The new art is cool! Too often it seems that the artists for both the regular and the promo were given the same description, and the picture deemed better was chosen for the actual set, while the subjectively worse one was chosen for the promo. This time, the art is COMPLETELY different, and I really like that!
Second it is rather clear that its the silver which binds the dark beings of Innistrad, they would need a reason why this works on the eldrazi for this story to make sense.
Well, it doesn't just bind dark beings, since it bound Avacyn as well. The Helvault seemed good at binding, in general. That doesn't mean it's magic would necessarily apply to eldrazi, but who knows.
Even better, Utopia Sprawl on a Breeding Pool, so you can generate infinite GU. The better to deck your opponent with Blue Sun's Zenith.
I'd love to build this deck, but a Goblin Guide, Wild Nacatl, and a couple of Bolts brings me back to reality.
Yep! Breeding Pool and Misty Rainforest would be a must. The deck would have a decent amount of redundancy as well. Fertile Ground could play the role of additional Utopia Sprawls, albeit at one more mana. In addition to Blue Sun's Zenith, Green Sun's Zenith would be an all-star, acting as Arbor Elf's 5-8 (at one more mana) and as a way to tutor a win-con once we go infinite. A single Voyaging Satyr could be thrown in case you're worried that Arbor Elf will get hit with Surgical Extraction, but it's probably not necessary. Simian Spirit Guide's would be useful to help speed up Fertile Ground and Green Sun's Zenith into Arbor Elf for more consistent turn 2 or 3 wins. Pact of Negation would be great for added protection, and we'll even have enough ramp to often pay the upkeep cost if need be. Unfortunately, Freed from the Real would be the weakest link, with no good redundant alternatives or quick ways to search for it. Still though, there's a good amount of redundancy in the deck, and it's in the right colors to pull it off.
That said, Arbor Elf has to stick around for a turn to work, and there's no good way of avoiding that. Bolt's, Path's, and discard would ruin our day. Plus, it's a three card combo (4 including a win-con).
Somewhat back on topic, Kiora, Master of the Depths wouldn't be the worst card for the deck, but she probably isn't necessary. The rest of the slots will need to be devoted to counter and dig spells in order for this deck to stand a chance.
No Flickering Ward? It's a complete house in constellation decks, and is all the more busted with Daxos himself! For every WW you pay, you can Anthem all your Daxos tokens! On top of that, it's fairly hard to kill. Oh, and it can also provide some protection for your creatures. That last part is the least relevant, though.
Muster the Troops4WWW
Sorcery
Gain two experience counters, then put a 2/2 white Knight creature token with vigilance onto the battlefield for each experience counter you have.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Next: Death Mask - COST (COST, Exile this card from your graveyard: Target creature you control becomes a copy of it until end of turn)
Well, instant speed DOES make a big difference. Plus, that end step clause is clearly meant to make this anti-wrath tech. Particularly good against something like Decree of Annihilation.
IndominatableDominatedBoris Devilboon would like to have a word with you.
Well, it doesn't just bind dark beings, since it bound Avacyn as well. The Helvault seemed good at binding, in general. That doesn't mean it's magic would necessarily apply to eldrazi, but who knows.
Yep! Breeding Pool and Misty Rainforest would be a must. The deck would have a decent amount of redundancy as well. Fertile Ground could play the role of additional Utopia Sprawls, albeit at one more mana. In addition to Blue Sun's Zenith, Green Sun's Zenith would be an all-star, acting as Arbor Elf's 5-8 (at one more mana) and as a way to tutor a win-con once we go infinite. A single Voyaging Satyr could be thrown in case you're worried that Arbor Elf will get hit with Surgical Extraction, but it's probably not necessary. Simian Spirit Guide's would be useful to help speed up Fertile Ground and Green Sun's Zenith into Arbor Elf for more consistent turn 2 or 3 wins. Pact of Negation would be great for added protection, and we'll even have enough ramp to often pay the upkeep cost if need be. Unfortunately, Freed from the Real would be the weakest link, with no good redundant alternatives or quick ways to search for it. Still though, there's a good amount of redundancy in the deck, and it's in the right colors to pull it off.
That said, Arbor Elf has to stick around for a turn to work, and there's no good way of avoiding that. Bolt's, Path's, and discard would ruin our day. Plus, it's a three card combo (4 including a win-con).
Somewhat back on topic, Kiora, Master of the Depths wouldn't be the worst card for the deck, but she probably isn't necessary. The rest of the slots will need to be devoted to counter and dig spells in order for this deck to stand a chance.
Don't you mean turn 2? You don't even need Kiora for that.
Turn 1: Forest, Arbor Elf
Turn 2: Another Forest, and Utopia Sprawl attached to the untapped Forest naming Blue. Tap the enchanted Forest for a G and U. Use Arbor Elf to untap it for another G and U. Spend GGU to attach Freed from the Real to Arbor Elf. Use the last U to untap the Arbor Elf. Infinite green mana, no Kiora needed, turn 2.
Sorcery
Gain two experience counters, then put a 2/2 white Knight creature token with vigilance onto the battlefield for each experience counter you have.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Next: Death Mask - COST (COST, Exile this card from your graveyard: Target creature you control becomes a copy of it until end of turn)
Also, that art is badass.
Might not be good enough to make the cut, but definitely worth consideration.