Noone is running Gambit. Volt Charge can replace Searing Blaze, because Blaze is useless without opposing creatures.
Volt Charge is gamebreaking sometimes, notably, in this scenario.
Turn 4 Koth, 4 counters, attack with Mountain.
Opponent still handling some creatures or playing some of his own to attack back Koth next turn.
Turn 5 Volt Charge, Koth ultimate. GG game as Mountain burn just goes through anything, even Sword of War and Peace.
And full set of Geopedes is not really needed, 3 is enough, reason being you dont want to see that many at all. Personally, I would cut 1 Kargan for another Staggershock and max the Ember Haulers to 4.
4 Dismembers in the sideboard. They have proven to be very good at handling whatever red is having trouble against.
Kills Kor Firewalkers, BS Angels, Deceiver Extarches, Phyrexian Obliterators.
Honestly though, why bother testing post-MBS any furthermore and NPH is coming out this week?
The decks you will be facing will change with the inclusion of Sword of War and Peace, Batterskull and other tools.
We will be getting Shrine and Furnace Scamp and Dismember as well.
So you are suggesting a subpar 2 mana for a 1/1 creature that pumps in the worse possible way?
No thanks.
Also, Shrine of Burning Rage is much better. Testing has revealed as much. It defeats Kor Firewalker and huge creatures as well, and can shoot for upwards of average 8 damage.
I rather run Dismember to deal with annoying creatures as well.
Personally, I've found Oxidda Scrapmelter just isn't as good as Manic Vandal when you have Hero of Oxid Ridge and Koth of the Hammer in the 4 mana slot on your curve. Scamp seems like it's decent, haven't bothered to test it yet. I do know the shrine, from testing, is eh. Do you have any success with the Tunnel Ignus, because, to be honest, I've found him to be meh at best so far.
You are correct. Changed 1 Scrapmelter for Manic Vandal.
I still prefer Crush to Manic Vandal, because of tactical uses due to Instant speed and 1 mana, very crucial.
Also, I have taken out 4 Tunnel Ignus for 2 Bonehoards and 2 Kargan Dragonlord to try it out.
Taken out 1 maindeck Geopede for 1 Kargan Dragonlord as well.
Geopede isnt exactly a card I want to see multiples of, and Kargan Dragonlord is mana-intensive, not exactly a card I want to see early either.
How is teh scamp for you? It actually has pretty good Synergy with Hero of Oxid Ridge
Game 1's plan is just to rush down, Scamp is usually used by me just to deal 4 damage in total.
1 mana for 4 or 5 damage is efficient.
My sideboard plan usually consists of siding them out for answers to cards. I usually side in Crushes and Scrapmelter against equipment and artifact decks.
Ruinblaster against decks with lots of nonbasics.
An extra shrine + Koth against control decks.
I usually side out Geopedes as well, but it really depends, Geopede isnt as good against control, for example.
Tunnel Ignus against ramp decks.
Shrine feels like a bad top-deck though, in a deck that definitely relies on top-decks in the late-game. I feel Tezzeret's Gambit would help that, but then you're putting in cards that go against the deck's goal.
Goblin Guide is just as bad a topdeck in the lategame. No?
Which is also the reason why its sided out sometimes against creature heavy/removal heavy decks.
This isnt as bad as you think. Most decks focus on getting rid of red's offense that they neglect red's lategame power with Shrine.
I'll tell you, it starts getting scary once you get Shrine with 5 counters, or double Shrine.
There was one game where I just burnt all of Naya's stuff and Crush equipments. Then eventually I was getting beaten down by Hawks, but my two Shrines shot for 19 damage to win.
Its more than just a Seal of Fire. Its usually sacced for 6 damage and above, and used to kill Kor Firewalkers/other annoying huge creatures/planeswalkers.
This deck destroys UW Cawblade, UB control, Valakut, Ramp variants and Naya.
Star here is Shrine of Burning Rage. In games played, it shoots for, on average 8 damage, used as finisher most of the time. It is also great against big threats like Kor Firewalker and Planeswalkers.
This deck destroys UW Cawblade, UB control, Valakut, Ramp variants and Naya.
Star here is Shrine of Burning Rage. In games played, it shoots for, on average 8 damage, used as finisher most of the time. It is also great against big threats like Kor Firewalker and Planeswalkers.
Noone is running Gambit. Volt Charge can replace Searing Blaze, because Blaze is useless without opposing creatures.
Volt Charge is gamebreaking sometimes, notably, in this scenario.
Turn 4 Koth, 4 counters, attack with Mountain.
Opponent still handling some creatures or playing some of his own to attack back Koth next turn.
Turn 5 Volt Charge, Koth ultimate. GG game as Mountain burn just goes through anything, even Sword of War and Peace.
And full set of Geopedes is not really needed, 3 is enough, reason being you dont want to see that many at all. Personally, I would cut 1 Kargan for another Staggershock and max the Ember Haulers to 4.
4 Dismembers in the sideboard. They have proven to be very good at handling whatever red is having trouble against.
Kills Kor Firewalkers, BS Angels, Deceiver Extarches, Phyrexian Obliterators.
Honestly though, why bother testing post-MBS any furthermore and NPH is coming out this week?
The decks you will be facing will change with the inclusion of Sword of War and Peace, Batterskull and other tools.
We will be getting Shrine and Furnace Scamp and Dismember as well.
No thanks.
Also, Shrine of Burning Rage is much better. Testing has revealed as much. It defeats Kor Firewalker and huge creatures as well, and can shoot for upwards of average 8 damage.
I rather run Dismember to deal with annoying creatures as well.
You are correct. Changed 1 Scrapmelter for Manic Vandal.
I still prefer Crush to Manic Vandal, because of tactical uses due to Instant speed and 1 mana, very crucial.
Also, I have taken out 4 Tunnel Ignus for 2 Bonehoards and 2 Kargan Dragonlord to try it out.
Taken out 1 maindeck Geopede for 1 Kargan Dragonlord as well.
Geopede isnt exactly a card I want to see multiples of, and Kargan Dragonlord is mana-intensive, not exactly a card I want to see early either.
Game 1's plan is just to rush down, Scamp is usually used by me just to deal 4 damage in total.
1 mana for 4 or 5 damage is efficient.
My sideboard plan usually consists of siding them out for answers to cards. I usually side in Crushes and Scrapmelter against equipment and artifact decks.
Ruinblaster against decks with lots of nonbasics.
An extra shrine + Koth against control decks.
I usually side out Geopedes as well, but it really depends, Geopede isnt as good against control, for example.
Tunnel Ignus against ramp decks.
You dont go booming RDW into a totally anti-red field.
RDW is meant to counter decks that got too intricate trying to outadvantage each other, like what those cawblade decks are currently doing.
Goblin Guide is just as bad a topdeck in the lategame. No?
Which is also the reason why its sided out sometimes against creature heavy/removal heavy decks.
This isnt as bad as you think. Most decks focus on getting rid of red's offense that they neglect red's lategame power with Shrine.
I'll tell you, it starts getting scary once you get Shrine with 5 counters, or double Shrine.
There was one game where I just burnt all of Naya's stuff and Crush equipments. Then eventually I was getting beaten down by Hawks, but my two Shrines shot for 19 damage to win.
Doom Blade?
Beast Within?
Go for the Throat?
Double Lightning Bolt
Counterspells
Usually, if someone casts Splinter Twin, they are tapped out.
Against decks with lesser creatures, they usually get Bolted.
Shrine is really the deal-breaker in a lot of cases.
If you sense that your momentum isnt building up well, Shrine is the best turn 2-3 drop to cast.
It easily translates to 8-9 damage, which is the case against control most of the time. I just burned them out.
Against creature decks its the same, I usually trade 1 for 1, but with Shrine active, its usually the case where I burn them out for 11 damage or so.
4 Scalding Tarn
3 Teetering Peaks
12 Mountain
4 Arid Mesa
1 Terramorphic Expanse
Creatures
4 Furnace Scamp
4 Ember Hauler
4 Goblin Guide
4 Plated Geopede
2 Hero of Oxid Ridge
3 Koth of the Hammer
4 Burst Lightning
4 Lightning Bolt
4 Staggershock
3 Shrine of Burning Rage
1 Koth of the Hammer
1 Shrine of Burning Rage
4 Tunnel Ignus
1 Oxidda Scrapmelter
4 Crush
4 Goblin Ruinblaster
This deck destroys UW Cawblade, UB control, Valakut, Ramp variants and Naya.
Star here is Shrine of Burning Rage. In games played, it shoots for, on average 8 damage, used as finisher most of the time. It is also great against big threats like Kor Firewalker and Planeswalkers.
Discuss.
4 Scalding Tarn
3 Teetering Peaks
12 Mountain
4 Arid Mesa
1 Terramorphic Expanse
Creatures
4 Furnace Scamp
4 Ember Hauler
4 Goblin Guide
4 Plated Geopede
2 Hero of Oxid Ridge
3 Koth of the Hammer
4 Burst Lightning
4 Lightning Bolt
4 Staggershock
3 Shrine of Burning Rage
1 Koth of the Hammer
1 Shrine of Burning Rage
4 Tunnel Ignus
1 Oxidda Scrapmelter
4 Crush
4 Goblin Ruinblaster
This deck destroys UW Cawblade, UB control, Valakut, Ramp variants and Naya.
Star here is Shrine of Burning Rage. In games played, it shoots for, on average 8 damage, used as finisher most of the time. It is also great against big threats like Kor Firewalker and Planeswalkers.
Discuss.
Creature A
Size: 1/1
G: Regenerate Creature A
And I got Creature B
Size: 1/1
Deathtouch
Creature B attacks into a blocking Creature A.
Does Creature A have to regenerate twice to survive?