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  • posted a message on WWK booster packs missing the rare/mythic card! (READ FIRST POST)
    Quote from Masamune
    This has nothing to do with anything. You are dealing with a small set, you are bound to get a lot more duplicates than with a full size set. People are talking about missing all of their rares, and you are bragging about pack pulls.


    While the thread ultimately is about missing cards, the point of my post was to talk about randomization/distribution/collation which is an underlying theme of this thread. My post had NOTHING to do with duplicates as you erroneously claim, since duplicates by their definition in general refer to cards within the same box. If the same card is pulled from a different box, it's not really a duplicate, it's a copy.

    The fact that my friend and I were matching rares, often times pack-by-pack, and that the boxes were 60 percent the same. We also opened two other boxes, and box three and four were nothing like each other, nor were they like the first two which were so similar to each other. To get such similar boxes was enough of an anomaly I thought it was worth posting about, which was my entire point.

    Re: bragging about pack pulls, I would have still made the post if those 21 parrallel rares had all been garbage, it just so happened they were not. Only my last statement, which I prefaced with "unrelated" specifically addressed my pulls in terms of quality, so forgive me, mea culpa that ONE sentence went off-topic.
    Posted in: Magic General
  • posted a message on WWK booster packs missing the rare/mythic card! (READ FIRST POST)
    Last night my friend and I opened two boxes apiece. They came from the same case, from SCG. We didn't have any missing rares, but we did have two boxes that were nearly 60% identical to each other in terms of rares. They were excellent boxes, but had either of us opened both of them rather than each of us opening one, we'd have been disappointed at the distribution and the number of cards we would have been missing.

    21 of 36 rares were identical between the two boxes:
    Mordant Dragon
    Stone Idol Trap
    Chain Reaction
    Bazaar Trader
    Kazuul
    Terastodon
    Thada Adel x2 (we BOTH pulled doubles of this)
    Jwari Shapeshifter
    Jace, Mind Sculptor
    Abyssal Persecutor
    Butcher of Malakir
    Quest for the Nihil Stone
    Kalastria Highborn
    Stoneforge Mystic
    Talus Paladin
    Marshal's Anthem
    Basilisk Collar
    Seer's Sundial
    Lavaclaw Reaches
    Celestial Colonnade

    Unrelated, the contents of my two boxes were awesome, pulled about 8 man-lands, and also foil Lavaclaw Reaches and foil Stirring Wildwood. Between my two boxes, just missing Comet Storm, Dragonmaster Outcast, and Novablast Wurm.
    Posted in: Magic General
  • posted a message on [WWK] Pilgrim's Eye - Tom Lapille's Twitter
    FWIW, I usually have an Etherium Sculptor or two in my deck, which would make Pilgrim's eye a little cheaper...
    Posted in: The Rumor Mill
  • posted a message on [WWK] Abyssal Persecutor
    All this discussion about an opponant trying to keep him in play...Do you really think that'll be the case? If I play it, my opponant will have to know that I plan on self-removing it at some point, preferably when he's at 0 life. Therefore, why would an opponant let it beat him over the head to get to that point? If your opponant has removal, I don't see him holding it back and NOT using it on this guy, in most cases.
    Posted in: The Rumor Mill
  • posted a message on [WWK] Joraga Warcaller
    Sorry, if this has already been posted, but I didn't want to sift through 27 pages of posts, but here's an image of the release foil.
    Posted in: The Rumor Mill
  • posted a message on Off Topic: Speculating About the Future
    I enjoyed the first 3/4 of the article, but personally I just don't see anything like a co-op ever working. It's a nice fantasy, but how is it practical? Just do some hypotheticals:

    Rent will certainly vary from town to town, but to expect any retail space for less than $800/month sounds awfully optimistic, even in this day and age with empty store-fronts the norm. Assuming you could get 20 people to come together (remember the more people involved the more difficult it will be to organize). A conservative $800/20 players, equals a payment of $40 per person. Each month. Every month. And that doesn't include any furniture, may not include utilities, or anything else. It also doesn't include any PRODUCT. No cards for a monthly bill of $40. Who cares if you can get product at 50% off? You would need to spend at least $80 a month retail normally just to break even. Do you have 20 friends who spend $80 a month? How about who could do it when held to a contract??

    What about insurance and liability? If you're running a storefront, you'll need insurance so that when someone tips over in the chair and cracks their head, you're covered. If someone were to sue, who takes responsibility? All 20 members? BTW, the dues probably just went up 50% per person for insurance.

    "No store hours/open 24 hours a day". A perfect little CCG utopia! LOL, so every member has their own key, coming and going as they please? And what happens when one person inevitably forgets to lock the place up? Is product being stored there? Cash?

    And what happens when one person can't make their payment, or pay on time? Your lease is due every month, and the landlord won't give a damn that your buddy got laid off, or his car needed costly repairs...The other people in the coop's dues just got higher.

    What about the argument that costs become cheaper when more people join? "Nonmembers would still be allowed to attend and purchase product from the shop. " Pssshh. Then what's my incentive to join? Be obligated to pay $40 a month, just for the privilege to THEN buy cheaper product? No thanks. I'd attend, but I'd rather spend my $40 on cards rather than dues. As soon as the paying members discover this, they'll become non-paying members who still come to the locale to play, creating nothing but hostility between those still paying.


    Again, I'm just being extremely basic in my assessment, but if you really think a group of mostly teens and twenty-somethings can organize on the level needed you're delusional, IMHO. I'm sure people can poke holes in my arguments, I didn't spend a whole lot of time in crafting it, but if you're in a town with an active player base, seriously, ask yourself: are they the type of people who can commit a somewhat sizable amount of money every month, and be trusted not to bail out? Is there enough organizational structure to handle entering into a binding, legal document such as a lease? I look around at the people who attend our local FNM's/pre-releases/release tournies, and they usually have between 18-25 attendees for each, and I highly doubt more than a quarter of them could be depended on.

    You talk about the benefits of essentially a "not-for-profit" store, where the only purpose was cheap product for its members and a place to play, but in essence you're asking for 20 people or more to come together and run and operate a store. With 20 equal owners, all sharing the same risk and liabilities, in addition to benefits. Never happen.
    Posted in: Articles
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