Yea? Can I do that without spending over a hundo? I was thinking about running that tempo list, I read it over, and I don't currently have an EDH decklist that runs black so all my good black stuff can go in there like Tutors and removal.
i was half joking when i said it. i don't want to derail the thread.
Geist can probably play the same game and get you there. Figuring it out is where the work is to be done. Especially on a budget. This is just a quick reply, I still need to read your list and see what you're working with.
Edit:
First, here is Gaka's Duel Commander list: (Thread here)
I would suggest using this as a reference. The list is solid and is good starting point for you to build your deck as your budget allows.
Take note of all the disruption. Hard and soft counters, bounce, spot and mass removal. Geist is basically U/W tempo.
Try to keep your curve low without hurting your bottom line (i.e. winning). If you're deck isn't fast and doesn't curve well, don't even bother trying to go up against no budget cutthroat decks. You will not be able to keep up.
Draw more cards than your opponent. This is a given. Nonethless it has to be mentioned. If you can't find a way for your deck to out draw your opponent or at the very least keep them behind on draws (Memory Lapse) you are going to be blown out when your resources run dry. Blue has some of the best draw in the game. Don't neglect this.
If you aren't playing with Duel Commander rules, pack your deck with dirtiest cards you can get your hands on. You already have Mana Drain so you're off to a good start.
the titans and persecutor have been great. tempo is great and the deck was always solid, but the three damage a turn left too many opportunities for my opponents to stabilize off of my bad draws. these dudes let me wrap games up while im still in good position.
the titans are great finishers and while they sit high above the curve, there only two. i don't worry about flipping one off of bob and they don't get stuck in my hand either.
percy is percy. turn 3/4 persecutor is just a good feel. big and evasive. incredible pressure. easy to get rid of once your opponent is "dead".
I'm realizing sygg can play 4cmc cards in higher concentrations. they just have to be bombs or do something once they resolve.
It could work. Sygg plays very few quality creatures and only another blue-ish deck could make use of it.
Sygg can afford to play two 6 drops. They are great finishers.
this a 1v1 budget list that you could take ideas from.
i was half joking when i said it. i don't want to derail the thread.
Geist can probably play the same game and get you there. Figuring it out is where the work is to be done. Especially on a budget. This is just a quick reply, I still need to read your list and see what you're working with.
Edit:
First, here is Gaka's Duel Commander list: (Thread here)
I would suggest using this as a reference. The list is solid and is good starting point for you to build your deck as your budget allows.
Take note of all the disruption. Hard and soft counters, bounce, spot and mass removal. Geist is basically U/W tempo.
Try to keep your curve low without hurting your bottom line (i.e. winning). If you're deck isn't fast and doesn't curve well, don't even bother trying to go up against no budget cutthroat decks. You will not be able to keep up.
Draw more cards than your opponent. This is a given. Nonethless it has to be mentioned. If you can't find a way for your deck to out draw your opponent or at the very least keep them behind on draws (Memory Lapse) you are going to be blown out when your resources run dry. Blue has some of the best draw in the game. Don't neglect this.
If you aren't playing with Duel Commander rules, pack your deck with dirtiest cards you can get your hands on. You already have Mana Drain so you're off to a good start.
All I have for now.
cloudfin raptor
abyssal persecutor
grave titan
frost titan
cyclonic rift
snapcaster mage
mystical tutor
spell pierce
swamp
i took out
dauthi horror
dauthi marauder
phyrexian arena
seal of removal
blinkmoth nexus
inkfathom infiltrator
curiosity
underworld dreams
so far so good.
the titans and persecutor have been great. tempo is great and the deck was always solid, but the three damage a turn left too many opportunities for my opponents to stabilize off of my bad draws. these dudes let me wrap games up while im still in good position.
the titans are great finishers and while they sit high above the curve, there only two. i don't worry about flipping one off of bob and they don't get stuck in my hand either.
percy is percy. turn 3/4 persecutor is just a good feel. big and evasive. incredible pressure. easy to get rid of once your opponent is "dead".
I'm realizing sygg can play 4cmc cards in higher concentrations. they just have to be bombs or do something once they resolve.
thats all for now.
I read the whole thing and I am blown away. Simply awesome.
Remove
- Silver Inlaid Dagger
- Dark Tutelage
- Blood Chief Ascension
- Sigil of Sleep
- Tandem Lookout
- Tormented Soul
- Buried Ruin
- Reliquary Tower
- Dreadship Reef
Possible Inclusions
+ Man-o'-War
+ Snuff Out
+ Vendetta
+ Jace Beleran
+ Jace, the Mind Sculptor
+ Mind Shatter
+ Stifle
+ Cloudfin Raptor
+ Demonic Tutor
+ Repeal
all i got for now.