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Last active Mon, Aug, 19 2013 11:53:21
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Apr 17, 2013I must stress once again how awesome Essence Harvest can be right now with so little removal in the meta and when combined with creatures like Troll and Ooze. It almost always hits for five or more and is totally unexpected allowing wins out of nowhere.Posted in: Standard Archives
Mar 28, 2013Lukifell posted a message on [[BaseSpec]] What we WON'T see in Theros and the following two (wild guesses)Nymphs. I wouldn't be surprised if there were several nymphs, since they had names for different types of nymphs -- Oreads, mountain nymphs, Limoniads, meadow nymphs, etc...Posted in: Baseless Speculation
Mar 23, 2013I know everyone hates Essence Harvest but seriously, test it out with Lotleth Troll and Predator Ooze.Posted in: Standard Archives
I've never had one game, in over 30+ real ones and 60+ online ones, where they removed my creature in response. At first, Harvest looked so janky, but seriously just try it out. For me, it's always hit for at least 4, often six to nine, and has won so many otherwise unwinnable games.
Mar 23, 2013I've been working on a similar deck. Won two FNMs with it.Posted in: Standard Archives
+7 BG Duals
-2 Bone Splinters
-2 Ultimate Price
+4 Tragic Slip (kills: Lotleth Troll, Predator Ooze, Falkenrath, Reckoner, Olivia, Angel of Serenity)
-4 Young Wolf
+4 Experiment One (All around strong card and great synergy with Increasing Savagery)
-3 Champion of Lambholt
+4 Predator Ooze (All around strong card and great synergy with Corpsejack)
+4 Gravecrawler (Slitherhead is too weak for its situational benefit(going nuts with Troll/Corpsejack), which is, I admit, really nice. Keep Slitherhead if you really must.)
+2-3 Essence Harvest. I really think it's an undiscovered god-tier card. Try it out at the very least. After you burn someone for 9, winning you a game you had no business winning, you'll never go back to "good" cards ever again.
Mar 21, 2013In my opinion, the reason Troll is so good is because he destroys a large part of the current meta.Posted in: Standard Archives
He's super good against any red-based deck.
He's a resilient bear against everything else that can pitch cards when needed. What's not to love?
In my FNM two weeks ago, I constantly tapped out turn two with a Troll in play (if I had enough creatures in hand), trying to bait their Mortars/Spears. If they took the bait, it was pretty much GG.
Predator Ooze is also awesome.
edit: I think Avenger is more suited for lists with more non-creature spells, Troll for lists with 24+ creatures
Mar 20, 2013All I can add to this is that every single GB deck should be running Lolteth Troll. He just singlehandedly wins games against the plethora of decks out there that can't answer him.Posted in: Standard Archives
Also Olivia is a nightmare for Golgari.
Mar 20, 2013Posted in: Standard ArchivesQuote from gunit413
However, this Standard has left me really uninspired.
So true man. Seriously, even since Kamigawa/Ravnica, Standard has become "efficient spells with little synergy".dec. It's like some super boring guy became lead designer around Lorwyn era.
Where's Ghost Dad, UG Madness, et al
Mar 18, 2013Good call on Disciple. Trying something new.Posted in: Standard Archives
The list has evolved crazily. I'm gonna bring this new build to the next FNM. It's no longer really zombies so it needs a new name. For anyone who likes tempo, check this out:
Corpsejack Menace: Turbocharges practically every other card in the deck
* Ooze gains +2/+2 just for swinging
* Slitherhead's scavenge gives +2/+2 for free
* Troll gains +2/+2 with any creature pitched, or +4/+4 for a Slitherhead, all with zero mana spent
* Experiment One gains +2/+2 when Corpsejack lands
* Stranglewood returns as a 4/3
* Increasing Savage gives 10 or 20 +1/+1 counters instead of 5 or 10
Experiment One: another threat they must deal with, resilient vs control, stall vs aggro, can possibly power off a decent Essence Harvest later and can regen should they remove it in response
Predator Ooze: Another Lotleth Troll, hard to answer, Aggro probably has no way to deal with this roadblock, constantly grows bigger for a huge Essence Harvest. They won't be able to respond to the Harvest really, unless they have some kind of bounce spell. Can run Ranger's Guile in the sideboard to protect him further
Increasing Savagery + Experiment One = 6/6, possibly 7/7 or 8/8 regenerator
Increasing Savagery + Troll/Oooze = ouch
Experiment One + Stranglewood's Undying = 3/3 with just one creature played
Mar 15, 2013Ah, Increasing Savagery could be pretty sick, turning every creature into a big threat. Nice, I'll try it out.Posted in: Standard Archives
Servitude is nice, but I'm already abusing the graveyard too much as it is... I don't want to get blown out by a Rakdos Charm or something
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