You don't play this card in Legacy Burn because you would have to play a number of non basic lands, which in turn makes your Price of Progress MUCH worse.
As stated before. There is really no reason to play more Lava Spikes. The other spells are going to be better.
So I've always loved making my commander decks themed for more fun. This one has been performing very well and is insanely fun to play. Recently changed the general to Lazav from Dralnu. No more downside from Dralnu and Lazav is pretty nutty.
I wanted to make a deck based around stealing / cloning my opponents stuff. What I ended up getting was a deck that steals / clones my opponents stuff while royally giving it to them hard. I cant say it enough. This deck is SUPER fun to play.
Feedback is much appreaciated. Its an ongoing deck that I want to tune tune tune.
I wanted to play blue obviously but I wanted a second color as well. Memnarch did not seem as enticing to me as playing a second color. Black has a few powerful utilities as well as some thieving of their own. Dralnu makes a lot of my cards twice as good with the flashback.
Lazav is just insane with any removal, mine or theirs. He is hard to kill and hits super hard for commander damage when he morphs into something. Has been an all star since I put him in. He works great with Geth or any sort of mill plan as well.
I didnt want the deck to have no removal. Mass removal here with some counters and spot removal. I'm looking for room to add more removal here. Removal is nutty with Lazav in play.
The bread and butter. I tried to cram as many spells that take my opponents things and spells for my own. I get to rebuy a lot of these with snapcaster too.
I tried to get as many duals in here as possible. I already had a ton of CitP tapped duals so I left some out. I don't like the storage lands a ton either. I like the fetches as it makes it pretty easy for me to get the duals early. I am concerned about the amount of islands for Shackles. I will have to see how it plays out.
My playgroup doesn't play Homeward Path right now but I am sure they will start to soon lol. Couple cyclers. The Tolaria West is another tutor if I need a wasteland or if I need Volrath's Stronghold. Seriously the Stronghold is awesome. And Vesuva. I mean, we are copying everything else lol.
Tips / suggestions / comments MUCH WELCOMED. I wanna evolve this deck into a powerful / fun deck.
Thanks!!
5-10-13 - Dralnu, Lich Lord
New commander is just 100% better. - Sever the Bloodline
We want the creatures in the bin, not rfg. - Vedalken Shackles
Pretty loose on the control magic effect and we don't have as many islands as I originally thought. - Vesuvan Doppleganer
We have a lot of effects like this and this guy was cut for Evil Twinwhich is just better. - Flooded Strand
+ Sepulchral Primordial
This guy plus any clone in my opponents yard is insane. He is insane without one too. + Grave Betrayal
Awesome with sweepers. Awesome with removal. + Lazav, Dimir Mastermind
0 downside as opposed to Dralnu and makes any removal way better. This guy has been an all star and I always want him. + Evil Twin
Clone + Kill their creature. Even better when I have Grave Betrayal or Lazav!!!! + Thespian's Stage
Its like another Vesuva but it changes!!
So I've always loved making my commander decks themed for more fun. This one has been performing very well and is insanely fun to play. Recently changed the general to Lazav from Dralnu. No more downside from Dralnu and Lazav is pretty nutty.
I wanted to make a deck based around stealing / cloning my opponents stuff. What I ended up getting was a deck that steals / clones my opponents stuff while royally giving it to them hard. I cant say it enough. This deck is SUPER fun to play.
Feedback is much appreaciated. Its an ongoing deck that I want to tune tune tune.
I wanted to play blue obviously but I wanted a second color as well. Memnarch did not seem as enticing to me as playing a second color. Black has a few powerful utilities as well as some thieving of their own. Dralnu makes a lot of my cards twice as good with the flashback.
Lazav is just insane with any removal, mine or theirs. He is hard to kill and hits super hard for commander damage when he morphs into something. Has been an all star since I put him in. He works great with Geth or any sort of mill plan as well.
I didnt want the deck to have no removal. Mass removal here with some counters and spot removal. I'm looking for room to add more removal here. Removal is nutty with Lazav in play.
The bread and butter. I tried to cram as many spells that take my opponents things and spells for my own. I get to rebuy a lot of these with snapcaster too.
I tried to get as many duals in here as possible. I already had a ton of CitP tapped duals so I left some out. I don't like the storage lands a ton either. I like the fetches as it makes it pretty easy for me to get the duals early. I am concerned about the amount of islands for Shackles. I will have to see how it plays out.
My playgroup doesn't play Homeward Path right now but I am sure they will start to soon lol. Couple cyclers. The Tolaria West is another tutor if I need a wasteland or if I need Volrath's Stronghold. Seriously the Stronghold is awesome. And Vesuva. I mean, we are copying everything else lol.
Tips / suggestions / comments MUCH WELCOMED. I wanna evolve this deck into a powerful / fun deck.
Thanks!!
5-10-13 - Dralnu, Lich Lord
New commander is just 100% better. - Sever the Bloodline
We want the creatures in the bin, not rfg. - Vedalken Shackles
Pretty loose on the control magic effect and we don't have as many islands as I originally thought. - Vesuvan Doppleganer
We have a lot of effects like this and this guy was cut for Evil Twinwhich is just better. - Flooded Strand
+ Sepulchral Primordial
This guy plus any clone in my opponents yard is insane. He is insane without one too. + Grave Betrayal
Awesome with sweepers. Awesome with removal. + Lazav, Dimir Mastermind
0 downside as opposed to Dralnu and makes any removal way better. This guy has been an all star and I always want him. + Evil Twin
Clone + Kill their creature. Even better when I have Grave Betrayal or Lazav!!!! + Thespian's Stage
Its like another Vesuva but it changes!!
Matches:
2-1 Frites
2-1 Wolf Run
2-1 Naya Pod (Game 3 on camera: www.twitchtv.com/scglive {starting at 2:50-mark or so)
1-2 Esper Control w/ Entreat the Angels
1-2 U/W Delver
2-0 G/R Aggro
2-1 Esper Control
0-2 UW Delver
2-1 Esper Delver
What happened with your 2 UW delver matches? Ive been stomping delver with this deck. Its not even fair.
If I play Cavern of Souls (as the only land I have in play with the ability to create white mana) naming Humans, use it to produce white, and use that white to cast Champion of the Parish;
My opponent can still cast Mana Leak on it, it just will not be countered. Correct?
I agree that it's not Tarmogoyf. But it does have some advantages:
1) It's blue. You don't have to splash for it (which is something that Blue players tend to do to have access to Goyf).
2) It comes down on turn 1.
3) It doesn't lose power when your opponent plays graveyard hate.
Here are things that happen all the time to build Cosi's Trickster:
1) fetch lands. (when you go first, Cosi's Trickster is USUALLY a 2/2 when you start your 2nd turn)
2) Path to Exile (force them to shuffle as you remove a creature)
3) Green Sun's Zenith
4) Stoneforge Mystic
5) Tutors
6) Knight of the Reliquary
Other ideas? Ghost Quarter?
Just for reference, Path does not REQUIRE them to shuffle UNLESS they choose to go get a land.
711.2. Each face of a double-faced card has its own set of characteristics.
711.2a In every zone other than the battlefield, and also on the battlefield with its front face up, a double-faced card has only the characteristics of the front face.
711.2b While a double-faced permanent’s back face is up, it has only the characteristics of its back face. The back face doesn’t have a mana cost; it has the colors in its color indicator (see rule 202.2e), if any.
Can my opponent use Olivia Voldaren's 3BB ability to gain control of it?
I saw a rule in the Comprehensive list that I cannot find now that said something to the effect of:
"Each side of a dual faced card has its own charataristics". This would imply that flipping the card would change the creature type to Werewolf and negate the creature types from initial side.
There is also however
711.7. When a double-faced permanent transforms, it doesn’t become a new object. Any effects that applied to that permanent will continue to apply to it after it transforms.
Rock has some issues since their manabase allows them to limit the damage they deal themselves, and they play inquisition and TS which are bad for us.
Jund however is much better.
As stated before. There is really no reason to play more Lava Spikes. The other spells are going to be better.
So I've always loved making my commander decks themed for more fun. This one has been performing very well and is insanely fun to play. Recently changed the general to Lazav from Dralnu. No more downside from Dralnu and Lazav is pretty nutty.
I wanted to make a deck based around stealing / cloning my opponents stuff. What I ended up getting was a deck that steals / clones my opponents stuff while royally giving it to them hard. I cant say it enough. This deck is SUPER fun to play.
Feedback is much appreaciated. Its an ongoing deck that I want to tune tune tune.
1 Lazav, Dimir Mastermind
Draw
1 Stoke of Genius
1 Recurring Insight
1 Rhystic Study
1 Mind's Eye
Utility
1 Vampiric Tutor
1 Demonic Tutor
1 Snapcaster Mage
Permission
1 Go fo the Throat
1 Damnation
1 Black Sun's Zenith
1 Dissipate
1 Counterspell
1 Cyclonic Rift
1 Forbid
1 Hinder
1 Jace, the Mind Sculptor
Take Your Stuff
1 Animate Dead
1 Redirect
1 Gilded Drake
1 Dominating Licid
1 Praetor's Grasp
1 Grave Betrayal
1 Control Magic
1 Annex
1 Soul Ransom
1 Helm of Possession
1 Body Double
1 Treachery
1 Telemin Performance
1 Misdirection
1 Mind Control
1 Corrupted Conscience
1 Bribery
1 Volition Reigns
1 Geth, Lod of the Vault
1 Enslave
1 Duplicant
1 Keiga, the Tide Star
1 Commandeer
1 Knowledge Exploitation
1 Blatant Thievery
1 Sepulchral Primordial
1 Cryptoplasm
1 Cackling Counterpart
1 Phantsmal Image
1 Vesuvan Shapeshifter
1 Vesuvan Doppelganger
1 Clone
1 Phyrexian Metamorph
1 Rite of Replication
Artifact Utility / Ramp
1 Sensei's Divining Top
1 Lightning Greaves
1 Swiftfoot Boots
1 Mana Crypt
1 Sol RIng
1 Dimir Signet
1 Darksteel Ingot
1 Solemn Simulacrum
Lands - Mana Producers
8 Island
3 Swamp
1 Darkslick Shores
1 Darkwater Catacombs
1 Dimir Aqueduct
1 Dimir Guildgate
1 Jwar Isle Refuge
1 River of Tears
1 Salt Marsh
1 Sunken Ruins
1 Underground Sea
1 Underground River
1 Watery Grave
1 Misty Rainforest
1 Scalding Tarn
1 Marsh Flats
1 Bloodstained Mire
1 Polluted Delta
1 Verdant Catacombs
1 City of Brass
1 Command Tower
1 Reflecting Pool
1 Wasteland
1 Ghost Quarter
1 Strip Mine
1 Tectonic Edge
1 Lonely Sandbar
1 Barren Moor
1 Tolaria West
1 Volrath's Stronghold
1 Vesuva
1 Thespian's Stage
1 Lazav, Dimir Mastermind
I wanted to play blue obviously but I wanted a second color as well. Memnarch did not seem as enticing to me as playing a second color. Black has a few powerful utilities as well as some thieving of their own. Dralnu makes a lot of my cards twice as good with the flashback.Lazav is just insane with any removal, mine or theirs. He is hard to kill and hits super hard for commander damage when he morphs into something. Has been an all star since I put him in. He works great with Geth or any sort of mill plan as well.
1 Stoke of Genius
1 Recurring Insight
1 Rhystic Study
1 Mind's Eye
Every deck needs some draw but I didnt have a bunch of room so I picked the ones I thought would last over the match.
1 Vampiric Tutor
1 Demonic Tutor
1 Snapcaster Mage
Simple tutors and buyback for whatever I need. Snapcaster can even rebuy itself with Volrath's Stronghold
1 Go fo the Throat
1 Damnation
1 Black Sun's Zenith
1 Dissipate
1 Counterspell
1 Cyclonic Rift
1 Forbid
1 Hinder
1 Jace, the Mind Sculptor
I didnt want the deck to have no removal. Mass removal here with some counters and spot removal. I'm looking for room to add more removal here. Removal is nutty with Lazav in play.
1 Animate Dead
1 Redirect
1 Gilded Drake
1 Dominating Licid
1 Praetor's Grasp
1 Control Magic
1 Annex
1 Soul Ransom
1 Helm of Possession
1 Body Double
1 Treachery
1 Telemin Performance
1 Misdirection
1 Mind Control
1 Corrupted Conscience
1 Bribery
1 Volition Reigns
1 Geth, Lod of the Vault
1 Enslave
1 Duplicant
1 Keiga, the Tide Star
1 Commandeer
1 Knowledge Exploitation
1 Blatant Thievery
The bread and butter. I tried to cram as many spells that take my opponents things and spells for my own. I get to rebuy a lot of these with snapcaster too.
1 Cryptoplasm
1 Cackling Counterpart
1 Phantsmal Image
1 Vesuvan Shapeshifter
1 Clone
1 Phyrexian Metamorph
1 Rite of Replication
1 Evil Twin
Copying my stuff as well as theirs.
1 Sensei's Divining Top
1 Lightning Greaves
1 Swiftfoot Boots
1 Mana Crypt
1 Sol RIng
1 Dimir Signet
1 Darksteel Ingot
1 Solemn Simulacrum
I'm playing 41 lands but a lot of my spells are higher CC. I may cut some ramp if it is not needed.
8 Island
3 Swamp
1 Darkslick Shores
1 Darkwater Catacombs
1 Dimir Aqueduct
1 Dimir Guildgate
1 Jwar Isle Refuge
1 River of Tears
1 Salt Marsh
1 Sunken Ruins
1 Underground Sea
1 Underground River
1 Watery Grave
1 Misty Rainforest
1 Scalding Tarn
1 Marsh Flats
1 Bloodstained Mire
1 Polluted Delta
1 Verdant Catacombs
1 City of Brass
1 Command Tower
1 Reflecting Pool
I tried to get as many duals in here as possible. I already had a ton of CitP tapped duals so I left some out. I don't like the storage lands a ton either. I like the fetches as it makes it pretty easy for me to get the duals early. I am concerned about the amount of islands for Shackles. I will have to see how it plays out.
1 Wasteland
1 Ghost Quarter
1 Strip Mine
1 Tectonic Edge
1 Lonely Sandbar
1 Barren Moor
1 Tolaria West
1 Volrath's Stronghold
1 Vesuva
1 Thespian's Stage
My playgroup doesn't play Homeward Path right now but I am sure they will start to soon lol. Couple cyclers. The Tolaria West is another tutor if I need a wasteland or if I need Volrath's Stronghold. Seriously the Stronghold is awesome. And Vesuva. I mean, we are copying everything else lol.
Thanks!!
5-10-13
- Dralnu, Lich Lord
New commander is just 100% better.
- Sever the Bloodline
We want the creatures in the bin, not rfg.
- Vedalken Shackles
Pretty loose on the control magic effect and we don't have as many islands as I originally thought.
- Vesuvan Doppleganer
We have a lot of effects like this and this guy was cut for Evil Twinwhich is just better.
- Flooded Strand
+ Sepulchral Primordial
This guy plus any clone in my opponents yard is insane. He is insane without one too.
+ Grave Betrayal
Awesome with sweepers. Awesome with removal.
+ Lazav, Dimir Mastermind
0 downside as opposed to Dralnu and makes any removal way better. This guy has been an all star and I always want him.
+ Evil Twin
Clone + Kill their creature. Even better when I have Grave Betrayal or Lazav!!!!
+ Thespian's Stage
Its like another Vesuva but it changes!!
So I've always loved making my commander decks themed for more fun. This one has been performing very well and is insanely fun to play. Recently changed the general to Lazav from Dralnu. No more downside from Dralnu and Lazav is pretty nutty.
I wanted to make a deck based around stealing / cloning my opponents stuff. What I ended up getting was a deck that steals / clones my opponents stuff while royally giving it to them hard. I cant say it enough. This deck is SUPER fun to play.
Feedback is much appreaciated. Its an ongoing deck that I want to tune tune tune.
1 Lazav, Dimir Mastermind
Draw
1 Stoke of Genius
1 Recurring Insight
1 Rhystic Study
1 Mind's Eye
Utility
1 Vampiric Tutor
1 Demonic Tutor
1 Snapcaster Mage
Permission
1 Go fo the Throat
1 Damnation
1 Black Sun's Zenith
1 Dissipate
1 Counterspell
1 Cyclonic Rift
1 Forbid
1 Hinder
1 Jace, the Mind Sculptor
Take Your Stuff
1 Animate Dead
1 Redirect
1 Gilded Drake
1 Dominating Licid
1 Praetor's Grasp
1 Grave Betrayal
1 Control Magic
1 Annex
1 Soul Ransom
1 Helm of Possession
1 Body Double
1 Treachery
1 Telemin Performance
1 Misdirection
1 Mind Control
1 Corrupted Conscience
1 Bribery
1 Volition Reigns
1 Geth, Lod of the Vault
1 Enslave
1 Duplicant
1 Keiga, the Tide Star
1 Commandeer
1 Knowledge Exploitation
1 Blatant Thievery
1 Sepulchral Primordial
1 Cryptoplasm
1 Cackling Counterpart
1 Phantsmal Image
1 Vesuvan Shapeshifter
1 Vesuvan Doppelganger
1 Clone
1 Phyrexian Metamorph
1 Rite of Replication
Artifact Utility / Ramp
1 Sensei's Divining Top
1 Lightning Greaves
1 Swiftfoot Boots
1 Mana Crypt
1 Sol RIng
1 Dimir Signet
1 Darksteel Ingot
1 Solemn Simulacrum
Lands - Mana Producers
8 Island
3 Swamp
1 Darkslick Shores
1 Darkwater Catacombs
1 Dimir Aqueduct
1 Dimir Guildgate
1 Jwar Isle Refuge
1 River of Tears
1 Salt Marsh
1 Sunken Ruins
1 Underground Sea
1 Underground River
1 Watery Grave
1 Misty Rainforest
1 Scalding Tarn
1 Marsh Flats
1 Bloodstained Mire
1 Polluted Delta
1 Verdant Catacombs
1 City of Brass
1 Command Tower
1 Reflecting Pool
1 Wasteland
1 Ghost Quarter
1 Strip Mine
1 Tectonic Edge
1 Lonely Sandbar
1 Barren Moor
1 Tolaria West
1 Volrath's Stronghold
1 Vesuva
1 Thespian's Stage
1 Lazav, Dimir Mastermind
I wanted to play blue obviously but I wanted a second color as well. Memnarch did not seem as enticing to me as playing a second color. Black has a few powerful utilities as well as some thieving of their own. Dralnu makes a lot of my cards twice as good with the flashback.Lazav is just insane with any removal, mine or theirs. He is hard to kill and hits super hard for commander damage when he morphs into something. Has been an all star since I put him in. He works great with Geth or any sort of mill plan as well.
1 Stoke of Genius
1 Recurring Insight
1 Rhystic Study
1 Mind's Eye
Every deck needs some draw but I didnt have a bunch of room so I picked the ones I thought would last over the match.
1 Vampiric Tutor
1 Demonic Tutor
1 Snapcaster Mage
Simple tutors and buyback for whatever I need. Snapcaster can even rebuy itself with Volrath's Stronghold
1 Go fo the Throat
1 Damnation
1 Black Sun's Zenith
1 Dissipate
1 Counterspell
1 Cyclonic Rift
1 Forbid
1 Hinder
1 Jace, the Mind Sculptor
I didnt want the deck to have no removal. Mass removal here with some counters and spot removal. I'm looking for room to add more removal here. Removal is nutty with Lazav in play.
1 Animate Dead
1 Redirect
1 Gilded Drake
1 Dominating Licid
1 Praetor's Grasp
1 Control Magic
1 Annex
1 Soul Ransom
1 Helm of Possession
1 Body Double
1 Treachery
1 Telemin Performance
1 Misdirection
1 Mind Control
1 Corrupted Conscience
1 Bribery
1 Volition Reigns
1 Geth, Lod of the Vault
1 Enslave
1 Duplicant
1 Keiga, the Tide Star
1 Commandeer
1 Knowledge Exploitation
1 Blatant Thievery
The bread and butter. I tried to cram as many spells that take my opponents things and spells for my own. I get to rebuy a lot of these with snapcaster too.
1 Cryptoplasm
1 Cackling Counterpart
1 Phantsmal Image
1 Vesuvan Shapeshifter
1 Clone
1 Phyrexian Metamorph
1 Rite of Replication
1 Evil Twin
Copying my stuff as well as theirs.
1 Sensei's Divining Top
1 Lightning Greaves
1 Swiftfoot Boots
1 Mana Crypt
1 Sol RIng
1 Dimir Signet
1 Darksteel Ingot
1 Solemn Simulacrum
I'm playing 41 lands but a lot of my spells are higher CC. I may cut some ramp if it is not needed.
8 Island
3 Swamp
1 Darkslick Shores
1 Darkwater Catacombs
1 Dimir Aqueduct
1 Dimir Guildgate
1 Jwar Isle Refuge
1 River of Tears
1 Salt Marsh
1 Sunken Ruins
1 Underground Sea
1 Underground River
1 Watery Grave
1 Misty Rainforest
1 Scalding Tarn
1 Marsh Flats
1 Bloodstained Mire
1 Polluted Delta
1 Verdant Catacombs
1 City of Brass
1 Command Tower
1 Reflecting Pool
I tried to get as many duals in here as possible. I already had a ton of CitP tapped duals so I left some out. I don't like the storage lands a ton either. I like the fetches as it makes it pretty easy for me to get the duals early. I am concerned about the amount of islands for Shackles. I will have to see how it plays out.
1 Wasteland
1 Ghost Quarter
1 Strip Mine
1 Tectonic Edge
1 Lonely Sandbar
1 Barren Moor
1 Tolaria West
1 Volrath's Stronghold
1 Vesuva
1 Thespian's Stage
My playgroup doesn't play Homeward Path right now but I am sure they will start to soon lol. Couple cyclers. The Tolaria West is another tutor if I need a wasteland or if I need Volrath's Stronghold. Seriously the Stronghold is awesome. And Vesuva. I mean, we are copying everything else lol.
Thanks!!
5-10-13
- Dralnu, Lich Lord
New commander is just 100% better.
- Sever the Bloodline
We want the creatures in the bin, not rfg.
- Vedalken Shackles
Pretty loose on the control magic effect and we don't have as many islands as I originally thought.
- Vesuvan Doppleganer
We have a lot of effects like this and this guy was cut for Evil Twinwhich is just better.
- Flooded Strand
+ Sepulchral Primordial
This guy plus any clone in my opponents yard is insane. He is insane without one too.
+ Grave Betrayal
Awesome with sweepers. Awesome with removal.
+ Lazav, Dimir Mastermind
0 downside as opposed to Dralnu and makes any removal way better. This guy has been an all star and I always want him.
+ Evil Twin
Clone + Kill their creature. Even better when I have Grave Betrayal or Lazav!!!!
+ Thespian's Stage
Its like another Vesuva but it changes!!
What happened with your 2 UW delver matches? Ive been stomping delver with this deck. Its not even fair.
If I play Cavern of Souls (as the only land I have in play with the ability to create white mana) naming Humans, use it to produce white, and use that white to cast Champion of the Parish;
My opponent can still cast Mana Leak on it, it just will not be countered. Correct?
This came up in a recent tournament I was in.
Yes, you can stack the triggers so that Demonic Rising will resolve first, seeing the dragon.
Then the dragons ability will resolve and return to your hand.
Venser, the Sojourner
If I cast Zealous Conscripts and take Venser, use its +2 on Conscripts;
Do I give the Venser back BEFORE Conscripts comes back into play or;
Do I get back the Conscripts THEN give Venser back?
I have a feeling its #2.
I feel like my pool was mediocre, but I was able to win with tight play.
Deck:
1 Righteous Blow
1 Zealous Strike
1 Moorland Inquisitor
1 Emancipation Angel
1 Moonlight Geist
1 Holy Justicar
1 Riders of Gavony
1 Seraph of Dawn
1 Goldnight Redeemer
1 Vexing Devil
1 Stonewright
1 Scaldin Devil
1 Hanweir Lancer
2 Fervent Cathar
1 Kessig Malcontents
1 Thatcher Revolt
1 Havengful Vampire
1 Heirs of Stromkirk
1 Malignus
1 Bladed Bracers
2 Angel's Tomb
9 Mountain
8 Plains
Sideboard
1 Midnight Deulist
1 Moonlight Geist
1 Farbog Explorer
2 Angel's Mercy
1 Voice of the Provinces
Blue:
1 Outwit
3 Fleeting Distraction
3 Alchemist's Apprentice
1 Crippling Chill
1 Dreadwaters
1 Elgaud Shieldmate
1 Mist Raven
1 Geist Snatch
1 Vanishment
1 Havengful Skaab
Black:
1 Death Wind
2 Predator's Gambit
2 Unhallowed Pact
2 Bloodflow Connoisseur
1 Mental Agony
1 Essence Harvest
1 Demonic Taskmaster
1 Soulcage Fiend
1 Undead Executioner
1 Driver of the Dead
1 Evernight Shade
1 Renegade Demon
1 Marrow Bats
1 Maalfeld Twins
1 Banners Raised
2 Uncanny Speed
1 Battle Hymn
1 Dangerous Wager
1 Raging Poltergeist
1 Rite of Ruin
Green:
1 Diregraf Escort
1 Bower Passage
1 Grounded
1 Timberland Guide
1 Wandering Wolf
1 Gloomwidow
1 Borderland Ranger
1 Natural End
1 Wolfir Silverheart
1 Rain of Thorns
2 Seraph Sanctuary
Artifacts:
1 Scroll of Avacyn
2 Haunted Guardian
1 Gallows at Willow Hill
It has been stated multiple times are there are lots of articles about this topic.
tl;dr: It never does what you want it to do.
http://magic.tcgplayer.com/db/article.asp?ID=7146
Just for reference, Path does not REQUIRE them to shuffle UNLESS they choose to go get a land.
711.2. Each face of a double-faced card has its own set of characteristics.
711.2a In every zone other than the battlefield, and also on the battlefield with its front face up, a double-faced card has only the characteristics of the front face.
711.2b While a double-faced permanent’s back face is up, it has only the characteristics of its back face. The back face doesn’t have a mana cost; it has the colors in its color indicator (see rule 202.2e), if any.
My Huntmaster of the Fells flips on my turn. I attack with my Huntmaster of the Fells.
Can my opponent use Olivia Voldaren's 3BB ability to gain control of it?
I saw a rule in the Comprehensive list that I cannot find now that said something to the effect of:
"Each side of a dual faced card has its own charataristics". This would imply that flipping the card would change the creature type to Werewolf and negate the creature types from initial side.
There is also however
711.7. When a double-faced permanent transforms, it doesn’t become a new object. Any effects that applied to that permanent will continue to apply to it after it transforms.
So I am not sure.