Well I found an interesting little way to lock people down. Turn one vial, turn 2 liquimetal, turn 3 make one of their lands an artifact, then play harmonic sliver. You could keep them at 3 lands until you beat them down.
I almost want to build a green and white deck around this.
I did that in the first game I tested this deck, although I lost to a splinter twin deck that kept me tapped out from turn 2-5, which is when he went off with his combo.
Yea. I've been tweaking a soul sisters deck today, so I didn't get to play around with this one much. I think it has potential, the card choices just need to be perfected. It needs better control options and better responses to control.
It may take til this weekend to work on it, but I know I can make this deck work.
I'm trying to stay as close to white as I can for martyr. I may have to put something like terminate in to deal with aggro though, because right now this deck can't handle aggro well enough at all. Well, the aggro I just tested it against was a 3-4 turn kill white equipment deck.
Flagstones is a way to search out lands. Ghost quarter + flagstones = 2 lands I actually need.
I'm gonna test it more before I decide on what changes it needs, but so far it's weak against aggro.
It's not an aggro deck... but it's not control either. It's an idea I am playing around with. It's WB incarnation went 4-1 against standard decks in a FNM tournament, and it's mono white incarnation went 4-1 on cockatrice against various modern decks, where control gave the deck it's worst headache. So this is my WRB attempt at improving over those two decks.
So, this deck is going to try and improve on those weaknesses that I noticed. Yes, my goal is to make a deck that can win tournaments. This will not be the final incarnation.
So yea, it's still a work in progress. I can use a sideboard to make it more catered for aggro or control. ALL input is welcome, cards i'm missing to make this better, etc. As usual i'm not entirely sold on this build, but I think it might be a shot in the direction i'm looking to go in.
Well overall it did go 4-1, the hardest matchups for it are counterspell heavy decks. Grand Abolisher really helped in that regard, but I usually felt like I needed better creatures, because I came close to losing against that affinity deck early on until I stabilized. I'm thinking about pushing it towards a more aggressive build that splashes red for lightning helix and maybe a few creatures. I'll put my deck in a new thread since im adding red now.
Oh this deck didn't 4-1, my control went 4-1 against some blue black deck with a lot of beaters, an aggro deck, and two others I can't remember. They were all standard decks in a tournament where 1st prize was a box of the new set.
I just did some testing against this deck, and it is far too slow. Scepter with a dawn charm or silence is enough to make some people scoop apparently. The deck does lack aggro control and removal. I'm for sure going to add in 4 wrath of god and maybe 2 day of judgement. I'm also adding in grand abolisher. Kitchen finks is a must for aggro containment, and Figure of Destiny is sort of unneeded. There are better creatures he could be. Here is an updated list:
I'm not sold on this build, but i'm going to test it.
So far this deck is 3-1. It lost to an aggro, lifegaining deck that was blue, white, green with 12 counter spells. It won against 2 poison decks, both green black red, and beat a red affinity deck with a 2 turn godhand.
Another edit, a blue control deck focused around counterspells and mill, and it gave this deck a run for its money. Grand Abolisher was the bane of his deck, though. I think i'm going to make this deck more aggressive, red white, and still include possible total lockdowns and a combo in it. I'll make a thread for it.
So this is the deck i've been playing around with. I pulled away from control, even though it went 4-1, to see if I can take a more aggressive stance in mono white decks. I'm going to try to test it tonight, wish me luck!
I think I may post my deck here. It doesn't seem to fit the soul sisters theme, but its too aggressive for control. I guess I'm working to combine the two to make a sort of aggro deck with control elements that focuses on life gain early. I'm not home right now but ill post it tonight. It started off as control but the more creatures I add in the less it looks like control haha.
As for creatures, i'm not decided. I plan to run Ajini Goldmane (seems weird, but considering this deck is focused on life gain and control, it makes sense to pop out 60/60 creatures after you ***,) Kitchen Finks, Martyr, Silverchase Fox, Wall of Omens (the blocker that adds life seems like overkill, I am already gaining 12-18 life a turn, more if I pop the same martyr 3 times in a turn so card draw is important), wurmcoil engine, Pentarch Paladin, and so on.
My list is still evolving, but the deck I went 4-1 with against 5 seperate standard decks ran all of that, with some other things supporting it. I've changed it around to a more effective structure now, though.
Also Ghost Quarter is something to consider/fear concerning both builds.
Warning for Backseat Moderation. Please use the report button. - t_c
I almost want to build a green and white deck around this.
I did that in the first game I tested this deck, although I lost to a splinter twin deck that kept me tapped out from turn 2-5, which is when he went off with his combo.
I've been wanting an aggressive deck with some control elements.. This one just might be it.
It may take til this weekend to work on it, but I know I can make this deck work.
Flagstones is a way to search out lands. Ghost quarter + flagstones = 2 lands I actually need.
I'm gonna test it more before I decide on what changes it needs, but so far it's weak against aggro.
So, this deck is going to try and improve on those weaknesses that I noticed. Yes, my goal is to make a deck that can win tournaments. This will not be the final incarnation.
4 Sacred Foundry
4 Godless Shrine
4 Flagstones of Trokair
3 Emeria, the Sky Ruin
4 Plains
4 Ghost Quarter
3 Hide//Seek
3 Path to Exile
3 Lightning Helix
Sorcery - 3
3 Wrath of God
Enchantments - 3
3 Oblivion Ring
Creatures - 15
3 Necrotic Sliver
4 Martyr Of Sands
2 Angel of Despair
3 Kitchen Finks
3 Solemn Simulacrum
2 Elspeth, Knight-Errant
2 Ajani Vengeant
Artifact - 3
3 Isochron Scepter
So yea, it's still a work in progress. I can use a sideboard to make it more catered for aggro or control. ALL input is welcome, cards i'm missing to make this better, etc. As usual i'm not entirely sold on this build, but I think it might be a shot in the direction i'm looking to go in.
I just did some testing against this deck, and it is far too slow. Scepter with a dawn charm or silence is enough to make some people scoop apparently. The deck does lack aggro control and removal. I'm for sure going to add in 4 wrath of god and maybe 2 day of judgement. I'm also adding in grand abolisher. Kitchen finks is a must for aggro containment, and Figure of Destiny is sort of unneeded. There are better creatures he could be. Here is an updated list:
4 Martyr of Sands
4 Kitchen Finks
2 Felidar Sovereign
3 Ethersworn canonist
3 Grand Abolisher
3 Oblivion Ring
3 Faith's Fetters
Sorcery - 11
4 Path to Exile
3 Dawn Charm
4 Wrath Of God
3 Isochron Scepter
Planeswalker - 2
2 Ajani Goldmane
Land - 22
4 Emeria, The Sky Ruin
18 Plains
I'm not sold on this build, but i'm going to test it.
So far this deck is 3-1. It lost to an aggro, lifegaining deck that was blue, white, green with 12 counter spells. It won against 2 poison decks, both green black red, and beat a red affinity deck with a 2 turn godhand.
Another edit, a blue control deck focused around counterspells and mill, and it gave this deck a run for its money. Grand Abolisher was the bane of his deck, though. I think i'm going to make this deck more aggressive, red white, and still include possible total lockdowns and a combo in it. I'll make a thread for it.
4 Serra Ascendant
4 Martyr of Sands
3 Kitchen Finks
2 Sun Titan
3 Figure of Destiny
2 Felidar Sovereign
3 Solemn Simulacrum
3 Oblivion Ring
3 Faith's Fetters
Sorcery - 6
3 Silence
3 Dawn Charm
Artifacts - 3
3 Isochron Scepter
2 Ajani Goldmane
Land - 22
4 Emeria, The Sky Ruin
18 Plains
So this is the deck i've been playing around with. I pulled away from control, even though it went 4-1, to see if I can take a more aggressive stance in mono white decks. I'm going to try to test it tonight, wish me luck!
The way my deck is looking is it will have control elements in the form of Dovescape, Oblivion Ring, Silence, Faith's Fetters, ***, Dawn Charm and so forth.
As for creatures, i'm not decided. I plan to run Ajini Goldmane (seems weird, but considering this deck is focused on life gain and control, it makes sense to pop out 60/60 creatures after you ***,) Kitchen Finks, Martyr, Silverchase Fox, Wall of Omens (the blocker that adds life seems like overkill, I am already gaining 12-18 life a turn, more if I pop the same martyr 3 times in a turn so card draw is important), wurmcoil engine, Pentarch Paladin, and so on.
My list is still evolving, but the deck I went 4-1 with against 5 seperate standard decks ran all of that, with some other things supporting it. I've changed it around to a more effective structure now, though.
Also Ghost Quarter is something to consider/fear concerning both builds.