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  • posted a message on This or That discussion.
    Quote from tylorlilley »
    I have a 540 Powered Cube (that supports persist combo) and am looking to find room for Tangeled Floralhedron. It seems to make sense that I cut a different green two drop ramp creature. Rate/Order the following:

    Wall of Roots
    Devoted Druid
    Tangeled Floralhedron
    Sylvan Advocate
    Sakura-Tribe Elder

    My current plan is the run the first three on that list, plus Lotus Cobra and Rofellos, Llanowar Emissary. Does that sound right?

    I'm watching Tangled Floralhedron, as well. I'm not sure where exactly it fits into the ranking, but I do think Sakura-tribe Elder is the best one on the list, I wouldn't cut that one.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Siege-Gang Commander
    I like SGC, but I cut it from my 360, and I feel my cube's better for it. The only 5cmcs I run in red now are Kiki and Conscripts.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Goblin Engineer is a different type of card, so I'm going to exclude that from my ranking, but

    Harsh Mentor > War-name > Ire Shaman > Keldon
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] [ZNR] Includes & Testing Thread
    I've added Shatterskull Smashing to my list of inclusions, and will be keeping an eye on the other MDFCs.
    Posted in: Cube New Card Discussion
  • posted a message on This or That discussion.
    Quote from tylorlilley »
    I'm still interested to hear what people think about Jinxed Idol vs Spawning Pit as well. Smile

    I've never played either of those, but I feel like if you're running either of those cards, it's in order to support Aristocrats and Persist combo archetypes. If that's the case, I'd pick Spawning Pit, as being able to sacrifice over multiple turns is more important than the 2 damage per turn if the opponent keeps the Idol. If those are not archetypes you're supporting, I guess Idol is the better card for aggro against creature-light control, but I'm not super impressed by that.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] [ZNR] Includes & Testing Thread
    Quote from d0rsal »
    @ Jamis, since scavenging ooze & tireless tracker are different cmc, i'm assuming that ur flexible w/ ur cuts, so why not drop mardu woe-reaper & add wall of omens, that way you could cut wall of blossoms. same wall, different name, so you dont lose the effect, & that would give you room to add kazandu mammoth...

    on a side note, just curious, but why isamaru, hound of konda & not kytheon, hero of akros

    Tracker, Ooze, and Mammoth take up a similar role in my mind - they're low-costed green creatures that beat down with minor upsides. Tracker can investigate, Ooze can be gravehate and lifegain, Mammoth can be a land, but I think the same deck that would play one, would play any of them. Woe-reaper and Wall of Omens aren't the same in my mind. The white weenie player would be much less happy to have a Wall of Omens instead of a Woe-reaper. I could still see cutting Wall of Blossoms for the Mammoth instead, though.

    Kytheon and JVP are two cards that are good enough to be in my cube, but are kind of left-over exclusions from when the cube was slightly lower power. I don't want players to have to split so much attention fighting multiple onboard planeswalkers. The power level in the cube has increased, and because of that I've recently doubled the amount of Planeswalkers in the cube, because I felt decks could now handle that. It's possible Kytheon could have slotted in during that update, too. Part of me also wishes there were playable black, red and green flip walkers, too though. But that's a lesser concern; I already run several incomplete cycles. Kytheon will likely be in one day, but it's not been a priority to make the swap.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [ZNR] Includes & Testing Thread
    White
    Luminarch Aspirant

    Blue
    Jace, Mirror Mage

    Black
    Skyclave Shade
    Nighthawk Scavenger

    I'm also watching Kazandu Mammoth. I think it's likely to make it in, but the cut would either be Scavenging Ooze or Tireless Tracker, and I'm not 100% which of the three is the right cut yet.
    Posted in: Cube New Card Discussion
  • posted a message on [SCD] - [CUBE][ZNR] - Skyclave Shade
    I think I like this more than Scrapheap Scrounger. Being able to cast as a 5/3 from the grave every land drop seems nice.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ZNR] Luminarch Aspirant
    Card looks great. I'll be adding it
    Posted in: Cube New Card Discussion
  • posted a message on [ZNR] TCGPlayer's party
    There's nothing in the rules that prevent kicker costs from being 0. Emblazoned Golem already exists and can be kicked with x=0 to trigger abilities like Bloodstone Goblin.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] TCGPlayer's party
    Is there any reason except power level that "X can't be 0."? I feel otherwise this would have been Eternal-playable, hving a 2/1 flier in an Eternal-relevant tribe that just steals Moxen, Vaults, Crypts by being played normally sounds really spicy.

    My guess is they don't want you stealing tokens for just 1U, which in standard currently I believe is just food and Chrome Replicator, but there might be something in this set or future sets they want players paying at least 2U for.
    Posted in: The Rumor Mill
  • posted a message on [CUBE][ZNR] Thieving Skydiver
    Seems like a slam in powered. I think it's a miss for me in 360 unpowered, but I do think stealing a Skullclamp with this is hilarious.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [ZNR] Relic Robber


    Relic Robber

    This is yet another rabblemaster, and I think it's slightly worse than Hanweir Garrison, which I'm not running, so I don't plan to test this one. But I don't think it's too far off from the other Rabblemasters. Damage output goes

    Turn 3: 3
    Turn 4: 7
    Turn 5: 12
    Turn 6: 18
    Turn 7: 25

    Compared to the calculations of the other Rabblemasters opterown did in the Krenko thread, Relic Robber does look on par with the rest of them. I do like that this one starts off doing the most damage. Assuming the red aggrro deck is able to do the other 8 damage with it's earlier creatures and spells, Relic Robber's 12 damage on turn 5 is only outpaced by Warboss's 13 and Rabblemaster's 15.

    I do also like that the tokens it creates are "unblockable". The downside of course is this 2/2 has to attack every turn to keep making the tokens.

    edit: I just re-read the card. It creates the tokens when it connects, not when it attacks like the other rabblemasters. That makes it much worse, too.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [ZNR] Nighthawk Scavenger
    I'll be testing this out. It just needs one card in the opponent's grave to equal a nighthawk, who has always been serviceable. At 2 card types, it's a 6-point lifeswing, and when paired with black's discard and creature removal, it's not unimaginable that this new nighthawk could be quite large. I like that the floor of the opponent having no cards in the yard still gives you a creature that can trade with anything.
    Posted in: Cube New Card Discussion
  • posted a message on Celestial Colonnade and Creeping Tar Pit in 360 Cube
    I wouldn't cut ABUR-duals/shocks for manlands. I do run four cycles of dual lands at 360, though. I don't run any of the manlands, but I think ABURs, Fetches, Shocks, and Manlands are a good choice if running four cycles. I think it's also reasonable if you wanted to run a mix of lands for the fourth cycle - Tarpit and Colonnade, maybe some Canopy lands, some cycle lands, check lands, whatever you feel is the best for that color pair. Or run zero manlands, that's what I'm doing. You could also even run Tarpit and Colonnade in a spell slot instead of a land slot, though in addition to having the best manlands, Azorius and Dimir also have the best multi-color spells, so maybe that's not as reasonable.
    Posted in: Cube Card and Archetype Discussion
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