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  • posted a message on [CUBE][CMR] Includes & Testing Thread
    I like, roughly in order of preference:

    Court of Grace
    Fall from Favor
    Hullbreacher
    Wheel of Misfortune
    Magus of the Order
    Archon of Coronation

    We might not find the room for all of those though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Court of Ire
    7 damage every upkeep is obviously crazy, and monarch is a powerful effect. However I have a hard time seeing how this card will actually be played.

    I don't think it's an important card for aggro. It could see play as a curve-topper, but when building an aggro deck this is very low on my priority list so most likely I won't pick it unless there isn't much else to pick (and even then it might not make the cut). For a burn deck, I think the monarch effect is much likelier to backfire, in which case you don't get enough for your 5 mana investment so I'm hesitant to include it as well.

    So this is a card for red control, and some midrange decks - and even if you play it and have the mana there are plenty of board states where dropping this is just a bad idea. And it's not a key card for any deck.

    IDK, I'm just not sure it merits a slot and wouldn't know what to cut for it. Am I so off-base on this one?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Hullbreacher
    Yeah, looks really fun. Not sure we'll find the room but I will try Smile

    I like the artwork, too.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ZNR] Hagra Bite // Hagra Pit
    My 2 cents - MDFCs are good if 1) you can afford a land to ETBT, and 2) you have a reasonable shot at casting the spell mode. Hagra Bite's effect is plenty strong enough for it to make the cut in many black decks (just not aggro).

    If you give this a slot in your cube, it will see play and improve the decks it's included in (notwithstanding a strong bias against the card, of course).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] - Wheel of Misfortune
    You don't run aggro only cards in your cube? Then you must not support aggro at all.

    This card should be great in burn as well, so it's not narrow at all in my book. And it's a friggin one-sided draw 7.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMD] - Court of Ambition
    Yeah I'm not feeling this one at that cost.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMD] - Court of Grace
    Quote from BlackWaltz3 »
    It's very much a great when you're ahead and subpar when behind kind of card. If anything, I tend to favor tide-turning cards over cards that reward already being ahead.
    You seem to be disregarding the monarch card draw effect. You get that right away, so all you need to do is play it when it's tough for your opponent to take it back immediately and you will be in great shape.

    You should give Palace Jailer at least a try, that card is amazing if it's the only monarch card in the cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Glasspool Mimic // Glasspool Shore
    Yes, saw it in a deck twice. It's a strong effect on a MDFC. I think it's the strongest blue MDFC in the set and IMO easily cubeable at 540+.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMD] - Court of Grace
    Great control card and a token generator for aristocrats and other shenanigans. Very nice.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] - Wheel of Misfortune
    What a crazy card. It's noteworthy that only the player who bid the highest takes the damage AND gets the Wheel of Fortune effect. Nothing happens to the player who bid lowest - unless you both bid the same amount, then if I read it correctly... you both get the damage and no cards?

    So play this in aggro, bid as much life as you can afford to lose and proceed to win the game, as you either get a one-sided Wheel or your opponent bid way too much life to survive against an aggro deck.

    I think this might be better than Wheel in an aggro deck. Bonkers card!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Emberwilde Captain
    Oh man. Monarch is such a strong effect. But... a red 4-drop... I don't think I can stomach to cut any of the ones I'm running now.

    But then, this is monarch... Gaaaaaaaaaah
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] [CMR] Phyrexian Triniform
    This can be chump blocked all day long, and the encore cost is prohibitively expensive. I agree with your assessment, this is an option for large or special themed cubes only.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ZNR] MDFC ETBT Land Spells
    I saw 3 drafts worth of decks since including ZNR and the MDFC lands.

    My conclusion so far is that the value of these lands is not as much in how strong the spell effect is, but how likely you are to cast it in a given game. If you need the land, you play it as a land and thank your lucky stars it wasn't another spell; that much is obvious. If you get to play the spell side, it matters very little how powerful the effect you got is. Any effect is better than a land would have offered, and many of these lands offer quite solid effects. Unassuming cards like Skyclave Cleric and Blackbloom Rogue can do a lot for a deck, IMO much more than the negative impact of having more lands in your deck enter the battlefield tapped [EDIT: I should mention that I do NOT include ETBT spells in a deck that cannot afford this, such as aggro]. Cards like Song-Mad Treachery, Bala Ged Recovery, Glasspool Mimic can win games easily. Conversely, the big splashy spells on the boltlands had 0 impact so far (the red burn spell excepted, which is as awesome as it looks on paper) so I came down a bit on them; although I don't think the black one was in any of the draft pools, so I really mean the white and green one (in that order).

    Tl;dr: I'm happy with most of these lands, and am likely to bring in even more in a next update. The flexibility is awesome. If your deck is not likely to be able to cast the spell side (or cannot afford to have lands ETB tapped), you're probably better off with a basic land instead.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Opposition Agent
    That effect is pretty nuts! Even without flash it will render a number of cards useless, so indeed it's essentially a hate 'bear' (even if this is a 3-drop).

    Personally I have no room for hate bears, and I don't think this will make the cut either. I need the slot for cards that are always useful or fill an important role in the cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] [CMR] Magus of the Order
    I think steve_man makes a very good point. There are so many cards in green caring about creatures, that sometimes very powerful cards miss the cut in a green deck just for not being a creature. Having a Natural Order effect on a creature is a really big deal.

    On the other hand, this is slower and any removal will thwart your grand plans, which is a significant downside.

    I'm thinking this could maybe happily make the cut alongside Natural Order in mid to large sized cubes.
    Posted in: Cube Card and Archetype Discussion
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