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  • posted a message on [[Primer]] Sigarda, the Enchantress
    Sorry I haven't been replying to much, family and school has eaten a lot of my time.

    @jonas

    overall i think that your decklist is very solid. How is creature spot removal in your meta? I feel that teeg isnt that well protected from Swords and Paths

    consider also removing sacred mesa for heliod. Although sacred creates flying tokens, Heliod can give everything vigilance
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Sigarda, the Enchantress
    Sorry I haven't been replying to much, family and school has eaten a lot of my time.

    @jonas

    overall i think that your decklist is very solid. How is creature spot removal in your meta? I feel that teeg isnt that well protected from Swords and Paths

    consider also removing sacred mesa for heliod. Although sacred creates flying tokens, Heliod can give everything vigilance
    Posted in: Multiplayer Commander Decklists
  • posted a message on Looking to build somehting new.
    Consider either running bantress or GWenchantress. Both can be very open ended in the style.
    Posted in: Commander (EDH)
  • posted a message on Izzet or Grixis, the Marvels of Artifice
    Quote from Jusstice »


    Except mostly what you're trying to do with artifacts in EDH is sacrifice and recur them. Just having good cards with the Artifact card type isn't the point, because having good targets for Goblin Welder and Academy Ruins is pretty easy to get. Not that Black isn't a good support color, but it's not really essential.

    When You sac and recur artifacts how are you expecting to win?
    the sac recursion route that's red's thing
    Blue provides tutors
    And black adds the combo aspect and end game aspect
    Posted in: Commander (EDH)
  • posted a message on Izzet or Grixis, the Marvels of Artifice
    Awhile crisis does dilute your mama base slightly,you don't need to use black for tutoring since you should have several u artifact tutors. My mishra deck only uses black to add in tezz agent of bolas, time sieve, and disciple of the vault
    Posted in: Commander (EDH)
  • posted a message on Super Hosers / Super Hate
    Nuill rod and stony definitely deserve to be on the list. If the artifact player lands a mycosynth latice, the game becomes "who has the biggest beat stick"
    Posted in: Commander (EDH)
  • posted a message on teferi storm, a different way to look at the monoblue planeswalker.
    Its simpler to use tezzeret + chain veil + everflowing chalice with 6+ counters to get infinite mana
    Posted in: Commander (EDH)
  • posted a message on Living Wish Targets
    Are we not allowed a spare copy in wish board?
    Posted in: Commander (EDH)
  • posted a message on Help building Scion on a budget
    I agree with zeri. Ryujin's primer is a good springboard into scion and you can take out cards you don't like or have for cheaper alternatives. As a whole you will probably lean more towards green and black for fetching (chromatic lantern) and ramping.
    Posted in: Commander (EDH)
  • posted a message on Living Wish Targets
    Woodfall primus for removal, kamahl fist of krosa or craterhoof behemoth for wincons
    Posted in: Commander (EDH)
  • posted a message on Building equipment based commander decks - What are the basics? (Inspired by the new C14 Nahiri precon deck)
    dead iron sledge, manariki-gusari, and inquisitor's flail are not weak for edh.

    replace the gorgons head with basilisk collar it provides death touch and other bonuses.

    remove the runechanters pike

    i guess the equipment route that you are going for is the spam tokens then swing with equipments on.

    firstly i have to remind you that you are missing leonin shikari. equips at instant speed is ridiculous, especially paired with the puresteel paladin.

    secondly i would add a sword of fire and ice if you can afford one as the card draw and the ability to remove pesky utility creatures that wont block is few and far in between in white.

    the dragon throne is a good addition for token strats. consider using true conviction to give mass double strike and lifelink even though its an enchantment.

    also missing leonin abunas for further protection for your artifacts.

    for more ideas look at the nahiri stax list for equipments and ideas for your deck
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] Sigarda, the Enchantress
    Rogues passage is nice but when I have pro creatures I feel that it isnt really needed although it can be useful. Be careful ofof putting too many colourless sources and not having enough colour to fuel your spells

    The 4 and tap to activate is also really taxing on the limited amount of resources that you have early and mid game as well
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Sigarda, the Enchantress
    Overall the Commander 2014 set is pretty fun.  New commanders and new cards for both commander and for other formats as well.  Cards that Sigarda will be interested in are song of the dryad and containment priest.  If walkers are taking over your meta consider using pithing needle and nevermore

    New legends in the set:
    Nahiri, the Lithomancer – overall this commander is pretty solid.  The abilities lend itself to a token swarm however most equipment decks are about the voltron.  I guess that the equipment is more along the lines for Kemba with lots of random equipment and then throwing tokens at people.  The ulti on her isn’t that special since the stoneforged blade can be exiled.

    Jazal Goldmane – Kind of like a white overrun however he doesn’t give trample meaning that your tokens can get chumped all day long.  Good as part of the 99 but I wouldn’t play him as the commander.

    Teferi, Temporal Archmage – a really walker card which reflects the character from the story.  Although Teferi is unlikely to get to the magical 10 outside of a deck which is dedicated to getting him out there, his other abilities are ok.  Since blue doesn’t have much in the way of ramp, I wouldn’t worry too much about him.

    Stitcher Geralf – I personally don’t really like geralf that much even though he really fits into the Innistrad theme.  He is useful for exiling eldrazi or dangerous creatures but the fact that he fills up your enemies’ yard is something that you should be wary of.

    Ob Nixilis of the Black Oath – overall a solid black walker even if his first ability is a bit lacking.  Decent in a black good stuff deck but is overshadowed by other commanders which do his job better.  Good as part of the 99.

    Ghoulcaller Gisa – Overall I find her more appealing than that of her brother.  Having a sack outlet is always important especially in black. 

    Daretti, Scrap Savant – A very solid walker for artifacts even though everyone wished his name started with a “S” and ended with “lobad”.  Although I wouldn’t have him as the commander over someone like Kurkesh, Daretti still can hold his own.  All his abilities synergize really well and his ultimate is pretty crazy with someone like bosh krark-clan iron works.

    Feldon of the Third Path – This sad old man finally has a card which shows a bit of his story.  At 3 cmc, he does wonderful things with looters, sac outlets and thornbite staff.  He can work in an artifact shell as well since a lot of artifacts can be abused with the ETB and LTB trigger.  Prepare to see him in decks. 

    Freyalise, Llanawar’s Fury – By far one of the most known walkers in the set next to Teferi.  In a green deck where 5 mana isn’t that hard to achieve, Freyalise has a whole suite of abilities which tailor to a green decks needs.  Inherent ramp, check.  Removal for artifacts and enchantments, check.  Card draw, check.  Overall Freyalise is a very strong walker but get eclipsed by other green commanders such as Azusa, Omnath, and Ezuri.  However I would like to see someone build a tribal druid deck around her.

    Titania, Protector of Argoth – Another name from the lands of Dominaria, Titania is very strong in landfall decks.  Although I could see her command in a lands deck, I feel that she would be better as part of the 99 in maybe a GW deck with the likes of Knight of the Reliquary or in GB with Darkheart of the Woods

    Honorable mentions

    White:


    Containment Priest – pick them up for cheap if you can as this is the money legacy card of this set.  Able to shut down decks like “show and tell”, “reanimator”, and “dredge”, this card deserves atleast a sideboard slot in most decks that have W in it.

    Blue:


    Reef Worm – with doubling season this card is hilarious.  Even on its own it get big quick if you have an outlet.

    Black:


    infernal offering – of all the offerings which include you and someone else (red offering wtf), this is the ones where symmetry can be avoided. 

    Necromatic Selection – a wrath combined with a grave betrayal is always nice.  The cmc isn’t bad too if you are playing with a big black deck >_O

    Overseer of the Damned – anther good card for kalia.  Not much else to say about it.

    wake the dead -  use this to abuse ETB and LTB triggers.

    Red:


    Dualcaster Mage – Snappy’s relative.  Able to combo out with something like twinflame.  Pretty good to have a reverb on a stick.

    Scrap Mastery – PRAISE URZA!!!  Seriously this card is good and anyone who tells you otherwise needs to play against any decent red artifact deck.  Living death for artifacts is very abusable.  Krark-clan Ironworks all your things before you scrap mastery to reset a lot of stuff or use it just to take out your opponents board state is too good of an offer to resist.

    Volcanic Offering – this card doesn’t have the symmetry that the other offering have.  It is completely one sided in your favour.   However I feel that its mana cost is still high for what it does.

    Green:


    Gravesifter – watch out for this card in tribal decks as it can ruin your day.

    Siege Behemoth – good for alpha striking through blockers, however it is a nonbo with deathtouch.

    Song of the Dryads – in a meta where enchantment removal is light, this can be devastating if put on a commander.

    Thunderfoot baloth – best of the 5 lietenants.  Overrun is always good.

    Wave of vitriol – I dislike this card for since it says sac, meaning that it gets around karmic justice.  The only way that you can combat it is to have a creeping renaissance or a replenish on hand.

    Lands:


    Arcane Lighthouse – wizards’ answer to voltron commanders such as uril, sigarda, GoST, and Narset.  Prepare to see a lot of these in the first few weeks.  Remember to pack land hate like stripmine, tec edge, and ghost quarter to deal with the light house

    Artifacts:


    Assault Suit – a funny equipment that can be easily abused.  Will definitely see play in decks which lack the protection from edicts.

    Masterwork of Ingenuity – OH LOOK I NOW HAVE TWO SWORDS OF X AND Y!!! since it’s an equipment, it makes it easier to tutor for.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Nahiri, the Lithomancer Stax
    Rather than using the indomitable archangel consider running leonin abunas
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nahiri, the Lithomancer Stax
    You are playing white stax without the white gravepact martyr's bond it is a super strong card and is a great deferent to for other people to destroy your stuff
    Posted in: Multiplayer Commander Decklists
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