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  • posted a message on Soul-Scar Mage and Arcbond
    Soul-Scar Mage is arcbonded. The mage is then killed with damage triggering the arc bond effect.

    Do the creatures on the board get -1/-1 counters?

    I'm thinking no, because the Soul-Scar Mage is in the gravyard when the Arc bonds trigger resolves. But I can't remember how much of the creatures last known information is used.

    thanks.

    I'm pretty sure Stigma Lasher would work though, right?
    Posted in: Magic Rulings
  • posted a message on Force of Despair
    Good but still a missed opportunity. I think it should have been printed as " Until end of turn if a creature would enter the battlefield it goes to the gravyard instead "

    The replacement could stop Grizlbrand and other comes into play effects equally.
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons Certain cards overprinted
    Quote from thejaimster88 »
    Is it just me or does it seem like Nether Spirit and Endling got printed to oblivion in this set? While I opened two boxes and got only one a piece per box, any time I've bought a draft pack or random booster packs from an LGS, I always seem to get at least one of these two cards in the pack, or if I don't the friend who I'm with pulls them. I have like 6 of each of these cards and barely opened 12 loose packs after the 2 booster boxes. Please share whether or not this is happening to you too, I'm curious.


    Funny you say that. I've bought 5 packs of Horizons in my life. The first crack was an Endling, then a Nether spirit. Then Mirrodin Besieged, Force of Despair, sunbaked canyon. That's where I cut my losses.
    Posted in: Magic General
  • posted a message on Gold Cards at 3 Color
    Quote from SavannahLion »
    LOL I understand. Wink

    We all have our desires to see the game do this or that.

    I'm of the very strong opinion that aesthetics should never ignore function (and a bunch of other things). This comes from the near deadly (I would use another word, but then I might get a notice) experiences of trying to build a UI when your art designer thinks that moving 25px x 25px buttons are a good idea. Mad

    To be fair. WotC has moved to a preference for using a color indicator, instead of the frame, when cards care about color and there is no cost. They try anyways. JThat's why Glittering Wish doesn't ask for a Gold card. Technically, there is no such thing. You can't get Gold mana. Pink, sort of. Not Gold.

    But I digress. Sometimes function has to precede form. I can easily and quickly flick through my deck for specific details such as gold or bi-color if that's what I want. Start mixing them up and that's another annoyance to deal with. As interesting as Dryad Arbor, any of the Future Sight, or the Amonkhet Masterpieces* are, they've introduced an additional layer to most games.


    * To be clear. I don't have anything specific against any of the cards I pointed out. In a vacuum, cards like Future Sight ones look great... if the entire deck has the same frame. My problem was always in the larger context of the game where there is a completely different front, these cards flat out look awful and they interfere with gameplay in some cases. If WotC had printed the colors in reverse gold<->bi-color and the OP was hypothetically suggesting the opposite, my stance would be the same.

    By the same token, I'm actually not a fan of the Legendary frames because WotC has failed to remain consistent with its use.


    I hate the Legendary frames too. We can agree on that. I'll still try and persuade you on the border issue.

    Check out the text box on Sulfurous springs & graven cairns they are inline with my preference and inconsistent with 2 color = gold

    And think about how much nicer blazing specter Would look included in a deck with them, and alongside let's say ashenmoor liege

    Consistency is a big part of aesthetics, it's been well over 10 years since I downright refused to play with white bordered cards. As for "sorting issues" I can deal with those I prefer my game look good outside of the box. You can still flick through your deck for a gold card, or a bi colored card. Technically it might make it easier to flick through your deck for a card type, since right now almost no cards are Bi-color and far to many ( IMO ) are gold. As for inconsistency within a deck. A player who cares about this issue at all has probably gone out of their way to make sure all cards of a playset within his/her deck have been sought out by personal preference, we all do it even down to our basics.
    Posted in: Magic General
  • posted a message on Gold Cards at 3 Color
    I've played since Exodus was the newest set on the shelf and I appreciate your willingness to help, my question was slightly rhetorical however.

    For example if Glittering Wish stated look for a "Gold" card, there would be an issue. As far as I know this is strictly an aesthetics issue (correct me if I'm wrong). And aesthetics is a big thing for me. I know players are largely divided but there's a reason that cards with more desirable art versions sell for more money and it's because aesthetics is a big deal to some.

    I for example have a W/B/G "Bant" Deck. Casual, but a large number of cards in it are gold. A few are hybrid and I can't help but see how much nicer the hybrid cards look over the gold ones.

    If I had it my way.

    Ironically I like glittering wish as a gold card
    Posted in: Magic General
  • posted a message on Gold Cards at 3 Color
    Quote from SavannahLion »
    Eerrr... the borders should remain consistent. Gold borders have a very distinct meaning different from the hybrid border in Magic and I do not care for changing the colors purely for "aesthetics" as you suggest. In other words, the borders have always had meaning and removing that meaning, however well intentioned, will just create another color fiasco.


    Is there a functional difference between a card that is RW and a card that is R/W R/W ?
    Posted in: Magic General
  • posted a message on Gold Cards at 3 Color
    Just want to say that Gold borders should start at 3 or more colors and 2 color cards should adopt the hybrid borders, they look nice and lend themselves better to color identity. That's my opinion, what do you think?
    Posted in: Magic General
  • posted a message on as a female player the new art style females is getting really annoying
    Quote from Barachai »
    Covered up women doesn't mean they can't be beautiful; if there's something off about the art, I would suggest blaming something other than modesty: this would be like blaming a lack of candy for causing a poorly cooked meal.

    Now to actually express some of my own opinion: I love the new direction away from bikini armor and towards actual armor/clothing, some cards just looked awkward, whereas the new look is awesome. OTOH I've been disappointed with the general look of some recent sets, and in the realm of fantasy I see no particular reason to make mundane what could be (unrealistically) beautiful.
    As a related train of thought, I play this game to celebrate the beauty of its art, and agree that it could serve to be more beautiful than it has been lately.


    I tend to agree with your post.

    Seasoned Marshal I like this
    Angelic Page I also like this /// Edit: These two cards are supposed to be the Urza's saga version, I don't know how to control the image given

    Prime Speaker Vannifar This not at all.

    I have to admit that I don't really know what people are talking about when they say that female representation has changed. Could example #2 still exist in today's game? It's a pretty iconic style in the history of this game. One thing for sure, the art direction has become bland overall. Though Ravanica Allegiance has a lot of good pieces in it.
    Posted in: Magic General
  • posted a message on How Did the Art/Flavor of MTG Become so Lame and Uninspired?
    Just like to say that Ravnica Allegiance has swung the art the right direction. I'd also like to think it would represent a minimum acceptable standard from here on out but I've been around.

    I still strongly dislike the M15+ border with the black on the bottom of the frame and despise the Legendary frame.
    Posted in: Artwork
  • posted a message on Feast of blood and Phyrexian Tower
    Sweet thanks.
    Posted in: Magic Rulings
  • posted a message on How Did the Art/Flavor of MTG Become so Lame and Uninspired?
    Quote from Trancebam »
    Quote from IfhBiffEfreet »
    You couldn't be more correct. Exactly how so many of us feel. Those who don't simply weren't around then. Just compare these to what is getting put out now


    As an artist, all I see in those images is a lack of skill. There’s bad proportions, no use of color theory, terrible composition. Just compare that Icy Manipulator to the art by Mark Zug. It’s virtually the same image, but with much better color theory. If you prefer the old, incompetent art aesthetic, more power to you. The art has immensely improved, though.

    Oh, and I’ve been around since all of those cards came out. It’s not an age thing.


    I like the Mark Zug art your referencing but have appreciation for the Douglas Schuler original as well. I understand what your saying about color theory etc but there is beauty in the un beautiful sometimes as well. I could state lack of skill for some old cave man paintings or items sculpted by the pharaoh's servants. There is a feeling that comes from such imperfection when you can feel the work that went into it. Something that is hard to convey with something too clean.

    MTG has always had it's highs and lows for me, the current standard such as M19 is a low point, especially when you add to it silly sets like battlebond. But even in this mess I can find cards that are beautiful to me. All of the Saga's, and some odds and ends such as Yawgmoth's Vial offering are winners in my book. ( except for the new Legendary frame )

    Speaking of color theory, the newer sets seem awash with overly contrasty digital looking stuff where every 3rd or 4th card has glowing purple smoke or plasma shoehorned into the art and emanating from something or someone that's supposed to represent "Magic"

    Combine that with the identity crises that is the Card frame/Templating that makes you feel like your playing 20 different card games in the same deck and I literally think somebody at Wizards has recently decided that the game needs to look like some flashy mobile game played on a phone.
    Posted in: Artwork
  • posted a message on Feast of blood and Phyrexian Tower
    I have two vampires in play and want to cast Feast of blood

    Can I sac one vamp with Phyrexian Tower to play FOB ?
    Posted in: Magic Rulings
  • posted a message on Urza's destiny preconstructed deck booklet
    I had a look through my boxes and I can't seem to find it. I know I had it from the fiendish nature theme deck. I remember one of the pages had a black & white drawing of a character with a little dog like creature next to him but with an ugly face on it. I forget who the guy was supposed to be.

    I found Urza's Saga, Tempest, stronghold, Masques booklet, but have lost track of the one you want. Sorry to get your hopes up wazzdog.
    Posted in: Magic General
  • posted a message on Urza's destiny preconstructed deck booklet
    Quote from wazzdog66789 »
    Just wondering if anyone has a copy of this?

    I need the advanced decklist for the 'fiendish nature' deck. It's only available in the booklet that came with the product.

    Just to be clear, i'm not after the standard decklist for fiendish nature(what you get in the box) - this is easily accessible online. I'm after the ADVANCED DECKLIST.


    Yes I have this kicking around, I'll find it and get back to you. But I'm almost sure you could find the ADVANCED decklist online.
    Posted in: Magic General
  • posted a message on M19 Suncleanser: Did Wizards Goof?
    Quote from drmarkb »


    The ways in which I don't give a toss about the emotive core of the design are too numerous to mention, and that is probably true of most players in sanctioned events who want to play a game with tools to fight every strategy. You could call STP or FOW "my aunt Alice" and it is still getting played and nobody cares about the name, feel or emotive core. In Legacy you go from 0 or 1 counters to dead t2. It is a game, the game needs infect hosers that work at the speed of the formats in which infect is played, this could have been one of them. In the draft format Scars was an enormous flop because removing poison counters was not possible. The game dog should wag the flavour/flavor tail.



    How many poison counters would you like to be able to remove if your getting them all at once ?

    Anyway, I don't really care if there is a card that removes poison counters or not, just your attitude compelled me to argue with you, and that your one of those players that thinks the cards could be a serial # with a text box and that would be fine.

    Flavor is integral to the game, it's not the a dog and none of it's parts should be wagging the other. It is a creative outlet besides a game and many things to many people. Competitive legacy isn't the only scene that matters.
    Posted in: Magic General
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