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  • 1

    posted a message on Full spoiler is up
    Quote from leslak »

    on Gruesome Scourger
    "His whips twist and tremble like living things, moved by the fury of the Horde he commands"
    Vengeful Warchief

    Also being the same skin color as Draenor orcs (before being tainted by Gul'dan' fel magic)

    but maybe i m overlooking things cause for me Portal of Sanctuary is a reference to diablo Rolleyes
    I think you're reading too much into that. Orc hordes and warchiefs are fantasy tropes going back to Tolkien.
    Posted in: The Rumor Mill
  • 1

    posted a message on [[Official]] Unreleased and New Card Discussion
    I really like that you can find Colossus Hammer with Trinket Mage.
    Posted in: Commander (EDH)
  • 1

    posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from cyberium_neo »
    In a format like EDH Yarok kills imagination, because it builds deck itself, instead of players building their own deck with unique ideas and personality. EDH is suppose to be less boring than tournament formats.
    I don't think this is a reasonable critique of Yarok. ETBs are pretty wide open, even constrained to those colors. There are over a thousand creatures with ETB effects and at least a couple dozen noncreatures that trigger when a creature ETBs in those colors. There are certainly some cards, like Reclamation Sage that I'd expect to see in most Yarok decks, but the rest of the deck can vary pretty wildly. Yes, you can do control/general ETB value and it's likely to be popular. You could also build stax, tokens, reanimator, combo, and probably numerous other varieties of deck. Yarok is kind of boring but it's not railroading you into building one particular deck. If that's what ends up happening it's on the players more than the general.
    Posted in: Commander (EDH)
  • 1

    posted a message on Why is our community moving to two sites? What's the benefit?
    Quote from mASTERsELF »
    Can you link or direct me to more information about Feyd's tag ideas for the new site?
    Sure, it's over in commander.
    Posted in: Magic General
  • 1

    posted a message on Random Deck Discussion: Closed for Business
    One of the nice and/or frustrating things about Karador is that there's a huge pool of creatures that are all excellent fits, so even Karador lists with similar themes and gameplans can look vastly different. The gets amplified when you start looking at noncreatures, especially because the slots for those are usually more limited.

    For this one, some thoughts:
    • Do you have any trouble activating Mistveil Plains? I'm counting 13 white permanents other than Karador, which is a little light for having two on board. If so or if you don't find it worth activating often anyways, is it worth coming in tapped?
    • I'm counting 4 sac outlets, the three lands and Greater Good. Even if you're consistently tutoring for the lands, that seems light. If you're trying to avoid combos, something with a mana cost a la Attrition or Evolutionary Leap could be a good one. Related to this, Corpse Dance feels a little underutilized when you have less ability to put a fresh creature on top of the yard or sac the one you've recurred
    • I've always found Agent of Erebos a touch awkward. It's nice to proactively and repeatedly clear yards, but not being able to respond is painful sometimes. Additionally, you're always a clone away from losing your own yard (especially without numerous sac outlets). Would this be better as Scavenging Ooze or Withered Wretch?
    • You have almost no artifacts in the list. If you're feeling lightly stax-y, Collector Ouphe, Stony Silence, and Null Rod only turn off Burnished Hart. In my experience, those slow other decks down quite a bit and you have a very grindy list here
    • Necrotic Sliver has felt very slow to me in recent years. While I have fond memories of it from when I started with the format, it's not a good rate for what it does anymore. You have plenty of instants and a couple other creatures to answer Torpor Orb effects, which is probably its best use at this point
    • Not specific to your list, but I've liked Underrealm Lich a lot in my own Karador. It's excellent filtering, fills the yard without going all in on it, and is pretty sticky. The Sylvan Library interaction is a lot of fun too
    Posted in: Commander (EDH)
  • 1

    posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Maeos »
    Oh wow ... Niv-Mizzet reborn, just pushed out Tazri as the #1 food chain cEDH commander and hes probably getting replaced with Golos ... feels bad
    Golos is not as good as either of those with Food Chain. Food Chain mana can't be used to pay for the activated ability.
    Posted in: Commander (EDH)
  • 1

    posted a message on [Offtopic] Community Thread
    Good to see you back a month before the site shuts down.
    Posted in: Commander (EDH)
  • 3

    posted a message on [Offtopic] Community Thread
    A couple months later, all of the color work on my new tattoo is done. The artist is super good with color and I'm super white, so it's a good combo. One image in the spoiler, a couple others and a video (because it wraps around my leg) on the artist's instagram. All of the grey in the background is fresh, so it will fade a little over time/once my leg isn't red.
    Posted in: Commander (EDH)
  • 5

    posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    I'm starting this now because of a slow meeting, but it's also so I have less to go through when the full set drops tomorrow: intial thoughts on MH1. Red has gotten plenty of goodies here, including a few cards that look like solid Jaya options.

    Red
    • Aria of Flame - Fun card. The lifegain and targeted damage hopefully helps it fly under the radar a little (i.e. only one person wants to remove it, and they have a few spells before it undoes the life you gave them to begin with) and it comes down early enough to trigger on filtering effects. I'm guessing I don't have enough instants and sorceries to really take advantage.
    • Force of Rage - Small effect and the alternate cost is rough. Without some kind of synergy to take advantage of the tokens, I can't see this finding a place here. I'd be surprised to see it in the format as a whole very often.
    • Geomancer's Gambit - I normally would skip over targeted land destruction as a sorcery - Stone Rain has never been a serious consideration - but I like that it replaces itself. Cards are more often the bottleneck than mana unless you're wheeling, so taking out a strong nonbasic without spending a card is worth a look. While I'm not planning on making any cuts for this, it's a decent EDH spell.
    • Goblin Engineer - Now we're into the good stuff. I run 14 artifacts this could recur and most of them are high impact. I'm usually happy to trade out one of my more situational artifacts for something more relevant, like getting rid of a late game Wayfarer's Bauble for a destroyed Rings, or swapping Scroll Rack out when I have no cards in hand. The tutor is the real appeal here. It can kick off one of the various card advantage/selection engines, or grab a higher cost artifact for one of the other recursion cards to bring back. I'm definitely interested in testing this out.
    • Magmatic Sinkhole - Probably worse than Skred or Lightning Bolt most of the time (and snow mountains are getting easier to find with this set). Not the worst choice if you're looking for a third copy of those two, as much as I doubt most Jaya lists are.
    • Pashalik Mons - Mentioned here because I love how deep this set is going on references. Decent if you're running a goblin package, hard pass otherwise. No surprise for a tribal card.
    • Planebound Accomplice - Prevailing format wisdom is that you should only be running a walker if you're ok with getting a single activation out of them. I've generally found that they live longer than that, but you could do worse than this if you're running walker heavy and want to sneak Karn or Ugin in to remove something. This has better homes in more combo oriented lists in other colors. That said, it's actually fine with just its "fair" use here.
    • Pyrophobia - Cowards can't block Warriors.
    • Seasoned Pyromancer - Young Pyromancer grew up. Filtering or draw on the way in, instant speed token production from the yard. This feels like too small an effect for this list, but there's a chance that it plays well enough with the equipment and GY themes to be better than I'm expecting. I like having value spread around the curve so this is a weak candidate for testing. Outside of mono-R, I'll almost certainly jam it in a reanimator list somewhere.
    • Shenanigans - Ohhhhh! This is a decent card and another one that should be tested out. Repeated artifact destruction is a nice effect and there isn't much of a hoop to jump through here. I've outright won games thanks to Caustic Caterpillar recursion and this has the same possibilities. I'd make sure to keep some mass hate like Vandalblast or Shattering Spree around in addition to this.
    • Tectonic Reformation - It's late in the alphabet, but this is my favorite card of the set so far for Jaya. It plays very nicely with Crucible of Worlds, Experimental Frenzy, and all of the to hand land searching. When it doesn't do any of that, you can just cycle it. I do like making more land drops than is necessary in this deck because of wheels and other late game, mana intensive plays, but there's still a point where you're just looking for ways to kill the table or find one of your limited answers. This is the card I most want to run out of the set so far.
    • Throes of Chaos - Basically all the same stuff that was just said about Tectonic Reformation, but with a higher startup cost. I do like that this can be freely discarded and still serve it's primary function. This feels a lot like Reality Scramble with a higher floor and a lower ceiling, and that's a card that's tempted me in the past.
    Artifact/Land
    • Arcum's Astrolabe - If you're running a snow manabase, this is the cheapest cantrip I'm aware of in red. It's a decent grease piece if you have that and heavy artifact themes. Outside of that, I'd skip this one.
    • Mox Tantalite - Very slow, small upside. If you're very focused on the late game and have heavy artifact themes, it's a little better.
    • Scrapyard Recombiner - There are some very good constructs available. I'm currently running exactly 0 of them. This is a better fit for decks like Daretti, Scrap Savant that are likely to have a higher density or artifact creatures.
    • Sword of Sinew and Steel - Another pro-red sword. Finding targets for the artifact is not a difficult thing in an EDH game, even if the planeswalker part of the ability is more likely to go unused. I don't think that 3 swords is necessary, especially with Goblin Engineer as an option, so this would replace one of the other two. Sword of Fire and Ice is one of the best cards in the deck, so it's not really a consideration. Sword of War and Peace has some room for discussion. The lifegain is frequently helpful and I've liked having a fast clock sometimes. I'll have to try the new one and see if I like the repeatable artifact destruction even more than that.
    • Sword of Truth and Justice - Eh. The protections are generically good and the counter/proliferate is fine. I value pro-red much higher than the other colors here for obvious reasons, and the creature density is too low to go super equipment heavy. I'm not planning on trying this here at all.
    • Frostwalk Bastion - Respectable manland if you're running snow. I think there are better utility land options.
    • Prismatic Vista - I effectively run 4 copies of this already and I think I'm happy to go to 5. Fetches play well with Scroll Rack, Sensei's Divining Top, Experimental Frenzy, Crucible of Worlds, Rings of Brighthearth, and Valakut, the Molten Pinnacle with very little downside. If you're running enough effects that can take advantage of this, it's great. If you're not, it's worse than a basic. This is not worth running for deck thinning. The effect on your draws is smaller than the impact of the life loss, even in EDH.
    Tectonic Reformation is pretty clearly the strongest card for this deck spoiled so far and the one I'm most interested in including. After that, I think that Goblin Engineer, Shenanigans, and Sword of Sinew and Steel have the broadest applications. There are a few more that could fit depending on how your deck is constructed. On the whole, great set for EDH and for Jaya.

    On a sadder note, this forum is shutting down in a little over a month, which obviously means this thread is going to end. The current staff has plans to create a new forum so I'm at least going to give that a shot, including migrating this thread over. The text of the primer has lived on a local file forever and could probably use an update or three anyways. As long as that is up and running before this one goes read only, I'll also throw links in this thread to push anyone who finds it later in that direction. I'll post about that again closer to the day it's actually going dark, so hopefully the discussion keeps going elsewhere.
    Posted in: Multiplayer Commander Decklists
  • 1

    posted a message on End of an Era
    Quote from TEMUJIN »
    I would advise anyone with primers/top lists to save/back up those pages, a lot of hard work and ingenuity went into many of them.
    I've had mine in a word doc for basically its whole life and anyone maintaining a primer should do the same regardless of forum closure. Much less risk of losing a bunch of time/effort if you run into network problems or something. It's also sometimes helpful to fork it and test changes if you want to restructure or rewrite part of it, without having to redo the original work if you change your mind.

    I'll definitely give a replacement forum a shot. I've been on this one long enough that I should at least try it out.
    Posted in: Commander (EDH)
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