Adding Staff of Nin to the deck as well as Bluesun:rystic study to the deck playing in multiplayer games it's really to be hated on and run out of steam way to quickly
This deck likes to play against aggro the Titan shift list at least they don't counter or do muh to interact. I think your match up list is very biased as well as the affinity match up has been way to easy with the 4 md pyroclasm in Titan shift.
Okay ill bite about Teff/pool lock. Not sure if correct or not but I'll go with it. Why no time Warp effects you speak of it being three turns to set everything up why not accelerate yourself turns and upkeeps with Time warp, Temporal manipulation/Capture.
Thought of nercortic ooze or did I judt miss it in reading, you could have. A infinite combo put in here with your ooze then surival for tutoe into the pieces
I find that cards such as ponder or preordain are not half as effective in EDH same goes to temporal mastery since I imagine myself casting it for 7 mana 90% of the time I would much rather run time stretch and win.
Cards you can consider are op mind control effects like Gilded drake
with capsize / crystal shard as well as sower of temptation[/CARD]
Temp Mastery is pretty good but I normally can go Tutor for it and or Snap Tutor for it, but you are right about the 7 mana thing, I do Need time stretch in here Ill give you that. As to Ponder and Preordain I actually adore then for Deck manipulation. I used to play brain storm but realized it was nearly always very mediocre. Thanks for the input though!
Alright so Here is my Damia deck, the main object of it is to get to 7-9 Lands and Cast Tooth and Nail, You can normally win the game on spot.
Tooth And Nail for Palinchron - Eternal Witness, Recover the Tooth an Nail Recast for Phantasmal Image and Memnarch/Rune Scared Demon. Generate infinite mana, Draw your deck, Take all Permanents in play, Or cast your library/Deck Each opposing player out. I like this deck to be Highly competitive I win quite a bit with this I wanna say 70% + With the group I play with normally 4-9 people I would like to keep improving it, My object early game is to Accelerate out early with all of my Acceleration or Dig to try and Reanimate Primeval Titan early in the game, The mana alone seems to Win games.
There is also a more subtle combo of Lich, Heartless, And Enternal Witness to Take infinite Turns.
Ideas thoughts or suggestions feel free to start up a conversation always looking to improve.
i don't think you can convince me that sol ring is bad or that is is not in theme with a 7 mana draw card general but i understand that you don't like ramp and are more interested in interactive game play than deck optimization. i see almost no ramp on your list and i run 15+ that's why Damia is so cool you can build her a million ways because shes a beast
I agree with this here, I have a ton of ramp in my Damia, but I also get fussed at alot because I "Win" To much with. Its I guess not sporting for edh to have a consistnat kill deck. I mean our deck effectively wins off casting one spell with 7-9 lands out an winning on the spot.
I play Entomb/Buried Alive + Reanimation spells in Mimeoplasm, not Damia.
I got a Vamp Tutor in there.
I don't play Exploration or Burgeoning because this list is designed for low curve play, not ramp.
I steal/clone other people's Prime Time when needed.
Azusa is in there, but only to clear out my hand when I'm choked full of lands.
Green Sun is a creature-based tactic, which I don't play.
Blue Sun is a outclassed by Stroke of Genius, which I run.
Black Sun is a decent wrath, but too mana intensive without ramp.
Every spell you listed is great though, just not conducive to my play style..
IDk, Ive found that any time I can Entomb/Pitch a titan an play it again before turn 4 I never loss those games. I play Green Sun in my deck for just out side Access to Oracle Of Muldaya Azusa, and Prime Time. I feel like being able to attack on so many different angles is where Damia Wants to be, I disagree about BSZ though Its a alternate win con, once you go infinite you can draw your library then deck all of the opposing players out.
In the event you can get them,
Entomb
Vampiric Tutor
Exploration
Burgeoning
Primeval Titan
Azusa and the 3 Zeniths in your color.
I play some thing similar an hardly ever lose with it.
You mention the other tutors but whee would I put them? An no the Natural order is a sorta place holder same as grizzlebrand.
Temp Mastery is pretty good but I normally can go Tutor for it and or Snap Tutor for it, but you are right about the 7 mana thing, I do Need time stretch in here Ill give you that. As to Ponder and Preordain I actually adore then for Deck manipulation. I used to play brain storm but realized it was nearly always very mediocre. Thanks for the input though!
1 Eploration
1 Burgeoning
1 Animate Dead
1 Heartless Summoning
1 Sylvan Library
1 Pernicious Deed
1 Copy Enchantment
1 Defense Of the Heart
Next Up Instant's - 12
1 Mystical Tutor
1 Entomb
1 Vampiric Tutor
1 Counter Spell
1 Mana Drain
1 Krosan Grip
1 Beast Within
1 Voidslime
1 Spell Crumple
1 Forbid
1 Dissipate
1 Blue Sun's Zenith
Sorcery -18
1 Reanimate
1 Green Sun's Zenith
1 Ponder
1 Preordain
1 ReGrowth
1 Black Sun's Zenith
1 Demonic Tutor
1 Yawgmoth's Will
1 Maelstrom Pulse
1 Cultivate
1 Kodama's Reach
1 Dread Return
1 Natural Order
1 Damnation
1 Capture of Jingzhou
1 Time Warp
1 Temporal Mastery
1 Tooth and Nail
1 Liliana Vess
Creature's - 17
1 Phantasmal Image
1 Snapcaster Mage
1 Eternal Witness
1 Azusa, Lost but Seeking
1 Oracle Of Mul Daya
1 Mystic Snake
1 Clone
1 Necrotic Ooze
1 Seedborn Muse
1 Havengul Lich
1 Primeval Titan
1 Consecrated Sphinx
1 |Rune Scarred Demon
1 Memnarch
1 Palinchron
1 Griselbrand (I know he just got banned but haven't replaced it yet.
Artifacts - 4
1 Crucible Of Worlds
1 Coalition Relic
1 Sol Ring
1 Sensei's Divining Top
:Lands -38
1 Marsh Flats
1 Polluted Delta
1 Misty Rainforest
1 Yavimaya Coast
1 Hinterland Harbor
1 Sunken Ruins
1 Underground River
1 Waterygrave
1 Tropical Island
1 Underground Sea
1 Bayou
1 Temple of The False God
1 Dimir Aqueduct
1 Golgari Rot Farm
1 Simic Growth Chamber
1 Reflecting Pool
1 Command Tower
1 Reliquary Tower
1 Alchemist's Refuge
1 Vivid Grove
1 Vivid Marsh
1 Vivid Creek
6 Island
5 Forest
5 Swamp
Alright so Here is my Damia deck, the main object of it is to get to 7-9 Lands and Cast Tooth and Nail, You can normally win the game on spot.
Tooth And Nail for Palinchron - Eternal Witness, Recover the Tooth an Nail Recast for Phantasmal Image and Memnarch/Rune Scared Demon. Generate infinite mana, Draw your deck, Take all Permanents in play, Or cast your library/Deck Each opposing player out. I like this deck to be Highly competitive I win quite a bit with this I wanna say 70% + With the group I play with normally 4-9 people I would like to keep improving it, My object early game is to Accelerate out early with all of my Acceleration or Dig to try and Reanimate Primeval Titan early in the game, The mana alone seems to Win games.
There is also a more subtle combo of Lich, Heartless, And Enternal Witness to Take infinite Turns.
Ideas thoughts or suggestions feel free to start up a conversation always looking to improve.
I agree with this here, I have a ton of ramp in my Damia, but I also get fussed at alot because I "Win" To much with. Its I guess not sporting for edh to have a consistnat kill deck. I mean our deck effectively wins off casting one spell with 7-9 lands out an winning on the spot.
IDk, Ive found that any time I can Entomb/Pitch a titan an play it again before turn 4 I never loss those games. I play Green Sun in my deck for just out side Access to Oracle Of Muldaya Azusa, and Prime Time. I feel like being able to attack on so many different angles is where Damia Wants to be, I disagree about BSZ though Its a alternate win con, once you go infinite you can draw your library then deck all of the opposing players out.
Entomb
Vampiric Tutor
Exploration
Burgeoning
Primeval Titan
Azusa and the 3 Zeniths in your color.
I play some thing similar an hardly ever lose with it.