I don't think 5 life would be too much. You could always have the land come into play tapped. Combo decks wouldn't care about it. 4 Life just doesn't seem like enough to me.
If you're referring to that the land CIPT instead of gaining 5 life, combo decks might not run them.
CIPT is bad and gaining 5 life requires a higher storm count to win.
Yeah, but there are still shocklands in every color that are fetchable. Is that really not good enough for you? They're cheap and fill the job about as well as ABU duals do.
Not really, very few decks can run shocks. 2 life is rather much especially when racing fast aggro or playing against fast aggro.
They might be reasonably balanced if you just made them legendary?
i.e.
boggy woodland
legendary land - swamp forest
I don't think they would be dangerously powerful, and they'd give relatively budget players something to fetch (the first dual-land is always the most important anyway). The downside of course is the kamigawa-era standard problem where a million billion warnings get given out for failing to properly maintain the game state, as nobody even notices that both players have a Minamo, School at Water's Edge in play.
Sounds possible, just like what they did to mox series. Furthermore, EDH is a format of singletons, so it might fit the theme.
Though it would be amazing to have a dual that's a "triple", meaning having a land with 3 basic land types =x
Works for EDH and eternal formats alike. Not a functional reprint either
I hate straight/pure aggro in general, so my top 3 would go to:
Combo-Control, namely Reanimator (more tempoish than controllish) and Sneaky Show would be my favourites.
Aggro-Combo, namely Affinity and Infected Stompy.
Aggro-Control/Midrange namely Dragon Stompy, Bag O' Tricks and Grave Existence which utilizes either locking down the board, tricks (of the rules/stack) or GY based CA engines.
If there would be a fourth, it would be straight combo, though it can be very tiring to play =\
I think you could really play the deck with nearly all basic lands and than use Land Tax + Scroll Rack to give you an awesome card advantage / draw engine.
Maybe Galepowder Mage over Flickerwisp as it gives you the ability to flicker a creature turn after turn.
Overall looks really good not much to say.
My list is a D&T deck with PWs instead of the mystic equip toolbox, so I'm hoping to keep the concept.
My playgroup uses the Legacy B&R list so land tax is out of the question.
The issue I have with mage is that it only hits creatures and not permanents unlike wisp.
Also on the fact of mana fixing, your deck seems mana light on colors but it looks rather inconsistent in terms of mana fixing (you might get only plains or islands at times). I would go as far to say you have to mulligan to get the proper lands in your hands?
Tokobo, how has Venser been for you? I always fantasized about using that card with Karakas, but never got around to testing it more than a little.
Well, I would say that it depends on your meta.
With my current manabase (and D&T land count, not sure about a D&T manabase with U in it), getting to 4 mana consistently isn't easy. I usually rely on Vial to drop him out.
He works as a mid/late game as a recurring counterspell or bounce (works like flickerwisp at times), which is great in MP/slower games.
But he's kinda too slow in a fast metagame (which is the current Legacy's meta), if he was 1cmc cheaper like Flickerwisp/Mangara it would be so great.
It's suboptimal compared to the usual D&T lists because I don't want to buy the Swords (Jitte was scavenged from my Merfolk deck) and I don't want to have a Mystic consistently dropping out a SoFI/SoLS which spoils the fun but I dropped PWs in for randomness/sake of running them.
"When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library."
You can't Exhume Emrakul. It shuffles itself into your library as soon as it hits the graveyard. Elvish Piper does not "cast" Emrakul, it puts him onto the battlefield, so you don't take an extra turn.
TokoboTenkai: I was under the impression that Ponder was restricted in Vintage, someone in the last GMaD said this and no one said anything contrary to it so I assumed it was.
I must have missed the singleton ponder on your list. But my addition of preordains still stand.
I still think FoF is rather costly for your deck and should be cut (you don't have the vintage mana base) and thus should consider a more Legacy styled cantrip heavy deck.
Cutting LDV should allow you to run a lower land count of maybe 20 lands.
I still think that you don't want to run mass removal/symmetric removals, as you want to get it out asap, then use spot removals to remove blockers or give the colossus evasion.
Counters + discard package would be a much better disruption suite.
I see what he's going for as a deck, I'm just not sure how much you can really rely on dragging out the blink moth nexus and a shape anew together.
I would at least put in three more vampiric tutors to clean up the consistency issue.
I'd watch out for fact or fiction because that can really bite you in the ass.
I just like stacking cards through numbers, so I'd also go ahead and toss in three more demonic tutors.
The deck is a neat idea for a one-swing game, but to pull it off I think you're going to need more consistency by stacking a few existing cards in order to make it a reliable combo.
He's using the Vintage B&R list as a guideline (those are banned in Legacy).
Running playsets of both Vampiric and Demonic Tutors are broken lol. Not many people would be rather happy to see them too.
Back to topic:
Evacuation seems unnecessary here.
Also how about running a lower land count, your cmc range doesn't seem high, maybe a couple of City of Traitors/Ancient Tomb or even a singleton or a couple of Dark Rituals might work to help cast Shape Anew.
More cantrips would be advised, maybe adding one more ponder and 2-4 preordains (using vintage B&R list), cut FoF and LDV (maybe to 2, due to your tutor package) too. Mystical Tutor works great here.
Your removal suite is rather high even if your meta is filled with creatures.
Serra Avenger (or Razor Golem if you're really on a budget).
Jotun Grunt (grave hate + solid beater)
Epochrasite (recurring beater)
Stoneforge Mystic
Some equips depending on your budget would be great too, ranging from Umezawa's Jitte to Bonesplitter.
It usually wins in response to lethal
Correct.
Being able to fetch for duals are very important for manafixing.
If you're referring to that the land CIPT instead of gaining 5 life, combo decks might not run them.
CIPT is bad and gaining 5 life requires a higher storm count to win.
Not really, very few decks can run shocks. 2 life is rather much especially when racing fast aggro or playing against fast aggro.
Sounds possible, just like what they did to mox series. Furthermore, EDH is a format of singletons, so it might fit the theme.
Though it would be amazing to have a dual that's a "triple", meaning having a land with 3 basic land types =x
Works for EDH and eternal formats alike. Not a functional reprint either
If there would be a fourth, it would be straight combo, though it can be very tiring to play =\
My list is a D&T deck with PWs instead of the mystic equip toolbox, so I'm hoping to keep the concept.
My playgroup uses the Legacy B&R list so land tax is out of the question.
The issue I have with mage is that it only hits creatures and not permanents unlike wisp.
Also on the fact of mana fixing, your deck seems mana light on colors but it looks rather inconsistent in terms of mana fixing (you might get only plains or islands at times). I would go as far to say you have to mulligan to get the proper lands in your hands?
I feel it depends on your metagame really.
Some people prefer Pierces MB (for a more U heavy metagame) and some prefer Moons MB (for the rest).
The Epic Storm (TES)
http://forums.mtgsalvation.com/showthread.php?t=186838
Spanish Inquisition (SI)
http://forums.mtgsalvation.com/showthread.php?t=255574
Ad Nauseum Tendrils (ANT)
http://forums.mtgsalvation.com/showthread.php?t=148103
Alternatively, my old storm deck that's mostly for fun is here (it's similar to belcher):
http://forums.mtgsalvation.com/showthread.php?t=221845
Well, I would say that it depends on your meta.
With my current manabase (and D&T land count, not sure about a D&T manabase with U in it), getting to 4 mana consistently isn't easy. I usually rely on Vial to drop him out.
He works as a mid/late game as a recurring counterspell or bounce (works like flickerwisp at times), which is great in MP/slower games.
But he's kinda too slow in a fast metagame (which is the current Legacy's meta), if he was 1cmc cheaper like Flickerwisp/Mangara it would be so great.
My current list btw:
2 Mishra's Factory
4 Glacial Fortress
2 Hallowed Fountain
4 Seachrome Coast
3 Karakas
6 Plains
1 Kor Haven
// 24 Creatures
4 Mother of Runes
2 Goldmeadow Harrier
3 Jotun Grunt
4 Serra Avenger
3 Flickerwisp
3 Mangara of Corondor
1 Vendilion Clique
1 Venser, Shaper Savant
3 Epochrasite
1 Jace, the Mind Sculptor
1 Elspeth, Knight-Errant
4 Swords to Plowshares
4 Aether Vial
2 Oblivion Ring
1 Mask of Memory
2 Umezawa's Jitte
// MP Add-On
1 Elixir of Immortality
It's suboptimal compared to the usual D&T lists because I don't want to buy the Swords (Jitte was scavenged from my Merfolk deck) and I don't want to have a Mystic consistently dropping out a SoFI/SoLS which spoils the fun but I dropped PWs in for randomness/sake of running them.
Shallow Grave works though, but you want entomb then not BA.
Quicksilver Amulet is another option.
EDIT: bodul beat me to it.
Yes it is.
I must have missed the singleton ponder on your list. But my addition of preordains still stand.
I still think FoF is rather costly for your deck and should be cut (you don't have the vintage mana base) and thus should consider a more Legacy styled cantrip heavy deck.
Cutting LDV should allow you to run a lower land count of maybe 20 lands.
I still think that you don't want to run mass removal/symmetric removals, as you want to get it out asap, then use spot removals to remove blockers or give the colossus evasion.
Counters + discard package would be a much better disruption suite.
He's using the Vintage B&R list as a guideline (those are banned in Legacy).
Running playsets of both Vampiric and Demonic Tutors are broken lol. Not many people would be rather happy to see them too.
Back to topic:
Evacuation seems unnecessary here.
Also how about running a lower land count, your cmc range doesn't seem high, maybe a couple of City of Traitors/Ancient Tomb or even a singleton or a couple of Dark Rituals might work to help cast Shape Anew.
More cantrips would be advised, maybe adding one more ponder and 2-4 preordains (using vintage B&R list), cut FoF and LDV (maybe to 2, due to your tutor package) too. Mystical Tutor works great here.
Your removal suite is rather high even if your meta is filled with creatures.