They have been acknowledged as fake. They are fake, also known as not real. These cards have the fake status of: fake. In conclusion, everyone should continue to post for several more pages about how fake these cards are. I don't think the point has come across that these cards are fake (to clarify, they are, in fact, fake, as in not real).
In response to the ability triggering. When it comes into play, they can order all of their ally triggers however they want. Just respond with your kill spell, and it will resolve before the protection down, killing the target.
edit: don't want to risk people reading card names, better safe than sorry, just removing everything. Seeing card names from MBS in a thread clearly about MBS art would be a tragedy
1: Yes. Regeneration is (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) So the "shield" sticks around from when he casts it until end of turn.
2: You are correct, having a toughness of <= 0 will send it to the graveyard. Regeneration will not help.
3: It is simply put into the graveyard as a state-based action. It is neither destroyed nor sacrificed.
Well you can already get a T3 win with not all that many cards if you use Warren Instigator. T1 Guide, T2 Instigator, T3 Bull Rush + Giant Growth is 20 damage. T1...whatever, T2 Instigator, T3 Tainted Strike + Giant Growth is 10 poison.
Or just go the easier infect route with blatant infect creatures.
T1 whatever, T2 Plague Stinger, T3 kicked Vines of Vastwood and Assault Strobe.
The game grew from nothing to the preminent CCG on the planet, but the cards were too hard to read? It's a completly BS made up excuse that holds no water at all.
And no one knows if the game is growing, I think it's shrinking quite a bit based on the LGS's in my area
"My sample size of almost nothing is more significant than market data taken by people who make their living off of selling this game."
T1 Goblin Guide, T2 Warren Instigator, T3 Goblin Wardriver is swinging for 16 damage on turn 3. And the Guide would have swung for 4 total before that. And getting two more goblins if he didn't.
Imagine getting that Instigator to drop some Siege-Gangs in non-standard. Swing for 138 turn 4, awesome.
that's how I understood it before too, that the player was the planeswalker, so we didn't really need a planeswalker card if the player is supposed to fill that role
The logic behind Planeswalker cards is not hard to follow. It's all right there on the card. Loyalty counters, etc.
Planeswalkers are usually get around, and, in doing so, make friends.
If you are in trouble, you sometimes ask a friend for help (cast it).
A friend is usually pretty loyal (loyalty counters). If you ask them to do easy stuff and protect them, they get more loyal (+). If you make them do hard things and/or let them get bolted and whatnot, they get irritated (-, damage).
If you friend is really loyal, they'll do something huge for you (ultimate).
If your friend gets really mad at you, they just leave (0 loyalty counters).
If your friend is deranged, he flips out until he kills himself.
Only Slaughter Pact and Pact of Negation target. Using Radiate on either would cause you to pay a large amount at the beginning of your next upkeep.
Using Radiate after Pact of Negation would end up countering the initial Pact of Negation, right? So the initially countered spell would end up uncountered?
Sorry for the slow response. My issue with running Selena with equipments, buffing enchants, etc., is because of how much boards get wiped. A single Fracturing Gust can completely reset the board, and there are more Austere Commands and Shatterstorms than there are Open the Vaults. While Selena is resilient, the board doesn't really stick around long enough for her to push through. 3 damage per swing doesn't get it through quickly enough.
So I haven't chosen my general yet. There are only three options, and one of them requires a pretty dedicated deck (Teysa). Ghost Council is pretty mediocre. Selenia has evasion, but she's not great either. Anyway, my main issue is I'm about 25 cards over a full deck. Here's my current decklist:
Spoiler tags added.
2: You are correct, having a toughness of <= 0 will send it to the graveyard. Regeneration will not help.
3: It is simply put into the graveyard as a state-based action. It is neither destroyed nor sacrificed.
Or just go the easier infect route with blatant infect creatures.
T1 whatever, T2 Plague Stinger, T3 kicked Vines of Vastwood and Assault Strobe.
Imagine getting that Instigator to drop some Siege-Gangs in non-standard. Swing for 138 turn 4, awesome.
Shame that it's apparently fake.
Planeswalkers are usually get around, and, in doing so, make friends.
If you are in trouble, you sometimes ask a friend for help (cast it).
A friend is usually pretty loyal (loyalty counters). If you ask them to do easy stuff and protect them, they get more loyal (+). If you make them do hard things and/or let them get bolted and whatnot, they get irritated (-, damage).
If you friend is really loyal, they'll do something huge for you (ultimate).
If your friend gets really mad at you, they just leave (0 loyalty counters).
If your friend is deranged, he flips out until he kills himself.
Using Radiate after Pact of Negation would end up countering the initial Pact of Negation, right? So the initially countered spell would end up uncountered?
1 AEther Snap
1 Akroma's Vengeance
1 Austere Command
1 Damnation
1 Day of Judgment
1 Decree of Pain
1 Final Judgment
1 Martial Coup
1 Plague Wind
1 Oblivion Ring
1 Pillory of the Sleepless
1 Prison Term
1 Condemn
1 Death Grasp
1 Path to Exile
1 Seize the Soul
1 Sudden Death
1 Swords to Plowshares
1 Unmake
//Creatures
1 Akroma, Angel of Wrath
1 Angel of Despair
1 Ashling the Extinguisher
1 Avatar of Woe
1 Crusading Knight
1 Divinity of Pride
1 Drana, Kalastria Bloodchief
1 Dusk Urchins
1 Guul Draz Assassin
1 Hedron Field Purists
1 Ink-Eyes, Servant of Oni
1 Karmic Guide
1 Kor Sanctifiers
1 Linvala, Keeper of Silence
1 Marauding Knight
1 Mirri the Cursed
1 Necrotic Sliver
1 Pristine Angel
1 Puppeteer Clique
1 Purity
1 1Rune-Tail, Kitsune Ascendant
1 Serra Ascendant
1 Sun Titan
1 Twilight Shepherd
1 World Queller
1 Wurmcoil Engine
1 Ambition's Cost
1 Beacon of Immortality
1 Beacon of Unrest
1 Beseech the Queen
1 Curse of the Cabal
1 Darksteel Ingot
1 Debtors' Knell
1 Demonic Tutor
1 Diabolic Tutor
1 Exsanguinate
1 Faith's Fetters
1 Ghostly Prison
1 Journeyer's Kite
1 Lightning Greaves
1 Liliana Vess
1 Mimic Vat
1 Mind's Eye
1 Mortify
1 Nim Deathmantle
1 No Mercy
1 Phyrexian Arena
1 Profane Command
1 Promise of Power
1 Return to Dust
1 Reverse the Sands
1 Scroll Rack
1 Skullclamp
1 Sol Ring
1 Sorin Markov
1 Sword of Light and Shadow
1 Syphon Mind
1 Vedalken Orrery
1 Yawgmoth's Will
//Lands
1 Bojuka Bog
1 Boseiju, Who Shelters All
1 Cabal Coffers
1 Caves of Koilos
1 Deserted Temple
1 Eiganjo Castle
1 Exotic Orchard
1 Fetid Heath
1 Flagstones of Trokair
1 Ghost Quarter
1 Godless Shrine
1 High Market
1 Kor Haven
1 Marsh Flats
1 Mikokoro, Center of the Sea
1 New Benalia
1 Orzhov Basilica
1 Reflecting Pool
1 Shizo, Death's Storehouse
1 Tainted Field
1 Tectonic Edge
1 Terrain Generator
1 Urborg, Tomb of Yawgmoth
1 Vesuva
1 Vivid Marsh
1 Vivid Meadow
1 Volrath's Stronghold
1 Wasteland
6 Plains
6 Swamp