Selesnya is one of the deepest color pairs, if not the deepest. This is an excellent spell and will see tons of play in Standard and Modern, but it's not what green-white cube decks want.
He does something fairly unique in green, and curving from him into Wolfir Silverheart seems like a pretty big game. I still feel like he needed something like trample to really make him worth an inclusion in most cubes.
has anyone else noticed that they haven't spoiled any naga yet? Given how the naga are on the top of the pecking order in modern-day Tarkir, their absence seems a little odd.
Breigo, King of Eternity 2WU
Legendary Creature - Spirit
Flying
When ~ deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
2/4
The body is only decent, but it makes for an absolutely amazing blink enabler. Aside from the more pedestrian FTK blink antics, you can also swing in with him, blink your whole team, and wrath. We already play Venser for more or less the same thing - this might be a good upgrade.
Stronghold Architect1W
Creature – Human Advisor (R)
Wall spells you cast cost 1 less to cast. XW,T: Prevent the next X damage that would be dealt to target Wall you control. 0/2
The real question is what to cut for this. I'm probably going to take out Journey to Nowhere. It costs more, but I've never seen a deck that would rather have Journey than an O-Ring.
Kor Tactician1WW
Creature – Kor Soldier (R)
Whenever another Kor enters the battlefield, you may tap target creature. If that creature was already tapped, it doesn’t untap during its controller’s next untap phase. 2/3
IIW: Pick a person, and then design the M15 card that person would design.
Scary, scary beater, and one that plays well with Pox strategies, since if you're hitting their mana base, then they won't be able to cast all those fancy spells they're drawing.
I think I'm going to take out Blistering Firecat for this guy. Firecat has always been playable, if unexciting, and the Flamespeaker seems like it will see play in more archetypes than just monored. Monored will definitely play the Flamespeaker, but I think that UR and GR lists in particular will benefit from his inclusion.
This is really, really interesting. It's similar to Ohran Viper, which does see some play in larger cubes, but it plays better with equipment (and things like reckless charge) and can't block nearly as well. That said, it gives red card advantage on a 3-drop, which is not something it's really ever had outside of ETB effects. I like it, although I think it will play best in GR decks as opposed to monored. Imagine soulbonding this guy with Wolfir Silverheart.
Yeah, with all the one toughness creatures running around in cube, having one power is a significant upside over having none. That, and the presence of powerful equipment means that defenders need to be ridiculouslygood to make the cut.
Izzet isn't really a color combo known for board presence, so he's almost never going to get turned on. He's good, but without turning on his devotion reliably, I doubt he's good enough to make the cut.
01 Mind Twist
02 Recurring Nightmare
03 Demonic Tutor
04 Bitterblossom
05 Vampiric Tutor
06 Dark Confidant
07 Liliana of the Veil
08 Grave Titan
09 Imperial Seal
10 Braids, Cabal Minion
11 Thoughtseize
12 Toxic Deluge
13 Pack Rat
14 Hymn to Tourach
15 Dismember
16 Damnation
17 Dark Ritual
18 Phyrexian Arena
19 Gnarled Scarhide
20 Shriekmaw
Breigo, King of Eternity 2WU
Legendary Creature - Spirit
Flying
When ~ deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
2/4
The body is only decent, but it makes for an absolutely amazing blink enabler. Aside from the more pedestrian FTK blink antics, you can also swing in with him, blink your whole team, and wrath. We already play Venser for more or less the same thing - this might be a good upgrade.
http://www.reddit.com/r/magicTCG/comments/243q0s/ftv_annihilation_wrath_of_god_and_a_conspiracy/
Creature – Human Advisor (R)
Wall spells you cast cost 1 less to cast.
XW,T: Prevent the next X damage that would be dealt to target Wall you control.
0/2
IIW: Pick a celebrity, design their M15 card.
Creature – Kor Soldier (R)
Whenever another Kor enters the battlefield, you may tap target creature. If that creature was already tapped, it doesn’t untap during its controller’s next untap phase.
2/3
IIW: Pick a person, and then design the M15 card that person would design.