I think the term metagame is increasingly more incorrectly used. It's not just what decks get played. That's 'environment.' The metagame is how players adapt to that environment, changing either decks or cards within their decks to respond to and reshape it. If there is no change based on what already exists, there is no 'metagame.'
Agreed on the hating of 1v1. I feel like the best use of 1v1 is as a test to make sure your deck doesn't have any really awkward stalls in its mana curve and general development, but for actually having an interesting game, you need more than one opponent.
Don't 4 and 5 player games take a lot out of the gunslinging schedule though? I mean, I expect games will average 75 minutes, and I doubt you're doing more than 4 hours in a stretch. That's what I meant by the options feeling a bit lacking.
Last year, I had the fortune of spending many more hours than I was scheduled for in the booth (we had extra room). There were so many great folks to sling spells with that I just didn't want to leave. Two or four hour shifts be damned, there's EDH to play!!!
Optimally, I wait until there are 4 people wanting to play, but if there are only 3 and no line, I'll play that way. I'll do nearly anything to discourage 1v1 and will only do it if there's only one person waiting to play and it looks like there's no one else on the horizon.
Last year, Trick Jarrett hung around quite a bit saved me a number of times from 1v1. In fact, he did the same thing at a prerelease. That guy's awesome.
Doesn't it bother you that they could be further optimized?
In a few weeks, I'll finish having built my 13th or 14th deck. I want variety and choice when I sit down to play--especially when I do something like gunsling at GenCon.
There are less-than-optimal (but nonetheless good) choices in some decks, because I'm trying to not have too much duplication. Solemn Simulacrum, Sol Ring, and Reliquary Tower make it into most decks, but otherwise, I try to not have a great deal of overlap, which I'll concede leads to some odd choices on occasion.
I guess it comes down to a matter of style. I'd rather have 12 95% perfect decks than 1 100%.
Kresh and Karrthus are 100% either foil or alters, with BB dual lands in them. Deckstats says non-foil Kresh is 340 Euros and Karrthus 460. I imagine they'd both price out > $1500.
Nope.
Please add more content to your posts.
Last year, I had the fortune of spending many more hours than I was scheduled for in the booth (we had extra room). There were so many great folks to sling spells with that I just didn't want to leave. Two or four hour shifts be damned, there's EDH to play!!!
She does keep silence.
2. Land Tax. One of those Green players will always have more land than you.
Last year, Trick Jarrett hung around quite a bit saved me a number of times from 1v1. In fact, he did the same thing at a prerelease. That guy's awesome.
In a few weeks, I'll finish having built my 13th or 14th deck. I want variety and choice when I sit down to play--especially when I do something like gunsling at GenCon.
There are less-than-optimal (but nonetheless good) choices in some decks, because I'm trying to not have too much duplication. Solemn Simulacrum, Sol Ring, and Reliquary Tower make it into most decks, but otherwise, I try to not have a great deal of overlap, which I'll concede leads to some odd choices on occasion.
I guess it comes down to a matter of style. I'd rather have 12 95% perfect decks than 1 100%.