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  • posted a message on [PRIMER] Golgari Aggro "The Plague"
    I must stress once again how awesome Essence Harvest can be right now with so little removal in the meta and when combined with creatures like Troll and Ooze. It almost always hits for five or more and is totally unexpected allowing wins out of nowhere.
    Posted in: Standard Archives
  • posted a message on [Single Card Discussion] Zhur-Taa Ancient
    Horrible...

    Even Crypt Ghast doesn't see play, and this is infinitely worse.
    Posted in: Standard Archives
  • posted a message on Turbofog Article
    Sorry, I guess I should have said: why not run more Jace, Memory Adept?

    This deck is pretty cool, not bad in testing, Jace mill + fog is usually a 4 turn clock.
    Posted in: Standard Archives
  • posted a message on Turbofog Article
    What about just landing a Jace and milling for ten every turn while fogging?
    Posted in: Standard Archives
  • posted a message on Turbofog Article
    What about Temporal Mastery? It serves as all three things: fog, card draw, and ramp.

    Only asking because I've been testing out the Unexpected Results deck and that card has proved amazing.
    Posted in: Standard Archives
  • posted a message on TWoo's Black Tide Combo
    Searing Spear
    Instant, 1R

    "Deal three damage to target creature or player. If your opponent is playing this Travis Woo pile, win the game instead."
    Posted in: Standard Archives
  • posted a message on [[BaseSpec]] What we WON'T see in Theros and the following two (wild guesses)
    Nymphs. I wouldn't be surprised if there were several nymphs, since they had names for different types of nymphs -- Oreads, mountain nymphs, Limoniads, meadow nymphs, etc...
    Posted in: Baseless Speculation
  • posted a message on Green Black Aggro
    lololol

    you're playing corpsejack but no predator ooze and experiment one?

    kk
    Posted in: Standard Archives
  • posted a message on [PRIMER] Golgari Aggro "The Plague"
    I know everyone hates Essence Harvest but seriously, test it out with Lotleth Troll and Predator Ooze.

    I've never had one game, in over 30+ real ones and 60+ online ones, where they removed my creature in response. At first, Harvest looked so janky, but seriously just try it out. For me, it's always hit for at least 4, often six to nine, and has won so many otherwise unwinnable games.
    Posted in: Standard Archives
  • posted a message on Green Black Aggro
    I've been working on a similar deck. Won two FNMs with it.

    I suggest:

    -6 Forests
    -3 Swamp
    +7 BG Duals

    -2 Bone Splinters
    -2 Ultimate Price

    +4 Tragic Slip (kills: Lotleth Troll, Predator Ooze, Falkenrath, Reckoner, Olivia, Angel of Serenity)

    -4 Young Wolf
    +4 Experiment One (All around strong card and great synergy with Increasing Savagery)

    -3 Champion of Lambholt
    +4 Predator Ooze (All around strong card and great synergy with Corpsejack)

    -4 Slitherhead
    +4 Gravecrawler (Slitherhead is too weak for its situational benefit(going nuts with Troll/Corpsejack), which is, I admit, really nice. Keep Slitherhead if you really must.)

    +2-3 Essence Harvest. I really think it's an undiscovered god-tier card. Try it out at the very least. After you burn someone for 9, winning you a game you had no business winning, you'll never go back to "good" cards ever again.
    Posted in: Standard Archives
  • posted a message on [PRIMER] Golgari Aggro "The Plague"
    In my opinion, the reason Troll is so good is because he destroys a large part of the current meta.

    He's super good against any red-based deck.

    He's a resilient bear against everything else that can pitch cards when needed. What's not to love?

    In my FNM two weeks ago, I constantly tapped out turn two with a Troll in play (if I had enough creatures in hand), trying to bait their Mortars/Spears. If they took the bait, it was pretty much GG.

    Predator Ooze is also awesome.

    edit: I think Avenger is more suited for lists with more non-creature spells, Troll for lists with 24+ creatures
    Posted in: Standard Archives
  • posted a message on [PRIMER] Golgari Aggro "The Plague"
    All I can add to this is that every single GB deck should be running Lolteth Troll. He just singlehandedly wins games against the plethora of decks out there that can't answer him.

    Also Olivia is a nightmare for Golgari.
    Posted in: Standard Archives
  • posted a message on How do you beat a recurring Thragtusk?
    Quote from gunit413


    However, this Standard has left me really uninspired.


    So true man. Seriously, even since Kamigawa/Ravnica, Standard has become "efficient spells with little synergy".dec. It's like some super boring guy became lead designer around Lorwyn era.

    Where's Ghost Dad, UG Madness, et al
    Posted in: Standard Archives
  • posted a message on [Primer] Turbo Zombies
    Good call on Disciple. Trying something new.

    The list has evolved crazily. I'm gonna bring this new build to the next FNM. It's no longer really zombies so it needs a new name. For anyone who likes tempo, check this out:



    Synergies:

    Corpsejack Menace: Turbocharges practically every other card in the deck
    * Ooze gains +2/+2 just for swinging
    * Slitherhead's scavenge gives +2/+2 for free
    * Troll gains +2/+2 with any creature pitched, or +4/+4 for a Slitherhead, all with zero mana spent
    * Experiment One gains +2/+2 when Corpsejack lands
    * Stranglewood returns as a 4/3
    * Increasing Savage gives 10 or 20 +1/+1 counters instead of 5 or 10

    Experiment One: another threat they must deal with, resilient vs control, stall vs aggro, can possibly power off a decent Essence Harvest later and can regen should they remove it in response

    Predator Ooze: Another Lotleth Troll, hard to answer, Aggro probably has no way to deal with this roadblock, constantly grows bigger for a huge Essence Harvest. They won't be able to respond to the Harvest really, unless they have some kind of bounce spell. Can run Ranger's Guile in the sideboard to protect him further

    Increasing Savagery + Experiment One = 6/6, possibly 7/7 or 8/8 regenerator
    Increasing Savagery + Troll/Oooze = ouch
    Experiment One + Stranglewood's Undying = 3/3 with just one creature played
    Posted in: Standard Archives
  • posted a message on [Developing] Turbo Zombies
    Ah, Increasing Savagery could be pretty sick, turning every creature into a big threat. Nice, I'll try it out.

    Servitude is nice, but I'm already abusing the graveyard too much as it is... I don't want to get blown out by a Rakdos Charm or something :p
    Posted in: Standard Archives
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