Quote from amalek0 »Your argument ignores the fundamental problem with countermagic vs removal--Countermagic MUST be deployed before a threat can resolve; Removal can work at any point. In a deck with 40 counterspells and 20 lands, one resolved threat is good game. In a deck with 40 removal spells and 20 lands, it's unlikely to lose to any single creature.
Drawing counterspells on anything other than an empty board is as good as drawing nothing, which is why removal is more restrictive. There are no wrong threats, only wrong answers.
You're not wrong, but that also highlights one of the issues with two mana counterspells that can hit anything. If your deck is 20 lands and 40 counterspells and you're on the play, and they don't have a one-drop, they'll literally never resolve a threat (assuming you draw the same number of counterspells as they do threats, which works for the sake of the vacuum). As they run out of lower drops you're only going to get more efficient, too.
I don't necessarily think a two mana counterspell would be overpowered in Modern. Mana Leak exists and it's pretty close. But there is no Terminate-analogous complicated mana costed Counterspell variant. Counterspell is, in a vacuum, better than Terminate, and making it cost or isn't going to change that.