Seems like a fairly stock list. I expect that one or both of them will write about it sometime this week.
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Mar 16, 2014Sam Pardee and Josh McClain both made top 8 of TCGPlayer Diamond events (Sam made the top 4 in Santa Clara, Josh got 2nd in Chicago) with the following list:Posted in: UW/x Control
Seems like a fairly stock list. I expect that one or both of them will write about it sometime this week.
May 20, 2013Managed to bring a trophy home for the home team!Posted in: Standard Archives
Here's the list I played. It's fairly stock, nothing terribly exciting:
The sideboard could have probably used a little more work, but the Strangleroot Geists definitely put in a TON of work. I didn't miss the graveyard hate because I never played against Junk Rites, and to be honest I don't even know if it's necessary because it already seems like a really good matchup.
I'm still learning a lot of the nuances of the deck, but I think I still played pretty well for it only being the second tournament I played with the deck.
R1 - UWR Midrange (won 2-0) (1-0)
R2 - Rb Aggro (lost 0-2) (1-1)
R3 - Jund Midrange (won 2-1) (2-1)
R4 - Junk Aggro/Midrange (won 2-1) (3-1)
R5 - Jund Midrange (won 2-0) (4-1)
R6 - Naya Ramp (won 2-0) (5-1)
R7 - Naya Blitz (won 2-1) (6-1)
R8 - UWR Midrange (won 2-0) (7-1)
R9 - Bant Hexproof (won 2-1) (8-1)
QF - Jund Midrange (won 2-1) (9-1)
SF - Esper Control (won 2-1) (10-1)
Finals - Jund Midrange (won 2-1) (11-1) (game 3, which starts at around 24:20 or so, is particularly amusing)
Jan 1, 2013I won't be able to make it to GP Denver this weekend, but I do plan on playing in the SCG Legacy Open in Columbus this weekend. This is my current list:Posted in: Midrange
I prefer 23 lands because of opposing Wastelands and because I play Mishra's Factory for a couple additional bodies. 2/2/1 basic split so I can cast every card in my deck with only basics if necessary.
I think I want to fit in 1-2 Ponder in the maindeck, but I'm not sure what to cut for them.
Jan 1, 2013I made top 8 of the PTQ in Flint the past weekend with the following:Posted in: Modern Archives - Established
The countermagic suggestion was a good one Bronson, it definitely worked out well for me on the day. I wasn't feeling quite greedy enough to play Ajani Vengeant though.
122 player tournament, 7 rounds (fairly small PTQ for the Great Lakes region)
R1: 2-1 5c Zoo (we went to time, but it was one of my friends from Toledo and he conceded because I was way ahead on board)
R2: 2-0 Twin (triple Tectonic Edge kept him off double red game 1 and Jace stopped him from winning with Deceiver Exarch game 2)
R3: 2-0 Wafo-Tapa Teachings (Lingering Souls is good against them since they only have so many Electrolyzes to keep parity)
R4: 2-0 Affinity (he put me to 10 with a turn 2 Plating on the play in game 2, but I had my one-of Disenchant to not get turn 3'd and he basically ran out of gas)
R5: 2-1 Mythic Conscription (yes, it's a thing) (had to hit Eldrazi Conscription in his top 4 cards game 3 to kill me since he was dead on board, thankfully missed)
R6: 2-1 R/G Tron (Spreading Seas and Tectonic Edge are really good)
QF: 1-2 R/G Tron (same opponent as round 6, mulled to 6 and didn't hit a second blue source game 3, stranding VClique and multiple Jaces)
Overall, the deck performed very well on the day and I would definitely play it again.
MVPs were Spreading Seas, Tectonic Edge, Lingering Souls and Jace AoT (Jace is much better than I gave him credit for, although it may be a result of my limited sample size). Elspeth was probably the most underperforming card, but I don't know if I can really cut her or what I would put in her place.
Dec 14, 2012There are definitely some aspects of the deck I like (Spreading Seas seems fairly good in the current format, especially with Jund stretching its manabase to play Lingering Souls, and Jace/Gideon is a tricky wall to break through), but on the other hand playing no maindeck countermagic just has to be wrong. I understand the deck is playing more of a tap-out game, but something along the lines of a Mana Leak, Remand, Negate or Cryptic Command seems warranted. Alternatively, we could go full-on Superfriends and play Ajani Vengeant for more land denial (like the Standard deck of old), but that's probably too greedy.Posted in: Modern Archives - Established
I'm excited to start playing around with the list a little and figure out how to potentially improve it.
Nov 28, 2012I'm currently in the process of preparing Esper for the 50k in Indy as well. I've gone through a few iterations over the past couple weeks and this is where I currently stand:Posted in: Esper Control
The MD Feelings have been testing very well, and I think are almost a necessary evil against what I'm expecting to be a very aggro-heavy field. I'm also up to 6 sweepers, where previously I've just had the 4 Verdicts MD and a Terminus in the board.
One of my friends suggested a MD Staff of Nin, which I can certainly get behind as it's essentially another planeswalker and fits in well with our grindy, incremental advantage game plan.
The lack of MD countermagic has me feeling slightly uneasy, but countermagic seems pretty terrible right now with Cavern usage at an all-time high.
I haven't really been impressed with Vault in the current iteration of the deck since we're not really built to take advantage of it, and it's likely going to become either another Drownyard or a colored land.
Nov 4, 2012This is where my list currently stands for Chicago. Probably going to try to squeeze in a couple Welding Jars since people are pretty high on them.Posted in: Modern Archives - Proven
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 4 Arcbound Ravager
4 Master of Etherium
4 Signal Pest
4 Steel Overseer
4 Vault Skirge
4 Cranial Plating
4 Mox Opal
4 Springleaf Drum
1 Steelshaper's Gift
4 Blinkmoth Nexus
4 Darksteel Citadel
4 Inkmoth Nexus
Sideboard (from the T4 list at Lyon):
2 Ancient Grudge
4 Etched Champion
2 Ethersworn Canonist
2 Rest in Peace
Jun 5, 2012Liliana is probably not maindeckable because she's miserable against most of the field, but she's still insane against WRR and passable against Delver. She may be worth 1 or 2 sideboard slots if you can spare the room.Posted in: Standard Archives
Maindeck countermagic isn't really necessary because you have enough removal and board control to manage the game until you can stick a Titan or planeswalker. It does make your matchup weaker vs. other control decks, but those are a rarity these days.
A question for all: is abandoning 5 drops (Gideon, Batterskull, Tamiyo, Curse) completely the way to actually go? A number of articles still claim Gideon is a reasonable threat against Delver because it dodges Vapor Snag and doesn't necessarily get blown out by Angel. I've been a big Batterskull proponent, but it's starting to feel a little too clunky and getting blown out by Snag is the worst.
Jun 4, 2012This is where my current list stands. I've been putting a decent amount of work into it with some okay results (virtual T16s at a PTQ and a $1.5k). I'm currently one card short with my latest iteration, as I'm trying to figure out if I want to play something spicy (one card I'm considering for the slot is Snapcaster Mage) or just be boring and play something like the 4th Phantasmal Image. Normally I would default to Batterskull, but it feels kind of clunky at the moment.Posted in: Standard Archives
Mar 8, 2012In all honesty, a 3/3 split is probably sufficient. 4 Therapy just seems excessive, as you rarely want to draw more than 1.Posted in: Aggro & Tempo
I'm still not sure if Crypt is the correct GY hate over Relic or Cage. The free casting cost is appealing for sure, but the other two have more broad applications than just hosing Dredge. There doesn't really seem to be a consensus on which is best.
Mar 8, 2012I think this is the list I'm settling on for Indy, if I do end up going:Posted in: Aggro & Tempo
Even with 10 multicolor sources, I'm still not comfortable enough splashing for things like Ethersworn Canonist, as I've run into a lot of situations where I can't even cast Tezzeret properly. Cutting Darksteel Citadel for Ancient Den is certainly a possibility, but it at least provides some protection against getting completely blown out by Wasteland, Ancient Grudge/Shattering Spree and Pernicious Deed/Powder Keg. I'm willing to take the small hit in power for a little more consistency. Cabal Therapy + Mindbreak Trap is a reasonable enough game plan against the combo decks.
I decided on a 4/3 split between Champion and Master because Master can be really clunky sometimes and Champion just wins you so many games you have no business winning. It's possible I may make a last-minute choice to cut the 3rd Ravager for the 4th Master.
I'm undecided on the last three slots. I'm thinking the 4th Tormod's Crypt (although I'm not even sure Tormod's Crypt is the correct choice over Relic of Progenitus or Grafdigger's Cage) and 2 removal spells. Dispatch may be worth the splash, mainly because the alternatives aren't really all that enticing (well, alternative, because Dismember is the only other reasonable choice...Go for the Throat and friends cost too much mana...I actually considered Deathmark briefly, but it's kind of narrow even if the most important removal targets for the deck are White and/or Green...)
I've pretty much accepted that if someone is willing to dedicate sideboard slots to Null Rod and/or Energy Flux, then props to them for playing such narrow hate
Mar 7, 2012In the U/B list, the 2 Blinkmoth Nexus will likely become Darksteel Citadel. I haven't been terribly ecstatic about them and it's an easy swap.Posted in: Aggro & Tempo
I think 4 Mox/3 Drum is the configuration I'm most comfortable with. 4 Mox may be pushing it a bit without Arcbound Ravager, but it's a card you pretty much always want to see in your opener.
The Esper mana is a bit tricky to figure out in terms of fitting in Darksteel Citadel. The 4 Seat and 4 Vault are non-negotiable. Ancient Tomb is obviously ridiculous, although not being an artifact (then again, this isn't necessarily a bad thing!) and not being able to produce colored mana is a bit worrisome. Glimmervoid seems almost essential in some numbers in a 3 color build (I know the recent T16 list didn't play any.) The White isn't as crucial, so perhaps Ancient Den isn't strictly necessary at all?
A reasonable compromise for Esper could be something like:
Mar 6, 2012This is a list I did some testing with last night:Posted in: Aggro & Tempo
Sideboard is in a bit of flux right now as I'm still trying to finalize the maindeck.
Ancient Tomb is insane. I'm not sure I feel comfortable playing 4 of them, but 3 is a definite possibility. I feel like you definitely want some number of them if you decide to play the 4 Master/4 Champion build.
Blinkmoth Nexus is probably incorrect in a format with so many decks playing Wasteland, but I would honestly rather them Wasteland my Nexus than Seat/Vault/Glimmervoid. The added evasive threat and Plating carrier seems worth the risk.
I'm still back and forth on Arcbound Ravager. Yes, he can blank removal, stop Jitte from gaining counters and nix Batterskull gaining life (of course, Etched Champion can do these things too...), but he can be really clunky at times and conflicts with Master of Etherium and Tezzeret.
I'm pretty convinced playing with less than 4 Etched Champion is a crime. Priority #1 will be finding room for a 4th one.
I haven't really missed Vault Skirge. It's a good card, but it doesn't feel correct right now.
I do like the idea of having maindeck Dispatch (and potentially Stoneforge Mystic/Steelshaper's Gift), but I don't know if I can bring myself to pull the trigger. If I did, it would look something like:
Otherwise, a revised U/B list:
Feb 6, 2012Not sure what the best way is to get around the glut of 3 drops. One possibility is swapping Sword of War and Peace for Runechanter's Pike, but there's not as much fuel for the Pike as in other Delver decks because of the slightly increased creature and land counts (well, that and Sword being insane in this format).Posted in: Standard Archives
Here's the list for those that don't click on the link:
Nov 21, 2011Why Garza Zol?Posted in: Multiplayer Commander Decklists
- Card advantage
- She's still a relatively obscure choice for a Grixis commander, as Thraximundar, Sedris and Nicol Bolas are all more frequently used.
- She's been the commander since I first built the deck a year or two ago
- I have a foil one (good enough reason for me!)
About the deck
I'm trying to maintain a balance between 1v1 and multiplayer viability.
I've considered the Cabal Coffers/X spell route, but I don't really want that kind of combo kill in the deck.
I've intentionally omitted "take extra turns" cards like Time Stretch, Time Warp, etc.
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