Usually, I'll just use dice. But if I am playing a deck based around a certain token like Dark Depths, I'll keep some Pokemon cards with my sideboard; Charizard makes a great Marit Lage.
I play a single forest in my BG build (as do most people now that Verdant Catacombs has been printed, I believe), and it never stops me from being able to land a turn 2 Hymn to Tourach.
I play Eva Green normally and am working to build DreadStill. I figured after I finish DreadStill, I should try to build Team America since all I'll be missing are the Duals and some fetches.
Looking for opinions on my first attempt at the list.
I'm trying to keep it pretty budget right now which is why I'm not splashing any colors and why I'm using a 3/3 split between Stifle and Vision Charm rather than 4/2 (I already own 3 Stifle). SDT at 2 is partially for that reason and partially because Tricket Mage can find it.
Would Trickbind be better than Vision Charm? I see most lists using Trickbind, but Vision Charm costs less and can protect the Dreadnought, so I'm not sure.
I'm trying to stay somewhat budget, but I still want to make it competitive, so if something is needed, I can make the investment.
I really don't think running 4 Confidant and 4 Tombstalker without SDT or any other way to filter your draws is a good idea.
I would move Jitte and Extirpate to the SB.
Snuff Out seems better than Smother/Diabolic Edict. I don't really know if Sign in Blood is necessary. Adding Hyppie is a good idea, especially with Nyxathid.
4 Leyline of the Void for Loam, Dredge, reanimator etc.
3 Engineered plague for Tribal, Enchantress, Dark Depths
3 Krosan Grip for CounterTop, Stax, Affinity and general utility
possibly 2-3 Choke or Summoning Trap for anti-blue (I'd recommend Choke for more controling builds and Summoning Trap for more Aggro builds, but it's really personal preference)
possibly 1-2 Umezawa's Jitte for Zoo, Burn, Goblins, etc. Thorn of Amethyst and Chalice of the Void can help against combo if you anticipate it
---
There really isn't a good replacement for Sinkhole. If you don't have it, I'd just recommend forgetting about the land destruction and instead focus on either Discard or increase your threat count. Throw in some Duress to go with your Thoughtseizes, or run more creatures; running SmotherandSnuff Out is even an option. You're choice, really, but there isn't a good land destruction replacement, imo.
BG hasn't been doing very well for me lately, would Contamination lock-down be better? Alternatively, is there a way to make my BG better? Advice on both builds, especially the Mono-black, is very appriciated.
Yeah, Magus of the Tabernacle hurts Patron Wizard and Voidmage Prodigy, however, I've been sideboarding Magus of the Disk for a sweeper and considered using Magus of the Moat as well to combine with Aven Mimeomancer.
Yeah, board in E. Plague against Dark Depths. Other than that, your discard should be pretty helpful at ruining their combo, so try to keep a hand heavy on Thoughtseizes and Hymn to Tourachs.
If Reanimator gets out an early Iona, that's pretty much game, so you really need to stop that from happening. Mull aggressively for Leyline, but game 2, they'll probably bring in show and tell, so Thoughtseize will be important here, too.
Let's say I control both Mishra's Factory and Aven Mimeomancer. At the beginning of my upkeep, Aven Mimeomancer's ability goes on the Stack. In response I activate Mishra's Factory to turn it into a 2/2 Artifact Creature. I then target Mishra's Factory with Aven Mimeomancer's ability.
On my next turn, will Mishra's Factory still be 3/1 and have flying? What happens if I activate Mishra's factory's ability to turn it into a 2/2 creature again (on a turn when it's not activated yet)? If I activate Mishra's Factory's ability on the same turn Aven Mimeomancer targets it, will it become 2/2 or stay 3/1 (and if it becomes 2/2, will it have flying)? Thanks
Also, instead of Ravnica Duals, you could probably just use more basics. That way you're not opening yourself to nonbasic hate for no reason.
Also, that many maindecked board sweepers don't really seem needed.
Looking for opinions on my first attempt at the list.
3 Phyrexian Dreadnought
4 Tarmogoyf
3 Tombstalker
Instants: 18
4 Brainstorm
3 Daze
4 Force of Will
3 Snuff Out
4 Stifle
4 Thoughtseize
4 Sinkhole
4 Hymn to Tourach
Land: 20
1 Bayou
1 Polluted Delta
4 Misty Rainforest
4 Verdant Catacombs
2 Tropical Island
4 Underground Sea
4 Wasteland
That should even up my 2 cmc spells and help damage mana bases more.
13 Island
2 Scalding Tarn
2 Flooded Strand
4 Mishra's Factory
2 Mutavault
4 Trinket Mage
3 Phyrexian Dreadnought
Enchantments: 8
4 Counterbalance
4 Standstill
Artifact: 3
2 Sensei's Divining Top
1 Pithing Needle
2 Ponder
Instants: 17
3 Stifle
3 Vision Charm
4 Force of Will
3 Daze
4 Brainstorm
I'm trying to keep it pretty budget right now which is why I'm not splashing any colors and why I'm using a 3/3 split between Stifle and Vision Charm rather than 4/2 (I already own 3 Stifle). SDT at 2 is partially for that reason and partially because Tricket Mage can find it.
Would Trickbind be better than Vision Charm? I see most lists using Trickbind, but Vision Charm costs less and can protect the Dreadnought, so I'm not sure.
I'm trying to stay somewhat budget, but I still want to make it competitive, so if something is needed, I can make the investment.
I would move Jitte and Extirpate to the SB.
Snuff Out seems better than Smother/Diabolic Edict. I don't really know if Sign in Blood is necessary. Adding Hyppie is a good idea, especially with Nyxathid.
4 Leyline of the Void for Loam, Dredge, reanimator etc.
3 Engineered plague for Tribal, Enchantress, Dark Depths
3 Krosan Grip for CounterTop, Stax, Affinity and general utility
possibly 2-3 Choke or Summoning Trap for anti-blue (I'd recommend Choke for more controling builds and Summoning Trap for more Aggro builds, but it's really personal preference)
possibly 1-2 Umezawa's Jitte for Zoo, Burn, Goblins, etc.
Thorn of Amethyst and Chalice of the Void can help against combo if you anticipate it
---
There really isn't a good replacement for Sinkhole. If you don't have it, I'd just recommend forgetting about the land destruction and instead focus on either Discard or increase your threat count. Throw in some Duress to go with your Thoughtseizes, or run more creatures; running Smother and Snuff Out is even an option. You're choice, really, but there isn't a good land destruction replacement, imo.
First, here's what I'm currently running:
4 Tarmogoyf
3 Tombstalker
Artifact: 4
4 Mox Diamond
Sorcery/Instant: 22
3 Life from the Loam
3 Pox
4 Smallpox
3 Thoughtseize
4 Hymn to Tourach
1 Syphon Life
1 Raven's Crime
3 Crop Rotation
Land: 27
4 Bayou
3 Swamp
1 Forest
3 Verdant Catacombs
2 Urborg, Tomb of Yawgmoth
1 Urborg
1 Riftstone Portal
1 Cabal Pit
1 Volrath's Stronghold
4 Mishra's Factory
1 Maze of Ith
1 Barren Moor
1 Tranquil Thicket
3 Wasteland
4 Leyline of the Void
4 Engineered Plague
4 Krosan Grip
3 Choke
Here's the list I'm thinking of right now:
3 Tombstalker
4 Bloodghast
1 Nether Spirit
Enchantment: 6
3 Contamination
3 Bitterblossom
Artifact: 3
3 Crucible of the Worlds
Instant/Sorcery: 22
4 Smallpox
3 Pox
4 Thoughtseize
4 Hymn to Tourach
3 Entomb
4 Smother
7 Swamp
2 Urborg, Tomb of Yawgmoth
1 Urborg
2 Undiscovered Paradise
1 Cabal Pit
1 Volrath's Stonghold
4 Mishra's Factory
3 Wasteland
4 Leyline of the Void
4 Engineered Plague
4 Thorn of Amethyst
3 Phyrexian Tribute
BG hasn't been doing very well for me lately, would Contamination lock-down be better? Alternatively, is there a way to make my BG better? Advice on both builds, especially the Mono-black, is very appriciated.
Aven Mimeomancer gives you a flying army, Sower of Temptation will steal a Tarmogoyf, you can attack with your 1/1 and 2/2 creatures, etc.
November Mike, there's also Sage of Fables, Information Dealer, Nameless One, Fatespinner, Telepathic Spies (to go with Meddling Mage), Cosi's Trickster, the Maguses, and Puresight Merrow.
4 Sower of Temptation
4 Patron Wizard
3 Aven Mimeomancer
3 Voidmage Prodigy
4 Meddling Mage
4 Cursecatcher
4 Force of Will
3 Daze
2 Spell Snare
4 Brainstorm
4 Swords to Plowshares
11 Island
4 Flooded Strand
3 Tundra
1 Plains
2 Riptide Laboratory
Eventually, I plan to splash red for Grim Lavamancer.
If Reanimator gets out an early Iona, that's pretty much game, so you really need to stop that from happening. Mull aggressively for Leyline, but game 2, they'll probably bring in show and tell, so Thoughtseize will be important here, too.
On my next turn, will Mishra's Factory still be 3/1 and have flying? What happens if I activate Mishra's factory's ability to turn it into a 2/2 creature again (on a turn when it's not activated yet)? If I activate Mishra's Factory's ability on the same turn Aven Mimeomancer targets it, will it become 2/2 or stay 3/1 (and if it becomes 2/2, will it have flying)? Thanks