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  • posted a message on Pirates stole my mana!Help!
    Maybe Rishadan port, I know it's not a effective in multiplayer, but you could force one player's mana to tap so they can't pay, and just the treat on the field should give you a little more presence.
    Posted in: Multiplayer
  • posted a message on Burn
    Just curious What is Tin Fin I've looked a few places and can't find any info on it.
    Posted in: Legacy Archives
  • posted a message on [Deck] LED Dredge
    It was pointed out that DR isn't just to reanimate some big target, but it's also a big sac outlet that can't be countered (ok the spell can be counter but not the sac effect), if you don't like DR targets just use it on grabbing a troll or even just grabbing a narco or something, I've used it to sac some stuff grab a putrid imp just so I got a bunch of zombies.
    Posted in: Legacy Archives
  • posted a message on Nim Lasher
    even if your group plays with it banned the above list will work just fine dropping them for either the lifestaff, or leonin Scimitar.
    Posted in: Paper Pauper and Peasant
  • posted a message on Pauper Dredge
    Maybe, but I'd be scared I'd hit my reanimate with it. But it might have a place as well as reclaim. Reclaim in your opening hand could allow you to dredge more aggressively since you can grab back your spells that you need with it.
    Posted in: Paper Pauper and Peasant
  • posted a message on Nim Lasher
    Wow I like that build by XBM, only thing I might change would be to swap the life staffs out for bonesplitter since I see the extra +1/0 would help more since this is going balls to the wall aggro.
    Posted in: Paper Pauper and Peasant
  • posted a message on Pauper Dredge
    Werebear, is better imo, so I'd go 4 wearbear, 2 frightcrawler. but no, not a better choice in pauper.
    Posted in: Paper Pauper and Peasant
  • posted a message on Pauper Dredge
    I don't like the idea of hoping you are holding an exhume, I much prefer peasant pauper with Reanimate. but another good pauper target is twisted abomination as he puts himself into the GY. Keep the shred memory in there so you can get your exhumes more often.
    Posted in: Paper Pauper and Peasant
  • posted a message on Pauper Dredge
    putrid imp
    Posted in: Paper Pauper and Peasant
  • posted a message on Ivy Lane Combo
    If you want more combo-y goodness, you can run Ashnod's Alter(common in Chronicles), use the seer to scry into the alter, then scry into a bog initiate, the finish the off with a giant consume spirit. Or just a smal splash of red to do the same with the alter and fireball.
    Posted in: Paper Pauper and Peasant
  • posted a message on Pauper Pestilence B/W & B Variants
    Quote from XBM Yosho
    I know I've seen a R/G Pyrohemia deck, personally though if I was going Peasant, I would still stick with Pestilence and then have cards like Demonic Tutor fill up some of the uncommon slots... But that is a highly expensive card lol.

    You thinking R/W with the standard set of Lightning bolts and Renewed Faiths thing?


    yeah then maybe a 1 of lightning helix, maybe some chain lightning. finding pro red creatures is easier then pro black I feel like, but then again I've never checked.
    Posted in: Paper Pauper and Peasant
  • posted a message on Pauper Pestilence B/W & B Variants
    just curious what is your guys feelings at a possible Red White Peasant build running 4 Pyrohemia, something about this deck just looks like it'd support burn nicely.
    Posted in: Paper Pauper and Peasant
  • posted a message on PEZ: EtW
    have you tried saclands from invasion? I run them in mine and I know the old mtgo pauper deck TPPS ran saclands. they won't give you a turn one win, but they make it so you can pretty much cast your deck on turn 3.
    Posted in: Paper Pauper and Peasant
  • posted a message on [Primer] Pauper Turbo Fog
    you only need 1 plains, COP activation is colorless, if your looking into rune of protection: red, then yeah you'll need the extra white.
    Posted in: Established
  • posted a message on Burn
    I got tired of seeing game after game of 5-6 lands. On one night of particular bad luck I lost 5 games, all of which should have been damn near auto wins, to drawing into 5+ lands and stalling out. The worst was I had a RU delver deck at 2 health all I need was to top deck ANY non-land to win, after 4 turns of top decking lands I lost. currently I run 18 lands 8 of which are fetches. I did add in grim lavamancer and searing blaze to make the fetches better.
    Posted in: Legacy Archives
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