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  • 4

    posted a message on Magic Animated Series Coming to Netflix - Due 2020
    Quote from Ritokure »

    No, not a "separate" storyline as it take place in different worlds but in the same timeline or storyline of the main events, but an all-new storyline which means : A reboot.
    That... isn't what a "reboot" means at all. A reboot would imply an all-new continuity. Just like Marvel movies don't "reboot" the Cinematic Universe every time they shift to Ant-Man from Captain Marvel, instead just focusing in a different story in the same universe, this wouldn't be a "reboot" as much as it would be a new story focusing on different characters in the same universe.
    Is this going to tell the same story from the card game? No, and that's a good thing. The card game storyline is much bigger than what one could fit into a 20 or even 50 minute episode, and trying to cram in 10+ years of story in such a short timespan always disappoints both old-timers (because the story would lose a lot of the nuance and details that made it interesting in the first place) and newcomers (which would have to "learn" 10+ years of story in a very short timespan). This isn't new, every major expanded universe does this, from the aforementioned Marvel to Star Wars.


    They literally said that they will use the same main characters like Jace and Bolas with an all-new storyline. So that means that this series is setted in a near past with totally irrelevants events for the main story until War (so ultraboring and useless spin-off fillers) or, more likely, that they're just going to tell us a completely different story with Jace, Bolas, and so on. Since they just imprisoned Bolas with the premise that was locked forever, you aren't going to say that they just gaves us with such nonchalance the giant spoiler that they will use Bolas again despite we know they can't? Anyway, forgot that this game is actually called "Retcon : the Gathering", if WotC loves to rewrite their own history already in paper magic, you'll see amount of inconsistency fiesta that they'll do here.
    It's likely to be events parallel to the paper Magic plotline. It might well be in the "past", or it could be "current" with a given set - but it will almost certainly not be "current" for long, as paper Magic progresses the timeline much too rapidly.

    The thing you call "useless spin-off fillers" would be very interesting to a lot of people and is one of the more likely candidates. What's happening on Theros, Alara, Ixalan during the timeline of the sets for Amonkhet or Ixalan? The events that we see represented in paper sets aren't the only interesting events on the planes.

    I also think you're reading too much into one line. The article says they could use iconic Planeswalkers, and give Bolas as an example. They don't say Bolas will definitely be used; they don't even say that the Russo brothers brought up Bolas - that could just be the author of the article naming a planeswalker he knows. Hell, even if it's accurate and they do mean "use Bolas" and they do mean in the present, that could just mean something like "this powerful artifact was created by Nicol Bolas a hundred years ago before the dragon was sealed away".
    Posted in: The Rumor Mill
  • 1

    posted a message on VorthosCast preview: Despark, Prison Realm
    Quote from Kman »
    Quote from Couver »
    Adore the flavor text on Despark! The Amonkhet gods were owed payback on Bolas. At least they got it at the very end.

    Edit: It actually looks like Bontu deals the killing blow (bite). Fitting given how he double crossed her (thought she kind of had that coming). I'm guessing the art on God-Eternal Oketra is her firing her arrow at Bolas since it seems like she's shooting in the direction the sparks are flying.


    Yeah and for some reason this all powerful Dragon God didnt just crush the eternals when they turnedon him or fly (you know like a dragon) up in the air to escape. And depending when the Immortal Sun was destroyed possible why he didnt just Walk away....nope he just stood there on top of the citadel and waited to be killed...(yeah yeah arrogance and narcissism)..just silliness


    Well, he was also in the middle of casting The Elderspell, and Liliana had just shattered his Gem of Becoming (he has it in the art of Despark but I think this is an error).
    I think that's backwards and the art is correct. He is desparked, then his Gem is shattered.
    Posted in: The Rumor Mill
  • 2

    posted a message on Ilharg, the Raze-Boar
    Fun fact: since the creature enters the battlefield attacking, it bypasses not only extra costs like Ghostly Prison but even restrictions like Defender.
    Posted in: The Rumor Mill
  • 3

    posted a message on Vivien's Akrbow
    Quote from Impossible »
    Quote from boombox_smk »
    I agree. It's basically adding 1G cycling to every card plus letting you cast a creature with flash.
    That's a pretty optimistic reading. Vivien's Arkbow is only good a very specific situation, one in which you have enough mana to cast anything in your deck and are in top-deck mode. That's it.

    That card seems fine in Limited but borderline unplayable anywhere else.

    You really don't need to be able to cast everything in your deck. You just need a decent chance to cast most things in your deck.

    Things this does:
    - Bypasses counterspells.
    - Gives flash.
    - Grants card selection.
    - Fixes mana costs.
    - Bypasses additional costs.

    For all that upside, you get the chance you might whiff. That chance can be lowered by deck construction. And if you don't want that chance at all, topdeck manipulation is quite easy these days, with Scry being evergreen, Surveil being currently in Standard, and a variety of other one-off topdeck tricks existing.

    Whether this is highly played will depend on what lives around it, but it certainly seems to have potential.
    Posted in: The Rumor Mill
  • 1

    posted a message on The Mafia Council & Helpdesk Thread
    I think banning "lynching regardless of alignment" is not feasible and doesn't actually do what you want it to do, Osie.

    The first problem is that "lynching" is not, strictly speaking, a game action that players can take. Players only cast votes.

    You could forbid hammering "regardless of alignment", but that doesn't address many situations - if threshold is 7 and the first 6 votes were "regardless of alignment" votes and the last one was a scum read, I don't think that satisfies Osie's concern.

    You could forbid voting "regardless of alignment", but that is quite wide and would forbid several actions taken in Mafia games right now:

    • RVS voting by definition doesn't care about alignment.
    • Any form of joking vote.
    • Most forms of pressure vote.
    • Direct vote-based mechanics (in complex power role games, "who you voted for" is sometimes relevant).

    And there's still a problem with indirect mechanical effects. Simple example: We know there's exactly one cop in the game, X and Y both claim it. A player has no read on either and decides to just vote X, knowing the flip will solve it either way.

    Further, this all only really applies to town players. Scum by definition are not trying to figure out alignments. A rule that only applies one way has all kinds of angle-shooty possibilities that are unfortunate.

    I think what you want is more like "don't use OOG preference to determine votes." That's more feasible, though you'll still run into confirmation bias. On the one hand, if A doesn't like B, or doesn't like B's playstyle, it's very easy for A to convince themselves that B must be scum.

    All rules necessarily have false positives and false negatives, of course, but they're worth considering.
    Posted in: Mafia
  • 1

    posted a message on Question about combat
    Yes, this works. You have at least two opportunities to activate Brion Stoutarm's ability: during the Combat Damage Step (the first thing that happens is that damage is dealt, the second thing is that players get priority to use abilities / cast spells) and then during the End of Combat step (with the Exile ability on the stack).
    Posted in: Magic Rulings
  • 1

    posted a message on Ravnica Allegiance Mechanics ( Spectacle, Afterlife, Adapt, Riot, Addendum)
    Quote from Jiyor »
    I have no idea why people are talking about Adapt being overcosted based on two cards. It seems obvious that the power level of Adapt depends on the specific cost on any given card. "2UG: Adapt 1" is expensive. "UG: Adapt 3" would be cheap.

    I'm hoping to see at least one Adapt X somewhere in the set.


    You have to much faith in WotC. We’re in the PlayDesign era now. We got Chamber Sentry because of a previous pre PlayDesign group making Walking Ballista and then PlayDesign weeding out something similar.
    Not sure what your point is - perhaps you're saying they wouldn't allow you to pay X to put on X counters? Sure, but that's not necessarily what I mean; for example, "Adapt X, where X is the highest power among creatures you control."

    Edit:

    In Limited i have a hard time to see why anybody would play the cards with haste and not the +1/+1 counter, unless its the actual alpha-strike of damage.


    Haste is proportionally better with the existing power of the creature, especially if you're in race mode.

    Call the turn you cast the creature "turn 1". For a creature with base power N, it will take until turn N+2 before the counter results in more total damage than the haste.

    For a 1/X with Riot, that means the counter delivers more damage by turn 3. Virtually always worth it. But for a 4/X with riot, the counter doesn't fully pay off until turn 6. And remember that "turn 1" is whenever you cast it, so even later in the game.

    This is further affected by other effects. Does the creature has an attack trigger? (favors Haste). Does the creature, or something else on your board, have a power-matters effect? (favors +1/+1). Does your opponent have a wall that's just a bit too big? (favors +1/+1). Do you expect your opponent to have sorcery-speed removal? (favors Haste).
    Posted in: The Rumor Mill
  • 1

    posted a message on Ravnica Allegiance Mechanics ( Spectacle, Afterlife, Adapt, Riot, Addendum)
    Quote from Watchwolf »
    I have no idea why people are talking about Adapt being overcosted based on two cards. It seems obvious that the power level of Adapt depends on the specific cost on any given card. "2UG: Adapt 1" is expensive. "UG: Adapt 3" would be cheap.

    I'm hoping to see at least one Adapt X somewhere in the set.
    If someone is trying to sell me on a mechanic, showing me two of the most boring cards that use it is NOT the way to get me hyped for it. They could have showed us literally any card in the set with adapt that isn't just "You can pay FOUR MANA in TWO COLORS for ONE COUNTER! ONCE!!"
    Sure, the common isn't exciting. I'm not going to disagree with that.

    I think the Legend is quite exciting and I'll be happy every time I pull it. 4 for a 4/4 with a potential cantrip, a board effect, and the opportunity to become an 8/8 trample? That's great.

    It also obviously depends on what format you expect to play. Modern? Legacy? No, that legend isn't going to do anything interesting in the format. And Adapt, as a mechanic, isn't the kind of thing that is prone to generating outsize value in those formats. But I'm a Limited player, and from that perspective Adapt is quite interesting.
    Posted in: The Rumor Mill
  • 1

    posted a message on Full Gallery is up
    Quote from soramaro »
    "Buying UMA boxes" =/= "having a hobby". If you don't want to or can't buy UMA boxes, you're priced out of buying UMA boxes, that's all. Your decision or inability to buy those boxes doesn't make you unable to play Magic.


    Yes and no. Can I show up to an SCG Open or Grand Prix event with photocopied/printed proxies of powerful cards so I can compete at a high level?

    Like a lot of other hobbies and activities it is most definitely pay to play when you take it past the home/kitchen table level. I have accepted that, its part of the game. I just don't want to see it get WORSE and skew more towards those who can afford to keep up and those who can't.
    In my mental model, the concepts of "hobby" and "compete at a high level" don't really overlap.

    They're not literally purely exclusive... but if someone tells me "my hobby is swimming" I would be pretty surprised if they then tell me they're an Olympic athlete. Or even a national competitor.

    At the same time, I certainly understand not wanting things to skew [even more] towards those who can afford things. Setting hobbies vs. non-hobbies aside, that's a reasonable goal in general for pretty much everything in society. But looking in that context, the question isn't "are UMA boxes good EV?", it's "will the UMA printing raise or lower the [overall/median/average/minimum] cost to play Magic?".

    There is a hypothetical where all or most UMA boxes are bad EV actual value, and a bunch of people buy them and don't get "their money's worth", but the increase in supply of those singles generally makes deck construction slightly more affordable for everyone else. Essentially, the "whales" able to justify "throwing away money" on "bad" UMA would be subsidizing the game for others who might not have as much disposable income. Will that be the case in reality? No idea. But it's an interesting hypothetical, I think.

    Edit: Corrected terminology.
    Posted in: The Rumor Mill
  • 2

    posted a message on Totem Armor + Deathtouch + Yoke of the Damned
    The two events do not happen at the same time.

    First, combat damage happens. The Acidic Slime just dies. Simultaneously, lethal damage is dealt to Daxus, which would normally destroy it - that destruction is replaced by a destruction of the Aura.

    The Acidic Slime and the Totem Armor Aura go to their respective graveyards. Then Yoke of the Damned triggers. By the time that triggered ability resolves, the Totem Armor is long gone.
    Posted in: Magic Rulings
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