Well I got tired of the usual burn deck in legacy and tried to create one of my own. Not really the fast kind though. Please, I did not playtest it yet, so advice is welcome.
Turn 1 : Play Mountain, tap to Sol Ring, tap to Winter Orb locking your opponent at one land
Turn 2 : Direct damage + Feldon's Cane
Turn 3 : direct damage
Rince and repeat, adding locks and sac the cane to get the direct you played into your librairy. Sensei helps you a lot, defense grid should stop the counters and cursed totem can destroy decks like elves. If they don't play creatures a lot, side the totems to spheres and really annoy them. Wand of Denial is your backup if they use Sensei or just to mess their draws.
Looking for ideas on alternate win cons, and if the deck could compete in legacy
Count Helios (B)(B)
Legendary Creature - Vampire Ghost
Flying, Vanishing 2
Multikicker B : Count Helios gets +1/+1 until end of turn. You lose 2 life.
0/0
I've been trying to build a deck on my own for the last couple weeks. Here's what I thought of. Please give me your advice.
4x Abeyance
4x Orim's Chant
4x Swords to Plowshares
4x Path to Exile
3x Angel's Grace
ENCHANTMENTS (8)
3x Worship
3x Luminarch Ascension
2x Story Circle
4x Lightning Greaves
CREATURES (16)
4x True Believer
3x Wall of Glare
3x Wall of Hope
3x Serra Avenger
1x Platinum Angel
1x Plumeveil
1x Pristine Angel
3x Brainwash
3x Peace Talks
3x Sun Droplet
3x Wrath of God
2x Limited Ressources
1x Serra Avatar
Winter Burn
4x Chain Lightning
4x Lava Spike
3x Rift Bolt
4x Winter Orb
3x Feldon's Cane
4x Ensnaring Bridge
3x Defense Grid
4x Sol Ring
3x Cursed Totem
3x Sensei's Divining Top
3x Shield Sphere
3x Sphere of Resistance
3x Wand of Denial
3x Sun Droplet
3x Ankh of Mishra
3x Pithing Needle
Turn 1 : Play Mountain, tap to Sol Ring, tap to Winter Orb locking your opponent at one land
Turn 2 : Direct damage + Feldon's Cane
Turn 3 : direct damage
Rince and repeat, adding locks and sac the cane to get the direct you played into your librairy. Sensei helps you a lot, defense grid should stop the counters and cursed totem can destroy decks like elves. If they don't play creatures a lot, side the totems to spheres and really annoy them. Wand of Denial is your backup if they use Sensei or just to mess their draws.
Looking for ideas on alternate win cons, and if the deck could compete in legacy