Red and black could use more good walkers. White, Blue, and Green I think have enough options even for large cubes. I'm happy with the 3 colorless walkers we have, but another wouldn't be bad.
What I'd really like is more flip walkers. JVP and Kytheon are great, but the others aren't nearly as good.
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Mar 6, 2019Metalworker's weird. Most of the time, it sits in the board since everyone values the artifact ramp high enough that you can't assemble the mass of artifacts needed to make Metalworker good. But when it comes together, its completely busted.Posted in: Cube Card and Archetype Discussion
Feb 20, 2019Are there many cards can make use of this? Pack Rat gets to churn out rats for B. Walking Ballista is nice. But aside from that, activated abilities on creatures in cube generally don't cost mana, I think.Posted in: Cube Card and Archetype Discussion
Feb 14, 2019Bribery already is a pretty established cube staple, having a second shouldn't be too much of an issue. Agree about mana cost. I'm just saying I probably wouldn't play the 1/1 for B that only exiles. I would play a 1/1 for UB that exiles and lets me cast.Posted in: The Cube Forum
Feb 14, 2019I think what's needed to make that effect cubable is adding "You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast it if it's a spell."Posted in: The Cube Forum
Feb 1, 2019Posted in: Cube Card and Archetype DiscussionQuote from Crapcaster Mage »Hi,
I recently conclude that my multicolor section was too high for my Cube (5 cards + 3 lands per guild at 360) so I have to cut 1 card per guild, and I hoped that you guys could give me some advice.
My Cube is an Unpowered 360 with some bans, due to high power or unfun games.
So, please cut one from each guild :
Azorius : Spell Queller - Dragonlord Ojutai - Teferi, Hero of Dominaria - Fractured Identity - Celestial Colonnade
Dimir : Hostage Taker - The Scarab God - Ashiok, Nightmare Weaver - Baleful Strix - Creeping Tar Pit
Rakdos : Vial Smasher the Fierce - Falkenrath Aristocrat - Murderous Redcap - Kolaghan's Command - Rakdos's Return
Gruul : Kird Ape - Orcish Lumberjack - Bloodbraid Elf - Huntmaster of the Fells - Dragonlord Atarka
Selesnya : Voice of Resurgence - Kitchen Finks - Knight of Autumn - March of the Multitudes - Mirari's Wake
Orzhov : Tidehollow Sculler - Gerrard's Verdict - Lingering Souls - Vindicate - Unburial Rites
Golgari : Grim Flayer - Meren of Clan Nel Toth - The Gitrog Monster - Assassin's Trophy - Pernicious Deed
Simic : Coiling Oracle - Edric, Spymaster of Trest - Trygon Predator - Nissa, Steward of Elements - Shardless Agent
Izzet : Crackling Drake - Dack Fayden - Izzet Charm - Electrolyze - Keranos, God of Storms
Boros : Figure of Destiny - Aurelia, Exemplar of Justice - Nahiri, the Harbinger - Boros Charm - Lightning Helix
Thanks for the help,
Any except K. Command
March or Voice, probably March
Jan 31, 2019I forced mono-red a lot in the past iteration of the MTGO vintage cube, and Eidolon was always fantastic. Always demanded an answer from the opponent because of how much damage it represented at it's manacost, and they're answer usually also shocked them, which is a great floor. I imagine Eidolon plays better in powered than unpowered, and I don't run it at 360 unpowered, but I'd guess its not bad in unpowered, either.Posted in: Cube Card and Archetype Discussion
Jan 28, 2019Posted in: Magic Rulings
YesQuote from Feder »To clarify, the Enchantment/Artifact triggers (when/whenever) go on the stack last, resolves first; is that right?
That would be up to your opponent. You cast Expel from Orazca, which is placed on the stack. Drowned Secrets triggers and is placed on the Stack above Expel from Orazca. Your opponent can either cast Counterspell in response to the Drowned Secrets trigger targetting Expel from Orazca so the counter resolves first, then the Drowned Secrets trigger after. Or your opponent can let the Drowned Secrets trigger resolve, then while Expel from Orazca is still on the stack, they can cast Counterspell.
edit: just re-read your question, and realized I misread it. What I said above is still correct, but to clarify, the Drowned Secrets trigger will always be placed on the stack before your opponent can cast Counterspell. It is up to your opponent if they want to let the trigger resolve first or cast Counterspell before the trigger resolves.
Jan 28, 2019I like Wall of Omens much more than both of those cards. If you're looking for an aggressive white 2-drop, I like Glory-bound Initiate more than those other 2 cards, too, but I still like Wall of Omens more than Glory-bound Initiate, too.Posted in: Cube Card and Archetype Discussion
edit: just looked at your blog section on cubetutor, and see you're adding the Kiki-Jiki package. I definitely like keeping Wall of Omens in that case.
edit 2: Wall of Omens to support Kiki-Jiki. I suppose Imposing Sovereign instead if you want to add a hate card for Kiki-Jiki, though I was always unimpressed with Imposing Sovereign in general.
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