Don't forget that Terminus can be cast at instant speed which is very relevant (and not too hard with top). If I could only run one I'd choose Terminus.
Sunforger is one of the most powerful things RW can do. I would consider it's inclusion here. You can also run Stoneforge Mystic and Stonehewer Giant. Ofcourse you'd have to revamp the deck a little to include some saucy instants, but I'm sure you can handle that.
The land count is borderline unplayable even with all the mana rocks. I would try to up the land count to 35 minimum and even that is dangerous from a consistency stand point. To fix this I would probably cut a few of the worst mana rocks for land. Other than this, the list looks pretty solid.
A couple cards to consider are: Imperial Recruiter can find 80% of your creatures Umezawa's Jitte Pretty much required in any 1v1 deck, removal, speed and longevity all in one card. Sword of Fire and Ice Again, staple 1v1 especially in Boros colors where card draw is a problem. Precursor Golem pretty much required in this deck, 9 power for 5 and achieves metalcraft by itself. Karn, Silver Golem Helps achieve metalcraft Tangle Wire very good in aggressive decks Wurmcoil Engine Can be ramped into and is very problematic to remove.
I will continue to think about possible cards. I like the deck keep it up.
Thanks alot for your comments Drips!
Testing indicated to me that 35 was too much (the land count was 35 for awhile). With that said, it's entirely possible that I have cut a few too many lands. Maybe 32-34 is right. Take a look at how many mana sources there really are in this deck; dont forget things like Simian Spirit Guide and Scuttlemutt! Also keep in mind that the deck's curve stops at 5, you really only want 3-4 lands for the first 5 turns.
I really like the suggestions of Jitte, Wurmcoil, and Tangle Wire. Good finds, I'll consider their inclusion.
In particular, I am interested in ways to protect Jor Kadeen the turn he comes into play. Cards like Grand Abolisher and Mother of Runes are perfect in this kind of deck. On the play I can usually kill before they can find a sweeper, but cards like Swords to Plowshares are the troublemakers. Thanks for the help!
Aggro is interesting in edh. It's inherantly weaker with the starting life total. But everyone knows that so the metagame shifts to slower, value-based decks. This is a profitable metagame for aggro! For example, against some play groups, I crush people with T1 Goblin Guide -> T2 Ashling, the Pilgrim because goblin guide gets in there for 10 or more. In other words, most groups dont play as much early creature disruption as they would in other formats so aggro can still shine; even when you have to do 40!
No one's interested in helping me improve it?
also, to get deck tags to show, put a 1 in front of each card
- Simian Spirit Guide
- Elspeth Tirel
- Instigator Gang
- Coalition Relic
- Lightning Bolt
+ Flagstones of Trokair
+ Tangle Wire
+ Wurmcoil Engine
+ Umezawa's Jitte
+ Linvala, Keeper of Silence
Thanks alot for your comments Drips!
Testing indicated to me that 35 was too much (the land count was 35 for awhile). With that said, it's entirely possible that I have cut a few too many lands. Maybe 32-34 is right. Take a look at how many mana sources there really are in this deck; dont forget things like Simian Spirit Guide and Scuttlemutt! Also keep in mind that the deck's curve stops at 5, you really only want 3-4 lands for the first 5 turns.
I really like the suggestions of Jitte, Wurmcoil, and Tangle Wire. Good finds, I'll consider their inclusion.
Note: This deck is tuned for 1v1, but uses the standard multiplayer banlist
1 Jor Kadeen, the Prevailer
Artifacts (24)
1 Batterskull
1 Boros Signet
1 Chrome Mox
1 Everflowing Chalice
1 Glint Hawk Idol
1 Grim Monolith
1 Guardian Idol
1 Lightning Graves
1 Lion's Eye Diamond
1 Lotus Petal
1 Loxodon Warhammer
1 Mana Crypt
1 Mana Vault
1 Mind Stone
1 Mox Opal
1 Obsidian Battle-Axe
1 Origin Spellbomb
1 Shrine of Loyal Legions
1 Skullclamp
1 Sol Ring
1 Springleaf Drum
1 Tangle Wire
1 Umezawa's Jitte
1 Winter Orb
Creatures (36)
1 Alloy Myr
1 Arcbound Ravager
1 Blade Splicer
1 Court Homunculus
1 Emeria Angel
1 Etched Champion
1 Ethersworn Canonist
1 Figure of Destiny
1 Frogmite
1 Glint Hawk
1 Gold Myr
1 Grand Abolisher
1 Hero of Bladehold
1 Hokori, Dust Drinker
1 Iron Myr
1 Linvala, Keeper of Silence
1 Lodestone Golem
1 Memnite
1 Mentor of the Meek
1 Mirran Crusader
1 Mother of Runes
1 Myrsmith
1 Ornithopter
1 Palladium Myr
1 Phyrexian Revoker
1 Plague Myr
1 Porcelain Legionnaire
1 Ranger of Eos
1 Scuttlemutt
1 Serra Ascendant
1 Signal Pest
1 Steel Overseer
1 Stoneforge Mystic
1 Stonehewer Giant
1 Luminarch Ascension
1 Tempered Steel
1 Enlightened Tutor
1 Galvanic Blast
1 Elspeth, Kight-Errant
1 Armageddon
1 Spectral Procession
Lands (31)
1 Ancient Den
1 Ancient Tomb
1 Arid Mesa
1 Battlefield Forge
1 Blinkmoth Nexus
1 Bloodstained Mire
1 Clifftop Retreat
1 Command Tower
1 Darksteel Citadel
1 Dread Statuary
1 Flagstones of Trokair
1 Flooded Strand
1 Gargoyle Castle
1 Great Furnace
1 Inkmoth Nexus
1 Marsh Flats
1 Mishra's Factory
1 Mountain
1 Mutavault
3 Plains
1 Plateau
1 Rugged Prairie
1 Sacred Foundry
1 Spinerock Knoll
1 Strip Mine
1 Sunhome, Fortress of the Legion
1 Windbrisk Heights
1 Windswept Heath
1 Wooded Foothills
In particular, I am interested in ways to protect Jor Kadeen the turn he comes into play. Cards like Grand Abolisher and Mother of Runes are perfect in this kind of deck. On the play I can usually kill before they can find a sweeper, but cards like Swords to Plowshares are the troublemakers. Thanks for the help!
you could literally put burn marks on the cards with a lighter 0..0