I think Maro was just referencing the fact that those are the only two alternate win conditions currently in the game that don't require a specific card (i.e. cards that say "you win the game" or "target player loses the game").
Oh, hmm. I hadn't considered that. I guess that's true, huh. Well, hopefully not...
You are jumping to conclusions. It could be something designed and filed away but neigh unprintable.
But his phrasing suggested something fairly certain. "Once I print it," not "If it gets printed." I don't think MaRo would tease us about something he wasn't at least reasonable sure would see print.
In this blog post, MaRo implied that there is a new alternate win condition coming in an upcoming set. Thoughts? I for one am very excited to see what it is. I love alternate win conditions.
Do you mean flavor-wise or mechanics-wise? Flavor-wise, it works, as does Wrath of God. As for mechanics, you have to ask if you're in the camp that thinks powerful cards of the past can be reprinted in standard or not.
I, for one, think they can.
I think it's the opposite, really. The flavor doesn't match Theros at all. Damnation and Wrath of God both refer to a monotheistic worldview where dying people can be damned or saved, which is very different from Theros's Greek based pantheon. Sure, they both have gods, but that doesn't make them similar. Honestly, I think if we see Damnation in BNG, it'll be a reflavored version, and probably lose the regeneration clause, like Day of Judgement.
Am I the only one who wouldn't like to see the Reserved List go away? Sure, it was a terrible idea that never should have been created, but Wizards made a promise never to print those cards and they should stick to that promise. It's not about specifically the RL but the principle of it. I would like to know that when Wizards promises us something, we can expect them to stay true to that. To destroy that trust, even for a good cause, would be a horrific idea.
Keep in mind that the stack and the way spells resolve is one of the last things most players learn about the rules, and that 50% of the playerbase doesn't fully understand it. With that in mind, I think several of your commons and uncommons are a bit too complicated for their rarity, although I do tend to be a bit conservative in regards to complexity.
I think lowering the starting loyalty to 3 would be a much better change, making sure she can't easily make two emblems. Personally I don't feel that getting a 1/1 every turn is too strong of an effect.
When it's completely unanswerable save counterspells and has the option to use again, yes, yes it is. This thing shuts down aggro, hard.
Okay, yes, what I meant to say was "-1/-1 counters in Red is only really for blocks with a -1/-1 counter subtheme." Even then, it's usually only with a mechanic or ability that's universal to the block. (like wither, persist, or infect)
I don't think Blue Hurricanes are too complicated for an advanced set, but I think the common ones should be mechanical vanillas or French vanillas since ultimately they only exist to serve a greater mechanical purpose. (They also present a cool flavor twist, but that's an aside. The flavor twist would add an extra dimension to vanilla that it isn't usually capable of.)
I think vanilla ones are probably alright at common, but they eat up a lot of complexity points...
If you really must use these, at least make them all uncommon. They're much too complicated for common even without the rules text, and what you've got for the uncommons should really be rare. I guarantee players will play these for the wrong colors of mana accidentally.
I kind of like the name Talisman of Predation, but on second thought it doesn't seem to fit with the other names.
Riffing off Horseshoe_Hermit, what if they had names that have both positive and negative connotations, depending on degree? "Fantasy" is good for UR, as is "Pride" for WB. Actually, "Zeal" fits that for WR too, I think.
That's why I like Fixation, as it's simultaneously UG's greatest strength and greatest weakness. The problem with it is that it doesn't immediately imply UG, but neither do Pride for WB or Hunger for GB...
It's not in Theros block as he was unsure if it would see print, and they should have Theros block largely wrapped up by now...
Oh, hmm. I hadn't considered that. I guess that's true, huh. Well, hopefully not...
But his phrasing suggested something fairly certain. "Once I print it," not "If it gets printed." I don't think MaRo would tease us about something he wasn't at least reasonable sure would see print.
I think it's the opposite, really. The flavor doesn't match Theros at all. Damnation and Wrath of God both refer to a monotheistic worldview where dying people can be damned or saved, which is very different from Theros's Greek based pantheon. Sure, they both have gods, but that doesn't make them similar. Honestly, I think if we see Damnation in BNG, it'll be a reflavored version, and probably lose the regeneration clause, like Day of Judgement.
Here.
Set looks great, though.
It feels W/ rather than UBG, though.
The flavor here doesn't really feel specifically blue, black and green to me.
(And that's a sentence I don't get to say much outside of Magic.)
When it's completely unanswerable save counterspells and has the option to use again, yes, yes it is. This thing shuts down aggro, hard.
I think vanilla ones are probably alright at common, but they eat up a lot of complexity points...
That's why I like Fixation, as it's simultaneously UG's greatest strength and greatest weakness. The problem with it is that it doesn't immediately imply UG, but neither do Pride for WB or Hunger for GB...