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    posted a message on
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    posted a message on "So who's winning?"
    "We're still in game 1"
    "I'm up a game"
    "He/she got game 1"
    "This is game 3"

    I think I'd pick one of those and let them use public information to discern what they can about the current game.
    Posted in: Magic General
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    posted a message on This or That discussion.
    Hermit by far for me. More fun with Opposition and Reveillark. Also just a good card on its own. Hermit + Recurring Nightmare is gross.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Planeswalker numbers
    Quote from Ace_Stevo »
    Yes, there are plenty of ways of dealing with them but an oversaturation of Walkers isnt something I wanted for my Cube. I remember when I first got back into Magic and I opened up a Foil Sorin, Lord of ISD from a Booster and had no idea what is was but was in awe. I want them to feel rare in my Cube, not being passed around all over the shop.

    This has been my thought, as well. I don't want the planeswalkers to lose their Mythic feel, so I'm only running one from each color plus Karn in my 360.
    Posted in: The Cube Forum
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    posted a message on Provoke Vs Protection after blocker declared
    1) the 6/1 kills seraph and seraph deal no damage to the 6/1
    Posted in: Magic Rulings Archives
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    posted a message on rage quit cards
    Panoptic Mirror + Shahrazad
    Posted in: Magic General
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    posted a message on Am I able to cast a until end of turn spell at the end step and have it last till the end of the next turn?
    No, "until end of turn" will stop having an effect during the cleanup phase. Some cards such as shallow grave may say "At the beginning of the next end step". In this case, it will create a delayed trigger that if cast during the end step, will trigger during the next end step (if cast during your opponent's end step, will trigger during your end step).

    edit: relevant rules

    513. End Step

    513.1. First, all abilities that trigger “at the beginning of the end step” or “at the beginning of the next end step” go on the stack. (See rule 603, “Handling Triggered Abilities.”) #

    513.1a Previously, abilities that trigger at the beginning of the end step were printed with the trigger condition “at end of turn.” Cards that were printed with that text have received errata in the Oracle card reference to say “at the beginning of the end step” or “at the beginning of the next end step.” #

    513.2. Second, the active player gets priority. Players may cast spells and activate abilities. #

    513.3. If a permanent with an ability that triggers “at the beginning of the end step” enters the battlefield during this step, that ability won’t trigger until the next turn’s end step. Likewise, if a delayed triggered ability that triggers “at the beginning of the next end step” is created during this step, that ability won’t trigger until the next turn’s end step. In other words, the step doesn’t “back up” so those abilities can go on the stack. This rule applies only to triggered abilities; it doesn’t apply to continuous effects whose durations say “until end of turn” or “this turn.” (See rule 514, “Cleanup Step.”)

    514. Cleanup Step

    514.1. First, if the active player’s hand contains more cards than his or her maximum hand size (normally seven), he or she discards enough cards to reduce his or her hand size to that number. This turn-based action doesn’t use the stack. #

    514.2. Second, the following actions happen simultaneously: all damage marked on permanents (including phased-out permanents) is removed and all “until end of turn” and “this turn” effects end. This turn-based action doesn’t use the stack. #

    514.3. Normally, no player receives priority during the cleanup step, so no spells can be cast and no abilities can be activated. However, this rule is subject to the following exception: #

    514.3a At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins.
    Posted in: Magic Rulings Archives
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    posted a message on Delve and Trinisphere
    But I thought you'd have to pay the extra 1, because Trinisphere affects the total cost to play a spell, and is therefore applied after all other cost-affecting effects.

    The Delve ability was recently reworded. This is how Trinisphere and Delve used to work. Delve was a cost reducing ability, so if you had 7 cards in your graveyard and an untapped Trinisphere was in play, if you exile 7, you pay 2U

    Now, with Delve, every card you exile pays for 1 mana. Since the exiling of cards is actually paying the mana costs, when you exile 7 cards, you pay U

    edit: another notable change for Delve is you may now only exile enough cards to pay the mana costs. For example, previously, if you had 40 cards in your graveyard and you cast Tombstalker, you were able to exile all 40 cards and pay BB. Now you may only exile up to 6 cards to satisfy the 6BB mana cost.
    Posted in: Magic Rulings Archives
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    posted a message on Use of Illusionist's Bracers
    So there are a few types of abilities you might find on creatures (or permanents in general).

    Static abilities are what Wight of Precint Six has. They have a continuous effect, and happen without anything special needing to take place aside from the card being on the battlefield.

    Triggered abilites happen during certain situations. You can tell these because they will either use the word "At", "When", or "Whenever". See Grave Betrayal as an example.

    Activated abilites, as Vorthospike mentioned, will always be written with a colon. As an example Gateway shadehas two activated abilites.

    Illusionist's Bracers only cares about activated abilites, so there is no interaction with Wight of Precinct Six.
    Posted in: Magic Rulings Archives
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    posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    I'd imagine ChannelEmrakul would look very similar to current Sneak+Show lists. Replace Sneak Attack with Channel, Griselbrand with either Blightsteel Colossus or Kozilek, and possibly get rid of the Sol lands in favor of Elvish Spirit Guide.
    Posted in: Legacy (Type 1.5)
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