Assuming it will be less than $100, I'll totally be picking one up. Super happy with this reprint! I strongly dislike proxies and never seen one ever to purchase where I'm at.
Ravages of War is also on my wishlist. I'm currently running Catastrophe and while I still like it as its super good and flexible, its mana value is high. I'm one of the two people in my group that will draft it. But everyone rather another Armageddon. Just don't wanna break singleton rule.
I like them in lark decks, welder decks and especially the spells matter decks. Grindy jund piles with Braids, Grist and alike. Don't always like how slow it sometimes feel to fish for your key cards. But it does its job making these kind of decks more consistent and proactive. My cube is unpowered and we like the recruiters in it quite a bit. I'm sure they are better with fast mana in the environment, but I haven't really played powered with recruiters to know for sure.
With all these recurable creatures, graveyard based decks, Sedgemoor Witch, and now Currency Converter, we plan on testing Chain of Smog. It may be really solid in these decks. Tho its probably a discard 2 for your opponent most of the time, that is still good value for 1B. If the situation calls for it, you can target yourself to get graveyard going, then target your opponent. And goes infinite with the witch.
I'm a bit higher than most on Spikefield Hazard. Its kills over 40% of creatures my cube. Can exile creatures like Bloodghast. And can be a land. We even had an instance that Hazard stopped Recurring Nightmare from looping. I guess it depends if ya think the extra damage from Wild Slash is really worth it to close out a creature/planeswalker/player or to nail a 2 toughness creature. Ferocious can make it hit Gideons, but thats about it, its a Shock. IMO think Hazard is better than Wild Slash cuz of its utility and flexiblity.
Played multiple games tonight with the new cards and all of them made it in main decks. Everyone thought they felt good, especially during deck construction! Bala Ged Recovery in particular is the most liked. We think it belongs in every deck with green in it except maybe green aggro, but we dont support. One of us already played it from the top of the deck with Oracle of Mul Daya and felt awesome to push lands out from a spell card. The mythic ones all were played as lands so far (minus the blue one, not in) but see the potential in casting them, especially in longer games. We are considering to try Kazandu Mammoth, Glasspool Mimic, Sea Gate Restoration and maybe Tangled Florahedron and Spikefield Hazard next now that we seen how useful lands as spells can be. I could see the mammoth and florahedron being used in the Survival Jund deck that was played tonight easily. As Fredo said, 1 or 2 of them as "lands" feel really good in non-aggro decks. Excited to try them out and to see more new spell lands in the future.
Ravages of War is also on my wishlist. I'm currently running Catastrophe and while I still like it as its super good and flexible, its mana value is high. I'm one of the two people in my group that will draft it. But everyone rather another Armageddon. Just don't wanna break singleton rule.
Edit: I think that the mythic cycle are going to be very playable. Think of treating them as a land in deck construction that can be a spell.
2 Recurring Nightmare
3 Demonic Tutor
4 Vampiric Tutor
5 Dark Confidant
6 Liliana of the Veil
7 Bitterblossom
8 Toxic Deluge
9 Thoughtseize
10 Imperial Seal
11 Grave Titan
12 Hymn to Tourach
13 Braids, Cabal Minion
14 Damnation
15 Griselbrand
16 Duress
17 Dark Ritual
18 Dismember
19 Volrath's Stronghold
20 Pack Rat
2 Time Walk
3 Mana Drain
4 Opposition
5 Tinker
6 Upheaval
7 Treachery
8 Jace, the Mind Sculptor
9 True-Name Nemesis
10 Force of Will
11 Snapcaster Mage
12 Mystic Confluence
13 Dig through Time
14 Counterspell
15 Vendilion Clique
16 Control Magic
17 Consecrated Sphinx
18 Jace, Vryn's Prodigy
19 Glen Elendra Archmage
20 Phyrexian Metamorph