2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Deck] UBx Mill
    Play 4 Assassin's Trophy. Hitting land is all the rage against Tron and Scapeshift decks. I'd cut 1 Mission Briefing and 1 Fatal Push. Don't forget that Field of Ruin is not a may effect. They HAVE to search.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    First off, 4 Assassin's Trophy main is where you want to be. Sometimes you can get trap off after they search for land and sometimes you just get a two mana, land destruction spell, which is even more devastating on the play rather than on the draw, or especially after they miss a land drop. This gameplay wrecks Tron, and, to a lesser extent, Scapeshift decks, so an auto 4 of seems obv.. I'd cut one Mission Briefing and 1 Fatal Push for the 2 other A. Trophies.
    I'd also be pushing for the 4th Field of Ruin because its ability is not a may effect. They HAVE to sesrch. Take advantage of that.
    Posted in: Aggro & Tempo
  • posted a message on BUG The Rock
    Unmoored Ego should replace Thief of Sanity. Connive // Concoct should replace Status // Statue. I don't think Jadelight Ranger is the right call with gg in its casting cost. I'd cut 1 Duress and 1 Dead Weight for 2The Eldest Reborn. I wouldn't even use Jadelights here if you aren't applying pressure early.
    Posted in: Deck Creation (Standard)
  • posted a message on GRN Sultai Midrange
    Concoct is pretty good if you're doing the graveyard thing which I believe Sultai should be doing. Some kinda split with Find and/or Journey to Eternity main with concoct in the board.
    Posted in: Deck Creation
  • posted a message on GB/x Midrange
    Midnight Reaper is a sideboard card for control unless you are playing junk/abzan knights. Druid of the Cowl fits better than Branchwalker in that it allows for a t4 Doom Whisperer and is a better blocker for aggro decks.
    Detention Tower and Vona's Hungercan deal with hexproof creatures. If you are going to run Glowspore Shaman then you might as well run Stitcher's Supplier to maximize your graveyard value. Ditch the broker and run Find/Finality, which gives you better options. Running Blood Operative and Doom Whisperer is bad. You don't have any life gain. Both require life to be effective and DW is just better. Just run 4 DW. We can out-value control with the right package. Tokens hurt hard and are faster than t4 DW. Ritual of Soot answers a lot of that. I played Plague Mare in its stead and was destroyed.
    Posted in: Established (Standard)
  • posted a message on [GRN] Sultai Reanimator
    Mission briefing doesn't do much here so I would get rid of it. Also, Underrealm Lich is a must. That card is bonkers in this deck. Run 3. Why no Glowspore Shaman?That's an engine for the deck that can also get you land drops. Replace Branchwalker with this. Llanowar Elves is probably a necessary evil if you want to play Notion Rain on turn two which, digging 4 cards,feeding your grave,and drawing two cards as early as turn 2, is pretty sick.
    Posted in: Standard Archives
  • posted a message on The State of Modern Thread (B&R 02/07/2018)
    The reason SFM will never see modern play is the same reasoning that banned Birthing Pod. Every time WotC prints a new equipment they'll have to consider SFM and ultimately making SFM more and more powerful or equipments weaker to balance SFM's influence. It's just not logical to suggest nerfing an entire subtype for one card. This is why they banned Pod. This is why they'll stay banned. It will warp the format and eventually just get banned again if it ever should appear which is just silly pants sandwich hat.
    Posted in: Modern Archives
  • posted a message on Heartless Summoning
    I love combo decks. It's just who I am. Can't help it. That being said, I know Heartless Summoning and Myr Retriever decks have been around awhile and it is a fragile combo in that it requires at least 4 cards, graveyard hate is everywhere, and simply destroying the enchantment breaks the loop. Those are the downsides and they are tough. But there are upsides.
    It can win on turn two which is rare but it happens. Outside of targeted removal of H.S., there isn't much interaction that can affect the combo. The biggest concern this deck has is consistency. Nothing really does what H.S. can do... except Krark-Clan Ironworks! Having a second enabler for the deck is HUGE. It also opens up a second line of play. That's where I'm having trouble. What would be the best way to utilize KCI that also fits the combo? Teshar, Ancestor's Apostle is also a card I've been leaning heavily on. Help?!
    Posted in: Deck Creation (Modern)
  • posted a message on Why can't Wizards make a Modern-focused set?
    WOTC is experiencing a devastating loss of players for various reasons. Eternal formats plague WOTC because second-hand markets control a larger margin of sales. That's why we're seeing legacy and modern sub-sets. Look at the "BattleBond" set. Mostly garbage and a cute mix of more garbage but it's delicately littered with just enough value to consider, and that's no accident. That set has no baring on modern but the example is relevant.
    We will never see a standard set produce more than a fist full of cards that translate into eternal formats. If we do then that is a giant, red, flag.
    MTG Finance has made itself problematic, as well. It stabilizes the second-hand market largely based on tier representation in tournaments and the reserved list. So what happens when MTG loses millions of players over the course of the past x years? Where do you think the majority of those players dumped their collections? The same places that can afford to buy them at competitive levels so they can bottleneck the supply and demand chain but I digress... if you're looking for a standard set for a Hail Mary pass into modern, you'll have a better chance getting struck by Lightning Bolt than winning that lottery.

    Posted in: Modern
  • posted a message on Modern Hollow One discussion
    Has anyone tested Bedlam Reveler yet? Might pick up a couple and jam. Probably cut a couple fish to offset the delve mechanic because they are not wholly compatible together so fielding high numbers of either might bottleneck our game plan.
    Posted in: Aggro & Tempo
  • posted a message on Modern Hollow One discussion
    It's Revelry. We're too fast. Let them hate early. We can capitalize the difference by their turn 2 or 3 play. Don't be swayed. Artifact hate is easy because of Ancient Grudge so Grafdigger's Cage and the like are irrelevant. And once Dominaria hits, expect to see a resurgence of Snapcaster Mage "trigtard" Surgical Extraction in certain decks. Mostly tempo/control u decks. Wizards. R/u wizards. 8 bolts can race us with blockers better than burn.
    Posted in: Aggro & Tempo
  • posted a message on Modern Hollow One discussion
    At this point, I think the stock PT Rakdos Roulette list and the "slightly less than" variants are stable and sideboard configurations mirror optimum performance. Our biggest threat is Rest in Peace and the equally performing Rest in Peace. Luckily, we get to deal with that card proactively or retroactively. Does that mean Thoughtseize or Destructive Revelry?
    Posted in: Aggro & Tempo
  • posted a message on Modern Hollow One discussion
    I wish Vengeful Pharaoh weren't so situational and expensive to cast. I'd rock 2 easy but they're just too cute. Any thoughts on some sideboard tech?
    Posted in: Aggro & Tempo
  • posted a message on Modern Hollow One discussion
    Oh, it's not optimal, no, but I count it as a spell, honestly. It'll most likely be coming out but worth testing. It's only one card. Etb tapped perms are no bueno, I agree.
    Posted in: Aggro & Tempo
  • posted a message on Modern Hollow One discussion
    I've been running a single Mortuary Mire in my RB Roulette and have had some pretty great success. Nothing like getting a second chance at a Hollow One. I've even lived the dream a few times, playing a Mire and topping a HO then playing into a Burning Inquiry or Goblin Lore and actually getting to cast Hollow Man. I haven't played more than 10 matches as I've just built it a week ago. Didn't even have time to fish bowl before the first tourney and still went 4-0. Love this deck.
    Posted in: Aggro & Tempo
  • To post a comment, please or register a new account.