The ones I run in relative order of where I rank them best to worst:
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Last active Tue, May, 21 2019 01:49:01
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May 10, 2019Anyone have any experience with this card? I've been slowly working on gathering watermarked cards so I can include this. Just wondering if it played well or poorly for those who tried it. There's 35 cards I'm planning to seek out soon, after which will bring my non-land watermarked count to 101 out of 312, with a few key cheatyface archetype support enablers like Sneak Attack, Show and Tell, Elvish Piper, Sundering Titan, and Myr Battlesphere.Posted in: Cube Card and Archetype Discussion
May 1, 2019I opened this during the prerelease, and it was absolutely insane. If I were cubing Yawgmoth's Bargain, I would test this in that place. But I'm including Necropotence and am not going to try swapping this in since Necro fits better into Dark Confidant shells and not just combo/control. It is a very good card, though, and I could see this slotting well into some cubes, especially those that support storm.Posted in: Cube Card and Archetype Discussion
Apr 18, 2019Testing:Posted in: Cube Card and Archetype Discussion
Krenko, Tin Street Kingpin in for Legion Warboss
Wall of Runes in for Thing in the Ice
Kaya's Ghostform in for Buried Alive
Ilharg, the Raze-Boar
White, Red and Green Finales
Apr 17, 2019I don't think she's for every cube, but I imagine she'll have a sticking place in the MTGO vintage cube. Leovold, Emissary of Trest + Draw7s was a good archetype in the last iteration of that cube, and I imagine Narset could be good redundancy. Misses on the "protect your stuff from targeting" that Leovold has, but also helps dig for Draw 7s. That cube being light on combat so Narset gets pressured less, probably helps her.Posted in: Cube Card and Archetype Discussion
Apr 16, 2019I like the idea of Soul Diviner. Removing persist counters from Glen Elendra Archmage, or speeding Thing in the Ice's flip is sweet. Even trading Planeswalker loyalty for cards is essentially like having Jace Beleren in play. 2/3 for 2 is also a decent body. Dimir is way too stacked, though, for it to be a serious consideration.Posted in: Cube Card and Archetype Discussion
Apr 15, 2019Neat interaction with Kor Skyfisher, Man-o'-war, Venser Shaper Savant, and Riftwing Cloudskate. Maybe some sort of Mardu Aristocrats shell, too. Works well with Gravecrawler, at least. I like it, but don't think I'll be including it at 360.Posted in: Cube Card and Archetype Discussion
Apr 13, 2019Green finale is interesting. I don't know if 1GG is as worthwhile for a mana dork as 1G is with GSZ, but I imagine 2GG is still worth it for Rofellos and there's not much difference when paying 1 more for something big.Posted in: Cube Card and Archetype Discussion
Apr 12, 2019Yeah, sorcery speed and costing xRR instead of x1R are both serious downsides. If it weren't for that, I'd be viewing the card more as red's Snapcaster Mage. Still, there are some strong plays that can be made, which I think makes it a consideration.Posted in: Cube Card and Archetype Discussion
That's true. This can't flashback a counterspell or instant speed a removal spell, which makes it much less flexible than something like Snapcaster. Needing to be used proactively could make it fit into less shells, and therefore not worth including.
Apr 12, 2019Posted in: Cube Card and Archetype Discussion
Finale of Promise
Some dream scenarios:
Lightning Bolt and Chain Lightning are in your graveyard. Cast this for 1RR to deal 6.
Ancestral Recall and Ancestral Vision are in your graveyard. Cast this for 1RR to draw 6.
Time Walk is in your graveyard. Cast this for 2RR to take an extra turn and maybe also cast an instant with cmc 2 or less from your graveyard.
Swords to Plowshares and Preordain in your graveyard. Exile a creature and get some card filteration.
Go for the Throat is in your graveyard, but no sorceries. 2RR is kind of expensive for sorcery speed removal, but sometimes you do what you need to.
Apr 11, 2019Posted in: The Rumor MillQuote from Watchwolf »Did they change the rules about spell fizzling? I was fairly sure that even if only one of its targets disappears, the whole spell fizzles. Isn't that why spells with multiple targets are generally risky?
No rules change. As long as a spell still has one valid target, it will try to do as much as it can if it's other targets become illegal. The problem with multiple target spells is in order to cast them, you need to have a target for each "target". So if you had Dead Ringers but there was only one creature on board that was beating your face, you can't cast the spell until another creature enters the battlefield.
Apr 10, 2019Posted in: Cube Card and Archetype DiscussionQuote from LucidVision »Copying a titan or a battlesphere on a servo, can lead to some disgusting scenarios.
Her copy ability will not retrigger any ETB abilities. Battlesphere will get you a 4/7 for a turn, but no additional Myr.
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