- unisom
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Member for 14 years, 4 months, and 19 days
Last active Tue, Feb, 8 2022 21:23:53
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Feb 5, 2014unisom posted a message on Launch Giveaway!I'd have to say my favorite card is Academy Rector. She is a bomb in Commander. I usually grab Omniscience once I have a massive draw spell or combo that enables me to abuse Omni. Unfortunately, I missed her debut as I have only been playing for about 6 years now. I am Johnny/Spike. When they first spoiled info about Theros being an enchantment oriented block I secretly hoped that they would reprint her. No such luck yet.Posted in: Announcements
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3 Dragonlord Ojutai
1 Dragonlord Silumgar
2 Silumgar, the Drifting Death
3 Jace, Vryn's Prodigy
1 Quarantine Field
3 Silumgar's Scorn
3 Scatter to the Winds
1 Ojutai's Command
3 Foul-Tongue Invocation
1 Murderous Cut
1 Utter End
2 Anticipate
2 Dig Through Time
3 Languish
1 Crux of Fate
2 Ob Nixilis Reignited
1 Gideon, Ally of Zendikar
3 Shambling Vent
4 Polluted Delta
4 Flooded Strand
4 Sunken Hollow
4 Prairie Stream
2 Island
2 Swamp
2 Plains
2 Negate
3 Duress
2 Self-Inflicted Wound
1 Virulent Plague
3 Surge of Righteousness
2 Fate Forgotten
1 Ugin, the Spirit Dragon
I like the dragon package because they are solid finishers that have some evasion and powerful support cards. Foul-Tongue Invocation is some of the best removal that conditionally gains you life which is a huge buffer against early decks like Atarka and other R/g/x variants. Silumgar's Scorn is up there as well having a solid mana base to counter early. It's silver lining is against decks that require tapping out early to supply threats or build momentum and you can catch them without revealing a dragon and they are tapped out. The downside is mid to late game it's holstered without dragon and they can pay the one colorless. I value the upside more because the meta I've encountered runs parallel to a lot of the standard top eights I've seen lately and a counter spell on turn 2 on a Hangarback Walker, Soulfire Grandmaster, Abbott of Keral Keep, or even Evolutionary Leap is a big deal. It's even solid against Siege Rhino forcing them to either wait to play it which benefits you by potentially drawing a dragon anyway or play through it if they've got the gas and walk right into a soft counter.
I like the draw card package this way because I've run 4 Dig Though Time in the past and sometimes you'll have one in the opener which isn't bad but then you draw into another one early and having 2 late game cards without a graveyard to support it isn't good against decks that can provide pressure early and there are a lot. I prefer the Anticipate split here because it allows you to dig early for an answer if you are behind and works amazingly well with Jace, Telepath Unbound's -3 ability. And if you are real good you can bluff counter magic with it, lol.
The board wipes have been very relevant. Crux of Fate more so than Languish so that might change depending on the meta but Languish is still very good. It's weakest point is obviously not killing creatures 5 toughness or bigger but the other board removal you have will clean up whatever is left behind.
I love Ob Nixilis. The guy has always over-performed for me. There hasn't been a game yet to where he hasn't killed something and drawn at least 2 or more cards before opp can deal with it. I've even thrown him into the fray without backup just to kill something and let my opp swing into him just to buy me a turn. And to top it off he has a legit win-con with a decent body to get you there if you can support that line of play.
Gideon can become a decent chump producer against aggro to mid-range but often suffers if their board isn't dealt with. He's also a main deck threat generator against control decks. He needs support to stabilize but if left unchecked he can steam roll an opp quickly.
I chose Silumgar, the Drifting Death for a few reasons; decent evasion, can protect itself, Excellent blocker and kills Hangarback tokens, scion tokens, and many 1 toughness creatures. At best I've used his triggered ability in tandem with Languish to finish off certain creatures while staying alive.
Quarantine Field is a fair removal spell that only gets better late game. Exiling Hangarback is nice. A six mana double targeting removal spell is nothing to sneeze at in standard. Downside is that it is sometimes too slow against quicker decks. It can hit the odd things that most of your removal can't which is why I like having one. Running it with Utter End improves its versatility.
I only run 3 Jace. An argument could be made for a 4th but I honestly don't think it's necessary. He can't protect himself like Jace, the Mind Sculptor could and I played America Super Friends a lot back in the day. The esper version I run reminds me of that deck minus all the better cards Super Friends had, lol. Jace is very underwhelming if your opp has heavy removal or you are behind and can't flip him. I like being able to drop him later in the game with backup once I've built a graveyard he can use and flip the following turn. On the upside he can sneak in there early and get the flip after a couple turns but is often dealt with quickly making that line of play too risky and unreliable. Contrasting opinion can argue he is a good way to bait the removal and drop another one so 4 Jace would make more sense against a removal heavy deck. He is a beast when he can chump into an activation that flips him. So much value there.
I like the singleton Ojutai's Command. Strong utility but still limited. Doesn't always apply to various game states but can shine ever so brightly when it is relevant. I used to run 2. I'll throw a second one in there every now and then subbing out a counter spell before a tournament depending on the meta. Not a big change but luck favors the prepared and I really like it's effects. This card is another reason why I like running 3 Jace. It can bring him back to the battlefield at instant speed. Pretty big deal when that creature becomes a planeswalker next turn.
Well that is about it. Thoughts?
4 Sylvan Caryatid
4 Herald of the Pantheon
4 Courser of Kruphix
4 Eidolon of Blossoms
2 Brain Maggot
2 Doomwake Giant
ENCHANTMENTS-13
2 Banishing Light
3 Frontier Siege
4 Sigil of the Empty Throne
4 Starfield of Nyx
3 Thoughtseize
LANDS-24
4 Sandsteppe Citadel
4 Windswept Heath
4 Llanowar Wastes
3 Temple of Malady
3 Temple of PLenty
2 Forest
2 Plains
2 Swamp
2 Agent of Erebos
2 Nyx-Fleece Ram
2 Pacifism
2 Display of Dominance
3 Duress
2 Self-Inflicted Wound
1 Infinite Obliteration
1 Thoughtseize
I really like this deck. I've been testing this and have won about 80% of my matches on Cockatrice. I've played approx. 20-30 games so far. Abzan midrange and Abzan control give the most difficulty. Fighting through Languish can be tough but having Starfield out can change that quickly. The best this deck has done for me so far is having Frontier Siege, naming dragons, and Sigil of the Empty Throne and just start fighting dudes. The board presence is overwhelming if you can get Eidolon of Blossoms going. Starfield of Nyx is the true all-star though. It can, and has, literally brought me back from death. IF I curve out with dorks, I've been able to swing turn 5-6 for 15 and above damage. More if I have a live Sigil. Thinking about running a single Erebos, God of the Dead and/or Nylea, God of the Hunt. Erebos would probably go in the board against control. Nylea goes in main. But what to drop...
I don't play standard so I wouldn't know. I was mostly commenting on the effects of these cards in competitive eternal formats.
I used to have problems with grixis twin delver decks. I just sided in 2 Choke and 2 Fulminator Mage. No more problems. Keeping them off blue and black mana just lets you win. Also good against the rise in tron decks. Bonus against summer bloom too. But for grixis I also used one Vexing Shusher and sided in the third Abrupt Decay.