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  • posted a message on [BOK} Kira, Great Glass Spinner
    this card is very good.
    it takes care of a large portion of the must-counter removal that you'd see as a blue mage, and forcing a 2-for-1 trade (either 2 removal spells for a creature or 2 removal spells for a counterspell) is almost alway good.

    -aNia_
    Posted in: New Card Discussion
  • posted a message on [BOK] Fumiko the Lowblood
    i don't know how i feel about this card.
    my first impression was 'crap... utter crap.'
    but that's a gut instinct... and it's been wrong before.

    here's a more detailed 'reaction' now that i've had some time to think:

    board position: opponent > you.
    this card doesn't help you much. sure if forces your opponent to use tap-activated abilities on their turn and it can force your opponet into some 1-for-2 trades but that's still card advantage for your opponent. of course you will (most likely) be killing their best creature with fumiko, but that doesn't make this an amazing card.

    board position: opponent = you.
    so long as you make good blocking decisions and your opponent doesn't have too many combat tricks, this card could be good in this situation. especially when it leaves you ahead in the creature department.

    board position: opponent < you.
    this card seems like it would really shine here. swing with your horde, force them to make blocking decisions (hopefully bad) and use your own combat tricks. but then again, this situation is still a great one to be in without fumiko.

    in the end, however, i fear this card won't be all that good. she seems best suited for an aggro build rather than a control build where you're more apt to be the defending player. even in an aggro build she doesn't seem to add much except for a big body so long as you have a lot of creatures in play and want to attack with them all. you'll most likely do this if you opponent has few to no creatures and if that's the case, you should already be winning.

    -aNia_
    Posted in: The Rumor Mill
  • posted a message on [BOK] Genju of the Fens
    Quote from weeeee »
    IMO, I'll put the green infront of the black one, cause you'll need big mana open in order to actually make your opponent worry about it. Whereas the green one is a problem the moment it's activated.


    that is a good point.

    however, i stick by my original analysis that the red one is the worst one of the three; its body is just too weak (of course there's nothing like a 6/1 on turn 2 in a monored deck... even then you've invested three-jackal-pups' [or - for those of you who will say "jackal pup isn't type two, idiot" - a hearth-kami-and-a goblin's] worth of mana and the possible loss of your mountain...)

    let me revise:

    early game: green > red > black
    mid to late game: black > green > red

    it also may be that, as a finisher, the green one > the black one simply because you can force those last points of damage through.

    but what the hell do i know...
    i just wanna open some packs, dammit.

    -aNia_
    Posted in: The Rumor Mill
  • posted a message on [BOK] Genju of the Fens
    Quote from CorporateNoun »
    This card is severely underpowered compared to the other genju's you've discovered. Seriously, the other g's have really good uses.

    Red: 6-for-2 every turn

    Black: 5-for-2BBB. Oops, black just got shafted.


    wow...
    he swings, and misses.
    the red is a 6/1... there are like a million cards that kill it.
    however the black one is VARIABLE.
    there are so many situations where this ability is amazing.
    it makes your opponent have to THINK and MAKE DECISIONS, two things that can WIN YOU GAMES.

    the red one doesn't do that because either you block and most likely trade (screw you, un-plated 'thopter...), spend mana to kill it (even yamabushi's storm does this guy in), or take 6 because you don't have either.

    sure, the black one is more mana intensive but tell natuko shade he sucks, and then remember he doesn't.

    and another thing... the green one is almost always strictly better than the red one (save that rare situation where your opponent is at 6 with no creatures and you'll die next upkeep due to your phyrexian arena's triggered ability desite having the green one in play...). i'll take a 4/4 trample for 2 over a 6/1 for 2 all day, every day.

    black > green > red > blue (dunno where the white one fits in as we don't yet know it...).

    -aNia_
    Posted in: The Rumor Mill
  • posted a message on [BOK] That Which Was Taken
    Quote from peon »
    Why bother using twwt when you can just usse the angel with greaves on the abunas.


    that IS a much more elegant solution... but this thread is about twwt... not how tnn can lock-win.

    -aNia_
    Posted in: The Rumor Mill
  • posted a message on [BOK] That Which Was Taken
    Quote from Fenaris »
    Who other than I have thought immediately about Leonin Abunas being ridiculous with this card?

    T&N Abunas/Angel with TWWT out. Dump counter on Abunas, dump counter on Angel next turn. Laugh, do a little dance. [/Gottlieb]

    Yes, there's some stuff that can get around it.... but not much.


    barter in blood comes to mind, as does the black shoal.
    though this might be the best use of twwt i've seen so far.
    tnnt can shoot out the mana pretty quickly with urzatron...
    still, i think it's pretty much :puke: in t2.

    -aNia_
    Posted in: The Rumor Mill
  • posted a message on [BOK] Higure, the Still Wind
    if only there were a decent way to get firststriking ninjas...
    stack the damage then nijitsu another into play.

    back on topic, however...

    this guy is interesting.
    he's pretty much the seshiro of the ninjas.
    nice ability but a little iffy in the end.
    though maybe in the 101 unknown BoK cards there exists the tools necessary to make a nice ninja-control deck.
    however, i fear that a ninja deck, like a ChK snake deck, will only be played casually or perhaps in block.

    -aNia_
    Posted in: The Rumor Mill
  • posted a message on [BOK] Patron of the Nezumi and Orochi (real versions found!)
    it is worth noting, however, that the green one - whose ability DOES hose affinity - does so slower than affinity can hose you. i'm glad they printed something that helps against affinity it seems a little too specific deck-wise. still, it's an interesting card with other uses that might be better suited...

    it's tap ability is AMAZING, nonetheless (except, perhaps, against the mirror...).


    -aNia_
    Posted in: The Rumor Mill
  • posted a message on New Signature Image Tag
    i think that's got 'er...
    Posted in: News
  • posted a message on New Signature Image Tag
    bah...
    mine won't work...
    but i sure can insert the pic...

    Posted in: News
  • posted a message on [BOK] Ink-Eyes, Servant of Oni
    Quote from solisete »
    Uhh This seems terribly fake to me, but i found this on http://blog2.fc2.com/emeha/ and i want you to tell me what you think. I think we haven't seen this pic yet.
    Please don't kill me in response :rocket: . I am very bad at guessing fake pics.

    It has also been said that ink-eyes is a ninja, and this pic shows a rogue.
    Also, the name in this pic is just Ink-eyes, and in mtg.com they said it is Ink-eyes, Servant of Oni. But discuss the pic anyway.


    that card's fake, fo sho.
    so is the seshora, lotus keeper.

    -aNia_
    Posted in: The Rumor Mill
  • posted a message on [BOK] Hero's Demise & Aura Barbs
    Quote from FLaCCiD »
    Why do u guy think that Heroes demise is so bad. For 2 mana you kill a legend, and it will probably be a pretty high cmc creature being a legend and all, and if its even just a little guy like sensie golden tail or something, than its still creature kill for 2 mana. IN this block every deck will have at least one legend in it. And most will have multiples, even control decks. So this card WILL be maindeck material. At least as a 2 or 3 of.


    i don't really have a problem with the card itself.
    it's a decent effect at a decent price, especially given many of the playable creatures in this block are legends.
    i just have a problem with the fact that it's RARE.

    -aNia_
    Posted in: The Rumor Mill
  • posted a message on [BOK] Hero's Demise & Aura Barbs
    bah...
    why couldn't they make hero's demise 2B and common like REND SPIRIT and REND FLESH.
    why must they insist on making RARES that are SO CRAPPY?
    at least make it an uncommon.

    -aNia_
    Posted in: The Rumor Mill
  • posted a message on [BOK] Stir the Grave
    this is almost strictly better than raise dead.
    mostly because you don't need colored mana to play the reanimated creature.
    but it's still not all that interesting, other than an extra way to get your witnesses back again...

    i'll take it in limited though.

    -aNia_
    Posted in: The Rumor Mill
  • posted a message on [BOK] That Which Was Taken
    a couple of things...

    first of all this card is way too slow for t2.
    if the best thing your deck can do is on turn 6 (maybe 5 with an bunch of accel) you can make one indestructible creature (most likely with a cc of 4 or less) then you should probably think about playing something else.

    of course there are those who would argue 'but i can make march indestrutible too...' or 'an indestruictible plat angel is mint!' and while both of those statements are valid, this card still sucks.

    secondly, as a limited card this is in no way a bomb. even with the lack of decent artifact removal in the block so far, i think this card is still too slow. sure it makes the myojin better, but they're still not playable in limited anyway. i suppose, however, if you've got the countermagic to back it up in limited it could be a decent control tool. but then again it's so fragile i'd rather play almost anything else in the 5 slot.

    cas this card is good.
    t2 this card is :puke:.
    limited this card is meh.
    Posted in: The Rumor Mill
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