delver of Secrets, Ponder, Preordain, Vapor Snag, Force Spike)
2. Pauper UW Prowess (Seeker of the Way, Elusive Spellfist, Emerge Unscathed, Snap)
3. Pauper Caw Blade (Squadron Hawk, Brainstorm, Bonesplitter)
A firm understanding of how each of these three decks fuction will benefit you greatly
when piloting the Delver Prow Blade deck.
There is a bit of a learning curve involved due to an unusually high amount of both
powerful and subtle synergies, as this is very much a "thinking man's" aggro deck.
The main threats of this deck and the creatures with which you will be dealing
damage to your opponents are:
Delver of Secrets Evasive high efficiency beater.
Seeker of the Way Prowess (power and toughness) and Lifelink
Elusive Spellfist Prowess (power) and Unblockable
Squadron Hawk Evasion (able to swarm)
* Equipment enhances the damage output performance of all these creatures.
* Snap&Snag potential blockers to trigger Prowess and get damage through.
Prowess:
The deck runs 25 non creature spells with which to trigger Prowess.
23 of them are cmc1 and the remaining two (Snap)s are cmc2.
Chaining spells when possible is an effective way to push damage.
Chains can be created when "digging" with Brainstorm, Ponder, and Preordain.
ex. Ponder into Snap (2 Prowess triggers)
ex. Brainstorm into Emerge Unscathed (2 Prowess triggers)
ex. Preordain into Brainstorm into Vapor Snag (3 Prowess triggers)
With multiple Seekers and Spellfists in play, damage adds up quickly.
Advice on Mindset: "Don't worry to much about what your opponent is trying to do
to you, it is they who should be worried about what you are trying to do to them".
TEMUJIN
The Deck:
4 Delver of Secrets
4 Seeker of the Way
4 Elusive Spellfist
4 Squadron Hawk
Protection:
4 Emerge Unscathed
Tempo:
4 Force Spike
3 Vapor Snag
2 Snap
4 Brainstorm
3 Ponder
2 Preordain
Equipment:
3 Bonesplitter
Lands:
10 Island
4 Plains
3 Evolving Wilds
2 Ash Barrens
4 Disenchant
4 Hydroblast
3 Spell Pierce
2 Holy Light
2 Relic of Progenitus
Card Descriptions:
Easily one of the best blue creatures ever printed, not much more to say about it.
22 instants/sorceries in the deck with 9 of them being cantrips ensure he will be
flipped consistently. By itself, a turn 1 Delver is one of the most broken openings
you can possibly play in pauper, and in this deck an Insectile Aberration can
be swinging with a Bonesplitter on turn 2, (if Richard Garfield smiles upon you).
Seeker of the Way:
An outstanding beater that fits right in with this decks strategy. Aside from being
excellent targets for equipment, Seeker's let you stabilize and push back against
opposing aggro and burn decks. With 25 ways to trigger Prowess and subsequent
Lifelink, Seekers definately pull their weight here and are fully capable of ending
games rapidly.
Elusive Spellfist:
The blue counterpart of Seeker of the Way, Spellfists are one hell of creature.
Pump and unblockable with every non creature spell is quite powerful. When
wielding equipment they become absolutely murderous, and are fully capable
of ending games rapidly.
Squadron Hawk:
Squawks allow you to overload an opponents spot removal and Edict options and
they wield equipment quite effectively. In addition, their self tutoring effect has
great synergy with Brainstorm being able to put themselves back on top of your
library from your hand for later re-tutoring. The Hawks are masters of thinning
and shuffling as well as swarming the sky to apply pressure on an opponent.
When it's used on a Seeker or Spellfist this card acts a pseudo Vines of Vastwood.
Force Spike: Fantastic tempo card in this deck! Always unexpected. Testing
has proved these were needed. Prowess allows you to use this card in an
unorthodox manner to get triggers off, so it's never a dead card.
Vapor Snag:
Tempo,tempo,tempo... among other uses.
Snap:
Tempo,tempo... among other uses.
These cantrips are the gold standard. They keep deck flowing along nice and smoothly.
with the added bonus of triggering Prowess as well.
Brainstorm:
High efficiency instant speed card draw. It has good synergy with all of the shuffling
effects this deck has access to (9), 13 if you count Ponders, and is exceptionaly good
when used with Squadron Hawks becoming a pseudo Ancestral Recall.
Ponder:
High efficiency draw/filter that gets you a card while setting up your next two draws.
In some situations you may want to shuffle away uneeded cards and draw blind.
Preordain:
High efficiency draw/filter that gets the deck moving. Very good when the decks
shuffle effects are not at hand.
Bonesplitter:
Being ultra efficient in terms of both cost and effect, these are the absolute best
pieces of equipment in pauper as they speed up the damage clock considerably.
These are Prow Blades Mutagenic Growth equivalents. They lack the surprise
element but they stay in play for reuse by whatever creature picks them up over
the course of the game.
*Mantle of Tides is an interesting and viable option for this deck as well, it keeps
Aberrations, Seekers, and Spellfists out of Lightning Bolt range.
Prow Blade runs 9 cantrips so the free equip would be fairly consistent.
If there was such a thing as Tempo Equipment, Mantle is it. But in this deck
Bonesplitter is the superior choice.
Ethereal Haze After Dawn Charm this is the absolute best fog effect White has available at common rarity.
Arcane Signet Now supplanting Darksteel Ingot, this is the absolute best multicolored mana rock at common rarity.
Mystic Sanctuary Allowing for mid/late game recursion of Instants and Sorceries, this card synergizes with
Azorius Chancery, Kor Skyfisher,Dream Stalker, and Ghostly Flicker.
Queen of Ice Truly outstanding tempo/control orientedAdventure/Wizard. Synergizes very well with the
bounce effects ran in this deck for reuse of her Rage of Winter Adventure.
Agreed, Thrill of Possibility and Merchant of the Vale are both viable and excellent card filtering additions
to mono red, and any multicolor decks that run red. Thanks again for your input Zombie.
***I've also been looking at Queen of Ice. For a common this is an excellent tempo oriented wizard and a good
addition to any Azorius aggro/control decks. She's a one creature Frost Breath on the Sorcery-Adventure side,
and she provides a Wall of Frost effect on the creature side. Easily splashable, excellent synergy with bounce
for reuse of her Rage of Winter Adventure, has a solid power/tougness, and is a really good aggro rattlesnake.
I will definately be adding her to my Ascended Lawmage deck.
True Love's Kiss is superior to Forsake the Worldly, PRO: Draw a card, CON: not as splashable in multicolored decks.
Yeah I was looking at Silverflame Ritual, a very cool pseudo anthem. A freind of mine has a very effective Sigil Captain
deck and this will probably be showing up in it. Travel Preparations for all your creatures and a high likeability of
Vigilance for a turn on top of that when cast with Adamant. I may use this in my Warden of the Eye deck.
Thanks for the input Reaper 9889, even without seeing these cards in action yet, they will get spots on the list.
Excellent land, more instant/sorcery recursion for blue.
Even without seeing this card in action yet, this land will definately see play and will
be a "staple" in mono blue and multicolored decks that run heavy in blue.
Thanks for the input Zombie Shakespeare, Mystic Sanctuary is in.
With the entire set now spoiled, there are two commons that stand out for Pauper EDH.
Arcane Signet: A truly outstanding mana rock for multicolored decks.
With an estimated pricetag of around 20$, this is the most efficient
mana rock in the entire format.
Witch's Cottage: A nice variation and co-partner of Mortuary Mire.
This will definately see play in mono black decks. These lands are
the closest thing to a Volrath's Stronghold effect in Pauper EDH.
***Counting as a Swamp this card is searchable via Liliana's Shade
and Twisted Abomination, as well as anything with swampcycling
for that matter.
Nicol Bolas, the Ravager PAUPERSLAYER
80$ Pauper EDH Combo/Control.
Those "in the know", know what it does.
One of my favorite decks to play.
1 Nicol Bolas, the Ravager
Creatures
1 Dinrova Horror
1 Salvager of Secrets
1 Peregrine Drake
1 Mnemonic Wall
1 Izzet Chronarch
1 Mulldrifter
1 Dimir House Guard
1 Faceless Butcher
1 Vulturous Aven
1 Archaeomancer
1 Slum Reaper
1 Drift of Phantasms
1 Liliana's Specter
1 Sea Gate Oracle
1 Cadaver Imp
1 Crypt Rats
1 Goblin Electromancer
1 Vedalken Aethermage
1 Nightscape Familiar
1 Cloud of Faeries
1 Mesmeric Fiend
1 Augur of Bolas
1 Burglar Rat
1 Sidisi's Faithful
Counters
1 Muddle the Mixture
1 Counterspell
1 Faerie Trickery
1 Perplex
1 Rewind
1 Lightning Bolt
1 Terminate
1 Rend Flesh
1 Rolling Thunder
1 Innocent Blood
1 Diabolic Edict
1 Chainer's Edict
1 Snap
1 Recoil
1 Capsize
Draw/Filter/Tutor
1 Faithless Looting
1 Brainstorm
1 Ponder
1 Impulse
1 Night's Whisper
1 Forbidden Alchemy
1 Frantic Search
1 Deep Analysis
1 Merchant Scroll
1 Mystical Teachings
Mana Ramp/Fixing
1 High Tide
1 Darksteel Ingot
1 Arcane Signet
1 Wayfarer's Bauble
1 Expedition Map
Recursion
1 Reaping the Graves
1 Death Denied
1 Undying Evil
1 Ghostly Flicker
1 Displace
1 Shattering Pulse
1 Shred Memory
1 Nihil Spellbomb
1 Hymn to Tourach
1 Raven's Crime
Lands
1 Command Tower
1 Path of Ancestry
1 Opal Palace
1 Dimir Aqueduct
1 Rakdos Carnarium
1 Izzet Boilerworks
1 Grixis Panorama
1 Evolving Wilds
1 Terramorphic Expanse
1 Ash Barrens
1 Halimar Depths
1 Bojuka Bog
1 Mortuary Mire
9 Island
8 Swamp
5 Mountain
All the usual suspects mentioned... Palace Sentinels, Kor Skyfisher, Haunted Fengraf etc...
Seeker of the Way is good in here, fits right in without diluting the cleric/monk theme to much.
I've ran Student of Ojutai's in here for the longest time, it's comforting having some unboltable
creatures in here, and they've served me well, but i'll try out the Seekers in their place.
Slotted in a pair of Prismatic Strands in place of the 2 COP Greens (green does have outs),
i'll give them a shot.
2 Radiant Fountain's out for Haunted Fengrafs. I'm a really big fan of the Kabira Crossroads
in this deck, call me crazy...
I'll tell you the COP reds and blacks are nasty versus MBC and Burn, they have no outs against
them, i've had people just throw their hands up in the air against these crusty old cards.
The only reason this deck has any game, is it just refuses to die, it gains so much life it
eventually pulls ahead, it frustrates the hell out of many of my friends/opponents.
Introduction:
I'd like to share one of my personal homebrews.
About the Deck:
Monkfish is an enchantment based aggro deck that has obnoxiously good
board presence, an emphasis on lifegaining, and solid recursion ability,
altogether making the deck surpisingly resilient, grindy, and fairly potent.
Simple in its execution the deck generates lots of value and has some solid
time tested synergies.
I've been running this deck for over 2 years now, and it's still a blast to run!
Why play this deck:
If you like off the wall "rogue" decks that are surprisingly effective give this
one a shot. It does not dissapoint.
The Deck:
4 Seeker of the Way
4 Lone Missionary
4 Arashin Cleric
4 Monk Idealist
2 Heliod's Pilgrim
2 Lotus-Eye Mystics
4 Journey to Nowhere
Auras:
4 Ethereal Armor
4 Hyena Umbra
4 Cho-Manno's Blessing
Recursion:
4 Angelic Renewal
Lands:
18 Plains
2 Haunted Fengraf
4 Standard Bearer
4 Seal of Cleansing
3 Prismatic Strands
2 Circle of Protection: Red
2 Circle of Protection: Green
*Card descriptions coming soon*