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  • posted a message on [Deck] Reanimator
    Hello everyone, I'm testing this build since a week ago, it works pretty fine to me, but it's still need more testing. (I accept any suggestion)



    The only problem I'm having now, is between LDV and Personal Tutor. I know both of them have pros and cons, but IMO we are going to need maybe both cards in this deck to find what we need in every match, the thing is, I don't know how many of each one.

    Viva la Raza!
    Posted in: Legacy Archives
  • posted a message on [Deck] Reanimator
    Quote from Bram16
    I know I'm going out on a limb here, but has anyone considered the new M11 Stormtide Leviathan as a reanimate target?

    I mean, people use Blazing Archon to much the same effect and this one can also fix mana issues.

    It's got one flaring downside in that it has no protection whatsoever. But then againL neither does Blazing Archon.

    Any thoughts?


    I think it's not a bad idea, the problem is, that merfolk can still race you, cause Lord of Atlantis gave them island walk
    Posted in: Legacy Archives
  • posted a message on [Deck] Reanimator
    we had a tournament las weekend, with 44 people (thats a lot for our country (chile)), and I ended up 3rd. i'm workin on the report.
    Posted in: Legacy Archives
  • posted a message on [Deck] Reanimator
    Here's a thought...
    haven't you thought of careful study as a burning wish? I mean, everyone knows that 1 wish MD = 2 cards in SB, then 1 careful study = 2 creatures MD, ergo if you are running 6 creatures you should run 3 careful study
    Posted in: Legacy Archives
  • posted a message on Reanimator
    You should use in side or (I prefer) in MD 1 Sphinx of the steel wind, due to its lifelink ability, it works against goblins, mono red burn, even naya when they have no PtE in hand or you disrupted it.
    You can use Chill, agains mono red decks.
    Posted in: Legacy Archives
  • posted a message on Reanimator
    Quote from TokoboTenkai


    And wouldnt Vampire Hexmage make a tutorable stuff to kill stuff with counters, Chalice, or the Landstill version I have been seeing called Ultimate Walker or something like that.


    If I get it right, you mean by that, search hexmage with entomb to ranimate and then sacrifice it, I think it's just a waste of reanimate spells, and krosan grip does the work.
    Posted in: Legacy Archives
  • posted a message on Reanimator
    Sphinx of the steel wind is much better, cause it has flying, vigilance, first strike, and a couple of protection agains annoying colors
    Posted in: Legacy Archives
  • posted a message on Reanimator
    I usually run 3 on the side, but it depends on te day, cause some guys run 4 relics or 4 crypts then i use 4 needles.
    Ii is really usefull against wasteland, painter servant, or against any fetchlands, ravager or any stuff that bothers you
    Posted in: Legacy Archives
  • posted a message on Reanimator
    Why dont you use pithing needle against the GY hate of your meta? it's a nice option and make those cards useless
    Posted in: Legacy Archives
  • posted a message on Reanimator
    Quote from Morningstar81
    The sideboard tech I'm currently testing, and which I recomend, is Show and Tell.
    You can also board in solutions to their graveyard hate, but Show and Tell simply goes around it, making their sideboarding against you essentially useless.


    I've used Show and Tell (1 in MD, and 2 or 3 in SB), until I realized that you can always play little tricks with your deck with exhume, because it does not have objective until it resolves, you can always tempt your opponent to use their tormod's or relic, but with a putrid imp in play you don't have to worry at all, due it's discard ability. Or you can use Pithing Needle, wich is hate vs hate against tormod's, relic or faerie macaber, or any other card that bothers you.
    Posted in: Legacy Archives
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