Irrational Crab :1mana::symu::symu:
Creature - Crab
:symu::symu:: Exile ~ and return it to the battlefield at the beginning of the next end step.
Whenever ~ enters the battlefield, exile another crab creature you control and return it the battlefield at the beginning of the next end step.
At the beginning of the end step, if two or more crab creatures entered the battlefield under your control this turn, draw a card.
2/2
Withces' Almanac :2mana::symb::symb:
Artifact
Whenever you cast a black spell, put a day counter on ~.
:symtap:; Remove X day counters from ~: Target player discards X cards and loses X life. Activate this ability on during your main phase.
Disciple of the Firemind A nice one, and not too overpowered since only a 2/2 in the beginning. A solid 8/10
Staff of the Manimal
Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.
Whenever equipped creature deals combat damage to a player, you may gain control of a land that player controls and that land becomes a 3/3 colorless elemental creature (It's still a land)
Equip: Return two lands you control to their owner's hands.
Dungeons :1mana::symbu:
Sorcery
Tap target creature and put a -1/-1 counter on it.
////
Dragons :3mana::symbr::symbr::symbr:
Sorcery
Put two 4/4 red Dragon creature tokens with flying onto the battlefield, then put X +1/+1 counters on them where X is the number of -1/-1 counters on the battlefield.
Next:
Slavery//Freedom
Clock of Gold
The way of the Highland
Circus of Flames :3mana::symr::symr::symr:
Enchantment
Whenever a red source you control deals damage to you, you may add to your mana pool.
:symr:,:symtap:: ~ deals 1 damage to each player.
Next:
Forgotten Letter
Mysterious Bottle
Circus of Light (could we have a cycle here maybe...)
So Arcanis to the left, Future Sight in the middle and Brainstorm to the right. The background can should be blue/black if there is any space, but I would prefer if the three pictures would cover the whole banner. Then in medium size, curvy and all cool looking letters it should say "Open your mind" in the middle.
Hope you understood what I meant and a big thank you in advance, I know it's gonna look absolutely amazing when you guys are done with it.
EDIT: If you want to change the order of the cards, that's totally fine. It really doesn't matter if Arcanis/FS/BS is to the right, or in the middle etc.
Strongest of them All :2mana::symg::symg::symb::symb:
Sorcery
Put a 8/8 green and black Wurm token with hexproof and fear onto the battlefield, then destory all other creature tokens.
Sentinel of the Woods :2mana::symg::symg::symg:
Creature - Elemental
Trample, Hexproof
~ enters the battlefield tapped and doesn't untap during your untap step.
Whenever a creature you control other than ~ deals combat damage to a player, untap ~.
9/9
Scourge Reaper Well the abilities fit the colors and I guess it's not op since almost all removal spells work on him. I would put him in my Teneb edh. 9/10
Tombstone of the Berserker :2mana::symg::symr:
Legendary Artifact
All creatures have Haste.
Whenever a creature attacks, it gets +1/+0 until eot.
Discredited Genius: I like the ability. Don't really know anything to say... maybe should have cost only 3 mana to cast? IDK.. A solid 8/10
Remedial Pixie :1mana::symw:
Creature - Faerie
Flying
Level up: 1/1
1-4: At the beginning of your upkeep, you gain 1 life. 1/3
5+: At the beginning of each upkeep, you gain 1 life. When you have 30 or more life, flip Remedial Pixie. 2/4
/////
Malevolent Sprite
Creature - Faerie
Flying
At the beginning of your upkeep, you lose 3 life. At the beginning of your end step, each opponent loses X life where X is the amount of life you lost that turn.
When a player has 10 or less life, flip Malevolent Sprite.
What happens to the Level Up counters when the card flips? I don't know...
Next: Make a colorless planeswalker that has nothing to do with artifacts.
Tolsimir the Shepherd :2mana::symw::symw:
Planeswalker - Tolsimir
[+1] - Reveal the top card of your library and put it into your hand. If that card was white, you gain 2 life.
[-0] - Put target permanent on top of it's owners library.
[-1] - Search your library for a creature card with defender and put it onto the battlefield.
[2]
Azorious Tax Enforcer :1mana::symwu::symwu:
Creature - Human Advisor
Whenever a player casts a multicolored Enchantment, Sorcery or Instant, counter that spell unless that player pays
2/2
Creature - Crab
:symu::symu:: Exile ~ and return it to the battlefield at the beginning of the next end step.
Whenever ~ enters the battlefield, exile another crab creature you control and return it the battlefield at the beginning of the next end step.
At the beginning of the end step, if two or more crab creatures entered the battlefield under your control this turn, draw a card.
2/2
Artifact
Whenever you cast a black spell, put a day counter on ~.
:symtap:; Remove X day counters from ~: Target player discards X cards and loses X life. Activate this ability on during your main phase.
Next:
Divine Storm
A Cozy Cabin
Beastial Wrath
Staff of the Manimal
Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.
Whenever equipped creature deals combat damage to a player, you may gain control of a land that player controls and that land becomes a 3/3 colorless elemental creature (It's still a land)
Equip: Return two lands you control to their owner's hands.
Next: A card based on your favourite song!
Sorcery
Tap target creature and put a -1/-1 counter on it.
////
Dragons :3mana::symbr::symbr::symbr:
Sorcery
Put two 4/4 red Dragon creature tokens with flying onto the battlefield, then put X +1/+1 counters on them where X is the number of -1/-1 counters on the battlefield.
Next:
Slavery//Freedom
Clock of Gold
The way of the Highland
Enchantment
Whenever a red source you control deals damage to you, you may add to your mana pool.
:symr:,:symtap:: ~ deals 1 damage to each player.
Next:
Forgotten Letter
Mysterious Bottle
Circus of Light (could we have a cycle here maybe...)
Creature - Mongoose
Flash
1/1
"Beast", yeah, sure..
-Ragnar the Hunter, last words
I would like to have the following cards in the signature:
Arcanis the Omnipotent
Future Sight
Brainstorm (The Mercadian Masques one)
So Arcanis to the left, Future Sight in the middle and Brainstorm to the right. The background can should be blue/black if there is any space, but I would prefer if the three pictures would cover the whole banner. Then in medium size, curvy and all cool looking letters it should say "Open your mind" in the middle.
Hope you understood what I meant and a big thank you in advance, I know it's gonna look absolutely amazing when you guys are done with it.
EDIT: If you want to change the order of the cards, that's totally fine. It really doesn't matter if Arcanis/FS/BS is to the right, or in the middle etc.
Sorcery
Put a 8/8 green and black Wurm token with hexproof and fear onto the battlefield, then destory all other creature tokens.
Creature - Elemental
Trample, Hexproof
~ enters the battlefield tapped and doesn't untap during your untap step.
Whenever a creature you control other than ~ deals combat damage to a player, untap ~.
9/9
Next: Kyren Sniper
Tombstone of the Berserker :2mana::symg::symr:
Legendary Artifact
All creatures have Haste.
Whenever a creature attacks, it gets +1/+0 until eot.
Next: We require more tombstones!
Remedial Pixie :1mana::symw:
Creature - Faerie
Flying
Level up: 1/1
1-4: At the beginning of your upkeep, you gain 1 life. 1/3
5+: At the beginning of each upkeep, you gain 1 life. When you have 30 or more life, flip Remedial Pixie. 2/4
/////
Malevolent Sprite
Creature - Faerie
Flying
At the beginning of your upkeep, you lose 3 life. At the beginning of your end step, each opponent loses X life where X is the amount of life you lost that turn.
When a player has 10 or less life, flip Malevolent Sprite.
What happens to the Level Up counters when the card flips? I don't know...
Next: Make a colorless planeswalker that has nothing to do with artifacts.
Planeswalker - Tolsimir
[+1] - Reveal the top card of your library and put it into your hand. If that card was white, you gain 2 life.
[-0] - Put target permanent on top of it's owners library.
[-1] - Search your library for a creature card with defender and put it onto the battlefield.
[2]
My mistake, I'm sorry. I always mix up the "I like you" and "I don't like you" threads...
EDIT: Oh yeah, here's a card:
Stand Strong :1mana::symw::symw::symw:
Sorcery
Creatures you control gain +0/+4 and Defender until the beginning of your next upkeep.
Creature - Human Advisor
Whenever a player casts a multicolored Enchantment, Sorcery or Instant, counter that spell unless that player pays
2/2