OUT: Thornbite Staff, while great with Ghoulcaller Gisa it has been virtually a dead card without her.
Sorin Markov hasn't done a lot since the removal of the Sanguine Blood Combo was removed. While his minus ability can be useful at times it really hasn't been much of an issue. Plus he is kinda annoying to cast at times with triple BBB.
Zombie Apocalypse has been a dead card for the last few months (and before people ask I named the deck Grimgrin's Zombie Apocalypse when Grimgrin was first spoiled).
IN: Liliana is just awesome. She gives me a zombie when she flips and all her planeswalker abilities are relevant to the deck.
It is a very interesting build. I like the direct RivenVII took a lot (mainly cause its so different to my own and still kicks ass at the same time). There are a few cards I am unsure of but if the deck is doing its thing then who am I to say anything about it.
I would like to see an update on that list or any others for that matter as Grimgrin is easily my favorite commander.
Omnath cost too much and has low impact when he hits the battlefield.
Anger is far better than Urabrask as he works great with Survival and Evolutionary Leap and the other ability Urabrask hasn't really helped a whole lot.
Wurmcoil Engine has become mediocre at best in recent games.
Xenagos works better a lot of high power creatures and now has become almost useless now that I am removing a lot of recently.
Kodama's Reach is a second cultivate that is not really needed at this point in time as I am adding a lot more draw cards to the deck.
Overall I decided to cut a lot of the useless fat of the deck and went for more faster and more usable cards that work well with Marath and other cards still in the deck.
I am currently testing Anger, Knight of the Reliquary and Goblin Bombardment. While they are really good I am still having trouble finding a place for them here or if the have a place here at all. But I will continue to test them.
I would also consider getting rid of a lot of the pump enchantments aside from Mirari's Wake as they can be detrimental when you have Skullclamp out. Tooth and Claw is just bad for almost any deck (unless that was a typo for Tooth and Nail).
If you can i would also try and get a better mana base, you don't need duals or shocklands. Cinder Glade, Canopy Vista, Fortifed Village and Game Trail are good alternatives as are the Temples from Theros Block.
It hasn't been much of an issue if any at all. Sure there are games where it my board gets wiped while its in play but it still pulls a lot of weight for me. As for other cards I haven't really decided on what I am going to do as of yet.
Kamahl, Fist of Krosa is there for its synergy with Elesh Norn to remove annoying lands while late game it gives you that valuable and often repeatable Overrun effect. Parallel Lives is a pet card and one I am having a lot of fun with.
I agree that Siege-Gang Commander and Marital Coup are my most weakest cards and I will probably change them soon. As for what comes in... lets just say you'll see soon :D.
As for Mosswort Bridge and all hideaway lands for that matter I don't like them in certain decks as anyone can blow them up before you have the opportunity to reap the reward. It is not that I'm against tapped lands I just don't like them in this deck. As for the rest of the cards I am interested in Knight of the Reliquary the most. I will test the other cards as well.
And i have decided not to add them. Reasons being are that Assemble the Legion is to slow for me. Also Earthcraft and Mana Echoes clash with my no infinite combo rule.
Goblin Bombardment's testing has gone well so far but I am unsure what to do at this point in time. I will be keeping it in my Cards Begin Considered spoiler.
I wouldn't want to play both as I only have two equipment and it doesn't seem right to me to have two tutors for them. But like i said i will test both of them and make a decision once testing is done.
I haven't really given Stoneforge Mystic much thought before as I only run two equipment, but it would be nice to find them when I need them. I think Steelshaper's Gift is something i would use over Stoneforge Mystic if I were to add either. I will have to test both when I get time.
I still play this deck a lot and it has been running really great.
It was suggested to me that I should consider Tireless Tracker so I have added it to my cards being considered list.
Other than that there is not much else to say.
Laters.
-1 Thornbite Staff + 1 Liliana, Heretical Healer
-1 Sorin Markov +1 Meekstone
-1 Zombie Apocalypse +1 Faces of the Past
OUT:
Thornbite Staff, while great with Ghoulcaller Gisa it has been virtually a dead card without her.
Sorin Markov hasn't done a lot since the removal of the Sanguine Blood Combo was removed. While his minus ability can be useful at times it really hasn't been much of an issue. Plus he is kinda annoying to cast at times with triple BBB.
Zombie Apocalypse has been a dead card for the last few months (and before people ask I named the deck Grimgrin's Zombie Apocalypse when Grimgrin was first spoiled).
IN:
Liliana is just awesome. She gives me a zombie when she flips and all her planeswalker abilities are relevant to the deck.
Meekstone and Faces of the Past work really great with Frozen Æther and Opposition and can lock out almost any aggro deck.
I would like to see an update on that list or any others for that matter as Grimgrin is easily my favorite commander.
-1 Urabrask the Hidden +1 Mentor of the Meek
-1 Wurmcoil Engine +1 Evolutionary Leap
-1 Xenagos, God of Revels +1 Greater Good
-1 Kodama's Reach +1 Chord of Calling
Omnath cost too much and has low impact when he hits the battlefield.
Anger is far better than Urabrask as he works great with Survival and Evolutionary Leap and the other ability Urabrask hasn't really helped a whole lot.
Wurmcoil Engine has become mediocre at best in recent games.
Xenagos works better a lot of high power creatures and now has become almost useless now that I am removing a lot of recently.
Kodama's Reach is a second cultivate that is not really needed at this point in time as I am adding a lot more draw cards to the deck.
Overall I decided to cut a lot of the useless fat of the deck and went for more faster and more usable cards that work well with Marath and other cards still in the deck.
I have been contemplating adding Liliana, Heretical Healer over Sorin Markov but I have yet to test her (been focusing on my Marath deck at the moment).
As for Vengeful Pharaoh, I never really liked it plus I have better ways to deal with creatures, especially with the recent inclusion of Death Baron.
-1 Siege-Gang Commander +1 Ivy Lane Denizen
-1 Chaos Warp +1 Austere Command
-1 Martial Coup +1 Shamanic Revelation
Ivy Lane Denizen while it can go infinite I have no way to get infinite mana. It just bonkers with Marath in play.
Austere Command is very versatile and is a overall strict upgrade over Martial Coup.
Shamanic Revelation is much needed card draw. I can't be over reliant on Skullclamp alone anymore.
I am currently testing Anger, Knight of the Reliquary and Goblin Bombardment. While they are really good I am still having trouble finding a place for them here or if the have a place here at all. But I will continue to test them.
Here are some of my opinions of your deck. It looks solid but could use a little refinement. Below are just some of my suggestions.
I would get rid of the artifact ramp (Sol Ring is the exception) and add cards like Wood Elves and Birds of Paradise(or Wild Cantor for a budget birds).
I would also consider getting rid of a lot of the pump enchantments aside from Mirari's Wake as they can be detrimental when you have Skullclamp out. Tooth and Claw is just bad for almost any deck (unless that was a typo for Tooth and Nail).
I would suggest getting Avenger of Zendikar and Purphoros, God of the Forge as they are great for this deck.
If you can i would also try and get a better mana base, you don't need duals or shocklands. Cinder Glade, Canopy Vista, Fortifed Village and Game Trail are good alternatives as are the Temples from Theros Block.
Although Liliana, Heretical Healer does look really interesting... I will have to test her soon.
I agree that Siege-Gang Commander and Marital Coup are my most weakest cards and I will probably change them soon. As for what comes in... lets just say you'll see soon :D.
As for Mosswort Bridge and all hideaway lands for that matter I don't like them in certain decks as anyone can blow them up before you have the opportunity to reap the reward. It is not that I'm against tapped lands I just don't like them in this deck. As for the rest of the cards I am interested in Knight of the Reliquary the most. I will test the other cards as well.
Assemble the Legion
Earthcraft
Mana Echoes
And i have decided not to add them. Reasons being are that Assemble the Legion is to slow for me. Also Earthcraft and Mana Echoes clash with my no infinite combo rule.
Goblin Bombardment's testing has gone well so far but I am unsure what to do at this point in time. I will be keeping it in my Cards Begin Considered spoiler.
I haven't really given Stoneforge Mystic much thought before as I only run two equipment, but it would be nice to find them when I need them. I think Steelshaper's Gift is something i would use over Stoneforge Mystic if I were to add either. I will have to test both when I get time.
As for Sword of Feast and Famine, I prefer Seedborn Muse over it. I tested both before posting my decklist and went with the Muse.