Having vigilance does help, you can wantonly attack and even if the other people takes the hit to avoid giving you treasure, you can still block with it.
Looks like a fine card, will probably get pretty huge in the typical game. For cubes with any kind of +1/+1 counter theme it should be good enough to run.
I don't think this puts Pyromancer in any danger. The show-off needs to connect AND survive to do anything (that name is on point ). It has flying which helps to connect, but there are lots of flyers in the cube to block, and it doesn't have trample. A toughness 2 creature is one of the easiest things to get rid of in the cube, even at instant speed.
Not saying the Show-Off isn't a good card, just that I like Pyromancer better, also because going wide has tons of further synergies: Goblin Bombardment, Purphoros, you name it.
This one caught my eye as well and is on my shortlist for inclusion. It seems a great support card for this color combination: it bolsters tokens, is a sacrifice outlet which can be useful in aristocrats, protects itself and hits hard for its mana value. Sweet card.
Yeah looks like a good card. Fun with Flickerwisp. Too bad it looks very out of place in cube, thematically. Formalwear, really?... Kind of breaks immersion.
Definitely a cube-worthy card, I wouldn't fault anyone for running it. This card will be great in token builds, and all mardu colors have lots of token generators.
What's noteworthy is that you don't need to attack with Caesar to get the trigger, so it has an impact from turn 1. The third ability can become game-ending pretty quickly, and the first adds 2 tokens to the board; black has plenty of self-recurring creatures to sacrifice and if you run aristocrats, a sacrifice outlet is nice to have. If the third ability isn't worth taking yet, you can draw a card.
The only real disadvantage this card has is it being tricolor IMO, it's the only factor preventing me from just slamming it in.
Don't forget that if your opponent does not have enough power on the board to kill the mole, it might as well be unblockable as there's zero point in blocking him; you can just keep attacking until all blockers are gone, then proceed to smash face for 8. Even if they can kill him, with just a few other attackers the pressure becomes very high very quickly, and it's not so hard for a red deck to clear away some potential blockers. For a 4-drop, this is a very threatening creature. Also, this is a nice opportunity to get a 'multiple combat phases' card into the cube
This seems to have potential. It's a decent blocker and as soon as there's something good in the graveyard, draw a card and go to town. Works great with the many looters blue has at its disposal and has synergy with reanimator.
We're just experimenting with a +1/+1 counters theme so this has come at exactly the right time.
Looks like a fine card, will probably get pretty huge in the typical game. For cubes with any kind of +1/+1 counter theme it should be good enough to run.
Not saying the Show-Off isn't a good card, just that I like Pyromancer better, also because going wide has tons of further synergies: Goblin Bombardment, Purphoros, you name it.
What's noteworthy is that you don't need to attack with Caesar to get the trigger, so it has an impact from turn 1. The third ability can become game-ending pretty quickly, and the first adds 2 tokens to the board; black has plenty of self-recurring creatures to sacrifice and if you run aristocrats, a sacrifice outlet is nice to have. If the third ability isn't worth taking yet, you can draw a card.
The only real disadvantage this card has is it being tricolor IMO, it's the only factor preventing me from just slamming it in.
Strangely enough the easiest includes (being upgrades to existing cards) are also the least exciting, as they don't add THAT much compared to what they replace: Headliner Scarlet (for Hero of Oxid Ridge) and Escape Tunnel (for Evolving Wilds).
I am excited about testing Anzrag, the Quake-Mole, and I also want to test Lazav, Wearer of Faces and Afterlife Insurance.
Watch list: Vein Ripper, Case of the Gorgon's Kiss, Case of the Stashed Skeleton, Case of the Locked Hothouse, Carnage Interpreter, Proft's Eidetic Memory, Intrude on the Mind and Sludge Titan.
This seems to have potential. It's a decent blocker and as soon as there's something good in the graveyard, draw a card and go to town. Works great with the many looters blue has at its disposal and has synergy with reanimator.
Wowza! Seems like a crazy dangerous creature, pretty much must-kill or get steamrolled. 4 mana seems right. I like it.