Daring Saboteur
1U
Creature - Human Pirate (R)
2U: ~ can't be blocked this turn.
Whenever ~ deals combat damage to a player, you may draw a card. If you do, discard a card.
2/1
What do y'all think of this guy? He's no Looter il-Kor but I feel like he still has potential in larger cubes.
Take a look at the token numbering on the Clue token that has been revealed. Artifact tokens are normally placed after all other colors in token numbering and the only thing that follows them is emblems. Even if you assume that all three of SOI's planeswalkers produce emblems (unlikely, but whatever), that leaves at least 5 artifact tokens. Innistrad has no history of Thopter tokens, Golem tokens, etc, and Wizards likes to include multiple arts for tokens that are highly important to the set (ex: Scions in BFZ and OGW); this leads me to believe that there are multiple clue tokens each with different art/flavor text that reference a different part of the mystery.
Edit:
4UU
Instant
Gain control of target spell. You may choose new targets for that spell. If that spell is a permanent, that permanent enters the battlefield under your control.
All of those are dull for the same reason that it's being argued that the new giantess is being called boring. All of those are just rehashes of something that already is around.
They're rehashes of existing non-Legendary cards, but there are no existing Commanders that do what they do. All three of them encourage types of decks that aren't currently well-supported.
In contrast, Kalemne is just another Voltron Commander. The stuff about casting creatures with CMC 5 or greater is practically trinket text; if you want to encourage people to build their deck a certain way, you have to pick the right incentive, and Kalemne's incentive doesn't really work. By pulling away from the Voltron strategy and casting fatties, you buff Kalemne... which pushes you back towards the Voltron strategy. Moreover, spending 5 mana for +1/+1 to your Commander doesn't make sense when you could be spending 5 mana to play and equip a Sword or a Jitte or something else that gets you closer to 21 Commander damage and synergizes with her double strike.
Like, just because a card tells you to do something doesn't mean it's the optimal strategy. You could try to make a Isao, Enlightened Bushi Samural Tribal deck, but given that there are zero non-Changeling Samurai in his colors, it's probably not the best way to build him. With Kalemne, I could take a weak reward for playing high-CMC dudes, or I could make use of my colors' strengths and cram a bunch of equipment onto her and call it a day. The best Kalemne builds are going to be Voltron decks, so she's a Voltron commander, not a Midrange Fatty commander or Tempo or Giant Tribal or whatever else you want to make her out to be.
I have a question for those who think Kalemne sucks. What would your ideal Boros commander be? Please keep in mind the colour pie when answering this question.
Tamanoa Minus Green/Soulfire Minus Blue 2WR
Legendary Creature - Whatever
Protection from Red
Instant and sorcery spells you control have lifelink. "Play me with Earthquakes."
2/4
Nerfed Puresteel 2WR
Legendary Creature - Human Knight
First Strike
Whenever an Equipment enters the battlefield under your control, you may draw a card.
3/3
Blaze Commander 3WR
Legendary Creature - Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.
5/3
I support Maelstrom Wanderer, and I nominate Gruul Ragebeast. It kills a creature on the way in and gives added value to every creature that follows it.
Based on the information I have, Divinity. But I seriously doubt there are only two cards worth cutting in a 99 card deck; we could give you much better advice if you posted the whole list.
Can we talk about speeding up the nomination/voting process? At two weeks per category, it's going to take 30 weeks just to complete 1 round of changes. Considering that SurgingChaos left us in the lurch at a year behind schedule, during which time multiple contenders have arisen in every category, it is going to take YEARS to get the list to where it needs to be (assuming it'll be possible to catch up at all at the rate we're going).
Teysa while being a flavor abortion is actually DIFFERENT than the usual sac and drain that w/b gets.
Different =/= good. I can understand wanting to play a different style of deck than the Ghost Council/Teysa, Orzhov Scion/Vish Kal sac-fest, but don't lower your standards to the point where you think new Teysa is playable.
1U
Creature - Human Pirate (R)
2U: ~ can't be blocked this turn.
Whenever ~ deals combat damage to a player, you may draw a card. If you do, discard a card.
2/1
What do y'all think of this guy? He's no Looter il-Kor but I feel like he still has potential in larger cubes.
There have been strong hints that Elspeth is now undead and hanging out in the Underworld.
Can anyone help with the translation?
Edit:
4UU
Instant
Gain control of target spell. You may choose new targets for that spell. If that spell is a permanent, that permanent enters the battlefield under your control.
In contrast, Kalemne is just another Voltron Commander. The stuff about casting creatures with CMC 5 or greater is practically trinket text; if you want to encourage people to build their deck a certain way, you have to pick the right incentive, and Kalemne's incentive doesn't really work. By pulling away from the Voltron strategy and casting fatties, you buff Kalemne... which pushes you back towards the Voltron strategy. Moreover, spending 5 mana for +1/+1 to your Commander doesn't make sense when you could be spending 5 mana to play and equip a Sword or a Jitte or something else that gets you closer to 21 Commander damage and synergizes with her double strike.
Like, just because a card tells you to do something doesn't mean it's the optimal strategy. You could try to make a Isao, Enlightened Bushi Samural Tribal deck, but given that there are zero non-Changeling Samurai in his colors, it's probably not the best way to build him. With Kalemne, I could take a weak reward for playing high-CMC dudes, or I could make use of my colors' strengths and cram a bunch of equipment onto her and call it a day. The best Kalemne builds are going to be Voltron decks, so she's a Voltron commander, not a Midrange Fatty commander or Tempo or Giant Tribal or whatever else you want to make her out to be.
Tamanoa Minus Green/Soulfire Minus Blue 2WR
Legendary Creature - Whatever
Protection from Red
Instant and sorcery spells you control have lifelink.
"Play me with Earthquakes."
2/4
Nerfed Puresteel 2WR
Legendary Creature - Human Knight
First Strike
Whenever an Equipment enters the battlefield under your control, you may draw a card.
3/3
Blaze Commander 3WR
Legendary Creature - Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.
5/3
Sedge is a kind of plant that grows in swamps. Also, Sedge Troll, Sedge Sliver. Sedge Scorpion will be a black common creature.
Walking Desecration
Maddening Imp
Instigator
Season of the Witch
Different =/= good. I can understand wanting to play a different style of deck than the Ghost Council/Teysa, Orzhov Scion/Vish Kal sac-fest, but don't lower your standards to the point where you think new Teysa is playable.