2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Hesperia, Actuality Conduit
    Hesperia, Actuality Conduit 5:symu::symw:
    Mythic Rare
    Legendary Creature - Praetor
    Flying, Vigilance
    When ~ enters the battlefield, you may choose to exile it, if you do, restart the game, leaving in exile ~.
    4/6

    The process has no end, merely new beginnings!
    Posted in: Custom Card Creation
  • posted a message on Death Proof
    Death Proof 2:symb::symw:
    Mythic Rare
    Sorcery
    For the rest of the game, target creature you control cannot leave the battlefield. If that creature were to be removed from the battlefield, untap it instead. It gains vigilance until the end of turn.

    Death doesn't suit you.
    Posted in: Custom Card Creation
  • posted a message on Vampires
    Sanguine Seraph :symb::symb:
    Uncommon
    Creature - Vampire
    As an additional cost to cast ~, sacrifice a creature.
    First Strike, Deathtouch
    2/2

    Her victims never die alone.


    Bloodbond Warden :1mana::symb::symb:
    Rare
    Creature - Vampire
    When ~ enters the battlefield, you may choose to exile a creature card from your graveyard, if you do: exile target creature from the battlefield.
    2/3

    For the right price the vampires of Nephalia will settle any score, even the grudges of the dead.
    Posted in: Custom Card Creation
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Muddled Wastrel B/G mana
    Rare
    Creature - Spirit
    If B was used to cast ~, destroy target nonblack creature.
    If G was used to cast ~, add GGG to your mana pool.
    1/1

    They either light your way or end it.

    IIW: have the words clockwork and curse on your card.
    Posted in: Custom Card Contests and Games
  • posted a message on Sanguine Seraph
    Sanguine Seraph :1mana::symr::symb:
    Rare
    Creature - Vampire
    Firststrike
    Whenever a vampire you control deals combat damage to a player, you get an emblem with "Vampire spells you cast cost 1 mana less to cast."
    2/2

    Her victims never die alone.
    Posted in: Custom Card Creation
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Lorena Markov, Sanguine Seraph
    Mythic Rare
    :2mana::symb::symb:
    Legendary Creature - Vampire
    Flying, Firststrike, Persist
    Pay 2 life: You get an emblem with "Vampire spells you cast cost black mana less to cast."
    4/3

    Such is her beauty that even humans openly seek her affection. Too bad vampire suitors don't like the competition.


    Dubbed the Sanguine Seraph, Lorena Markov epitomizes beauty and grace amongst vampires. Though she was sired for her looks, it is Lorena's powers that have solidified her place in the Markov family. Her ability to manipulate mana and her increased ability to resist death, even by vampire standards, have earned Lorena much respect and even fear from her Markov brethren.

    Lorena delights in having others do her dirty-work. She is highly manipulative and often uses her appearance to get what she wants. Lorena is insatiable, one pawn is never enough, in fact she must have countless puppets fulfilling her every desire in order to be satisfied.

    Though self-obsessive and consumed by vanity, Lorena works tirelessly to further the Markov agenda. She and her progeny are especially adept at turning the tide in decisive battles, so that they end favorably for the Markov bloodline. Where Lorena goes, only death, not blood remains.


    IIW:
    Create an angel type creature that has a unique and non-stereotypical flavor. Fallen angel I guess is a good example of this in mtg.
    Posted in: Custom Card Contests and Games
  • posted a message on Treacherous Tactician
    Treacherous Tactician :symbr::symbr:
    Rare
    Creature - Goblin
    If ~ were to become blocked, you may have that blocking creature block another attacking creature you control instead.
    Whenever ~ deals damage to an opponent, you may have that player discard a card at random.
    2/2

    He puts his friends in all the right places.


    Thoughts? I wanted to make something that would fit snugly into an auntie wort deck.
    Posted in: Custom Card Creation
  • posted a message on This Winner is Also Judge
    Narszus, Vain Shepherd :3mana::symw::symb::symr:
    Mythic Rare
    Legendary Creature - Angel
    Persist
    Whenever an opponent has less life than you, he or she loses the game.
    5/4

    "Be erased from creation you insignificant, petty nothing."
    -Narszus, Vain Shepherd


    Seraph of the Scales 1:sympw::sympw:
    Uncommon
    Creature - Cleric
    Whenever a creature enters the battlefield under your control, you may gain 2 life or have target player lose 1 life.
    1/2

    "I find the righteous to be the most recyclable."
    -Jin-Gitaxias, Core Augur


    IIW:
    Create a new enchantment type that makes sense and has a clear function. It could take on the form of World Enchantments, or be more similar to Enchantment - ???. Either works for me, as long as it is interesting and fun.
    Posted in: Custom Card Contests and Games
  • posted a message on Stillness
    Surge of Hope :1mana::symw::symu:
    Uncommon
    Instant
    Creatures target player controls can't tap or untap until the end of turn.

    For a single moment the null seraph of New Phyrexia was lost to her former self.

    edit: Changed the name of the card from the thread title, my mistake.
    Posted in: Custom Card Creation
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Bleak Coven Negotiator :2mana::sympb::sympb:
    Rare
    Creature - Vampire
    Sacrifice a creature: Destroy Bleak Coven Negotiator. Any player may activate this ability.
    Flying
    4/3

    "Sacrifice is ritual, and with it I shall eliminate all those with sufficient power to oppose me." -Vraan, Thane of Blood

    If I win:
    I am in love with new phyrexia. I am not so much impressed with the praetors. (Re)Design any of the praetors or other notable phyrexians (as long as you include their description) and be fun with it. Make me some awesome, and hopefully playable mythics.
    Posted in: Custom Card Contests and Games
  • posted a message on Phyrexian BU Control


    This deck utilizes some New Phyrexia stuff. It's essentially meant to dismantle your opponents strategy long enough for you to kill them off with an obliterator.

    I was thinking about adding 2 x Phyrexian Totem for mana acc. plus a good 5/5 with trample if the obliterator fails.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Aether's Crux
    Aether's Crux 3 mana
    Rare
    Artifact
    Whenever a non-land card would be shuffled into its owners library from anywhere, he or she may cast it without paying its mana cost instead.
    Posted in: Custom Card Creation
  • posted a message on Nouba (Seeking Designers)
    Hmm, interesting tri-fetch idea, but I don't know if that is something that would fit into a two-colored multicolor system as opposed to alara's three colored system. Maybe a dual fetch land that enabled opponents to fetch lands as well?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Nouba (Seeking Designers)
    Quote from DeusofCalamity
    So what iconic mechanics are we looking at?

    We have the 10 domini, which is a nice cycle of cards similar to the titan cycle in M11.
    I am assuming that we are going to have a vertical cycle as well for each of the domini, right? Similar to the vertical cycles in M11 for each of the planeswalkers.

    I see some of you are thinking of "man-enchantments" which are interesting. I have seen some of these before (looks at Pendle relating to the current CCL. :p) It is new to say the least and definitely fun when it comes down to gameplay.

    What new mechanics can you think of for this set? Maybe go back to the "random mechanic" (flip a coin, etc.) because, in the end its a carnival and all the games are random. Just a thought.


    Well, my thought was to give each domini a really game-changing ability. Then, to create a vertical cycle of multi-colored cards, enchantment, creatures, and then who knows maybe sorceries that more or less show-cased their beginnings and what not.

    Mechanics and prevalent themes should definitely include color interaction similar to Slavering Nulls, domini worship (this could also take the form of color interaction,) effects that are spread evenly to opponents rather than just one (this was on the mtg website recently and it was very interesting,) and whatever else y'all think would go into this set flavorfully.

    For the domini cycles I was thinking something like,

    Domini -> enchantment - ward -> typical creature (a little like the guild mages) -> some sorcery that showcases the domini with some color interaction.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Nouba (Seeking Designers)
    Quote from Bulkathos2
    I like your idea of the cards being game breakers, but just by a pure flavor stand point, why have the Domini's bios include the fact that they were once animals if you aren't going to include that in some way in the cards? Maybe make the "transformations" really game breaking?


    I had planned to do enchantment - wards that showcased their animal sides.

    I'll give an example right now,

    Abiding Taboo (cost?? - low/medium)
    Rare
    Enchantment - Ward
    Each player may only untap one creature during their untap step.
    (cost?? - low): ~ becomes a 5/6 white green beast with trample until end of turn. It is still an enchantment. Activate this ability only once each turn and only if you have no untapped creatures.

    Each domini would get a rare like this, a neat enchantment that can turn into something nasty given the right circumstance, hence ward.

    I am open to change/suggestion.
    Posted in: Custom Set Creation and Discussion
  • To post a comment, please or register a new account.